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#101
PurpleChair

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Sure. The explanation in that thread is a quote of the explanation in this thread. I understand what's going on, I'd just like to express my frustration - it seems totally counter-intuitive to show the player a Paragon/Renegade score, but then unlock dialogue options based on a different, hidden score.

I mean, saying "Reload to an earlier save and do it all again" isn't really an option on this difficulty. And, on ANY difficulty, it's a pretty sucky workaround to have to redo hours and hours of play.

Modifié par PurpleChair, 18 septembre 2010 - 08:54 .


#102
Pacifien

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PurpleChair wrote...
Sure. The explanation in that thread is a quote of the explanation in this thread. I understand what's going on, I'd just like to express my frustration - it seems totally counter-intuitive to show the player a Paragon/Renegade score, but then unlock dialogue options based on a different, hidden score.

I mean, saying "Reload to an earlier save and do it all again" isn't really an option on this difficulty. And, on ANY difficulty, it's a pretty sucky workaround to have to redo hours and hours of play.

Yes, but this is the technical support forum. It's not a bug, it's a game feature. There are other forums to express distaste for the system.

#103
thegrimfandango

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Damn, I guess that mechanic explains why I'm finding myself locked out of pretty much all Paragon/Renegade choices by about 1/2 way through my 2nd playthrough. I was trying to play this character as more of a hardass than my main who turned out really Paragon, but a lot of the Renegade choices are just downright douchebag, so I'm about 50:50 Paragon/Renegade, and now I have to take all the neutral options. Am I right in thinking that by now there's nothing I can do to claw back points and lean either way - you pretty much have to choose to be more or less totally Paragon or Renegade from the get-go? I don't even really get to make the hard decisions any more as only the middle-ground option is available to me, so my points are now more or less at a standstill - I no longer seem to be able to skew them towards one or the other.

It's kind of a shame, I'm looking forward to my remaining missions a bit less if I have to take the neutral blah dialog option all the time.

#104
Code_R

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So this "feature" means a 2nd playthrough via ME2 save file is a no go? Good to know I guess.

#105
Aquilas

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The ME2 persuasion system in Newgame+ reflects a longstanding philosophy in BioWare game development: you either wear a White hat, or a Black hat--Gray Hats need not apply. That is, Paragades absolutely will fail certain persuasion checks. Period. Dot.

As other writers here have said, Shepard's charisma, or lack thereof, isn't situational: i.e., based on the factors, characters, and history in the situation at hand. It's based on a mathematical formula which compares aggregate points possible to points earned in -all- situations encountered up to the moment the -specific- persuasion check is made (if I understand Kim's explanation).

Having said this, I realize the devs are faced with trying to quantify human and alien emotions, beliefs, cultural backgrounds, etc. so the player faces consequential choices, Do I like being forced to take the Light or Dark Path (almost) exclusively to succeed in various persuasion situations? No. Do I like not knowing what the "correct" percentages are? No. Does the persuasion mechanic limit my roleplaying choices--to create a character as I envision it?  Yes.

Sure I can use a savegame file editor to get the results I want.  But you know what?  That's metagaming.

What I hope is that the devs continually evaluate player feedback on the game systems and do their best to synergize mechanics and roleplaying. BioWare has been (mostly) responsive in the ME2 forums, so I anticipate changes in ME3. We'll see.

Modifié par Aquilas, 25 septembre 2010 - 02:18 .


#106
Pacifien

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Okay, this topic isn't about tech support.