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Inventory BAck ME 3


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#126
Doug84

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Wild Still wrote...

Tooneyman wrote...

 
In Mass Effect 1 we had an awesome inventory system....  I'm seriously going to try to get the old inventory system back. Image IPB



Are you trolling? You're a troll, right?

You have to be.


Maybe. Its hard to tell the Trolls from the insane in these forums.

#127
Lmaoboat

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What they should have done is make it like Baldur's Gate, where most non-generic items have their own stats and lore behind them. The loot in BG really rewarded exploring. I think it would be really awesome to vault over some crates, and find some famous incendiary heavy pistol of a long-dead raider.

#128
Doug84

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SurfaceBeneath wrote...

AngryFrozenWater wrote...

You feel the problem is now the high end gear. Isn't that funny? The whole point of the new system was to improve that. People complained that it was nearly impossible to equip your team with high end stuff. But no. You still like the new system, eventhough most people don't like scanning for hours and even though it doesn't solve one of the initial problems: the availability of high end gear.


I can get my Specter weapon after the first story mission in ME1 (assuming I don't go save Liara first... which I never do). After that point, you never have a single use for credits in the game and were there an option to choose to turn off 95% of the items I loot, then I would do it in a heartbeat. I have never been punished for an inventory system like I have been in ME1.

Also, if you beat ME2 once, you get 50,000 of each resource to begin with your next game. I spend 15-20 minutes mining in ME2 now max. The mining game IS boring, but people exaggerate how long it takes.


Agreed. Though I found it took longer to do the mining that you did. Either way, I can just use the saved game editor now to avoid mining all together ;)

#129
stillnotking

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Yeah, on subsequent playthroughs the planet scanning isn't nearly as bad. 15 minutes total is about right, assuming you don't have OCD and are forced by your illness to strip mine every planet you scan (like my roommate... I swear to God I am going insane from "probe launched"... "probe away"... "launching probe".... while I am trying to sleep).

#130
marshalleck

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Doug84 wrote...

Agreed. Though I found it took longer to do the mining that you did. Either way, I can just use the saved game editor now to avoid mining all together ;)


Aren't you slightly worried that it might render a save unusable in ME3?

#131
Doug84

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marshalleck wrote...

Doug84 wrote...

Agreed. Though I found it took longer to do the mining that you did. Either way, I can just use the saved game editor now to avoid mining all together ;)


Aren't you slightly worried that it might render a save unusable in ME3?


Yes, but fortunately I've already played through it a couple of times without the save game editor :D

#132
AngryFrozenWater

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marshalleck wrote...

AngryFrozenWater wrote...

You think it is not realistic. OK. Obviously there were problems with the old inventory/loot system....

Frankly... Nobody cared about how much you can carry, but if you want realism then I understand that. Still, instead of dumping it one could improve it.  Inventories could be smaller. You could distribute stuff among the team members. You could carry it back to the Hammerhead or shuttle. Just a few ideas.


But the idea with streamlining is to eliminate redundancy when possible, not merely reduce it. All you're really doing there is keeping the exact same system but arbitrarily resetting the boundaries. It wouldn't eliminate the original complaints (which did crop up as I've voiced them in this thread, I know because I was there) and would likely spark new ones about how the inventory system got "dumbed down" from 150 slots to X.

One of the things people didn't like was that it was hard to get high-end BioAmps, OmniTools, weapons and armor. Or did you forget that? Instead BW could make sure sure shops had them more easily available or that they became part of the (random or non-random) loot..

I guess they could do that if they wanted to keep the old bad system, which they didn't. So I guess this is kind of an academic point at best.

Talking about realism... I now find plans for an upgrade. I then go fiddling with the mouse or game controller for about an hour to scan for resources (exciting!), I then walk to to the research station, click on the plan and hoopla! Everybody has that gun now. Is that realism? Riiiiiight.

