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Inventory BAck ME 3


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#101
Shadowfire67

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Tooneyman wrote...

Aisynia wrote...

The inventory system was crap and I'm happy it is gone. Having piles of useless garbage dumped on me fight after fight that I had to either sell or omni-gel to get rid of got old really damned fast.

I want to play a game. If I wanted to do that, I would go sift through my neighbor's trash for recyclables.

I like the way loot works in this game, it cuts out the middle man. You only pick up things that are USEFUL. Anything you pick up that ISN'T useful is immediately converted to credits via a "bounty system". It's really ****ing intelligent.

The ONLY problem with the inventory system in ME2 is that I have no renewable income.


I want to play an RPG not an Action game. Understand! (RPG)! That means ROLE PLAYING GAME! Loot comes with the territory. Do you understand. Mass Effect is an RPG! RPG! Lets keep it that way. I've hear more people wanting the inventory back then most. It wasn't crap because I could sell the stuff for major money and use only the good stuff. That was why their was a trader on your ship. Duh! If you remember playing ME 1. I would use only the stuff that mattered and then sell the rest for credits. I loved it, it was one of my biggest turn ons to mass effect to begin with. I want my inventory back, son. Nothing more nothing less!Image IPB


RPG does not mean it has to have loot. ME2 is still very much an RPG game.

#102
Nozybidaj

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Aisynia wrote...

I like the way loot works in this game, it cuts out the middle man. You only pick up things that are USEFUL. Anything you pick up that ISN'T useful is immediately converted to credits via a "bounty system". It's really ****ing intelligent.

The ONLY problem with the inventory system in ME2 is that I have no renewable income.


I agree, but I don't think renewable income was much of a problem either, there is very little to puchase anyway.  The main problem with the new system was lack of options.  

The armor system needs, well, more armors.  Modular armors, not the all in one no helmet removal one piece jobs.  If there were 3 or 4 different complete sets of N7 armor all with distinctive styles and advantages for combat/tech/biotic gameplay it would have been much better.  The research system was more filled out than the armor system but still lacking.  If they continue to add more interesting items to research and more interesting ways to modify weapons and armor I think it would be great, but again the only thing that was missing is more of it.

More armor sets, more "cool" upgrades, more options, more colors, more styles, more casual outfits, just more of all of it.  The system as implemented is pretty slick, it is just very bare bones.

#103
Doomhams

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The inventory was clunky, too freaking huge, and useless. Instead, I would like to be able to use the tech lab to create weapon mods that I can then go to the armory and mess around with. For instance, mod the ammo and mass effect drivers in the gun to fire a larger round at the expense of fire rate, recoil, and heat. Alternatively, create smaller rounds with a faster fire, less recoil, less heat, but less damage as well.



Could do the same thing with armor too. Mod the shields to resist more damage but have fewer HP or to resist certain types of damage. Or increase storm speeds at expense of shield. Increase armor mitigation at expense of speed. Increase ammo supply at expense of armor mitigation and/or speed.



Something along those lines. I like not having to dick around with 150 item inventory that ends up being sold en mass.

#104
Doug84

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AngryFrozenWater wrote...

Looy wrote...

Tooneyman wrote...

I want to play an RPG not an Action game. Understand! (RPG)!


Then go play Dragon Age, why are you playing this action game?

That
doesn't make sense. The devs have stated that ME2 is just as much an
RPG as a shooter. So, the claim that ME2 is an RPG should be true. If
you dumb down both the RPG and shooter aspects then you end up with a
point and click adventure. I think nobody wants that.


Depends on how you define RPG, I suppose. I don't define it as being stat based only. To me, ME2 is a great mix of the best of RPG and the best of shooters.

MaaZeus wrote...

Doug84 wrote...

MaaZeus wrote...

Doug84 wrote...

Yes, how dare the company who've been making the best RPGs in the last decade attempt to innovate and make the RPGs about the Role Playing and not about the bookkeeping...

