Playing with dead Warden = BS
#251
Posté 15 février 2010 - 12:10
#252
Posté 15 février 2010 - 12:14
#253
Posté 15 février 2010 - 12:17
JKJEDIKNIGHT wrote...
Phoenix raises a valid possibility. Consider the way Morrigan is, the fact that she even admits, it was the reason her mother sent her, her fear that her mother may come for her. Would it not be conceivable that she would do anything in her power to get this baby? When she turns into the cat, she runs down the hall. Who is to say she didn't return to Riordan later that night. I have to say, had I been Riordan, locked in a cell for lord knows how long, about to go to battle the following day knowing that I'm going to die. Let's face it, he was going to make the final blow had he made it there. He knew he was going to die. Speaking from a guy's point of view, I have to say I'd probably do any woman who came in my bedroom that night lol.
Except that..according to the story..Riordan was too close to his "time"..he stood the chance of transforming soon..or something like that. Its why he volunteered to do the killing blow, because out of the three of them, he was the oldest.
#254
Posté 15 février 2010 - 12:18
Feraele wrote...
What do you mean by that..."the true things, like the "death" of Duncan? I suspect I know but ..just the same would be nicer to have clarification.
Well, I am another fool who believes the uncomfirmed death of Duncan will play a larger part in Awakening. Alot of things seemed unfinished in Origin at first, but perhaps these things will be answered like Duncan, more story on Oghren, Loghain and Wynne and other things. Along with the story of why the Darkspawn is didn't go back to the Deeproads.
#255
Posté 15 février 2010 - 12:21
I would be interested in how many players actually let their character survive, though.
Modifié par Dandellion, 15 février 2010 - 12:29 .
#256
Posté 15 février 2010 - 12:22
And for the record.If you read the description they said..if *you* dont care about the fact that the warden is dead ...why should we? go ahead and use said character.Tells me they aren't gonna put any thought into how the dead warden is back.(S)he just is.If your Warden is dead,be a big boy or girl and bury him or her.
Its better than the ending re-write of FO3.And the opening of ME2.
#257
Posté 15 février 2010 - 12:22
Feraele wrote...
Except that..according to the story..Riordan was too close to his "time"..he stood the chance of transforming soon..or something like that. Its why he volunteered to do the killing blow, because out of the three of them, he was the oldest.
Wouldn't that be all the more reason to "get it while you can"? haha
#258
Posté 15 février 2010 - 12:31
Cancermeat wrote...
Little off topic: how much does it effect the story if you don't kill Flemeth for Morrigan? Is it possible it could come back and bite you in the exspansion?
It probably won't pose any problem in Awakening. Seeing as it is just an expansion.
#259
Posté 15 février 2010 - 12:31
Tyragon wrote...
Feraele wrote...
What do you mean by that..."the true things, like the "death" of Duncan? I suspect I know but ..just the same would be nicer to have clarification.
Well, I am another fool who believes the uncomfirmed death of Duncan will play a larger part in Awakening. Alot of things seemed unfinished in Origin at first, but perhaps these things will be answered like Duncan, more story on Oghren, Loghain and Wynne and other things. Along with the story of why the Darkspawn is didn't go back to the Deeproads.
Okay..thats what I thought
#260
Posté 15 février 2010 - 12:32
JKJEDIKNIGHT wrote...
I told everyone there would be a "cannon" ending and got lynched for it. Now maybe you can all recognize what I said before. There would have to be some sort of cannon like ending. And now you have it. All you fools who threw your warden on the pike at the end while mine did the dirty deed. How foolish you were. You don't get the glory now, and you didn't pork Morrigan. MUAHAHAHAHA.
But there is an Orlesian Grety Warden
What is the point?
#261
Posté 15 février 2010 - 12:33
JKJEDIKNIGHT wrote...
Feraele wrote...
Except that..according to the story..Riordan was too close to his "time"..he stood the chance of transforming soon..or something like that. Its why he volunteered to do the killing blow, because out of the three of them, he was the oldest.
Wouldn't that be all the more reason to "get it while you can"? haha
LOL well for him maybe
#262
Posté 15 février 2010 - 12:37
#263
Posté 15 février 2010 - 01:00
#264
Posté 15 février 2010 - 01:01
Cancermeat wrote...
Wont you pc gamers just mod it anyway?
