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Playing with dead Warden = BS


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#276
Feraele

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worksa8 wrote...

Onyx Jaguar wrote...

worksa8 wrote...

This is an optional choice, arguing about it seems pointless to me. You can either do it, or NOT.
Are you some kinda mono, you want other people to be screwed out of importing because of that choice? What if it was their favorite character? What if they just made the sacrifice and then deleted the that save and kept a different one? Apparently THATS okay bu this is a terrible sin?
This is NOT reality here, it's a damn game- completely screwing over people because of a story issue (ONe that doesn't exist when you think about it, because the save you import could be BEFORE you die, if you made another one, or used that end-of-game save that puts you back BEFORE fighting the Archdemon)
So really there is NO reason to even have this discussion, because any reason is really just forfeit. Bioware made a decent choice with this.


what are you talking about

THEY GIVE YOU THE OPTION THEY JUST DIDN"T OPTIMIZE THEM TOGETHER!

jesus christ

EDIT:  Part of it is a quality assurance concern.  Plus it breaks continuity, I mean it has been stated over and over you have hte option to start a new warden (which I assume because the previous one died) but you cannot import the choices of the dead one.  If you import the dead one you import the character and BREAK THE ENDING


Wtf are you talking about? You get a save from BEFORE the end game, the one where you get it after you actually complete it and then it lets you go around and do the DLC. Just use that and quit your *****ing.
If you break the story it's your own fault, they aren't forcing you to do it- you have to do that on your own.
Although...I agree a little more of a story link as to "Why" or "how" could have worked out better...They stil have time, maybe they will add that.


You don't get it I guess.

The way the FAQ states it is this:   your dead warden can be played again..why??  Well I am guessing there were lots of people who only play through once and that they did the US option.

So what some of us are suggesting..like was first mentioned in that Awakening thread announcement..is this.

Options.    "SOME" of us would like that importing your dead warden created some prior history..instead of making the dead warden playable.   "SOME" of us believe that playing the dead warden would entirely negate the whole idea of self-sacrifice to save Ferelden.

Also...none of us are saying.."no I don't want anyone to be able to play their dead warden"...instead we are also talking about options.   

Here:   Import your dead warden...you are given choice to play that...OR the new orlesian grey warden....If having imported your dead warden and chosen the new orlesian grey warden...a small blurb/narrative happens that kind of lets the new warden know what happened to the original.

At the end part of the game..I KNOW that the King (in my ending at least..could be the Queen...) states that the GW is to be entombed at Weishopt and a statue erected in her honour at the entrance to the new Keep in Amaranthine...that would be Vigil's Keep.

Why not keep the story continuity.. ..it would take all of five or ten minutes at most..and would fill that story hole..with no further problems...

#277
Azure Zero

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worksa8 wrote...

This is an optional choice, arguing about it seems pointless to me. You can either do it, or NOT.
Are you some kinda mono, you want other people to be screwed out of importing because of that choice? What if it was their favorite character? What if they just made the sacrifice and then deleted the that save and kept a different one? Apparently THATS okay bu this is a terrible sin?
This is NOT reality here, it's a damn game- completely screwing over people because of a story issue (ONe that doesn't exist when you think about it, because the save you import could be BEFORE you die, if you made another one, or used that end-of-game save that puts you back BEFORE fighting the Archdemon)
So really there is NO reason to even have this discussion, because any reason is really just forfeit. Bioware made a decent choice with this.


Like many throughout the thread you are missing the point entirely. go back to page 9 and read darrenr22's post they made a pretty clear statement of what the underlying issue is.

#278
Cancermeat

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I wonder how the camp system is going to be set up?

#279
Onyx Jaguar

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Feraele wrote...

worksa8 wrote...

Onyx Jaguar wrote...

worksa8 wrote...

This is an optional choice, arguing about it seems pointless to me. You can either do it, or NOT.
Are you some kinda mono, you want other people to be screwed out of importing because of that choice? What if it was their favorite character? What if they just made the sacrifice and then deleted the that save and kept a different one? Apparently THATS okay bu this is a terrible sin?
This is NOT reality here, it's a damn game- completely screwing over people because of a story issue (ONe that doesn't exist when you think about it, because the save you import could be BEFORE you die, if you made another one, or used that end-of-game save that puts you back BEFORE fighting the Archdemon)
So really there is NO reason to even have this discussion, because any reason is really just forfeit. Bioware made a decent choice with this.