How dare they!



And you think that kind of extreme would make me happy? Then I would play the damn CivIV. Did you really read and think what I meant with my posts?

I am just not happy that Bioware removed pretty much ALL elements that make RPG game an RPG game. Its just a shooter with a huuuge movie like story and characters. Very good, I love ME2, but its no longer an RPG game. Nothing new and innovative here, its just dumbed down to stupidity.


They removed what you consider to be the elements of an RPG. For me, the RPG has always been about playing a role in a story and directing how my character acts within the story.

And I'm not opposed to micromanagement - I do enjoy Civ IV, Galactic Civilizations, and other TBS. I just don't see inventory being an important part of an RPG. Nor do I see having to management 250 pieces junk in my inventory every mission/quest just to make sure I'm not playing with inferior weapons.


But again, ME1 inventory system was botched. Im not really fond of browsing through through the scrapyard that is my characters backback. Again I am saying that ME1's system needed refining, not complete amputation. But getting items and weapons that give you an upperhand over your enemies has been a very important part to RPGs, to me anyway. Story and characters take the lead, but character building is also important.


Well, true, its not fair to hold up ME1's inventory as a good example of inventories.

But I do think that the amputation of the inventory was a good thing. Anything that doesn't add to the gameplay or the story or the entertainment factor or so forth doesn't belong in game.

I'd be lying if I said I wouldn't have liked a bigger range of choice with the guns and armour, but I don't think you need an inventory system to do that, beyond what the game already does.

As for getting the upperhand, thats what the research is for, imo. I just wish they'd found a way to make the 2 hours of mining to get everything fun.

#105
Cross1280

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I truly feel that World of WarCrap, and EverCrack have destroyed the RPG community and dumbed down everything that RPG's should be has all everyone seems to think is that RPG's are about "Phat Lewtz" and customizing the color on my cod piece.

#106
marshalleck

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Cross1280 wrote...

I truly feel that World of WarCrap, and EverCrack have destroyed the RPG community and dumbed down everything that RPG's should be has all everyone seems to think is that RPG's are about "Phat Lewtz" and customizing the color on my cod piece.


Hey now. I'm okay with scrapping an inventory system that doesn't work, but keep your hands off my incredibly masculine fuschia codpiece.

#107
Raptr569

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The problem in both ME1 and ME2 is that there just isn't a inventory system.



In ME1 you just have pages of the rubbish you've picked up with no easy way to just dispose of everything not like Dragon Age where the inventory system while looking a little complex at first does its job very well.



In ME2 it is the opposite there just plane and simple isn't an inventory system because there is nothing to put in an inventory system.



I think that for ME3 they should take a leaf out of Dragon Ages book.



Have an inventory system that is practical and usable. Have loot that isn't constantly useless crap but isn't simplified to the point where a dribbling idiot who just bashed A could use it (like in ME2).



But to be honest I think the worst thing for ME2 was the Armour and Weapons. I liked the way everyone looks but I also like the idea of making my team look different to someone elses (isn't that what part of an RPG is all about?). I think that armour should be collectable as it was in ME1 but there aren't so many variants of what is basically the same armour.



I think armour pick ups should be done so that say I pick up Predator or Collosus Armour my shepard can wear it but then so can Garrus or Samara can where it but rather looking the same on Each person it adjusts to different Charactors so Garrus will get the big Turian chest plate while Samara will get a more feminin low cut variety with a matching head band.



That way armour looks good and there isn't that whole oh if only I found that armour in the turian version or whatever.



With weapons there should be a couple more pick ups I mean where is all the Spectre Gear at like the HMWA?



I just think ME3 needs more Armour and Weapons and slightly more complexity and customisation options for squad mates so we can really have a team that matches our play style without creating a system that goes over all but the most RPG hard core heads.

#108
addiction21

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Just what this thread needs. A discussion on cod pieces.