Thats the hope, but what will become of Awakenings or DA:O in future expansions/sequels? Something seems like it would give at some point.
#265
Posté 15 février 2010 - 01:20
Onyx Jaguar wrote...
Cancermeat wrote...
Wont you pc gamers just mod it anyway?
Thats the hope, but what will become of Awakenings or DA:O in future expansions/sequels? Something seems like it would give at some point.
I'm thinking those who are unable to mod will just have to re-purchase the content, if they become available.
#266
Posté 15 février 2010 - 01:27
DAO1 isn't series material like Baldur's Gate was. Thedas has awesome potential, but, well, DAO1 told a complete story - the only parts of it that COULD be built upon, like the dark ritual, were completely optional.
I think Bioware should stick more to linear stories around a central protagonist [a la Baldur's Gate, or Mass Effect] and less on open-ended stuff, since sooner or later a canon has to be established, and sooner is preferable.
Modifié par Vicious, 15 février 2010 - 01:28 .
#267
Posté 15 février 2010 - 01:32
Vicious wrote...
Chances are, references to the events of the original game will be so sparse they may as well not exist, so this won't be a problem. They'll be relegated to 'easter eggs' and DAO2 will probably have little to do with DAO1... since, well, we're getting pretty high levelled by Awakenings, I don't think the dev's will continue that route. More likely we'll start a new hero or get de-powered a la Mass Effect 2. Seeing as how they are touting DAO2's graphical improvements, I am betting on a brand new character and story.
DAO1 isn't series material like Baldur's Gate was. Thedas has awesome potential, but, well, DAO1 told a complete story - the only parts of it that COULD be built upon, like the dark ritual, were completely optional.
I think Bioware should stick more to linear stories around a central protagonist [a la Baldur's Gate, or Mass Effect] and less on open-ended stuff, since sooner or later a canon has to be established, and sooner is preferable.
This is honestly what I'd prefer. It'd at least keep DA:O itself and give them more flexibility down the line.
#268
Posté 15 février 2010 - 01:37
#269
Posté 15 février 2010 - 01:42
#270
Posté 15 février 2010 - 01:51
Are you some kinda mono, you want other people to be screwed out of importing because of that choice? What if it was their favorite character? What if they just made the sacrifice and then deleted the that save and kept a different one? Apparently THATS okay bu this is a terrible sin?
This is NOT reality here, it's a damn game- completely screwing over people because of a story issue (ONe that doesn't exist when you think about it, because the save you import could be BEFORE you die, if you made another one, or used that end-of-game save that puts you back BEFORE fighting the Archdemon)
So really there is NO reason to even have this discussion, because any reason is really just forfeit. Bioware made a decent choice with this.
#271
Posté 15 février 2010 - 01:54
worksa8 wrote...
This is an optional choice, arguing about it seems pointless to me. You can either do it, or NOT.
Are you some kinda mono, you want other people to be screwed out of importing because of that choice? What if it was their favorite character? What if they just made the sacrifice and then deleted the that save and kept a different one? Apparently THATS okay bu this is a terrible sin?
This is NOT reality here, it's a damn game- completely screwing over people because of a story issue (ONe that doesn't exist when you think about it, because the save you import could be BEFORE you die, if you made another one, or used that end-of-game save that puts you back BEFORE fighting the Archdemon)
So really there is NO reason to even have this discussion, because any reason is really just forfeit. Bioware made a decent choice with this.
what are you talking about
THEY GIVE YOU THE OPTION THEY JUST DIDN"T OPTIMIZE THEM TOGETHER!
jesus christ
EDIT: Part of it is a quality assurance concern. Plus it breaks continuity, I mean it has been stated over and over you have hte option to start a new warden (which I assume because the previous one died) but you cannot import the choices of the dead one. If you import the dead one you import the character and BREAK THE ENDING
Modifié par Onyx Jaguar, 15 février 2010 - 01:58 .
#272
Posté 15 février 2010 - 01:55
Cat Lance wrote...
WHHHAAAAT????!!!
Seriously? Awakening keeps sounding less and less awesome the more I hear about it tonight. *is a sad panda*
Yeah, it's kinda weird... no romances, no romance continuation, no allies, yet another female mage who looks about as generic as can be, a male who looks like Alistair and sounds like Alistair + Jowan... and you can play with a dead Warden? I mean, I know it's an option and you can ignore it if you want to, so it's no big deal, but... this is kinda just the cherry on top of the WTF sundae.