what are you talking about

THEY GIVE YOU THE OPTION THEY JUST DIDN"T OPTIMIZE THEM TOGETHER!

jesus christ

EDIT:  Part of it is a quality assurance concern.  Plus it breaks continuity, I mean it has been stated over and over you have hte option to start a new warden (which I assume because the previous one died) but you cannot import the choices of the dead one.  If you import the dead one you import the character and BREAK THE ENDING


Wtf are you talking about? You get a save from BEFORE the end game, the one where you get it after you actually complete it and then it lets you go around and do the DLC. Just use that and quit your *****ing.
If you break the story it's your own fault, they aren't forcing you to do it- you have to do that on your own.
Although...I agree a little more of a story link as to "Why" or "how" could have worked out better...They stil have time, maybe they will add that.


You don't get it I guess.

The way the FAQ states it is this:   your dead warden can be played again..why??  Well I am guessing there were lots of people who only play through once and that they did the US option.

So what some of us are suggesting..like was first mentioned in that Awakening thread announcement..is this.

Options.    "SOME" of us would like that importing your dead warden created some prior history..instead of making the dead warden playable.   "SOME" of us believe that playing the dead warden would entirely negate the whole idea of self-sacrifice to save Ferelden.

Also...none of us are saying.."no I don't want anyone to be able to play their dead warden"...instead we are also talking about options.   

Here:   Import your dead warden...you are given choice to play that...OR the new orlesian grey warden....If having imported your dead warden and chosen the new orlesian grey warden...a small blurb/narrative happens that kind of lets the new warden know what happened to the original.

At the end part of the game..I KNOW that the King (in my ending at least..could be the Queen...) states that the GW is to be entombed at Weishopt and a statue erected in her honour at the entrance to the new Keep in Amaranthine...that would be Vigil's Keep.

Why not keep the story continuity.. ..it would take all of five or ten minutes at most..and would fill that story hole..with no further problems...


Stated far more diplomatically than I did, and probably explained better. 

This is exactly how I feel about it, and because they didn't have time to properly impliment it is why I am frustrated and I feel I have a right to be since they allow the options around it so to speak.

#280
Demx

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Cancermeat wrote...

I wonder how the camp system is going to be set up?


Oghren and you will be all alone at camp. Bown-chicka-bown-bown.

If you're lucky he will also bring a nug.

#281
Feraele

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@ Onyx



Well to be honest, I think my suggestion or constructive criticism is a better idea than what is going to happen.



If its not..I challenge a Dev to explain why. :) *wink*

#282
MOTpoetryION

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So im gone for a few days and all kinds of new stuff to talk about cooooool.
First off. i think its great past choices wont matter that only means that im going to track morrigan down now woo hoo(PC's so horny) . And i know from her inexperiance with the way people carry themselves and being alone and having to talk to people herself.. well. She will have changed her way of thinking allot and changed her tune on a few things/issues that flemeth tought her.
She will be sooooo happy to see me (might be a few days to get around to talking ) and we can continue our great adventure together . I cant wait so looking forward to that .

Then i wake up and realise oh great just more of the self made immersion destruction by biowares(more like EA) for one of their games. Do you not care about immersion EA or is it just the money that you care about?? And that the gammers enjoyment means nothing? As long as you get as much money as you can from us, thats all you care about ? Oh and i just have to add about RtO . So is that what we should expect as in way of DLC just another dungun run with just a couple scraps from the story thrown in (weak ones at that ).

And where would one need to go to learn that type of resurecting spell(spoiler) for my new wife morrigan? Hell, i want to raise duncan and the king and totatly screw the rest of your story up (not much left as is) before you have a chance to do it .Oh i know, How about , an old blind hermit farmer in the wilds has been raising griffins all this time, thinking they were cows. Just couldnt figure out where all the feathers were comming from.

Even when you have a story/book before game you guys still manage to screw the story up in the game. how you guys can manage that i'll never know
Sorry to have to say this fellow gamers but bioware no longer exists or have they always this bad with games/immersion? IMO its just EA now . I feel for you all , and you will always be missed Bioware. Well not really by me, im not the kind to become a famboi . To me a dev has to prove thenselves with every game they make. But allot of other gamers will miss you, i'm sure. Well carry on butchering your game i guess...

