Inventory BAck ME 3
#76
Posté 14 février 2010 - 02:51
Turns out that Micromanagement = RPGs
You heard it here first. Civ 4 and Starcraft are more RPGs than Mass Effect 2.
#77
Posté 14 février 2010 - 02:54
So loot = RPG?Tooneyman wrote...
Aisynia wrote...
The inventory system was crap and I'm happy it is gone. Having piles of useless garbage dumped on me fight after fight that I had to either sell or omni-gel to get rid of got old really damned fast.
I want to play a game. If I wanted to do that, I would go sift through my neighbor's trash for recyclables.
I like the way loot works in this game, it cuts out the middle man. You only pick up things that are USEFUL. Anything you pick up that ISN'T useful is immediately converted to credits via a "bounty system". It's really ****ing intelligent.
The ONLY problem with the inventory system in ME2 is that I have no renewable income.
I want to play an RPG not an Action game. Understand! (RPG)! That means ROLE PLAYING GAME! Loot comes with the territory. Do you understand. Mass Effect is an RPG! RPG! Lets keep it that way. I've hear more people wanting the inventory back then most. It wasn't crap because I could sell the stuff for major money and use only the good stuff. That was why their was a trader on your ship. Duh! If you remember playing ME 1. I would use only the stuff that mattered and then sell the rest for credits. I loved it, it was one of my biggest turn ons to mass effect to begin with. I want my inventory back, son. Nothing more nothing less!
Oh I get it now, it's not called an RPG because I can affect the world I'm playing in with moral choices or that I can play the game anyway I want thanks to a class system, it's called an RPG because I can pick up useless **** and then immediately convert it into omni-gel and/or cash.
#78
Posté 14 février 2010 - 02:54
#79
Posté 14 février 2010 - 02:55
SurfaceBeneath wrote...
Hey guise!
Turns out that Micromanagement = RPGs
You heard it here first. Civ 4 and Starcraft are more RPGs than Mass Effect 2.
At the very birth of RPG games some form of micromanagement has played a role in them. Not to the extent of Civ4, but it is there. ME1 just overdid it with the amount of items, and combined it with very bad inventory system.
Just because RPG stands for Role-Playing-Game doesnt mean that the name itself fully describes what the genre it is about. If it would, then hell even Monkey Islands would be role playing games (they have inventory too BTW:
Modifié par MaaZeus, 14 février 2010 - 02:58 .
#80
Posté 14 février 2010 - 03:00
MaaZeus wrote...
I agree, I want inventory back to ME3. Now, some people here complained say that they are happy with inventory gone in ME2 because it was a hassle in ME1, well NO S*** SHERLOCK! ME1 inventory system was botched up clearly, that is common knowledge in the whole world of RPG games.
I said in another thread that RPG games have had a perfectly fine inventory and item listing system since late '80s. For example who the hell in Bioware thought that it would be a good idea to list every item you have as single entities? Why not have the item name and then a number next to it representing how much of them you have, IE "Tunsten Round IV x54" and such. Even with the abysmal amount of different items (definetly needed cleaning up btw) you get in ME1, with that old RPG inventory system its always clean. You would never really get episodes where you stop your gaming for 20 minutes and start browsing through your items and scrapping them to omnigel.
Inventory system of ME1 needed a desperate remake, not removal. Its like amputating a finger because you have a some injury in it that makes it hard to use.
Yes, how dare the company who've been making the best RPGs in the last decade attempt to innovate and make the RPGs about the Role Playing and not about the bookkeeping...
How dare they!
#81
Posté 14 février 2010 - 03:01
MaaZeus wrote...
SurfaceBeneath wrote...
Hey guise!
Turns out that Micromanagement = RPGs
You heard it here first. Civ 4 and Starcraft are more RPGs than Mass Effect 2.
At the very birth of RPG games some form of micromanagement has played a role in them. Not to the extent of Civ4, but it is there. ME1 just overdid it with the amount of items, and combined it with very bad inventory system.
