Currently Irate!
#26
Posté 21 février 2010 - 06:23
But because the parameters may be different between the two dialogs, that does not mean it is not bugged. I can suspect there were different scripts for the fight after Jack's loyalty mission depending on if you did Miranda's loyalty first and how well it went. Now if that script was decided to be removed, but got compiled in on accident, issues can occur that were not expected and may not match testing platform.
#27
Posté 21 février 2010 - 08:07
#28
Posté 21 février 2010 - 10:37
tortuga8831 wrote...
Has the thought ever occurred that maybe they built the game to change the requirements needed to pass those persuasion checks? Like if the first time you did jacks loyalty mission first then the second time you'll need to do mirandas first, something like that.
Apparently you can not read.
I appreciate you trying to help, but please read before commenting.
As I have stated, I have done everything exactly the same as my first playthrough (which I had no problem at all with), and even then some.
I even went as far as to do 2 more playthroughs, where I saved the aforementioned missions for last (in case I needed more paragon points and did not realize I did not have enough) and did the same missions first, to no avail.
Obviously something is wrong here, because it makes no sense to me by doing the following:
1st playthrough, there was no way I could of had as much Paragon points as I did in my 2nd & 3rd playthrough, yet I was still able to do the Paragon options for Miranda's & Jack's confrontation, The persuasion of Zaeed for loyalty if you chose to save the refinery, and the chance to use the Paragon option for Samars loyalty mission when talking to Morinth.
The 2nd & 3rd playthrough, I beat the missions in the EXACT same order as I did my first playthrough. Every talk with a person I could do in order to gain more Paragon points I did to no avail. I even saved those very 2 missions for last, and when that didn't work, I did those 2 missions first. Both of those ideas did not work.
Now can you honestly tell me that there still isn't a problem? Not even slightly?
#29
Posté 21 février 2010 - 10:39
tortuga8831 wrote...
The only reason why I'm saying that it's not a bug and that it's because the system most likely changes depending on how you play the game(what's said/when you do stuff) is because someone who works at bioware aka Kim Stolz said that it's not. And Kim doesn't want to say how the system works because it's a complex system that runs underneath regular gameplay and to completely explain it in the forums would be confusing.
I already spoke to Kim via Private message. Apparently something must of caught his eye, or he is aware of my more or less sincerity and anguish in the matter, for he has brought this very problem up to the creator of the "Paragon/Renegade System". As such, I was told I will get a PM pertaining to the problem.
Modifié par Im Too Legendary, 21 février 2010 - 10:58 .
#30
Posté 21 février 2010 - 03:19
My first playthtough (male shep) I did Jack loyalty mission first and then started her romance. When I did Miranda loyalty mission I was at around 80% Parangon, I had to choose one of them.
Second playthrough(Fem shep) I did Jack and Miranda missions one after the other( Miranda's first) without speaking with any of them afterwards, I was at 30% Parangon, no problem for settling the catfight.
Maybe if you get closer to one of them you loose the ability to settle it peacefully. Which from a storytelling point of view would make sense.
By the way I finished the first playthrough without Miranda Loyalty and did not loose any crew members.
#31
Guest_poisonoustea_*
Posté 21 février 2010 - 03:37
Guest_poisonoustea_*
With all due respect... even if this system works as it is intended to, what is the explanation for it? The most logical one is that Shepard has a neurodegenerative disorder that impairs his dialectic abilities. Hope this won't be one of ME3's big reveals... saving the Galaxy with Alzheimer's disease might prove close to impossible...Kim Stolz wrote...
I say it's not bugged because it's a pretty complex system that runs underneath regular gameplay. To completely explain it in the forums would be confusing and might ruin the mystique of how it works. So believe me when I say this isn't a bug. We tested this sytem very thouroughly and it works exactly like it is intended.
#32
Posté 21 février 2010 - 06:51
Im Too Legendary wrote...
tortuga8831 wrote...