EDIT: Whats the big fuss about the dead warden anyway . i have many characters to choose from  that i can import . The one i used for the sacrafice was played for that very purpose  . I just used my  first one because thats the one i messed up the most (played/finished without respec'ing) with.   Them made another of the same type PC  just better that time. I guess everyone just respec's these days huh .your supposed to live with the choices you make . Thats why asking questions is a good thing for making the best coices . But question asking is only used to ridicule and to be laughed at these days. Mostly only by Morons . IMO thats just a step backwards, it's  more like devolving .

Modifié par MOTpoetryION, 15 février 2010 - 02:48 .


#283
DiatribeEQ

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My Warden didn't die. He's living the good (albeit short amount of time left) life with Lelianna. So I'm not faced with this problem. :)

#284
AuraofMana

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So the game doesn't have something you want? Sucks to be you, now STFU and stop ****ing.

#285
Onyx Jaguar

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AuraofMana wrote...

So the game doesn't have something you want? Sucks to be you, now STFU and stop ****ing.


Don't be an ass

#286
Feraele

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AuraofMana wrote...

So the game doesn't have something you want? Sucks to be you, now STFU and stop ****ing.


Ahem...you no likee conversation...here's a clue ...don't read it and get out of the thread.  *nod* 

*smile*

#287
Vuokseniska

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Why would people think it is rushed? Dragon age was delayed and they prolly had awakenings already set up while they sorted out the minor things in orgins. And the other hand if you play the orlesian you could prolly select in the story what happened by an npc stating something like do you remember the time that (select enora/allister/ or both) took the crown and marched to denerim with (select forces) where the warden sacrificed himself to save ferelden?



then the whole plot saved for all those dead wardens.



and the DLC loot and non continued romances are just silly that i don't want to give answer to that



(OMG. I MADE LOGICS ON DA INTERNETZ)

#288
Cancermeat

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the big downer for me is that you can't bring your dlc gear into it.

#289
Feraele

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Vuokseniska wrote...

Why would people think it is rushed? Dragon age was delayed and they prolly had awakenings already set up while they sorted out the minor things in orgins. And the other hand if you play the orlesian you could prolly select in the story what happened by an npc stating something like do you remember the time that (select enora/allister/ or both) took the crown and marched to denerim with (select forces) where the warden sacrificed himself to save ferelden?

then the whole plot saved for all those dead wardens.

and the DLC loot and non continued romances are just silly that i don't want to give answer to that

(OMG. I MADE LOGICS ON DA INTERNETZ)


Hehehe logicz not allowdz....more than likely..there were some technical difficulties and thats why things aren't going to be how they were first presented when Awakening was announced.    So I see it as them taking the easy route, in otherwords allowing dead wardens to be played, whilst the whole idea of self-sacrifice to save Ferelden becomes non-existant and tossed out the window....for convenience sake.

Now thats fine,  those that don't care about story continuity and or lore...plot holes etc have at it.

Not so fine for those of us who actually care about those things.

#290
T1l

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Of all the non-issues I've seen on this board, this has to be one of the more nonsensical ones.

The FAQ blatantly states: "A player would start as the same level with the same gear as their "Dead Warden". Essentially, if a player doesn't have a problem hand-waiving the story in this regard - neither do we.". There it is in black and white. It is your choice.

Christ. If this wasn't an option, I'd bet good money there'd be another thread the exact opposite of this complaining that Bioware didn't give them the option. Honestly. Of all the asinine inane complaints, this one takes the cake; and it's a thirteen page thread. What the hell.

#291
Onyx Jaguar

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T1l wrote...

Of all the non-issues I've seen on this board, this has to be one of the more nonsensical ones.

The FAQ blatantly states: "A player would start as the same level with the same gear as their "Dead Warden". Essentially, if a player doesn't have a problem hand-waiving the story in this regard - neither do we.". There it is in black and white. It is your choice.

Christ. If this wasn't an option, I'd bet good money there'd be another thread the exact opposite of this complaining that Bioware didn't give them the option. Honestly. Of all the asinine inane complaints, this one takes the cake; and it's a thirteen page thread. What the hell.



2.3 – If my PC died at the end of Dragon Age: Origins how are they alive in Dragon Age: Origins - Awakening? (Back to top)
If a player wants to, they can import their "Dead Warden" into
Awakening and play as them. For the story it's assumed that they didn't
make the ultimate sacrifice, instead somehow survived. A player would
start as the same level with the same gear as their "Dead Warden".
Essentially, if a player doesn't have a problem hand-waiving the story
in this regard - neither do we.___________________________________________________________

It implies that we have to play as the Dead Warden if we import that save, that is the complaint.  If I was a new character with the same inventory and the same stats, then I'd be relatively OK with that.  But the FAQ seems vague on that detail which is where the complaints are coming from.