Just because RPG stands for Role-Playing-Game doesnt mean that the name itself fully describes what the genre it is about. If it would, then hell even Monkey Islands would be role playing games (they have inventory too BTW:), you are after all "playing a role in it".
Actually, you're directing Guybrush Threepwood around; you're not "being" Guybrush. You're ordering him around.
#82
Posté 14 février 2010 - 03:02
#83
Posté 14 février 2010 - 03:04
Doug84 wrote...
Yes, how dare the company who've been making the best RPGs in the last decade attempt to innovate and make the RPGs about the Role Playing and not about the bookkeeping...
How dare they!
And you think that kind of extreme would make me happy? Then I would play the damn CivIV. Did you really read and think what I meant with my posts?
I am just not happy that Bioware removed pretty much ALL elements that make RPG game an RPG game. Its just a shooter with a huuuge movie like story and characters. Very good, I love ME2, but its no longer an RPG game. Nothing new and innovative here, its just dumbed down to stupidity.
Modifié par MaaZeus, 14 février 2010 - 03:07 .
#84
Guest_NewMessageN00b_*
Posté 14 février 2010 - 03:05
Guest_NewMessageN00b_*
marshalleck wrote...
Tooneyman wrote...
In Mass Effect 1 we had an awesome inventory system.
Sorry, I'm going to have to stop you right there and disagree. Strongly.
You would change your mind right after they'd add an automatic feature to convert the crappiest items into omni-gel once a limit was hit.
#85
Posté 14 février 2010 - 03:08
Modifié par AngryFrozenWater, 14 février 2010 - 03:09 .
#86
Posté 14 février 2010 - 03:14
MaaZeus wrote...
Doug84 wrote...
Yes, how dare the company who've been making the best RPGs in the last decade attempt to innovate and make the RPGs about the Role Playing and not about the bookkeeping...
How dare they!
And you think that kind of extreme would make me happy? Then I would play the damn CivIV. Did you really read and think what I meant with my posts?
I am just not happy that Bioware removed pretty much ALL elements that make RPG game an RPG game. Its just a shooter with a huuuge movie like story and characters. Very good, I love ME2, but its no longer an RPG game. Nothing new and innovative here, its just dumbed down to stupidity.
They removed what you consider to be the elements of an RPG. For me, the RPG has always been about playing a role in a story and directing how my character acts within the story.
And I'm not opposed to micromanagement - I do enjoy Civ IV, Galactic Civilizations, and other TBS. I just don't see inventory being an important part of an RPG. Nor do I see having to management 250 pieces junk in my inventory every mission/quest just to make sure I'm not playing with inferior weapons.
#87
Posté 14 février 2010 - 03:16
marshalleck wrote...
Tooneyman wrote...
In Mass Effect 1 we had an awesome inventory system.
Sorry, I'm going to have to stop you right there and disagree. Strongly.
This. ^^
#88
Posté 14 février 2010 - 03:18
Tooneyman wrote...
I want to play an RPG not an Action game. Understand! (RPG)!
Then go play Dragon Age, why are you playing this action game?
#89
Posté 14 février 2010 - 03:18
Doug84 wrote...
MaaZeus wrote...
Doug84 wrote...
Yes, how dare the company who've been making the best RPGs in the last decade attempt to innovate and make the RPGs about the Role Playing and not about the bookkeeping...
How dare they!
And you think that kind of extreme would make me happy? Then I would play the damn CivIV. Did you really read and think what I meant with my posts?
I am just not happy that Bioware removed pretty much ALL elements that make RPG game an RPG game. Its just a shooter with a huuuge movie like story and characters. Very good, I love ME2, but its no longer an RPG game. Nothing new and innovative here, its just dumbed down to stupidity.
They removed what you consider to be the elements of an RPG. For me, the RPG has always been about playing a role in a story and directing how my character acts within the story.
