Playing with dead Warden = BS
#551
Posté 17 février 2010 - 02:04
#552
Posté 17 février 2010 - 02:12
Super_Cat wrote...
What's really funny is that in the FAQ it seems to imply that if you import your dead warden, they don't make up some survival or revival story, instead they just hand wave the whole death thing.
I would like to play as a dead warden if they make humorous references to my strange survival.
"Hey, didn't you die?"
"I got better."
"Shouldn't you be dead?"
"That's what they keep telling me."
"So how did you survive?"
*shrugs* "I dunno, I'm just a walking plot hole."
Okay this made me laugh hehe
#553
Posté 17 février 2010 - 02:19
I understand the DESIRE players have about this but were we ever promised the ME treatment over the BG2 treatment?
If there were no promises made then anything given is a bonus. I never expected anything to carry over to the future. Expansion or sequel.
#554
Posté 17 février 2010 - 02:46
Shady314 wrote...
I may have missed something. When exactly did the devs promise us DA was going to be treated exactly like the ME trilogy and any character playthrough from the first was going to be transferable to the next game. Did they suggest saving our saved games like they did with ME?
I understand the DESIRE players have about this but were we ever promised the ME treatment over the BG2 treatment?
If there were no promises made then anything given is a bonus. I never expected anything to carry over to the future. Expansion or sequel.
Having never played ME...I don't know what you are referring to.
As for what happens in DA:O...when the new expansion was announced, we were told that decisions, choices made would be carried over into Awakening.
Better still..if you read through this thread, you'll understand the issues better. As it is I think I have repeated the issue more times than I care to do again.
Modifié par Feraele, 17 février 2010 - 02:49 .
#555
Guest_Maviarab_*
Posté 17 février 2010 - 02:54
Guest_Maviarab_*
#556
Posté 17 février 2010 - 02:55
Mass Effect was promised from the beginning to be 1) a trilogy and 2) for our choices to carry through the trilogy. I don't recall any promises being made in this regard to ME. So I understand the desire people would have for DA to be handled in the ME way but some people seem to act as if Bioware is under an obligation now to always do it the ME way. Which is as silly as the people that complained the main character in DA should have been voiced because ME's main character is voiced.Feraele wrote...
Having never played ME...I don't know what you are referring to.
People like to bring up TOB but that was originally going to be BG3. Expecting expansions of TOB caliber is setting yourself up for disappointment. Try expecting Tales of the Sword Coast instead.
#557
Posté 17 février 2010 - 03:05
Shady314 wrote...
Mass Effect was promised from the beginning to be 1) a trilogy and 2) for our choices to carry through the trilogy. I don't recall any promises being made in this regard to ME. So I understand the desire people would have for DA to be handled in the ME way but some people seem to act as if Bioware is under an obligation now to always do it the ME way. Which is as silly as the people that complained the main character in DA should have been voiced because ME's main character is voiced.Feraele wrote...
Having never played ME...I don't know what you are referring to.
People like to bring up TOB but that was originally going to be BG3. Expecting expansions of TOB caliber is setting yourself up for disappointment. Try expecting Tales of the Sword Coast instead.
No...you need to read through the thread...we are going on what the DEVS TOLD US. Having no prior knowledge of ME...personally I am doing just that..going off the announcements in the Awakening thread...
Ultimate sacrifice warden. Play Orlesian warden if your PC died saving Ferelden...that was what 3 weeks ago they told us that?
Now they are saying...oh by the way..your warden didn't really die saving Ferelden..the top of Fort Drakon just spontaneously combusted..and your warden miraculously lived through putting that sword in the Archdemons head.
Oh ..yeah and btw ..the entombment at Weisshaupt..along with the other honourable wardens that died killing archdemons? That didn't happen either...
We were just kidding about the commemorative statue at the new Keep in Amaranthine.
Can't you gamers take a Bioware joke?
uh huh.
#558
Posté 17 février 2010 - 03:09
Try expecting Tales of the Sword Coast instead.
I see your Tales of the Sword Coast and raise you a Mask of the Betrayer.
#559
Posté 17 février 2010 - 03:09
Shady314 wrote...
Mass Effect was promised from the beginning to be 1) a trilogy and 2) for our choices to carry through the trilogy. I don't recall any promises being made in this regard to ME. So I understand the desire people would have for DA to be handled in the ME way but some people seem to act as if Bioware is under an obligation now to always do it the ME way. Which is as silly as the people that complained the main character in DA should have been voiced because ME's main character is voiced.Feraele wrote...
Having never played ME...I don't know what you are referring to.
People like to bring up TOB but that was originally going to be BG3. Expecting expansions of TOB caliber is setting yourself up for disappointment. Try expecting Tales of the Sword Coast instead.
I think you misunderstand the context of the discussion. It is not about whether something was promised, or whether Bioware are under any kind of obligation, although it does have some connection with what people believed they were being told by Bioware representatives.