Scanning for resources isn't nearly as painful as people make it out to be. I wouldn't be surprised if it's mostly rooted in ignorance--I was talking to a coworker the other day who has been playing ME2 since release and he didn't know that Miranda can upgrade the scanner to move more quickly. Durp. Regardless, given the community stink about this mechanic I fully expect it to be eliminated in ME3, and I won't necessarily be upset about it. As for the weapon replication, yes it makes complete sense. The Normandy has fabrication facilities.

What did the new system stream line? Scanning for hours with the mouse or game controller doesn't sound like stream lining. Nor does it sound realistic that I can drop plans in a machine and second later my ship has been upgraded with new shields or that I have half a dozen of new pistols just because there is a "fabrication facility". Nor does it make sense that Miranda genetic manipulated hair with the strongest gel in the galaxy stays in place in vacuum, just because I cannot give her a proper armor and helmet.

The whole idea is not academic. Point your eyes to one of the sticky threads and you'll notice a thread which contains a wishlist for ME3. Did you notice that? Good.

It's great that you and your colleague love scanning. I don't.

#133
SurfaceBeneath

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marshalleck wrote...

Aren't you slightly worried that it might render a save unusable in ME3?


I do a little file editing myself and I have to say I'm not worried in the slightest. Some of the major stuff like gender shifting to get a romance locked out to you will probably have some amusing or game breaking effects, but I fail to see how ME3 is going to even glance towards your resource accumulations in ME2.

#134
SurfaceBeneath

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AngryFrozenWater wrote...

What did the new system stream line? Scanning for hours with the mouse or game controller doesn't sound like stream lining. Nor does it sound realistic that I can drop plans in a machine and second later my ship has been upgraded with new shields or that I have half a dozen of new pistols just because there is a "fabrication facility". Nor does it make sense that Miranda genetic manipulated hair with the strongest gel in the galaxy stays in place in vacuum, just because I cannot give her a proper armor and helmet.

The whole idea is not academic. Point your eyes to one of the sticky threads and you'll notice a thread which contains a wishlist for ME3. Did you notice that? Good.

It's great that you and your colleague love scanning. I don't.


First of all, if it's taking you "hours" to scan, you're doing it seriously wrong. Hit rich planets, mine them till Moderate or lower, and move on. Takes 20 minutes assuming you've got the 50k resource bonus. Which amusingly enough is probably less time than spent dicking around in your inventory in ME1, wishing that the Gods had been good enough to at least have let Bioware add an "Omni-Gel all" button.

#135
Doug84

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AngryFrozenWater wrote...
It's great that you and your colleague love scanning. I don't.


We don't love scanning. We do love not having to do things your way and spend twice or more the amount of time sorting out crap loot to work out if we have the most powerful gun, armour, pistol, shotgun, sniper rifle, grenade, amp, and omnitool for the entire team.

Compared to that, scanning is a god damn pleasure.

#136
Nozybidaj

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SurfaceBeneath wrote...

First of all, if it's taking you "hours" to scan, you're doing it seriously wrong. Hit rich planets, mine them till Moderate or lower, and move on. Takes 20 minutes assuming you've got the 50k resource bonus. Which amusingly enough is probably less time than spent dicking around in your inventory in ME1, wishing that the Gods had been good enough to at least have let Bioware add an "Omni-Gel all" button.


Hehe, I completely agree with this.  Trying to Omin-Gel 100 items one after another is not what I would consider engaging gameplay. :D

#137
marshalleck

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SurfaceBeneath wrote...

marshalleck wrote...

Aren't you slightly worried that it might render a save unusable in ME3?


I do a little file editing myself and I have to say I'm not worried in the slightest. Some of the major stuff like gender shifting to get a romance locked out to you will probably have some amusing or game breaking effects, but I fail to see how ME3 is going to even glance towards your resource accumulations in ME2.