#273
Posté 15 février 2010 - 02:02
Onyx Jaguar wrote...
worksa8 wrote...
This is an optional choice, arguing about it seems pointless to me. You can either do it, or NOT.
Are you some kinda mono, you want other people to be screwed out of importing because of that choice? What if it was their favorite character? What if they just made the sacrifice and then deleted the that save and kept a different one? Apparently THATS okay bu this is a terrible sin?
This is NOT reality here, it's a damn game- completely screwing over people because of a story issue (ONe that doesn't exist when you think about it, because the save you import could be BEFORE you die, if you made another one, or used that end-of-game save that puts you back BEFORE fighting the Archdemon)
So really there is NO reason to even have this discussion, because any reason is really just forfeit. Bioware made a decent choice with this.
what are you talking about
THEY GIVE YOU THE OPTION THEY JUST DIDN"T OPTIMIZE THEM TOGETHER!
jesus christ
EDIT: Part of it is a quality assurance concern. Plus it breaks continuity, I mean it has been stated over and over you have hte option to start a new warden (which I assume because the previous one died) but you cannot import the choices of the dead one. If you import the dead one you import the character and BREAK THE ENDING
Wtf are you talking about? You get a save from BEFORE the end game, the one where you get it after you actually complete it and then it lets you go around and do the DLC. Just use that and quit your *****ing.
If you break the story it's your own fault, they aren't forcing you to do it- you have to do that on your own.
Although...I agree a little more of a story link as to "Why" or "how" could have worked out better...They stil have time, maybe they will add that.
#274
Posté 15 février 2010 - 02:05
worksa8 wrote...
Onyx Jaguar wrote...
worksa8 wrote...
This is an optional choice, arguing about it seems pointless to me. You can either do it, or NOT.
Are you some kinda mono, you want other people to be screwed out of importing because of that choice? What if it was their favorite character? What if they just made the sacrifice and then deleted the that save and kept a different one? Apparently THATS okay bu this is a terrible sin?
This is NOT reality here, it's a damn game- completely screwing over people because of a story issue (ONe that doesn't exist when you think about it, because the save you import could be BEFORE you die, if you made another one, or used that end-of-game save that puts you back BEFORE fighting the Archdemon)
So really there is NO reason to even have this discussion, because any reason is really just forfeit. Bioware made a decent choice with this.
what are you talking about
THEY GIVE YOU THE OPTION THEY JUST DIDN"T OPTIMIZE THEM TOGETHER!
jesus christ
EDIT: Part of it is a quality assurance concern. Plus it breaks continuity, I mean it has been stated over and over you have hte option to start a new warden (which I assume because the previous one died) but you cannot import the choices of the dead one. If you import the dead one you import the character and BREAK THE ENDING
Wtf are you talking about? You get a save from BEFORE the end game, the one where you get it after you actually complete it and then it lets you go around and do the DLC. Just use that and quit your *****ing.
If you break the story it's your own fault, they aren't forcing you to do it- you have to do that on your own.
Although...I agree a little more of a story link as to "Why" or "how" could have worked out better...They stil have time, maybe they will add that.
YES THEY ARE FORCING ME TO BREAK THE ENDING
I mean why else would I choose that ending?
WHy else is there an Orlesian Warden?
Put two and two together and it seems like they have failed to optimize it and release it without the option.
NOt understanding that just seems stupid to me.
EDIT: Now I understand how these forums worked when ME came out. "Oh hey you guys should have optimized the engine, it runs like crap and there is pop-up everywhere" "Yo man, wtf quit your ****in!"
Modifié par Onyx Jaguar, 15 février 2010 - 02:09 .
#275
Posté 15 février 2010 - 02:10
Wynne wrote...
Cat Lance wrote...
WHHHAAAAT????!!!
Seriously? Awakening keeps sounding less and less awesome the more I hear about it tonight. *is a sad panda*
Yeah, it's kinda weird... no romances, no romance continuation, no allies, yet another female mage who looks about as generic as can be, a male who looks like Alistair and sounds like Alistair + Jowan... and you can play with a dead Warden? I mean, I know it's an option and you can ignore it if you want to, so it's no big deal, but... this is kinda just the cherry on top of the WTF sundae.





Retour en haut




