Weapons -
In Bioshock 2 weapons are more satisfying to use, and there's a more interesting variety. Each weapon has 3 ammo types and the differences between them all are more defined.
Various upgrades change weapons in unique ways through weapon upgrades as well as tonics. Your drill can reflect gunshots, your shotgun can give off electric shocks, your rivets can ignite enemies, your machine gun rounds can be made so penetrating they go through enemies and ricochet, etc. etc. Much more interesting than the upgrade system of ME 2 in which you mainly just increase damage.
Ammo types include basics like armor piercing and anti personel, to things like spear and rivet traps, proximity mines, heat seaking missiles, and so on.
Hacking / Tech -
Bioshock has a great system for hacking, and it feels like less of a chore than in ME 2. With biotics, you can make hacking some things easier by freezing them. With a hack tool, you can shoot a wire to a security camera to hack it from a distance.
Security cameras, hostile turrets and bots all make Bioshock's hacking system more integrated and involved in the game than ME 2's mainly mini-game style hacking and the AI hack of engineer/sentinel/infilitrator which is, though effective enough, very simple in comparison.
Your hack tool has 3 'ammo' types - one for remote hacking manually, one for an automatic hack that can be used to hack quickly in tense situations, and the third actually summons your own little mini turret that will fire at enemies.
Biotics -
Bioshock has a more satisfying biotic system. The limitations are less restrictive, the bio abilities(aka plasmids) can be more fluidly used in combat, and they are very fun to use and can affect the environment(although not amazing it's still neat lighting gas on fire, melting ice, electricuting enemies in water. You can also use telekinesis to throw things at enemies.
Bio abilities are slightly less redundant and more interractive with eachother - you can set traps, you can use a sort of ghost to scout out areas and use other biotics on enemies before returning to your body, you can hypnotize enemies to attack eachother, summon a decoy of yourself you can freeze, burn, electricute enemies or send swarms of insects at them.
Each ability upgrades to gain improved functions - longer durations, AoE, as well as more damage or unique utility like allowing your scout ghost to hack, your decoy to reflect damage, your traps to be infused with elemental attacks and so on. Your telekinesis can even throw weaker enemies when fully upgraded.
Upgrades/'Talents' -
Bioshock has a more open system, there are no talents but your character is very customizable via tonics and plasmids, being able to choose which abilities or passive improvements to take by spending adam. You can specialize in several different ways and they're all more interesting than gaining a simple +10-50% damage. Quiet your footsteps, increase your speed, improve your hacking, reduce the cost of bio abilities, make your drill freeze enemies, deal elemental damage when struck in combat, etc. Gaining adam to spend is also more fun than scanning planets or getting credits, and is very involved in the gameplay and story.
General combat -
Enemies in Bioshock use a far wider array of abilities. Bid Daddies will shoot rockets at you, summon mini turrets, charge you with their drill attack. Some enemies teleport, some will hurl heavy objects at you. For the most part all enemies in ME 2 do is shoot at you.
There is no cover system, but you can do a lot of line of sighting, laying traps, hacking security to your advantage, using decoys, etc. to avoid damage in more interesting ways. There's no regenerating suit, so you can't simply hide until you get full shields and health, and enemies wouldn't give you the luxury of doing so as they're not overly concerned with staying behind cover.
Bioshock 2 simply provides a far wider and more integrated variety of weapons, 'biotics', and tech as well as simply giving you more ways to approach and prepare for combat. Mass Effect definitely has more RPG elements, but as far as customization and combat go it could learn a lot from Bioshock. Not saying copy/paste bioshocks abilities, but I feel Mass Effect 3 could be amazing if they took simple steps toward providing more interesting combat and not worrying about making it too complex.
I've got 2-3 abilities I use in any regular basis in ME 2, and 2-3 guns. I have a pause button to switch.
In Bioshock 2, I have up to 7 weapons(I won't count camera), with 3 different ammo types to cycle through for 6 of them, and I have up to 8 biotics(plasmids) to switch through. With no pause button and no shared cooldown.
We can handle more buttons !
(no one likes console users anyway you don't need their money make ME 3 PC only)




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