davidt0504 wrote...
So apparently some people don't get the concept that the part of recruiting your team is just as integral to the plot and overall story as the missions with colletors. Not just the recruiting but even the loyalty missions are integral to the story. I present evidence of this in that if you just breeze through as little squad stuff as possible to tackle the collectors, you die and that game can't be used in me3. This game is not all about shepard fighting the collectors. Just like mass effect 1 was not all about shepard hunting saren.
How is it integral? Because Shepard says "I'll need an army, or a really good team?" And TIM just starts making up dossiers?
Okay? So why are we given choices to recruit people? Shouldn't they all be integral? Shouldn't every single person you pick up have a key role?
The ME2 answer is no. Because it's up to us to recruit said people and solve this mission however we like.
But we don't know why, nor do we get the option of how: we only get the option to recruit people. There's no reason why we need these guys. The only one that has any meaning is Mordin; it appears the plague on Omega was a Collector plot: but we don't know what that plot is, why it's there, or what has caused it to be. We just know Mordin can come up with some defense against Collector attacks, so we can investigate an attacked colony, which is the next major plot point forced by TIM. (After picking up Mordin, the story nosedives.)
So why do we need the other 10 people? Supposedly to attack their base/homeworld/planet in some fashion? How? How come after upgrading our main gun on the ship do we not just start attacking the Collector ship when we finally get to that major plot point forced by TIM? (Whether Collector ship is sitting on Freedom's Progress?)
You see, a story is a linear thing. Picking flowers could be a linear thing, and integral to a story, but in ME2 it is not. Whether a character has daddy issues or not means nothing to Shepard: but apparently that makes said character "loyal" so they can do something "better" on our mission, which we don't know of till we get there. If we knew we needed certain flowers for a certain arrangement, that would have been rather helpful...
And when we get there, we discover most characters are replaceable, and some are completely useless.





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