Funny how level scaling works
#1
Posté 07 novembre 2009 - 12:04
But the most deadly fighters in the DA universe are 3 bands of denerim thugs, apparently..
#2
Posté 07 novembre 2009 - 12:19
#3
Posté 07 novembre 2009 - 12:37
#4
Posté 07 novembre 2009 - 09:32
I've run through the circle with sten, wynne and alistair and basically breezed through it. what an awsomely powerful party that is..
#5
Posté 07 novembre 2009 - 09:34
AviramG wrote...
I've battled and destroyed whole armies of darkspawn, abominations, zombies, demons, golems, dwarves, dragons too.
But the most deadly fighters in the DA universe are 3 bands of denerim thugs, apparently..
Your topic header is wrong, because those 3 bands of thugs are not scaling down, which is your problem
#6
Posté 07 novembre 2009 - 09:39
#7
Posté 07 novembre 2009 - 10:08
#8
Posté 07 novembre 2009 - 10:14
Every fight should be hard. If they're easy, roll over speed bumps, then all they are is a waste of time.dimman87 wrote...
THUGS SHOULD NEVER BE HARD
#9
Posté 07 novembre 2009 - 11:20
A band of hardened mercenaries, an army of darkspawn, ok... but a band of street thugs all with 16 skills in archery with every shot being scattershot and critical shot? sorry, that's just retarded.
The street thug fight SHOULD be the one where you just go into the street and wipe the floor with them, logically. also it's fun to have a couple of fights where you absolutely dominate just to get a sense of your power.
never liked level scaling, or specifically how bioware tend to apply it, but i suppose its a necessary evil
#10
Posté 07 novembre 2009 - 11:36
#11
Posté 07 novembre 2009 - 11:50
I'm playing on normal, guess i'll be trying hard/nightmare next run. I'm not really dying that much.
Modifié par Rivalshow, 07 novembre 2009 - 11:57 .
#12
Posté 07 novembre 2009 - 12:43
#13
Posté 07 novembre 2009 - 12:53
#14
Posté 07 novembre 2009 - 12:55
AviramG wrote...
Yeah, I'm in my first playthrough still and I took mage wanting to be arcane warrior. oh, and on Hard difficulty, and I'm taking the weakest party possible because their interaction and storylines have been hyped a lot (alistair, morrigan, leilana)..
I've run through the circle with sten, wynne and alistair and basically breezed through it. what an awsomely powerful party that is..
That is actualy a realy powerfull party, just focus on healing/control spells for Morrigan (make her a spirit healer at 14)
And make Leliana an archer, Alistair sword+shield warrior and your main a DPS.
#15
Posté 07 novembre 2009 - 01:26
#16
Posté 07 novembre 2009 - 02:01
I died my first time on those street thugs. And then I found clever uses of the environment and pulling. There is ALWAYS a corner of some sort, and those corners allow you to bunch up the ranged guys nicely. Then Shale taunts and my main drops walking bomb on one target and virulent walking bomb on another. Kill those 2 and the rest are gone. (along with Zevran due to 100% friendly fire, but that's what Kits are for!)
#17
Posté 07 novembre 2009 - 02:47
#18
Posté 07 novembre 2009 - 10:20
there is a surprisingly large amount of non-circle mages running around.
The impression the lore tries to give is that mages are tightly controlled by the chantry and the templars are brutally effective and so on and so forth but I've met and killed like over a hundred mages so far
#19
Posté 07 novembre 2009 - 10:53
Bioware should have hired the guys who made Mount & Blade for the combat mechanics.
#20
Posté 01 décembre 2009 - 11:44
#21
Posté 01 décembre 2009 - 11:48
At the end you have no trouble with ogres unless maybe you're fighting two lieutenants at once. While the one in the Tower of Ishal is a huge challenge. Normal darkspawn at the end are level 10 and can be killed in one hit
#22
Posté 02 décembre 2009 - 12:03
Bombs are absurd in this game. Every element is on a different cooldown. Goodbye wolves, goodbye grouped up archers in just a few seconds. Boom fwoosh zap.
#23
Posté 02 décembre 2009 - 12:35
There would be a lot of trying things out, realizing you're not strong enough, and planning to come back later. This is fun to a point, but not if you have to approach the entire game that way. Honestly, I think people would hate that more than the level scaling.
I don't think the scaling in DA:O is too bad. It would be nice to see some encounters tethered to some kind of random range to add some variety, though. If you want to see an example of truly idiotic level scaling look no further than vanilla Oblivion.
I just did the first two of the "back alley" fights at level 12 with Allistair, Leliana, and Wynne. They were challenging, but not that awful. My main character is a mage with the entire fire branch of the Primal tree and the entire force field branch of the Spirit tree.
Between those spells and some healing support from Wynne I was able to dispatch those thugs pretty handily on Hard...only reloading once across both of the battles. It takes some planning (the stuns from the archers are really annoying), but you can think your way through it.
Modifié par Dex1701, 02 décembre 2009 - 12:47 .
#24
Posté 02 décembre 2009 - 01:12
#25
Posté 02 décembre 2009 - 01:16





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