Dex1701 wrote...
If they didn't level scale the enemies the player would be forced to approach the various areas of the game in a set order, and then everyone would whine about not having freedom to do things in the order they want to, and you'd need a walkthrough or a lot of trial-and-error to even figure out what that order was.
There would be a lot of trying things out, realizing you're not strong enough, and planning to come back later. This is fun to a point, but not if you have to approach the entire game that way. Honestly, I think people would hate that more than the level scaling.
I don't think the scaling in DA:O is too bad. It would be nice to see some encounters tethered to some kind of random range to add some variety, though. If you want to see an example of truly idiotic level scaling look no further than vanilla Oblivion..
Honestly, if it comes down to open-ended gameplay WITH level-scaling or linear gameplay without, I'll take linear every day of the week. I prefer real-time combat and I don't think I should be expected to drop the difficulty slider to "easy" (read: cheap) in order to do so. I agree Oblivion was bad re: level scaling, which is why I hated it until it was made more manageable (though not necessarily "fun") with the mods that attempted to turn it off.





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