Many people came to believe that a certain option would be implemented in the expansion, based on an interpretation of the mechanisms Bioware said they were including in Awakening. It appears that that specific option will not be implemented (based on the current information). What many people are saying is that the relevant option is a reasonable and desirable one and failing to include it would be deleterious to their experience of the game.
There is nothing "silly" about that.
Modifié par darrenr22, 17 février 2010 - 03:11 .
#560
Posté 17 février 2010 - 03:15
Quote:
Yay, I can finally talk about what I've been working away at.
Some random answers to questions brought up (obviously I can't answer everything):
* Choices in Origins definitely are recognized in the expansion.
* You do import all of your gear from Origins, but not from the chest in Soldier's Peak. But you can always pull out what you like, save, then import that save.
* You can't play an Orlesian Grey Warden in Origins.
* Amaranthine is indeed the coastal arling that once belonged to Rendon Howe. And, of course, everyone will speak with a Jamaican accent. OK, maybe that last part isn't true.
----end quote ----
#561
Posté 17 février 2010 - 03:17
BanditGR wrote...
Try expecting Tales of the Sword Coast instead.
I see your Tales of the Sword Coast and raise you a Mask of the Betrayer.
Indeed, I was thinking it would be something similar to MotB to (a fairly comparable expansion, for a similar game that's still fairly recent)
#562
Posté 17 février 2010 - 03:20
I don't know what to think of it, but given that it won't change a bloody thing, I am choosing not to think too terribly much on it.... I won't load my dead character but I am lucky enough to have several to choose from. Would it have been *nice* or even expected to be able to load your world situation? YES! Even if i died, I would like to see the world as I left it, it is an expansion after all, which would make sense that it would be an expansion of the world as a character last left it. I am not actually sure I understand WHY it isn't possible to be honest, I wish I did. You import the game. The game realizes you are dead and throws you to a second stage character creation screen. This should not be too hard? *scratches head* But again, it probably won't change, so....
Even still,, its sad the expansion really isn't an expansion for everyone. Addition, yes. Expansion, not for everyone.
#563
Posté 17 février 2010 - 03:25
shantisands wrote...
Now this whole mess could have been avoided ( somewhat lol) with another Flemeth swooping from the skies in a cutscene to save your sorry arse, yes again. No, she didn't really die. *grins*
I don't know what to think of it, but given that it won't change a bloody thing, I am choosing not to think too terribly much on it.... I won't load my dead character but I am lucky enough to have several to choose from. Would it have been *nice* or even expected to be able to load your world situation? YES! Even if i died, I would like to see the world as I left it, it is an expansion after all, which would make sense that it would be an expansion of the world as a character last left it. I am not actually sure I understand WHY it isn't possible to be honest, I wish I did. You import the game. The game realizes you are dead and throws you to a second stage character creation screen. This should not be too hard? *scratches head* But again, it probably won't change, so....
Even still,, its sad the expansion really isn't an expansion for everyone. Addition, yes. Expansion, not for everyone.
Sooooo...who exactly killed the Archdemon, if your Ultimate Sacrifice PC didn't..the more I think about it the more I wonder how they are going to cover this big hole.
Never mind the fact, that I spent 80 hours playing that run-through and thought it was the most heroic ending of any endings in DA:O.
I guess they are just going to pretend it doesn't exist.
New Orlesian Warden comes into the brave new world..and is recruiting Wardens for what purpose? The Archdemon is dead. Or...is it?
#564
Posté 17 février 2010 - 03:25
If they're just pretended that my "Dead Warden" complete ritual with Morrigan and survive...
Well...great
I thought it's us who decide our own decision
Modifié par Envor44, 17 février 2010 - 03:27 .
#565
Posté 17 février 2010 - 03:28
#566
Posté 17 février 2010 - 03:31
#567
Posté 17 février 2010 - 03:34
BanditGR wrote...
Try expecting Tales of the Sword Coast instead.
I see your Tales of the Sword Coast and raise you a Mask of the Betrayer.
"laughs" that is funny! I'll toss in a SoZ and ruin the fun for all! mwahahahah
#568
Posté 17 février 2010 - 03:40
Liso66 wrote...
BanditGR wrote...
Try expecting Tales of the Sword Coast instead.
I see your Tales of the Sword Coast and raise you a Mask of the Betrayer.
"laughs" that is funny! I'll toss in a SoZ and ruin the fun for all! mwahahahah
www.youtube.com/watch
Modifié par Curlain, 17 février 2010 - 03:40 .
#569
Posté 17 février 2010 - 04:18
Modifié par Count Viceroy, 17 février 2010 - 04:19 .
#570
Posté 17 février 2010 - 04:22
Azure Zero wrote...
RangerSG wrote...
Azure Zero,
Why have your character make a hard choice about whether to make the sacrifice or go through something that would be quite probably morally detestable (infidelity) when in the end, your choice is going to be rendered inconsequential because your sacrifice wasn't a sacrifice?
