Azure Zero wrote...
Feraele wrote...
Yeah we know all that...and THAT choice is fine for someone who doesn't care about story lines..plot holes etc.
BUT if you already did that run-through all the way to the end...did the "heroic" self-sacrifice..ie: Ultimate Sacrifice..you are not going to be happy with that US being nullified, cast away, due to some folks wanting to play their dead warden.
There are those of us that care more about the rpg aspect ..than the kill moar mobs and be uber aspect.
This dead warden rising from the tomb in Weisshopt scenario..ALSO nullifies or makes obsolete..the Dark Ritual story line. In other words...you can always rely on playing your dead warden, and never have to do the ritual with Morrigan....and if you play your dead warden...you never ever made the the Ultimate Sacrifice..a hero's death. It stops existing.
That breaks the continuity and immersion.
What we are saying is ...that information needs to pass ..from the dead warden, that choices need to be allowed.
So when you import your dead warden to Awakening..there are choices:
1) you play your dead Warden as if nothing ever happened.
OR 2) you import your dead warden and you opt to start the new Orlesian warden, WITH history of the former Grey Warden's death ..being passed to the Orlesian, so that the story continues without huge gaping holes in credibility and story line.
This could be done possibly in a short cut-scene with the new Orlesian grey warden or in a conversation that happens to pop up at the start. Doesn't need a long intro.
This is one point I don't agree with, it doesn't break or affect the dark ritual ending. Your character does not know that they may magically somehow survive due to this. So that storyline still works. We have that knowledge, our characters don't.
Yes WE have that knowledge...but why do the Dark Ritual if you know you can ALWAYS play your dead warden ...there are no repercussions. Ultimate sacrifice becomes Ultimate get out of jail free card.
Thats perfectly FINE for those that don't care...will play through once or twice and toss the game aside.
Its not perfectly fine for me..and probably others like me. It creates a break in continuity...and really is NOT a choice or option.
They just stated..if you don't have a problem playing your dead warden (after being entombed at Weishopt and mourned by all your ingame companions) then we don't have a problem either. That creates a big hole in the story.
Its like there was more to it..more written in..but they ran out of time and budget so only one part of the gamer population got their wish. And thats the guys that could care less about the rpg aspects, story line..etc.
The rest of us, don't have a choice. The reason that new Orlesian GW was offered up originally back when Awakenings was announced...they said if your PC died in the Ultimate Sacrifice that you could play the new Orlesian GW,..and your choices/decisions would be reflected in the Awakening Expansion.
Well they are not being reflected..they are being tossed in the dust bin.
All it would take is for a short conversation denoting something about the former GW that sacrificed their life to save Ferelden. A short conversation..that gives that info to the new Orlesian GW.
And that would fill the gap/hole they have created by announcing that some folks can play their dead warden if they want to.
Otherwise...the results we are left with right now are not good enough.
Anyways still waiting on clarification...hope we hear something eventually.