darrenr22 wrote...
Alandros wrote...
What you are suggesting creates even a bigger plot and RP hole. If you made the ultimate sacrifice then you are dead, you are done, end of it all, hope you had fun. Why would you continue on if your representation in the world were gone? All of a sudden you possess a new character. Sure that could be fun, but honestly that's a bigger RP hole, if you are dead and gone then you are such, to continue on despite sacrificing is a hole and cheap, you should start a new characters story then, considering you are a character in this world not just a meta observer of it all. If your story ends then it ends and you made the sacrifice, not somehow get to experience the world despite being dead.
I would argue for what you said as an option (since I don't fault those who don't mind moving on with an RP hole). That hole would be bigger than just "let's say you didn't die somehow" and more along the lines of "let's pretend death means nothing and you can continue on in a new person."
You are so confused.
The option people are discussing, and which they want included in Awakening is the following: import an ultimate sacrifice epilogue save and play as the new Orlesian Grey Warden with the decisions taken in the orginal game which led up to the Warden's death reflected in the new story. Think of it as watching a movie, a sequel, which continues the original story but with a new protagonist since the original protagonist died.
This does not create a "plot and RP hole" of any form, never mind a "bigger" one. Precisely the opposite: it rigorously preserves continuity.
If you still cannot understand the issue I am not sure how it could be made any clearer.
Nope, no confusion here, I completely understand and have in fact re-stated it (which should be evident). I think what you don't understand is that in my opinion that creates a bigger hole. You are that character, if you made the ultimate sacrifice then you died, story over, start a new one if you want to continue on. To me being able to die and then continue on as a new character with all the choices you made in a previous character would be closer to cheating and a RP hole since it distills your sacrifice down to a minor inconvenience and no consequence to the player. On the other hand if "somehow you survive" then the death never happened and the plot hole is a minor change to what happened, which removed a consequence to dying since you never did.
What is suggested would -keep- the death but remove the player consequence of actually sacrificing yourself and not being able to play any more. On the other hand the other route smudges up events but removes a need for a consequence. So what you say actually seems like a cop-out to me:
My character made the ultimate sacrifice! Wait that means my character is dead and dead people can't play expansions?... hmm you're going to say they didn't actually die but happened to survive instead and let it go with that smudge? That's a hole! My character died, instead let me continue on as if my character died, but leave them dead! That way I can get all the benefits of an "Ultimate" sacrifice without having to sacrifice much. I mean in the real world if I sacrificed myself I could just become a new person right?
Again that seems like a much bigger RP hole to me, and yet again not that I don't think it shouldn't be an option. I think everyone should have options to accept "holes" to better their experience. Those who don't want it can simply not take it.





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