And I'm not opposed to micromanagement - I do enjoy Civ IV, Galactic Civilizations, and other TBS. I just don't see inventory being an important part of an RPG. Nor do I see having to management 250 pieces junk in my inventory every mission/quest just to make sure I'm not playing with inferior weapons.
Agreed, I would say if anything some of the past RPGs have had a seriously BAD inventory system. The system in ME2 is one of the best. The only thing I would say is that besides locations having weapon lockers, there should be armor lockers too so can swap out to different sets if needed.
#90
Posté 14 février 2010 - 03:19
Doug84 wrote...
MaaZeus wrote...
Doug84 wrote...
Yes, how dare the company who've been making the best RPGs in the last decade attempt to innovate and make the RPGs about the Role Playing and not about the bookkeeping...
How dare they!
And you think that kind of extreme would make me happy? Then I would play the damn CivIV. Did you really read and think what I meant with my posts?
I am just not happy that Bioware removed pretty much ALL elements that make RPG game an RPG game. Its just a shooter with a huuuge movie like story and characters. Very good, I love ME2, but its no longer an RPG game. Nothing new and innovative here, its just dumbed down to stupidity.
They removed what you consider to be the elements of an RPG. For me, the RPG has always been about playing a role in a story and directing how my character acts within the story.
And I'm not opposed to micromanagement - I do enjoy Civ IV, Galactic Civilizations, and other TBS. I just don't see inventory being an important part of an RPG. Nor do I see having to management 250 pieces junk in my inventory every mission/quest just to make sure I'm not playing with inferior weapons.
But again, ME1 inventory system was botched. Im not really fond of browsing through through the scrapyard that is my characters backback. Again I am saying that ME1's system needed refining, not complete amputation. But getting items and weapons that give you an upperhand over your enemies has been a very important part to RPGs, to me anyway. Story and characters take the lead, but character building is also important.
#91
Posté 14 février 2010 - 03:22
#92
Posté 14 février 2010 - 03:23
That doesn't make sense. The devs have stated that ME2 is just as much an RPG as a shooter. So, the claim that ME2 is an RPG should be true. If you dumb down both the RPG and shooter aspects then you end up with a point and click adventure. I think nobody wants that.Looy wrote...
Tooneyman wrote...
I want to play an RPG not an Action game. Understand! (RPG)!
Then go play Dragon Age, why are you playing this action game?
Modifié par AngryFrozenWater, 14 février 2010 - 03:24 .
#93
Posté 14 février 2010 - 03:25
NewMessageN00b wrote...
marshalleck wrote...
Tooneyman wrote...
In Mass Effect 1 we had an awesome inventory system.
Sorry, I'm going to have to stop you right there and disagree. Strongly.
You would change your mind right after they'd add an automatic feature to convert the crappiest items into omni-gel once a limit was hit.
Hmm. I've given this some consideration, but I'm sorry, I can't agree. The system was so flawed even Bioware themselves had to melt it down into omni-gel and forge something completely different.
For ME3 all they need to do is keep the exact same system we have now, but add even more options to it. Aside from that, it's great. And it makes sense from a in-game perspective as well.
#94
Posté 14 février 2010 - 03:25
AngryFrozenWater wrote...
That doesn't make sense. The devs have stated that ME2 is just as much an RPG as a shooter. So, the claim that ME2 is an RPG should be true. If you dumb down both the RPG and shooter aspects then you end up with a point and click adventure. I think nobody wants that.Looy wrote...
Tooneyman wrote...
I want to play an RPG not an Action game. Understand! (RPG)!
Then go play Dragon Age, why are you playing this action game?
Mmmm... Monkey Effect - Curse of the Termireapers...
#95
Posté 14 février 2010 - 03:27
Also if you really took a look at the weapons in ME 1 there where weapons better than Specter...
Also Predator X was the armor I looked for..
