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I just cannot stay away from being a vangaurd.


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#26
Mr0TYuH

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Best use for Charge, in my opinion, is to insta-kill Husks on Insanity. Run around backwards with either the submachine gun or shotgun with Infrerno Rounds. Use gun to remove their armor, then Heavy Charge. With the time slow and shield bonus, you can then start backpedalling in circles again. As long as they aren't supported by Scions, you can slaughter large groups of Husks easily this way.

Modifié par Mr0TYuH, 14 février 2010 - 05:34 .


#27
RhythmlessNinja

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Randy1083 wrote...

Vanguard was by far my favorite class in ME1, and my first playthrough in ME2 was as a Vanguard. I still enjoyed it, but with the nerfed shotguns in this game they're not quite what they used to be. I think they need a well-chosen bonus talent to really shine. I've yet to try them with the new Cerberus shotgun, either.

It was still a lot of fun to Charge someone and then blast them in the face with my shotty, though. B)


The new shotgun is great, has a ridiculously long range and almost on par with the claymore, 1 shot vs a full armored (by full I mean 1 yellow bar or blue bar over red bar) merc will strip the armor completely & put them at about less than half health. But that's with inferno ammo with it also. Only has 3 shots, but 1 shot + melee = done deal anyway.

#28
TeaCokeProphet

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Engineers, useful in any situation. Combat drones distract, overload and incinerate handle protection.



Soldiers, simply very good. Ammo types are a must, truly makes the soldier unique. Plus adreneline.



Vangaurds, risky and ultimately satisfying. Best for "HOLY SH** I JUST SURVIVED" moments.



Sentinels, assault armor plus shotguns makes for enemy death. On insanity, still useful and absorbs a lot of damage.



Haven't tried the other two.

#29
Guaritor

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Camachox88 wrote...

its only suicidal if you don't know how to play as a vangaurd. Heavy charge, shotgun blast, spray the assault rifle, slam the next enemy and then charge to next. With the powers being mapped to buttons in me2 I can decimate all as a vanguard faster and more efficient than in the first. Slam is a must have bonus power and so is the assault rifle.


Pfft... your not a vanguard if you didn't pick the claymore.  Posted Image

Really though, i agree with the OP, i think i ruined the game for myself.  I started an infiltrator, and then just went right back to a vanguard on a harder difficulty after 1 mission.  For some reason, i can't help but want  to get better with charge and work on my vanguarding.

#30
RhythmlessNinja

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Mr0TYuH wrote...

Best use for Charge, in my opinion, is to insta-kill Husks on Insanity. Run around backwards with either the submachine gun or shotgun with Infrerno Rounds. Use gun to remove their armor, then Heavy Charge. With the time slow and shield bonus, you can then start backpedalling in circles again. As long as they aren't supported by Scions, you can slaughter large groups of Husks easily this way.


area reave (which destroys the armor completely with just 1 shot) & cryo ammo shots from smg + shockwaves is how i take out husks on insane lol quick, extremely effective, and no harm done...to myself & squad anyway lol.

#31
Soma Holiday

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I'm the opposite. I can't stop being an Infiltrator. I only ever played ME1 as an Infiltrator and it looks like I'll only play ME2 as one also.

My character just works as an Infiltrator, but I feel like I'm missing something. In ME1 the Infiltrator was amazing, what with the long distance basis and stuff, but everything is so close in ME2...maybe I should try another class...I miss my Infiltrator powers in ME2, Damping, Overload, Sabotage.  They were awesome.  I'd take one over AI Hacking anyday, or Incinerate...Posted Image

Modifié par Soma Holiday, 14 février 2010 - 05:48 .


#32
raist747

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Am I the only Vanguard to pick up Sniper rifles? I kinda like softening up areas before charging in with a shotgun.

#33
reepneep

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Soma Holiday wrote...

I'm the opposite. I can't stop being an Infiltrator. I only ever played ME1 as an Infiltrator and it looks like I'll only play ME2 as one also.

My character just works as an Infiltrator, but I feel like I'm missing something. In ME1 the Infiltrator was amazing, what with the long distance basis and stuff, but everything is so close in ME2...maybe I should try another class...I miss my Infiltrator powers in ME2, Damping, Overload, Sabotage.  They were awesome.  I'd take one of AI Hacking anyday, or Incinerate...Posted Image

Then go make yourself an engineer and take the sniper rifle as your bonus and you basically have the ME1 Infiltrator.  I was most dissapointed when I discovered they took all my Infiltrators tech skills away and replaced them with thermoptic camo and a molotov. <_<

Made myself an Engie with a rifle and I'm happy again.

#34
keginkc

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I'm contemplating doing a renegade run through the first game as a vanguard and then playing on into ME2. I don't think I ever played one in the original.

#35
RhythmlessNinja

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raist747 wrote...

Am I the only Vanguard to pick up Sniper rifles? I kinda like softening up areas before charging in with a shotgun.


That's what reave is for. :> Snipers really lacking to me, especially if you arent infiltrator. Way too slow for my taste & I gotta get shot up just to get a decent headshot .

