TheShady wrote...
Well, personally I wanted much more of the Reapers. We got to talk to one in ME1. Nothing like that in ME2. No new information whatsoever.Oawa wrote...
What plot points do you think they skipped over in ME 2?
We also had a perfectly fine enemy army: The Geth. Replacing them with the Collectors that now probably are completely irrelevant again felt like a waste of space.
Spectres were a big deal in ME1 and seemed like a big deal in the alltogether ME lore.
We had plenty of interesting characters (to name a few: Kaidan/Ashley, Liara, Anderson, Udina of sorts, the council, heck... even the Consort)
Also, did we really need Shepard to die? Did we really need 2 years to pass? Did we need Cerberus as such a main force?
I agree more Reaper interaction in the second game would have been cool, but other than in the final mission when you're actually in the Collector base, how could it be justified since they are all still out in Dark Space? From what I could tell, Harbinger was only able to link/communicate with the Collector General.
After ME 1 the Geth were almost completely irrelevant as well, not totally sure I understand the issue on this one.
ME 1 took place in Council space where, yes Spectres are a big deal. In the Terminus systems however, they mean nothing. I can understand the impression of Spectres being a big deal comes from based on the locations the first game took place.
I think we got just as many if not more interesting characters in the second game.
I don't really think we needed Shepard to die, nor do I think we needed 2 years to pass, but! Considering the fact that ME 2 takes place in a part of the galaxy where the Council and by default the Alliance doesn't have much pull/power in politically. The Council is very conservative, the Cerberus idea had to be explored.





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