#109
Tassigny

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Hello,



Once again, something that is important to remember is that a Role Playing Game allows you to play a role, to act in the game as you would in real life with consequences following your choices.



Inventory has nothing to do with RPG. It is a video game aspect that one can find in action games, platform game, hack & slash and even certain strategy games.



Although I understand some people for wanting to have the possibility to loot, I as for myself see the Mass Effect series as the cutting edge in the industry. Honestly, although the lack of reselling capability, carrying 150 items on your back is ludicrous in a game were all your weapons are displayed on screen. I felt it refreshing to finally have an RPG were you don't have repeatedly to go and kill 20 monsters for loot an XP.



My opinion is that not only inventory is gone for good in Mass Effect series, but that we might see the disappearance of XP altogether in ME3, replaced by another better system (buying upgrades with cash earn't by doing missions/investing in corporations, much like GTA : Chinatown Wars economic system, receiving bonuses from helping people, who in turn give you special upgrades/weapons).

#110
marshalleck

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addiction21 wrote...

Just what this thread needs. A discussion on cod pieces.


Image IPB

#111
Gorn Kregore

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Agh! No!! Let that inventory system buried and never rise again!! I still have nightmares about it!

#112
Doug84

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marshalleck wrote...

addiction21 wrote...

Just what this thread needs. A discussion on cod pieces.


Image IPB


Can't...look...away....

#113
AngryFrozenWater

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marshalleck wrote...

AngryFrozenWater wrote...

marshalleck wrote...

NewMessageN00b wrote...

marshalleck wrote...

Tooneyman wrote...
 
In Mass Effect 1 we had an awesome inventory system.


Sorry, I'm going to have to stop you right there and disagree. Strongly.


You would change your mind right after they'd add an automatic feature to convert the crappiest items into omni-gel once a limit was hit.


Hmm. I've given this some consideration, but I'm sorry, I can't agree. The system was so flawed even Bioware themselves had to melt it down into omni-gel and forge something completely different.

For ME3 all they need to do is keep the exact same system we have now, but add even more options to it. Aside from that, it's great. And it makes sense from a in-game perspective as well.

Had to melt it down? That doesn't sound right. So they created a flawed inventory/loot system and all they could do to correct it was to dump it. And you think that was a great idea. Hmmm. It doesnt prove that such a system cannot work, it only proves that this BioWare team was unable to grasp a simple concept which lots of other games succesfully managed to implement. Even ones created by BioWare.


Yeah, carrying 47 full suits of armor, 5 sniper rifles, 15 assault rifles, and a handful of mods while in the field makes complete sense. Perfectly reasonable. Also, pulling armor out of an alien probe that has been crashed on an uncharted world for hundreds of years that just happens to fit Shepard perfectly. Riiiight.

You think it is not realistic. OK. Obviously there were problems with the old inventory/loot system....

Frankly... Nobody cared about how much you can carry, but if you want realism then I understand that. Still, instead of dumping it one could improve it.  Inventories could be smaller. You could distribute stuff among the team members. You could carry it back to the Hammerhead or shuttle. Just a few ideas.

One of the things people didn't like was that it was hard to get high-end BioAmps, OmniTools, weapons and armor. Or did you forget that? Instead BW could make sure sure shops had them more easily available or that they became part of the (random or non-random) loot. Improve the chances.

Talking about realism... I now find plans for an upgrade. I then go fiddling with the mouse or game controller for about an hour to scan for resources (exciting!), I then walk to to the research station, click on the plan and hoopla! Everybody has that gun now. Is that realism? Riiiiiight.

Modifié par AngryFrozenWater, 14 février 2010 - 04:08 .


#114
stillnotking

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marshalleck wrote...
Yeah, carrying 47 full suits of armor, 5 sniper rifles, 15 assault rifles, and a handful of mods while in the field makes complete sense. Perfectly reasonable. Also, pulling armor out of an alien probe that has been crashed on an uncharted world for hundreds of years that just happens to fit Shepard perfectly. Riiiight.


