Daeion wrote...
FlintlockJazz wrote...
Daeion wrote...
I understood the story but honestly it simply made me feel like they switched ME and ME2, i.e. ME should have been ME2 and ME2 should have been ME, at least then it would have felt like the story had actually
moved forward.
ME2 was about building your squad, finding out what was happening to human colonies and then stopping it. The entire time you only face the collectors, agents of the reapers, not the reapers themselves. This makes a good starting point, especially when you put ME in as the 2nd act. I think ME fits better as the 2nd act because in neither games does anyone besides shep and his crew believe in the reapers so that part of the story
doesn't really move forward. However ME has the typical 2nd act betrayals like we see in LOTR Two Towers and Empire Strikes back, in this case Saren betraying the council.
Also, ME doesn't focus as much on building your team like ME2 does, in ME you have your team except for Liara before you leave the citadel, and the it’s go go go. Typically the first act of a trilogy is about bringing a group together and possibly losing a few, that’s what ME2 is all about. The 2nd act takes your original surviving cast and introduces a few new chars but continues to build upon the previous cast. Now the series hasn’t really continued to develop anyone except for Shep, Garrus, and Tali, but it’s easier to continue development when you only introduce a few new people, not a 90% brand new cast.
Actually, I disagree, the first part is geared up to hook the 'viewer' in, in most media you don't want to spend team building up characters at first, you want to kick it off and then get all the character introductions done later, which is what they did: ME1 kicks off the plot with a bang and then ME2 starts to bring in the relevant characters and gives the backstory on them to supply the details.
The first act is never about bringing a group together, that is either done beforehand offscreen or in the background if done in the first act.
How relevant can the characters be if they can all die? You know that BW is going to do the same thing they did with the ME cast to the ME2 cast, i.e. small cameos. We've already been told that ME LI's will be back in ME3, hopefully in a better role then they were in ME2 and they are working on new crew members, I don't see the ME2 cast playing pivotal roles. This is why I say it makes more sense to put ME2 before ME1, because then you can actually focus on growing characters through interactions since you don't need to worry about introducing and killing them off in the same 2nd act. Are you telling me the ME2 if it had come first wouldn't have been able to hook people in? Humans are being abducted, you stop it only to find out that you only stopped the puppets and the puppet masters are on their way?
Really? The first act is never about brining a group together? Lets see, I'm pretty sure Star Wars and LOTR bring their main groups together in the first act.
I mean they don't write the first act purely about bringing them together, it's something that just happens to allow the plot to move on, except LotR which is a hard read for many people for the very reason that it can take a while to get going. When they focus on group formation it is often after the initial act to draw people in.
As to BW dropping ME2 cast into cameo form for ME3, I guess you never played Baldur's Gate. They dropped most of the NPCs from Baldur's Gate, relegating most of them to cameos for Baldur's Gate 2, yet in Throne of Bhaal they included the option to have any BG2 NPCs in your party even though any of them could die permanently (such as by being gibbed). The whole point of "Does your character survive?" seems to be to see who you can keep for ME3, and since Bioware have not announced one way or another as to whether characters will be joinable in ME3 we don't know that they will be reduced to cameos, and presumptions don't really hold much weight.





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