Has the thought ever occurred that maybe they built the game to change the requirements needed to pass those persuasion checks? Like if the first time you did jacks loyalty mission first then the second time you'll need to do mirandas first, something like that.
Apparently you can not read.
I appreciate you trying to help, but please read before commenting.
As I have stated, I have done everything exactly the same as my first playthrough (which I had no problem at all with), and even then some.
I even went as far as to do 2 more playthroughs, where I saved the aforementioned missions for last (in case I needed more paragon points and did not realize I did not have enough) and did the same missions first, to no avail.
Obviously something is wrong here, because it makes no sense to me by doing the following:
1st playthrough, there was no way I could of had as much Paragon points as I did in my 2nd & 3rd playthrough, yet I was still able to do the Paragon options for Miranda's & Jack's confrontation, The persuasion of Zaeed for loyalty if you chose to save the refinery, and the chance to use the Paragon option for Samars loyalty mission when talking to Morinth.
The 2nd & 3rd playthrough, I beat the missions in the EXACT same order as I did my first playthrough. Every talk with a person I could do in order to gain more Paragon points I did to no avail. I even saved those very 2 missions for last, and when that didn't work, I did those 2 missions first. Both of those ideas did not work.
Now can you honestly tell me that there still isn't a problem? Not even slightly?
Wow, apparently you're the one who can't read. You're saying that you're doing everything in the same exact order in your playthroughs, and when that doesn't work you're doing everything in the same exact order but saving those 2 missions until last. Now what I'm saying, as you haven't mentioned that you've done this yet, is to flip the order that you've done those 2 missions, aka you've said you did jacks second, try doing hers first.
#33
Posté 21 février 2010 - 09:12
Can someone play Miranda's Loyalty mission and fail to get Miranda's loyalty before completing Jack's Loyalty mission.
If theory is correct, the fight between Miranda and Jack after Jack's loyalty mission has two scripts. The first script is Miranda not being loyal, and the second script is Miranda being loyal. The first script operates correctly as Miranda will not be loyal if you do Jack's loyalty mission prior. The second script is bugged, where Miranda is loyal. This is a very sound theory, and a possible symptom of a potentially larger issue.
#34
Posté 21 février 2010 - 09:34
I did those 2 missions first. Both of those ideas did not work.
#35
Posté 21 février 2010 - 09:36
Wow, apparently you're the one who can't read. You're saying that you're doing everything in the same exact order in your playthroughs, and when that doesn't work you're doing everything in the same exact order but saving those 2 missions until last. Now what I'm saying, as you haven't mentioned that you've done this yet, is to flip the order that you've done those 2 missions, aka you've said you did jacks second, try doing hers first.
I have nothing to say to this other than to read above.
#36
Posté 21 février 2010 - 09:47
OP: All may not be lost I had Jack survive the suicide mission despite not getting her to speak to me after that confrontation. Besides the obvious choices of the proper Eng. and team leads you need to protect non combat spec. players. Try sending one back with the crew or taking them with you for the big boss. I believe Tali and Mordin and perhaps Jack are the least suited to holding the gate. That would seriously handicap you on Insanity so you may need to redo on hardcore to get through with Tali or Mordin in the final scrap.
To clarify Jack survived an Insanity playthrough as part of the gate guard after I picked Miranda in the catfight. So it is possible.
Modifié par Recon101, 21 février 2010 - 09:59 .
#37
Guest_poisonoustea_*
Posté 22 février 2010 - 08:20
Guest_poisonoustea_*
- Do Miranda's, Jack's, Tali's and Legion's missions as soon as they ask you.
- Recruit everyone as soon as possible.
- Samara's and Zaeed's missions also have high priority.
- Try to scan/buy upgrades "on the way" without taking too many relay jumps.
- Try to do as few side missions as possible. They add up to the time spent (I guess)
- Try to alternate main quests/side missions if you need 'em badly.
- All other loyalty missions are pretty much uninfluenced by time. I left Jacob's and Grunt's missions until before hitting the IFF and recruiting Legion.
Now I'm at this point with no trouble.