I see. I haven't really looked into the save game editor. I suppose if the resources are just stored as simple integers there probably won't be a problem with altering them, just like altering credits and XP in the first game had no effect.

#138
Doug84

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marshalleck wrote...

SurfaceBeneath wrote...

marshalleck wrote...

Aren't you slightly worried that it might render a save unusable in ME3?


I do a little file editing myself and I have to say I'm not worried in the slightest. Some of the major stuff like gender shifting to get a romance locked out to you will probably have some amusing or game breaking effects, but I fail to see how ME3 is going to even glance towards your resource accumulations in ME2.



I see. I haven't really looked into the save game editor. I suppose if the resources are just stored as simple integers there probably won't be a problem with altering them, just like altering credits and XP in the first game had no effect.


Pretty much - I only used it for name edits before - basically, I'd played ME1 on Xbox and then later on PC, but my best saved game where on XBox, so I downloaded save games from the database to use :lol:

#139
marshalleck

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AngryFrozenWater wrote...

marshalleck wrote...

AngryFrozenWater wrote...

You think it is not realistic. OK. Obviously there were problems with the old inventory/loot system....

Frankly... Nobody cared about how much you can carry, but if you want realism then I understand that. Still, instead of dumping it one could improve it.  Inventories could be smaller. You could distribute stuff among the team members. You could carry it back to the Hammerhead or shuttle. Just a few ideas.


But the idea with streamlining is to eliminate redundancy when possible, not merely reduce it. All you're really doing there is keeping the exact same system but arbitrarily resetting the boundaries. It wouldn't eliminate the original complaints (which did crop up as I've voiced them in this thread, I know because I was there) and would likely spark new ones about how the inventory system got "dumbed down" from 150 slots to X.

One of the things people didn't like was that it was hard to get high-end BioAmps, OmniTools, weapons and armor. Or did you forget that? Instead BW could make sure sure shops had them more easily available or that they became part of the (random or non-random) loot..

I guess they could do that if they wanted to keep the old bad system, which they didn't. So I guess this is kind of an academic point at best.

Talking about realism... I now find plans for an upgrade. I then go fiddling with the mouse or game controller for about an hour to scan for resources (exciting!), I then walk to to the research station, click on the plan and hoopla! Everybody has that gun now. Is that realism? Riiiiiight.

Scanning for resources isn't nearly as painful as people make it out to be. I wouldn't be surprised if it's mostly rooted in ignorance--I was talking to a coworker the other day who has been playing ME2 since release and he didn't know that Miranda can upgrade the scanner to move more quickly. Durp. Regardless, given the community stink about this mechanic I fully expect it to be eliminated in ME3, and I won't necessarily be upset about it. As for the weapon replication, yes it makes complete sense. The Normandy has fabrication facilities.

What did the new system stream line? Scanning for hours with the mouse or game controller doesn't sound like stream lining. Nor does it sound realistic that I can drop plans in a machine and second later my ship has been upgraded with new shields or that I have half a dozen of new pistols just because there is a "fabrication facility". Nor does it make sense that Miranda genetic manipulated hair with the strongest gel in the galaxy stays in place in vacuum, just because I cannot give her a proper armor and helmet.

The whole idea is not academic. Point your eyes to one of the sticky threads and you'll notice a thread which contains a wishlist for ME3. Did you notice that? Good.

It's great that you and your colleague love scanning. I don't.


I don't understand why you're making such a big deal out of scanning. This thread is about inventory. I'll pass along your well-wishes to my coworker though, thank you.

#140
SurfaceBeneath

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marshalleck wrote...

I see. I haven't really looked into the save game editor. I suppose if the resources are just stored as simple integers there probably won't be a problem with altering them, just like altering credits and XP in the first game had no effect.


Yuppers! If you just do some surface editing of resource integers, it really shouldn't do anything at all.

