Inventory BAck ME 3
#201
Posté 18 février 2010 - 03:34
#202
Posté 18 février 2010 - 03:45
I don't want 30 assault rifles and 20 shotguns. I think each weapon class should have 4-6 different versions, each with it's own pro's AND cons. I like how they made upgrades more expensive thus making you really have to think about not spending credits early cause you may not get another chance to buy those upgrades. I just think a little more variety and a little more customization would almost give the perfect inventory for a ME game.
Modifié par Canez fan 1988, 18 février 2010 - 03:51 .
#203
Posté 18 février 2010 - 03:55
And you could still customize your armor... and by making special ammo an effect to use like biotics, they eliminated the need for upgrades. Plus, it was much more useful during battle to be able to choose what kind I wanted to use with the click of ONE button. Instead of stopping the fight and going through the menu and searching through all the upgrades to find which one I needed and then equip it, then go back to what I had after the fight. This system is much, much more efficient.
#204
Posté 18 février 2010 - 04:01
The weapon upgrade system was a nice twist, but i think it could use more work and better systems have been along for long, like RE4. In RE4 you bough damage, ammo or aim upgrades for all you weapons. Which lets you tailor them for your own taste. Not like now, where you should upgrade every weapon asap, since it makes them better. But i like to be able to choose in what order i upgrade my weapons. Also it would be more fun if you could upgrade every weapon separately, even power weapons, not like now where every handgun gets upgraded when i upgrade the handgun.
Also more weapons seriously. Ok with all the collectors edition stuff and DLC the load out is ok, but not for the handgun and smg.
The armor system was cool, but seriously you need to add more pieces. It would even be better if some pieces looked the same with different stats, than it is now.
#205
Posté 18 février 2010 - 04:15
Aisynia wrote...
The inventory system was crap and I'm happy it is gone. Having piles of useless garbage dumped on me fight after fight that I had to either sell or omni-gel to get rid of got old really damned fast.
I want to play a game. If I wanted to do that, I would go sift through my neighbor's trash for recyclables.
I like the way loot works in this game, it cuts out the middle man. You only pick up things that are USEFUL..
I couldnt have put this any better. Excel spreadsheets and lists upon lists have no place in a game. There's enough of that at work.
Modifié par DaddyFoxDerek, 18 février 2010 - 04:16 .
#206
Posté 18 février 2010 - 04:43
More armor customization. More weapons. More weapon customization. Choose your loadout and go. I'm sure ME3 won't let us down.
#207
Posté 18 février 2010 - 05:00
ME3 can follow ME's inventory system, they just need more choices in in customization of armor and armor sets, (i.e. you can have the helmet come off during conversations in breathable atmospheres but wear a helmet in dangerous atmospheres or in vaccum).
Modifié par Urazz, 18 février 2010 - 05:00 .
#208
Posté 18 février 2010 - 05:09
The new system succeeds on several fronts.
First, you don't need to spend half an hour every other mission selling crap or turning it into omni-gel because you got PILES of it from every enemy and every crate in every building. Why does a crate sitting in a random room have 2 assault rifles and a set of heavy armor in it? It is a distraction from the fun of playing the actual game, and the only purpose is to allow people to sit there and calculate what gives the best numerical damage output. Sorry, I do enough math in school, I can do without that.
Next, it is more realistic. How could you carry around 47 pistols, 23 shotguns, and 18 suits of heavy armor? Why did every single weapon manufacturer make 10 versions of the exact same gun? Why were there 15 different sniper rifles by 15 different manufacturers that all looked exactly the same? LAME!
That brings me to my last point: The equipment selection in ME2 is actually BETTER. The only difference between one gun and another in ME1 was a few numbers; every single piece of weaponry functioned exactly the same. One pistol was just like another except that it did more damage. In ME2, it is actually possible that you might develop a preference for one gun over another, even if it is less powerful. Maybe you like the way it fires, or maybe you like the bigger clip, or you might prefer accuracy to power since ammo is no longer completely free. You may even take a different weapon depending on what sort of enemies you think you might fight. In ME1 no such thing is possible -- you always take the gun with the biggest number and select the best of the eight-dozen ammo and weapon enhancements you happen to be carrying around. The point is that weapon variety in ME2 is actually greater, not less.
Crap like a cumbersome inventory is not what makes an RPG great; story, characters, and dialogue are. Bioware improved everything that makes an RPG great, and removed everything that makes it cumbersome and hinders the flow of the game. Do NOT bring back the ME1 inventory.
#209
Posté 18 février 2010 - 05:14
Tooneyman wrote...
Hey don't diss on my crap gear. It gets me lots of creds. I like to feeling of being rich at the end of a game.
But there was nothing to spend it on, and it was almost impossible NOT to end the game with 9999999 credits and 999 omni-gels -- and yet you STILL kept getting useless crap off of everything you killed. Selling or gelling everything was a chore and you didn't get anything out of it by halfway through the game, but the only thing MORE tedious was scrolling through an inventory that was overloaded with High Explosive and Inferno Rounds every time you needed to swap ammo.
#210
Posté 18 février 2010 - 05:34
Sure you had to buy the best armor and the spectre weapons for the most part but making credits from selling junk was so easy that you were maxed out on credits shortly after.Pauravi wrote...
Tooneyman wrote...
Hey don't diss on my crap gear. It gets me lots of creds. I like to feeling of being rich at the end of a game.
But there was nothing to spend it on, and it was almost impossible NOT to end the game with 9999999 credits and 999 omni-gels -- and yet you STILL kept getting useless crap off of everything you killed. Selling or gelling everything was a chore and you didn't get anything out of it by halfway through the game, but the only thing MORE tedious was scrolling through an inventory that was overloaded with High Explosive and Inferno Rounds every time you needed to swap ammo.
Hell, if I recall I had the spectre weapons half way into my first playthrough at the latest because I did all the extra quests and exploration in between each big mission.





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