#36
AtreiyaN7

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I enjoy being a Vanguard. It's my calling. :P Actually, I tried Sentinel in ME1 but I never finished the character. I was too burned out after getting to 60 on my Vanguard (who has, of course, continued on in that class in ME2). I do keep meaning to try an Adept - well, maybe on my next playthrough.

#37
dreman9999

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I love being a Vanguard but I love being an Infiltrator , too.........
But being an Adept is way better than both of these classes.

Adept=God class.

#38
Shinigami013

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I cant keep away from the sentinel to save my life.

#39
Old Silverbolt

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Before I even say one thing regarding this topic...I must emphasize the point that the girth of this post is exclusively my opinion. I do not have any intention of suggesting that my opinions are facts, so don't even waste time attempting to refute it. Instead consider it food for thought...nothing more. Also warning: Text Wall follows....

I dunno about all this "vanguard's die too quick" stuff....I've just finished up my first set of class-based run-throughs. Having played the game as each of the classes, I can say with complete certainty that the Vanguard class excels over any other class in the game in the aspects of tactics, lifespan oriented strategy, and down-right entertainment.

Everyone says charge is only fun the first few times you use it and after that it only gets you killed. No one seems to recognize the fact that Charge is actually 3 powers built into 1. First, the obvious rush towards an enemy. If this were the only function...the ability would indeed do nothing more than get you killed. Luckily, theres much more involved. The second skill is the time dilation. Like the Infiltrator's scope time dilation, every time the Vanguard charges, there are a few critical seconds where times slows down ( that only an amateur wouldn't take advantage of). I have managed to kill up to 5 enemies in one "swoop" simply due to this 1 or 2 second slow down of time. If you cant handle the remaining adversaries after removing 5 from the battlefield, you shouldn't be playing a game that employs the use of weaponry. Finally, the last power that is "built-in" to the charge ability is an extra brand new shield. Forget Fortification/ Barrier/ Geth Shield Boost that all take 12 seconds to recharge, Charge gives you the same amount of shielding, when you need it, with the same recharge time as the ability itself...6 seconds.

Case and point, a cunning gamer will not use the charge ability to get closer to their enemy, they will use it as a shortened Adrenaline Rush mixed with a shield recharger/ booster. The bull-rush, is just a side bonus which has recently been bolstered by the additon of the Evicerator Shotgun.

That being said, I feel inclined by the earlier posts to express my inexhaustible disdain for the Infiltrator class in ME2. The only thing that sets the Infiltrator apart from a half-ass soldier is the tactical cloak, an ability which lasts for maximum 8 seconds. A single action ends it, whether it be the firing of a weapon, the bashing of a close range enemy, or even using a power. Worst of all, the ability completely freezes the health and shields..rather than allowing them to recharge. Fundamentally, this is the number 1 desired skill of cowards. I say that because its serves no greater purpose than assisting a gamer in running away. Think about it, the only time that a retreat is tactical is when you are surrounded by enemies, but a sniper should not ever find himself in that situation. The ability is counter-intuitive to the class. Also, to quell any suspicion that I forgot about the damage buffer while cloaked..I haven't. The damage increase just wasn't noticeable enough, on any difficulty level, to justify the power's usage towards that end.

Now I know I have articulated my thoughts to excess, and I apologize if anyone feels offended by the text wall I have built up. In my defense, I'm simply saying what I feel no one else seems to recognize. If you did take the time to read through it, thank you for at least hearing my out.

Modifié par Old Silverbolt, 14 février 2010 - 06:26 .


#40
keginkc

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I like using the cloak because it allows me to set up up a shot and then gives me that 75% damage bonus. I can't think of any time as I've tried to use it to escape something. Not that I use it often in any case, I've been playing with an approach geared towards domination and ai hacking, and hardly ever use the sniper rifle unless I run into Harbinger or something with a ton of armor.



It's just a different flavor, basically. I don't know if I'll ever like a class as much as I like Sentinel, just because it's what I did my first two runs with, and it will always be most familiar.

#41
Old Silverbolt

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keginkc wrote...
It's just a different flavor, basically. I don't know if I'll ever like a class as much as I like Sentinel, just because it's what I did my first two runs with, and it will always be most familiar.


I have no fault with the sentinel. I love it just as much as the next guy and I find it situationally ironic that it seems to be more of a tank-strategy oriented class than the soldier.

#42
Alexandus

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I made a mod which cuts all cooldowns in half...*Evil grin* CHARGE SPAM!!!

#43
Mr0TYuH

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RhythmlessNinja wrote...

area reave (which destroys the armor completely with just 1 shot) & cryo ammo shots from smg + shockwaves is how i take out husks on insane lol quick, extremely effective, and no harm done...to myself & squad anyway lol.

Thanks for the tip.

#44
AddoExAtrum

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Mr0TYuH wrote...

RhythmlessNinja wrote...

area reave (which destroys the armor completely with just 1 shot) & cryo ammo shots from smg + shockwaves is how i take out husks on insane lol quick, extremely effective, and no harm done...to myself & squad anyway lol.

Thanks for the tip.