That said, a few of my saved games I stow away for ME3 are going to have cheated romances, just to see what happens. I've heard that if you cheated to romance Kaiden as maleshep or Ashley as Femshep in ME1, it actually carried over without a single hitch in to ME2. The game recognized your cheated partners as your romances from the previous game and things continued on as if nothing was wrong.

#141
AngryFrozenWater

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Doug84 wrote...

AngryFrozenWater wrote...
It's great that you and your colleague love scanning. I don't.


We don't love scanning. We do love not having to do things your way and spend twice or more the amount of time sorting out crap loot to work out if we have the most powerful gun, armour, pistol, shotgun, sniper rifle, grenade, amp, and omnitool for the entire team.

Compared to that, scanning is a god damn pleasure.

My way? I merely trying to stay on topic. That topic is to bring back an inventory system. Just as you are entitled to defend the new system, so can I post why I think the new system is flawed. Yoou may not agree. That's OK, but I keep posting about that topic. Thank you for reading.

#142
AngryFrozenWater

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marshalleck wrote...

I don't understand why you're making such a big deal out of scanning. This thread is about inventory. I'll pass along your well-wishes to my coworker though, thank you.

The inventory system was dropped for a reason. Also finding resources didn't make sense in ME1. So the new system tried to deal with both. Instead of simply finding stuff or buying it the new system requires resources for some gear. That's why I mention the scanning. If the inventory is brought back then chances are we need to think about the resources as well.  Obviously, from my point of view the scanning system is not much fun.

#143
SurfaceBeneath

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AngryFrozenWater wrote...
Obviously, from my point of view the scanning system is not much fun.


From my point of view it is the Jedi that are evil! :devil:

#144
marshalleck

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Okay, I see. Well, difference of opinion. Nothing wrong with that.

edit:

SurfaceBeneath wrote...
From my point of view it is the Jedi
that are evil! [smilie]../../../images/forum/emoticons/devil.png[/smilie]


I just threw up in my mouth a little. Damn you.

Modifié par marshalleck, 14 février 2010 - 04:57 .


#145
addiction21

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SurfaceBeneath wrote...

AngryFrozenWater wrote...
Obviously, from my point of view the scanning system is not much fun.


From my point of view it is the Jedi that are evil! :devil:


Your both wrong. French toast is evil... pancakes to a lesser extent.

#146
AngryFrozenWater

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SurfaceBeneath wrote...

AngryFrozenWater wrote...
Obviously, from my point of view the scanning system is not much fun.

From my point of view it is the Jedi that are evil! :devil:

Hehe. I wouldn't be surprised! Except maybe it is the wroong thread to discuss it. ;)

#147
ODST 3

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No inventory. I like the game better without it.

#148
ODST 3

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It's not needed.

Modifié par ODST 3, 14 février 2010 - 05:05 .


#149
Aisynia

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Tooneyman wrote...

In ME 1 I could change my characters armor in the middle of battle with any upgrade of my choosing to handle a fight. Now I have to choose my weapon I need to use right before I start a fight. That is just plain ridicious.


You think being unable to change clothes while under heavy fire from geth is ... NOT ridiculous?

I facepalmed. Seriously.

Either you are.. well...

Or you are just a complete troll who is here to endorse the new system by touting all the horrible and unrealistic things about the first system as God's gift to humanity.

#150
AngryFrozenWater

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Aisynia wrote...

Tooneyman wrote...

In ME 1 I could change my characters armor in the middle of battle with any upgrade of my choosing to handle a fight. Now I have to choose my weapon I need to use right before I start a fight. That is just plain ridicious.


You think being unable to change clothes while under heavy fire from geth is ... NOT ridiculous?

I facepalmed. Seriously.

Either you are.. well...

Or you are just a complete troll who is here to endorse the new system by touting all the horrible and unrealistic things about the first system as God's gift to humanity.

Can't you be civil for once? There is no need to insult people and declare them a troll just because you don't agree with them. There are tons of games with an inventory system and there are millions of people loving those games. These can't all be trolls.