RurouniSaiya-jin wrote...
If you read the quote I posted, it isn't a technical issue. It's a design issue. The reactivity they created for the import save feature is only valuable if you are the character that made the choices. This is purely speculation on my part but I believe this implies a lot of the value of the import save feature will be based on your character's interactions with other characters and not at the world level. As a result, even if they offered you the choice to take your choices from the dead Warden and put it on a new character, a lot of the value of the reactivity of the import save feature would be lost because they designed a lot of the reactivity to be personal to the character that made it so a lot of the reactivity wouldn't apply to the new character. In short, the difference between playing a new character and a new character with the dead warden's choices is probably very little.
If that's what's bothering them, then they are wrong.
I was actually looking forward to play as an Orlesian in the shadow of my dead PC (who wasn't even my "main" one). It adds alot of msytique to the prievous PC and shows some relevence to the choice of US. They didn't have to show much. Just NPCs briefly decribing the original PC, his race, origins and his decisions. How hard is that?
And yet that would have added an almost mystical presence to your dead PC. You would be thinking "I am living the world my prievous PC shaped". How awesome is that?
Because now, I see 0, absolutely 0 reason to start out as an Orlesian commander. There is no way I am going to get attached to the new guy. The only way I could do that is if I could see the consequences of my dead PC via the Orlesian. It would have added some personality to the guy. Would he be jealous of living in the shadow of his predecessor? Or would he idolise him? Or would he not care? We would have been able to provide the Orlesian with a state of mind that I find invaluable in an RPG.
But now, I see no point in playing the Orlesian at all.
All that, in addition to the ****** poor treatment of the US ending.
Add to that, that the "default" ending is probably goign to be crap. If my Orlesian Warden can't meet up with Loghain and see how he reacts, then all the more reason not to play as an Orlesian.
If that was a design choice, then it's fail. Easily Bioware's greatest screw up.
Modifié par KnightofPhoenix, 17 février 2010 - 12:37 .