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Something new for next ME 2 playthrough


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#1
1490

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I'm probably going to start a new game soon and I was trying to decide what character class to pick this time.  I've already been a soldier and a vanguard, and I've watched my brother play an adept for a while, so I'm thinking one of the other three classes.

So between Engineer, infiltrator, and sentinel, what do people prefer?

#2
Tyraelis

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Sentinels are good tanks- while you can't do as good of long-range damage before the Collector ship (take the sniper rifle), it's solid all around.

#3
1490

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So is that because of the tech armor? I take it that's a pretty good skill then. What would you give them as a bonus skill?

#4
Tyraelis

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Warp Ammo OR Armor Piercing ->Tungsten Rounds. Solid use for just about every enemy that you run into on regular difficulty and above.

#5
themincer

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I think if you are looking for something pretty different from what you've already played as and witnessed, then maybe you should pick a class with no biotic powers to mix it up a little?

You could go pure (focus on tech abilities) with the engineer, or if you want the option to balance that out with some gun-fighting too, then the infiltrator's also a solid choice (although I wouldn't suggest that if you focused on using sniper rifles with your soldier character).



Talking from experience, my brother played as an engineer but was somewhat disappointed by the lack of control he had over his drone - and on the other hand, I personally had a blast playing as an infiltrator (cos I like having the flexibility of extra tools in a fight, e.g a.i. hacking, and stealthing is useful/awesome imo, and I LOVE sniping).

#6
Beeno4Life

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I just started playing an infiltrator with Energy Drain bonus talent, and I love it. The build is incredibly adaptive; Hacking for synthetics, Incinerate for armor, Energy Drain for shields, SR for long range, and an OMFG panic-button in the form of cloak. Also they get slow-time when scoping with the SR, which is jank...

#7
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Beeno4Life wrote...

I just started playing an infiltrator with Energy Drain bonus talent, and I love it. The build is incredibly adaptive; Hacking for synthetics, Incinerate for armor, Energy Drain for shields, SR for long range, and an OMFG panic-button in the form of cloak. Also they get slow-time when scoping with the SR, which is jank...


That sounds pretty damn cool.  I might try that out

#8
Jaekahn

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themincer wrote...

I think if you are looking for something pretty different from what you've already played as and witnessed, then maybe you should pick a class with no biotic powers to mix it up a little?
You could go pure (focus on tech abilities) with the engineer, or if you want the option to balance that out with some gun-fighting too, then the infiltrator's also a solid choice (although I wouldn't suggest that if you focused on using sniper rifles with your soldier character).

Talking from experience, my brother played as an engineer but was somewhat disappointed by the lack of control he had over his drone - and on the other hand, I personally had a blast playing as an infiltrator (cos I like having the flexibility of extra tools in a fight, e.g a.i. hacking, and stealthing is useful/awesome imo, and I LOVE sniping).


I'm currently playing my Engineer through Insanity after completing Hardcore as one. I personally have no issues controlling my drone. The trick to drone is you have to target the enemy you want it to focus. The drone also threatens one, maybe two targets as oppose to a whole group of them

To the OP, it all depends on your playstyle and difficulty. If you're going into insanity and you're looking for an easier run, go with Infiltrator or Sentinel. Both classes rely less on tactics and field manipulation than the Adept and Engineer. However, The Adept and Engineer maintain the most control via drone, Cryo, AI Hacking, Singularity (as well as other biotics.)

If you're looking for a suggestion based off of enjoyment, I definately suggest the Engineer. Engineer's in ME2 is by far the most fun class I've played in both games.

#9
Wintermist

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Have a look here and see what classes the community liked most:

Most fun class of Mass Effect 2 >

#10
Jaekahn

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Pfft. Engineer's 4%! Bah humbug.


#11
themincer

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Jaekahn wrote...

themincer wrote...

I think if you are looking for something pretty different from what you've already played as and witnessed, then maybe you should pick a class with no biotic powers to mix it up a little?
You could go pure (focus on tech abilities) with the engineer, or if you want the option to balance that out with some gun-fighting too, then the infiltrator's also a solid choice (although I wouldn't suggest that if you focused on using sniper rifles with your soldier character).

Talking from experience, my brother played as an engineer but was somewhat disappointed by the lack of control he had over his drone - and on the other hand, I personally had a blast playing as an infiltrator (cos I like having the flexibility of extra tools in a fight, e.g a.i. hacking, and stealthing is useful/awesome imo, and I LOVE sniping).


I'm currently playing my Engineer through Insanity after completing Hardcore as one. I personally have no issues controlling my drone. The trick to drone is you have to target the enemy you want it to focus. The drone also threatens one, maybe two targets as oppose to a whole group of them

To the OP, it all depends on your playstyle and difficulty. If you're going into insanity and you're looking for an easier run, go with Infiltrator or Sentinel. Both classes rely less on tactics and field manipulation than the Adept and Engineer. However, The Adept and Engineer maintain the most control via drone, Cryo, AI Hacking, Singularity (as well as other biotics.)