I think my favorite example was pulling a cutting-edge 22nd-century assault rifle from the Soviet probe on Luna.  Makes you wonder how they lost the Cold War...

I dunno.  I guess if people really don't think something is a "role playing game" unless they're carrying around 150 separate weapons and suits of armor in an invisible tractor-trailer behind their character, then ME2 isn't a role-playing game.  Sorry.

#115
Doug84

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stillnotking wrote...

marshalleck wrote...
Yeah, carrying 47 full suits of armor, 5 sniper rifles, 15 assault rifles, and a handful of mods while in the field makes complete sense. Perfectly reasonable. Also, pulling armor out of an alien probe that has been crashed on an uncharted world for hundreds of years that just happens to fit Shepard perfectly. Riiiight.


I think my favorite example was pulling a cutting-edge 22nd-century assault rifle from the Soviet probe on Luna.  Makes you wonder how they lost the Cold War...

I dunno.  I guess if people really don't think something is a "role playing game" unless they're carrying around 150 separate weapons and suits of armor in an invisible tractor-trailer behind their character, then ME2 isn't a role-playing game.  Sorry.


Yes, that was a strange moment "Ok, lets open this probe up...hmm, 22nd century weapon mods...remind me who won the Cold War again?"

#116
BARRAGE 74

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Tyreal42a wrote...

I want an Elcor pack mule character, who is basically your walking inventory/armoury. He just follows you around carrying all your gear and complaining.


LMAO

#117
aeetos21

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Meh, I like the inventory system from ME2 much better than the one in ME1. The only thing that bites is not having enough money to spend on all the "high-end" gear.



As for scanning... I do it as I go along. After a misson I try to scan at least a few planets, gives me time to think over what to do next and what I should be researching AND, of course, I'm never low on resources and frustrated that its taking me 30 minutes straight of moving my mouse around just to get that damned sniper upgrade or something.

#118
marshalleck

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AngryFrozenWater wrote...

You think it is not realistic. OK. Obviously there were problems with the old inventory/loot system....

Frankly... Nobody cared about how much you can carry, but if you want realism then I understand that. Still, instead of dumping it one could improve it.  Inventories could be smaller. You could distribute stuff among the team members. You could carry it back to the Hammerhead or shuttle. Just a few ideas.


But the idea with streamlining is to eliminate redundancy when possible, not merely reduce it. All you're really doing there is keeping the exact same system but arbitrarily resetting the boundaries. It wouldn't eliminate the original complaints (which did crop up as I've voiced them in this thread, I know because I was there) and would likely spark new ones about how the inventory system got "dumbed down" from 150 slots to X.

One of the things people didn't like was that it was hard to get high-end BioAmps, OmniTools, weapons and armor. Or did you forget that? Instead BW could make sure sure shops had them more easily available or that they became part of the (random or non-random) loot..

I guess they could do that if they wanted to keep the old bad system, which they didn't. So I guess this is kind of an academic point at best.

Talking about realism... I now find plans for an upgrade. I then go fiddling with the mouse or game controller for about an hour to scan for resources (exciting!), I then walk to to the research station, click on the plan and hoopla! Everybody has that gun now. Is that realism? Riiiiiight.

Scanning for resources isn't nearly as painful as people make it out to be. I wouldn't be surprised if it's mostly rooted in ignorance--I was talking to a coworker the other day who has been playing ME2 since release and he didn't know that Miranda can upgrade the scanner to move more quickly. Durp. Regardless, given the community stink about this mechanic I fully expect it to be eliminated in ME3, and I won't necessarily be upset about it. As for the weapon replication, yes it makes complete sense. The Normandy has fabrication facilities.

Modifié par marshalleck, 14 février 2010 - 04:11 .


#119
Kampela

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I would have liked some more customizatio options for weapons and armor, which wouldn't be upgrades. But having messy inventory that just was flooded with junk I had to destroy anyway was awful.