I just have to hit the Omega 4 relay... *sigh*
#38
Posté 22 février 2010 - 09:07
*If you don't talk to both of them fully before Horizon, the check is harder.
*If your level is maxed, the check is harder.
*If you leave it too long between speaking to Miranda/Jack and doing their loyalty mission, the check is harder.
*The dialogue options you've chosen while talking to them affect the check too.
#39
Posté 22 février 2010 - 10:45
#40
Posté 22 février 2010 - 03:30
Honestly, the system is more simple than it appears. First of all, with a finite range for Paragon/Renegade score, they can't make it harder with higher levels as it would ruin an ME2 import play.
I did a second playthrough with an ME2 character, maxed out. I did not have the paragon boost my ME1 character did. I still made every paragon choice as before, except Miranda/Jack fight, which I did Miranda's first.
Level and Time are not factors. The support rep is acting like damage control.
#41
Posté 22 février 2010 - 04:20
You know this how? Seriously, stating your speculation like it's fact is annoying and unhelpful.LBXZero wrote...
....
Level and Time are not factors. The support rep is acting like damage control.
The lone Dev comment in this thread that sheds some light on the actual system seems to indicate YOU are over simplifying how it works (they actually used the word "complex" and "confusing" to desribe it).
Modifié par Br0th3rGr1mm, 22 février 2010 - 04:21 .
#42
Posté 22 février 2010 - 09:07
Br0th3rGr1mm wrote...
You know this how? Seriously, stating your speculation like it's fact is annoying and unhelpful.
The lone Dev comment in this thread that sheds some light on the actual system seems to indicate YOU are over simplifying how it works (they actually used the word "complex" and "confusing" to desribe it).
It is not my problem that you misintrepreted what I said. My post is nothing more than a comment, thus it should be treated as nothing more than a comment.
I provided something for testing, but no one has reported a response to it. The Devs have not commented here, just a customer rep.
#43
Posté 23 février 2010 - 12:44
LBXZero wrote...
Br0th3rGr1mm wrote...
You know this how? Seriously, stating your speculation like it's fact is annoying and unhelpful.
The lone Dev comment in this thread that sheds some light on the actual system seems to indicate YOU are over simplifying how it works (they actually used the word "complex" and "confusing" to desribe it).
It is not my problem that you misintrepreted what I said. My post is nothing more than a comment, thus it should be treated as nothing more than a comment.
I provided something for testing, but no one has reported a response to it. The Devs have not commented here, just a customer rep.
I Beg your Pardon?! A customer rep? Check the credits on the game.
#44
Posté 23 février 2010 - 03:26
P.S. Well, I hear the DA forums are lovely this time of night!
Modifié par Recon101, 23 février 2010 - 03:29 .
#45
Posté 23 février 2010 - 04:35
I for one have completed 4 playthroughs(1 veteran, 1 hardcore, 2 insanity) and have on all 4 times had full loyalty, doing Jacks mission then Legions. I made sure that my paragon was pretty high and then had the +100% bonus. Works for me.
#46
Posté 23 février 2010 - 05:12
#47
Posté 23 février 2010 - 03:23
Kim Stolz wrote...
I Beg your Pardon?! A customer rep? Check the credits on the game.
Well, I am currently 1 mission before Horizon on my current playthrough, so that will be about 25 to 30 hours of playtime which may equal a couple weeks. Same as fully testing the possible bug in dialog options.
#48
Posté 23 février 2010 - 03:52
I do think McBeath has the right concept but I would ask if those 3 other playthroughs were with a re-imported ME2 character - for clarification.
#49
Posté 23 février 2010 - 06:10
Master Smurf wrote...
Well LBX I really wouldnt worry - most of Kim's responses I have seen make him/her sound more like a rep than a dev.
I do think McBeath has the right concept but I would ask if those 3 other playthroughs were with a re-imported ME2 character - for clarification.
He has been in sales and customer support for years. It's something you never really forget.
#50
Posté 23 février 2010 - 07:23




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