#96
Posté 14 février 2010 - 03:30
Tooneyman wrote...
marshalleck wrote...
Honestly, go play Borderlands. It's everything you want, and more. Hell it even has multiplayer so you can trade your loot with friends.
Thats a shooter like diablo. I don't like diablo. I like story aahhhh! Whats wrong with people. I an armor **** straight up armor ****. I collect all different pieces of armor just to look cool. I don't even care what it does for my character as long as it makes him/her looks awesome I want it. Thats why I love fallout 3. Its why I loved OBlivion. Its why I love DRAgon age.
I need to come down my mouth is watering thinking about all these things.
I beginning to think this is just a wind up, don't feed the trolls.
#97
Posté 14 février 2010 - 03:34
Had to melt it down? That doesn't sound right. So they created a flawed inventory/loot system and all they could do to correct it was to dump it. And you think that was a great idea. Hmmm. It doesnt prove that such a system cannot work, it only proves that this BioWare team was unable to grasp a simple concept which lots of other games succesfully managed to implement. Even ones created by BioWare.marshalleck wrote...
NewMessageN00b wrote...
marshalleck wrote...
Tooneyman wrote...
In Mass Effect 1 we had an awesome inventory system.
Sorry, I'm going to have to stop you right there and disagree. Strongly.
You would change your mind right after they'd add an automatic feature to convert the crappiest items into omni-gel once a limit was hit.
Hmm. I've given this some consideration, but I'm sorry, I can't agree. The system was so flawed even Bioware themselves had to melt it down into omni-gel and forge something completely different.
For ME3 all they need to do is keep the exact same system we have now, but add even more options to it. Aside from that, it's great. And it makes sense from a in-game perspective as well.
#98
Posté 14 février 2010 - 03:35
#99
Posté 14 février 2010 - 03:36
I would love to see more options for customization, both of weapons and of squad armor and gear, but there is no need for the return of that horrible inventory to accomplish that. The N7 armor system is brilliant, and I would like to see that system expanded to weapons. The implementation of DLC or "bonus" weapons and armor is also great, with the exception of the missing helmet toggle, and I would like to see that expanded to squad members. Seriously, I need to be able to put Jake in some armor, man... the dude's wearing spandex tights, and that's just not right. Why can't a brother get some Blood Dragon gear on?
While improvements can be made, though, I want to go on the record as saying that the inventory, gear, and upgrade system in ME2 is a dramatic improvement over the one in the first game. In other words, I completely disagree with the OP.
#100
Posté 14 février 2010 - 03:38
AngryFrozenWater wrote...
Had to melt it down? That doesn't sound right. So they created a flawed inventory/loot system and all they could do to correct it was to dump it. And you think that was a great idea. Hmmm. It doesnt prove that such a system cannot work, it only proves that this BioWare team was unable to grasp a simple concept which lots of other games succesfully managed to implement. Even ones created by BioWare.marshalleck wrote...
NewMessageN00b wrote...
marshalleck wrote...
Tooneyman wrote...
In Mass Effect 1 we had an awesome inventory system.
Sorry, I'm going to have to stop you right there and disagree. Strongly.
You would change your mind right after they'd add an automatic feature to convert the crappiest items into omni-gel once a limit was hit.
Hmm. I've given this some consideration, but I'm sorry, I can't agree. The system was so flawed even Bioware themselves had to melt it down into omni-gel and forge something completely different.
For ME3 all they need to do is keep the exact same system we have now, but add even more options to it. Aside from that, it's great. And it makes sense from a in-game perspective as well.
Yeah, carrying 47 full suits of armor, 5 sniper rifles, 15 assault rifles, and a handful of mods while in the field makes complete sense. Perfectly reasonable. Also, pulling armor out of an alien probe that has been crashed on an uncharted world for hundreds of years that just happens to fit Shepard perfectly. Riiiight.
Modifié par marshalleck, 14 février 2010 - 03:39 .





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