Area reave + Squad Cryo ammo and 2 squad members using fully auto weapons like the SMG or an assualt rifle. Husks never even get close on Insanity on the IFF mission. Using Samara with Area reave also makes it really nasty. Double area reave ripping armor off and samara with my Collector assualt rifle just ripping into everything freezing em all.

Mordin is good in combo with her too. Area reave then Cryo blast em.

#45
keginkc

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An even more efficient strategy on insanity for the IFF mission was area reave followed by area throw or push. Husks apparently die instantly when they leave the ground.



(This was also really useful on Horizon).

#46
dreman9999

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Old Silverbolt wrote...

Before I even say one thing regarding this topic...I must emphasize the point that the girth of this post is exclusively my opinion. I do not have any intention of suggesting that my opinions are facts, so don't even waste time attempting to refute it. Instead consider it food for thought...nothing more. Also warning: Text Wall follows....

I dunno about all this "vanguard's die too quick" stuff....I've just finished up my first set of class-based run-throughs. Having played the game as each of the classes, I can say with complete certainty that the Vanguard class excels over any other class in the game in the aspects of tactics, lifespan oriented strategy, and down-right entertainment.

Everyone says charge is only fun the first few times you use it and after that it only gets you killed. No one seems to recognize the fact that Charge is actually 3 powers built into 1. First, the obvious rush towards an enemy. If this were the only function...the ability would indeed do nothing more than get you killed. Luckily, theres much more involved. The second skill is the time dilation. Like the Infiltrator's scope time dilation, every time the Vanguard charges, there are a few critical seconds where times slows down ( that only an amateur wouldn't take advantage of). I have managed to kill up to 5 enemies in one "swoop" simply due to this 1 or 2 second slow down of time. If you cant handle the remaining adversaries after removing 5 from the battlefield, you shouldn't be playing a game that employs the use of weaponry. Finally, the last power that is "built-in" to the charge ability is an extra brand new shield. Forget Fortification/ Barrier/ Geth Shield Boost that all take 12 seconds to recharge, Charge gives you the same amount of shielding, when you need it, with the same recharge time as the ability itself...6 seconds.

Case and point, a cunning gamer will not use the charge ability to get closer to their enemy, they will use it as a shortened Adrenaline Rush mixed with a shield recharger/ booster. The bull-rush, is just a side bonus which has recently been bolstered by the additon of the Evicerator Shotgun.

That being said, I feel inclined by the earlier posts to express my inexhaustible disdain for the Infiltrator class in ME2. The only thing that sets the Infiltrator apart from a half-ass soldier is the tactical cloak, an ability which lasts for maximum 8 seconds. A single action ends it, whether it be the firing of a weapon, the bashing of a close range enemy, or even using a power. Worst of all, the ability completely freezes the health and shields..rather than allowing them to recharge. Fundamentally, this is the number 1 desired skill of cowards. I say that because its serves no greater purpose than assisting a gamer in running away. Think about it, the only time that a retreat is tactical is when you are surrounded by enemies, but a sniper should not ever find himself in that situation. The ability is counter-intuitive to the class. Also, to quell any suspicion that I forgot about the damage buffer while cloaked..I haven't. The damage increase just wasn't noticeable enough, on any difficulty level, to justify the power's usage towards that end.

Now I know I have articulated my thoughts to excess, and I apologize if anyone feels offended by the text wall I have built up. In my defense, I'm simply saying what I feel no one else seems to recognize. If you did take the time to read through it, thank you for at least hearing my out.

Or get Barrier. Max it out  with charge and insinerary ammo and DISTORY EVERY THING!!!!!!

#47
Randy1012

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I love this thread. I'm playing a Sentinel on my current playthrough, and while it's much better than ME1's Sentinel, and I'm enjoying myself, it just isn't the same. Vanguard for life!

#48
IntrepidProdigy

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I was the same way with the soldier for 2 1/2 playthroughs. That was until I just started up an adept. With the right team, stripping away defenses and disposing the enemies as an adept is so much more satisfying than I had previously expected... might even be my new favorite class (I'll withhold judgment until I get past Horizon/Collector ship).

#49
Anthropophobic

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I played vanguard for a little bit just because Charge looked fun. Its use was pretty limited, though. I didn't like that. Not only is it a great way to get killed, there are often a bunch of obstacles so that you can't use it in the first place. I was hoping to be charging enemies all over the place.



I like being an infiltrator. Tactical Cloak is always useful in some way; it can be used as a damage boost, a way to escape from enemies when overwhelmed, and an excuse to walk up to some and melee them.

#50
marshalleck

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Not to sound mean-spirited or elitist, but vanguard charge really separates the intelligent player from those who are not so...perceptive.

If you charge into a pack of enemies and die in their crossfire, it's because you did something stupid. It's not the power's fault and it doesn't mean the class is broken. It means the player controlling the character needs to get their head in the game.

ME2 vanguard has a much more tactical assault feel to it, with a high degree of risk which can be mitigated by carefully plotting movement. It's really addictive and I welcome the improvements.

Modifié par marshalleck, 14 février 2010 - 07:12 .