I recall during the development when one of the writers said they wanted a setting where death had meaning. So much for that. Apparently ‘ultimate sacrifice’ is more like ‘temporary inconvenience.’
Honestly, I’d have thought that ME 2 showed how little BioWare cares about choices and consequences, but this is a new low.
Fernando Melo wrote...
Can you import the world 'state', but start new in Awakening as the Orlesian Cmdr? No. The world 'state' only exists and lives on as part of your character's choices - most of the reactivity to events and choices in Origins would simply not make sense if it wasn't 'you' that did it.
Okay, so imagine a player puts Anora on the throne, kills Loghain, and then perform the Ultimate Sacrifice. The ideal situation would be for Awakening to acknowledge what their Warden did, but for the Warden to still be dead.
As is, this cannot be the case. If I import the Ultimate Sacrifice, I play as my dead character. If I don't import the Ultimate Sacrifice, Awakening doesn't acknowledge what my character did. It reverts to whatever 'default' the developers have created. Maybe the Dark Ritual was performed, maybe Alistair is king, maybe the Circle is Annuled when I saved it.
Modifié par Maria Caliban, 18 février 2010 - 09:53 .





Retour en haut