#120
AngryFrozenWater

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aeetos21 wrote...

Meh, I like the inventory system from ME2 much better than the one in ME1. The only thing that bites is not having enough money to spend on all the "high-end" gear.

As for scanning... I do it as I go along. After a misson I try to scan at least a few planets, gives me time to think over what to do next and what I should be researching AND, of course, I'm never low on resources and frustrated that its taking me 30 minutes straight of moving my mouse around just to get that damned sniper upgrade or something.

You feel the problem is now the high end gear. Isn't that funny? The whole point of the new system was to improve that. People complained that it was nearly impossible to equip your team with high end stuff. But no. You still like the new system, eventhough most people don't like scanning for hours and even though it doesn't solve one of the initial problems: the availability of high end gear.

#121
SurfaceBeneath

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To summarize: Options = good. We all want options. ME2 had few options for different guns and armor types, so lets hope they include more in ME3.



HOWEVER, the "inventory" system for ME2 is utterly perfect. It keeps you in the action, makes logical sense within the game, and is seamlessly integrated. Mass Effect is supposed to be a genre shattering mix of Action and RPG and the fact is that any part of one of those categories that bogs down the other should be greatly modified or excised completely. Inventory only servers to pull you away from the game.



My opinion is that not only inventory is gone for good in Mass Effect series, but that we might see the disappearance of XP altogether in ME3, replaced by another better system (buying upgrades with cash earn't by doing missions/investing in corporations, much like GTA : Chinatown Wars economic system, receiving bonuses from helping people, who in turn give you special upgrades/weapons).




That... is going too far imo.

#122
marshalleck

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I've had no problem purchasing, to my knowledge, every item that's for sale in the game. I'm not sure what people are spending their money on. Throwing it away on inefficient use of fuel, perhaps?

#123
Doug84

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AngryFrozenWater wrote...

aeetos21 wrote...

Meh, I like the inventory system from ME2 much better than the one in ME1. The only thing that bites is not having enough money to spend on all the "high-end" gear.

As for scanning... I do it as I go along. After a misson I try to scan at least a few planets, gives me time to think over what to do next and what I should be researching AND, of course, I'm never low on resources and frustrated that its taking me 30 minutes straight of moving my mouse around just to get that damned sniper upgrade or something.

You feel the problem is now the high end gear. Isn't that funny? The whole point of the new system was to improve that. People complained that it was nearly impossible to equip your team with high end stuff. But no. You still like the new system, eventhough most people don't like scanning for hours and even though it doesn't solve one of the initial problems: the availability of high end gear.


The problem was it was stupidly hard to organize the damn inventory unless you where willing to pause at the end of every mission and scroll through the damn thing, working out what to sell, omni-gel, or keep.

#124
Wild Still

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Tooneyman wrote...

 
In Mass Effect 1 we had an awesome inventory system....  I'm seriously going to try to get the old inventory system back. Image IPB



Are you trolling? You're a troll, right?

You have to be.

#125
SurfaceBeneath

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AngryFrozenWater wrote...

You feel the problem is now the high end gear. Isn't that funny? The whole point of the new system was to improve that. People complained that it was nearly impossible to equip your team with high end stuff. But no. You still like the new system, eventhough most people don't like scanning for hours and even though it doesn't solve one of the initial problems: the availability of high end gear.


I can get my Specter weapon after the first story mission in ME1 (assuming I don't go save Liara first... which I never do). After that point, you never have a single use for credits in the game and were there an option to choose to turn off 95% of the items I loot, then I would do it in a heartbeat. I have never been punished for an inventory system like I have been in ME1.

Also, if you beat ME2 once, you get 50,000 of each resource to begin with your next game. I spend 15-20 minutes mining in ME2 now max. The mining game IS boring, but people exaggerate how long it takes.

Modifié par SurfaceBeneath, 14 février 2010 - 04:25 .