If you're looking for a suggestion based off of enjoyment, I definately suggest the Engineer. Engineer's in ME2 is by far the most fun class I've played in both games.



Yeah true, to explain (going off what my brother told me) the problem he had with the engineer's drone wasn't so much his ability to direct it, but more about his expectations on how much he could command it to perform numerous functions. He went into this class expecting it to play out like an mmo-like pet class, lol (he hadn't played ME1 before, either). So yeah sorry, should've explained that point a bit better in my original post :)

#12
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Oh, I didn't know you could control the drone at all.  That definitely seems like something different from the standard combat formula.  Hmm... I think it's a tossup now between engineer and infiltrator.  I did want to try out that huge sniper rifle too -  haven't been able to do that yet.

#13
Jaekahn

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themincer wrote...

Jaekahn wrote...

themincer wrote...

I think if you are looking for something pretty different from what you've already played as and witnessed, then maybe you should pick a class with no biotic powers to mix it up a little?
You could go pure (focus on tech abilities) with the engineer, or if you want the option to balance that out with some gun-fighting too, then the infiltrator's also a solid choice (although I wouldn't suggest that if you focused on using sniper rifles with your soldier character).

Talking from experience, my brother played as an engineer but was somewhat disappointed by the lack of control he had over his drone - and on the other hand, I personally had a blast playing as an infiltrator (cos I like having the flexibility of extra tools in a fight, e.g a.i. hacking, and stealthing is useful/awesome imo, and I LOVE sniping).


I'm currently playing my Engineer through Insanity after completing Hardcore as one. I personally have no issues controlling my drone. The trick to drone is you have to target the enemy you want it to focus. The drone also threatens one, maybe two targets as oppose to a whole group of them

To the OP, it all depends on your playstyle and difficulty. If you're going into insanity and you're looking for an easier run, go with Infiltrator or Sentinel. Both classes rely less on tactics and field manipulation than the Adept and Engineer. However, The Adept and Engineer maintain the most control via drone, Cryo, AI Hacking, Singularity (as well as other biotics.)

If you're looking for a suggestion based off of enjoyment, I definately suggest the Engineer. Engineer's in ME2 is by far the most fun class I've played in both games.



Yeah true, to explain (going off what my brother told me) the problem he had with the engineer's drone wasn't so much his ability to direct it, but more about his expectations on how much he could command it to perform numerous functions. He went into this class expecting it to play out like an mmo-like pet class, lol (he hadn't played ME1 before, either). So yeah sorry, should've explained that point a bit better in my original post :)


Ahh, no problem man. I could understand where he gets that expectation. After all, the trailer doesn't actually specify how much control you have over the drone. Though to be honest, any more control than what we're already given would be incredibly overwhelming on the xbox. But yeah man, I suggest testing the Engineer. It's loads of fun. After I complete my fourth playthrough, I'm going to work on an Adept and see how similar or different the two classes' strategies are

#14
Jaekahn

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1490 wrote...

Oh, I didn't know you could control the drone at all.  That definitely seems like something different from the standard combat formula.  Hmm... I think it's a tossup now between engineer and infiltrator.  I did want to try out that huge sniper rifle too -  haven't been able to do that yet.


You don't actually control the drone. You basically pick where it'll pop up by targeting a specific enemy. For example, if you're character's looking at harbinger and you hit drone, it is summoned  directly behind him. This is one reason why explosive drone is so deadly since you rarely have to worry about the target avoiding its range.

Before you decide, tell me. What type of experience are you expecting during this playthrough? You've played a Soldier so you know the full shooter playstyle. You also played a Vanguard (who probably has the most unique playstyle in the game.) What are you expecting out of your next playthrough? And will it be on Insanity?

#15
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I'm bumping up one difficulty level at a time, so I'll probably do Hardcore next time.



I don't really have a preference for how I want to play, as long as it's not straight-up shooting like a soldier. Like I wouldn't want to play an infiltrator if I'd end up sniping 95% and ignoring the powers if they were no good.

#16
Jaekahn

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Well I've played an Infiltrator twice and an Engineer twice. Though to be fair, I was still adapting to ME2's gameplay during my Infiltrator runs. Anyways, The infiltrator's playstyle is probably heavy shooter based. Your strongest feature is your ability to snipe and the slow motion view each time you look in the scope. They are far more tactical than the soldier however, forcing you to set up cloak shots, use incinerate to strip away armor, set up distractions via AI. However, these strategies aren't exactly necessary. The Infiltrator's powers are great, but you're not as dependent on them as you would be as an Engineer. In otherwords, they're a hybrid between a shooter and a techie (Like a Sentinel is a hybrid between biotics and tech.)



Engineers can be complicated at first. You have all the powers requires to have an edge in almost every battle, but you're probably more strict on which squad mate to bring along (Probably want someone that will benefit from you and also help you crowd control.) The drone is incredible and you can use it to lock down all the baddies (IE, Heavy Tech, Krogans, Harbinger. All these tend to give you problems on your Infiltrator.) The drawback from Engineers is probably the fact that you have to pause a lot (On Xbox) to set up strategies or use your powers with accuracy. You also spend more time micro managing your entire squad where as an Infiltrator, you really don't need to worry about it as much.



