deimosmasque wrote...
dreman9999 wrote...
deimosmasque wrote...
How is a military squad only taking the weapons that they know how to use immersion breaking?
I'm not being snarky I'm actually curious.
Because your taking all of them with you with no clear way of how your carrying them in the first place.
Oh I'm sorry I put that the wrong way. I was asking ABCold how the ME2 inventory system was immersion breaking. I already gave my long post on why ME1 makes no sense.
Well that answers the PM I sent you asking if you were talking to me, nevermind that guy now.

It breaks immersion in the sense that in ALL the universe, of a multi-thousand year old Asari culture, the insanely productive but short-lived Salarian society and with the hectic wars with Batarians and other terminus system members... in spite of all of that....
There are only four assault rifles and one machine gun worth using in the galaxy. Four sniper rifles. Four Shotguns. Two heavy pistols. Two machine pistols. And a slew of heavy weapons that even someone as intelligent as Garrus or Grunt
can't use.
The variety and variance of weapons in the first game was at the very least interesting. Yes there was a 'the best' gun in the first game, there is in this one too, you just get to it far faster.
And speaking of immersion, as a military man, or one who speaks as such... have you ever heard of a reliable, dependable, top tier weapon being rendered obsolete in two years by any advance in body armor? Where are my guns from the first game?