There's no reason to choose the Ritual, because the teeth have been kicked out of the consequences. You can be the hero, fake a death, and live happily ever after. Oh yay.
Now I don't have a problem with them permitting a hand-waving and letting someone make a metagaming choice to bring back their PC. I *do* have a problem with the game officially not recognizing your sacrificed warden as having laid down their life to stop the Blight in an Orlesian Warden story. Seeing as the original purpose of the Orlesian Warden was to fill the gap of the sacrifice PC, to then rewrite the story so that the sacrifice didn't happen with the "guest Warden" either officially renders the sacrifice a non-existent ending.
That removes the consequences from making the sacrifice, and thus also removes any logical reason to choose the Dark Promise, unless the PC was already romancing Morrigan. Now I get there may be technical reasons why the US import may have been problematic. But IMHO, that could be effectively remedied by having an OOC pre-game conversation with the Orlesian Warden to set the variables from your sacrifice character's choices. (Similar to what "The Sith Lords" did.)
reply to bolded section:
Gonna try to be as clear as a I can. for the whole sake of roleplay, the US ending not being used, does not affect the dark ritual ending. If you use the outside knowledge that you will magically survive somehow, then you are no longer roleplaying.
reply to italics section:
I have been agreeing with this opinion since since my very first post in the thread.
I just don't agree from roleplay perspective that it affects dark ritual ending unless you choose to break immersion and use outside knowledge that your warden will magically survive the US ending. You can still roleplay a character that would for whatever reason agree to dark ritual as if you did not know about the hand waiving bs pulled for the US ending.
Well, the problem with your argument is that you're assuming metagaming knowledge on one hand (the allowed import via the hand-wave--and I refuse to mispell "wave" just because they did in the FAQ), while condeming it on the other with those who would forego the Dark Promise on the grounds there's no consequence. The bottom line is the consequences are nuked from orbit, either way. It's nothing more than a player choice, since the romance partner isn't returning no matter what, your allies won't give 2 cents for you anymore, and you can fake your death and come back like nothing happened.
As things stand now, it's a role-playing game where your most important personal RP choices have been disregarded. And I think this has everything to do with EA applying pressure to maximize product in minimum time because they had a disappointing year last year and were utterly surprised that the one product they didn't rate (DA:O) was their hit. So now the EA suits are breathing down necks to maximize DA profits, but not giving the time to make the product right.
#571
Posté 17 février 2010 - 04:28
RangerSG wrote...
As things stand now, it's a role-playing game where your most important personal RP choices have been disregarded. And I think this has everything to do with EA applying pressure to maximize product in minimum time because they had a disappointing year last year and were utterly surprised that the one product they didn't rate (DA:O) was their hit. So now the EA suits are breathing down necks to maximize DA profits, but not giving the time to make the product right.
You know those times when you feel like your blood is boiling, your fists are clenching, and when you feel like your conscience would be perfectly ok with manslaughter and carnage?
Well that's what I am feeling now.
Since the day it was annouced, I kept whining and ranting that they shoudl take their bloody time with it!
#572
Posté 17 février 2010 - 06:14
RangerSG wrote...
As things stand now, it's a role-playing game where your most important personal RP choices have been disregarded. And I think this has everything to do with EA applying pressure to maximize product in minimum time because they had a disappointing year last year and were utterly surprised that the one product they didn't rate (DA:O) was their hit. So now the EA suits are breathing down necks to maximize DA profits, but not giving the time to make the product right.
I think the nail has been hit on its poor little head. Tis' a shame.
#573
Posté 17 février 2010 - 07:25
KnightofPhoenix wrote...
RangerSG wrote...
As things stand now, it's a role-playing game where your most important personal RP choices have been disregarded. And I think this has everything to do with EA applying pressure to maximize product in minimum time because they had a disappointing year last year and were utterly surprised that the one product they didn't rate (DA:O) was their hit. So now the EA suits are breathing down necks to maximize DA profits, but not giving the time to make the product right.
You know those times when you feel like your blood is boiling, your fists are clenching, and when you feel like your conscience would be perfectly ok with manslaughter and carnage?
Well that's what I am feeling now.
Since the day it was annouced, I kept whining and ranting that they shoudl take their bloody time with it!
I have to agree here...accelerated production does not benefit anyone but possibly the EA bean counting crew.
There are things that have been taken away...romances, dlc content and...now instead of story continuity, we get something that plays to the non-rpg crowd.......a warden that was dead that suddenly pops up alive and says...hah I fooled you I wasn't really dead!
*sigh*
If this is an omen of things to come..I can't say that ..even though I loved this game up to now, I can live with broken story lines ..that suit some customers and not others.
#574
Posté 17 février 2010 - 07:32
Modifié par Stanley Woo, 17 février 2010 - 08:54 .
#575
Posté 17 février 2010 - 08:56





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