If you want a strategic style of play, go with the Engineer. Infiltrators can still be entertained with their slow motion head shot. Nothing's as rewarding as seeing someone's brains in slow motion!

#17
Jaekahn

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Also keep in mind that the minority plays the Engineer while more play the Infiltrator. Thus, you'll have a better chance at getting feedback about the Infiltrator. For example, here's a good guide I came across about the Infiltrator class. http://social.biowar...8/index/1194129



If you do choose the Engineer and you have questions, feel free to message me anytime. I'm not motivated enough to make a guide, but I would certainly answer any questions and help you get the same fulfillment from the class as I get.

#18
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The engineer definitely sounds like a different style of play than the fighting classes: more like RPG combat and less like a shooter. On the other hand, it seems like it's really hard to affect some of the heavily-armored and shielded targets without big weapons, so the sniper rifle of the infiltrator would be nice for that. I play the hell out of the games I own, so I'll probably try both eventually, but maybe I'll go with engineer for my next character just to take a break from the gun-toting soldiers and vanguards. Thanks for the advice!

#19
Jaekahn

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1490 wrote...

The engineer definitely sounds like a different style of play than the fighting classes: more like RPG combat and less like a shooter. On the other hand, it seems like it's really hard to affect some of the heavily-armored and shielded targets without big weapons, so the sniper rifle of the infiltrator would be nice for that. I play the hell out of the games I own, so I'll probably try both eventually, but maybe I'll go with engineer for my next character just to take a break from the gun-toting soldiers and vanguards. Thanks for the advice!


Quite the contrary actually. Engineer's probably one of the more effective classes vs heavily armored targets. Their playstyle just makes them slightly more dependent on your squad than other classes. For example, Garrus' Loyalty mission where you face two Heavy mechs. I positioned myself high, a place where the techs couldn't reach me. Then I kept summoning the drone, distracting them as I splash the two with overload x2. I had Zaeed with me for Disruptor ammo so whenever I had the chance, I would release a round of bullets into them. Took me maybe 30 seconds. to take down two heavy mechs where it may take other classes longer.

Basically....
Overload vs Shield / Mechs
Incinerate vs Armor / Organics.
Cryo vs Husks / Krogan/ Clutch CC moments
Drone = Control + AoE damage via Explosive Drone.
AI Hacking = Control over Mechs.

All these peoples give you a wide variety of things to do in combat. How you use them is a-whole-nother story.

#20
1490

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Cool, I was getting tired of taking forever to whittle down that mech armor all the time! lol

#21
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1490 wrote...

I'm probably going to start a new game soon and I was trying to decide what character class to pick this time.  I've already been a soldier and a vanguard, and I've watched my brother play an adept for a while, so I'm thinking one of the other three classes.

So between Engineer, infiltrator, and sentinel, what do people prefer?


IMO I would go with the Sentinel, I havent played the Engineer, so I have no idea about him, but i have played an infiltrator, and IMO its like playing a half-assed soldier.

Its the same type of play, you probably use the SR as a soldier, same with the infiltrator, with the infiltrator when you use the SR to zoom you get like a 2 sec time slow down like the adrenalin rush the soldier gets but shorter and without the damage bonus.

The only unique ability the infiltrator has is tactical cloak which I found useless, you get a damage bonus, but it lasts for 1 shot, and you cant take down a heavy enemy with it.

With adrenalin rush you can fire atleast a couple of times.

Anyway the sentinel is an awesome class because you can take down any enemy, (shields/bariers/armor) and you can also play him kinda like a vanguard, since with the tech shield hes a tank that can get close and to some damage.

Modifié par KorPhaeron11, 14 février 2010 - 07:55 .


#22
lazorexplosion

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Wintermist wrote...

Have a look here and see what classes the community liked most:

Most fun class of Mass Effect 2 >

Yeah, I wouldn't read much into that, it doesn't say as much as you might think. For example, Engineers could easily be last even if 100% of the people who played an Engineer found in fun if only a small number of people actually played an engineer (because, say, it was underpowered in ME1).

Speaking from the experience of experimenting with all 6 classes in insanity up to Horizon, that poll is very inaccurate. For example, the Engineer is easily one of the most fun classes (as is the Infiltrator and Vanguard), the Sentinel is definitely less fun than the Engineer because tech armor is more passive and less tactically interesting than the drone and the Soldier is one of the least fun classes because Soldiers really only spam adrenaline rush and shoot.

Modifié par lazorexplosion, 14 février 2010 - 12:23 .


#23
Haasth

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Speaking for the minority here I suppose, but out of Sentinel, Engineer and Infiltrator I prefer Engineer. I have only done a little bit of Infiltrator gameplay though... so I can't fully judge them. But I did a full Engineer (Veteran) and full Sentinel (hardcore) playthrough and currently doing another insanity Engineer playthrough.