#292
Ceridraen

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The Dead Warden thing seems unimportant to me, too. It's not a multi-player game, so what someone else does with their dead character doesn't matter. It won't change anything. As far as the gear - I trust we'll be getting better stuff right away, so that will be a non-issue. If they handle the relationships well, it might be ok. New people, new friendships, dynamics, etc - that's good. If they don't just ignore what we built in dao, if we can hold on to the past, so to speak, I'm fine with it. Truthfully, this scenario is a lot better than what I'd feared.

#293
darrenr22

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And still we have people posting with great confidence and authority while betraying that they do not even understand what the issue is that is under discussion.

#294
Cancermeat

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i bet despite all the moaning most of you are going to buy it anyway.

#295
T1l

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You don't import your dead character because they're dead. Your story ends there. That's it. If you died at the end of Origins, you're dead. Done. If you're talking about seeing how your actions changed the world after your death, I guess I can understand the complaint, but again - you're dead, so you'd never know anyway.

Bioware is just giving people the option, and I can't see how that's a bad thing. Like they said, if you don't have a problem with bending the story so you're still alive, then neither do they. Fair enough.

Clearly the only characters who get to continue their story in their world are the people who aren't dead.

This would be like complaining that you can't import a dead Shepard save in to Mass Effect 3; well, duh.

#296
Feraele

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T1l wrote...

Of all the non-issues I've seen on this board, this has to be one of the more nonsensical ones.

The FAQ blatantly states: "A player would start as the same level with the same gear as their "Dead Warden". Essentially, if a player doesn't have a problem hand-waiving the story in this regard - neither do we.". There it is in black and white. It is your choice.

Christ. If this wasn't an option, I'd bet good money there'd be another thread the exact opposite of this complaining that Bioware didn't give them the option. Honestly. Of all the asinine inane complaints, this one takes the cake; and it's a thirteen page thread. What the hell.


THAT is exactly the point...there are those of us WHO DO HAVE A PROBLEM HAND WAIVING THE STORY in this regard.

In that statement they are assuming that everyone will just merrily accept this ..dead warden rises again plot hole.

Not all of us think like that...really.

They aren't really giving us an option....at all.   They are severing the meaning of the Dark Ritual by this decision, they are severing the meaning of the Ultimate Sacrifice with this decision.

They are offering an either or solution...not an option.   You cannot port your dead warden,  and not play them...in order to have the information recorded with the new Orlesian warden, that his predecessor died valiantly...for Ferelden, you would have to import your dead warden.

So that puts us between a rock and a hard place.   If we import our dead warden, we have no other choice but to play them.    ...and the Ultimate Sacrifice becomes null and void.

If we don't import our dead warden, and just choose to play the new Orlesian warden..the same effect applies here.

The Ultimate Sacrifice becomes null and void...and it never happened.

THAT is what "some" of us are unhappy about.

#297
T1l

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And to be fair, the whole issue of DLC equipment not coming over on a save is pretty bad. That's not what this thread is about, but I agree with that complaint. For those people who do have a living warden and want to continue their story - being stripped of gear is pretty harsh.

#298
Guest_Maviarab_*

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T1...



What your not grasping is that we were explicitly told that importing your dead warden save would result in starting as a new Orlesian warden and that the changes YOU made in your US game would carry through...



Now it looks like that isnt happening...



That make it easier to understand?



jeesh...I give up *throws hands in the air*

#299
Feraele

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T1l wrote...

You don't import your dead character because they're dead. Your story ends there. That's it. If you died at the end of Origins, you're dead. Done. If you're talking about seeing how your actions changed the world after your death, I guess I can understand the complaint, but again - you're dead, so you'd never know anyway.

Bioware is just giving people the option, and I can't see how that's a bad thing. Like they said, if you don't have a problem with bending the story so you're still alive, then neither do they. Fair enough.

Clearly the only characters who get to continue their story in their world are the people who aren't dead.

This would be like complaining that you can't import a dead Shepard save in to Mass Effect 3; well, duh.


So thats no choice at all...except for people ...that don't care about story and plot..all they want to do is massacre mobs.

This isn't a shooter..its an rpg.   Story and plot matter.

#300
Ceridraen

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It's especially harsh because I'm pretty sure I didn't save much, if anything, of the regular gear. So my warrior is about to head off to save the expansion naked.