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Playing with dead Warden = BS


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#701
MaxQuartiroli

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Chirurene wrote...

MaxQuartiroli wrote...

Chirurene wrote...

If they force the story to have a canon ending, then what's the point of us making choices?Image IPB


As I was saying I believe they allow you to make your choices because they wrote DAO as a finished chapter. Therefore you could make all the choices you wanted, what do they care...they will not carry on them.
Now we have Awakening which is an almost detached adventure, and in a future we will have a second chapter which will be some more detached, with a new lead-character, new companions and new history.. and our DAO history with our choices will almost disappear in the fade... This is my guess and what I feel... Maybe I'm wrong of course  


Perhaps you're right, but I just don't understand why the decisions you make in the US ending is not acknowledged. I mean you can import with characters who did the ritual and all their choices so why not for the US ending? Any mention of it will be nice.


Because Awakening is an expansion and if you played some other expanions in the past you may remember that often in xpansion packs there were many events from main story that were not acknoweledged.. If you read what some Official BW wrote in other topics they often compare Awakening to Hordes of The Underdark where we saw many inconsistencies with the main campaign... Xpansions are not intended as sequels... therefore you may often found dead characters who returns and many other things like this...

#702
Feraele

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MaxQuartiroli wrote...

Chirurene wrote...

If they force the story to have a canon ending, then what's the point of us making choices?Image IPB


As I was saying I believe they allow you to make your choices because they wrote DAO as a finished chapter. Therefore you could make all the choices you wanted, what do they care...they will not carry on them.
Now we have Awakening which is an almost detached adventure, and in a future we will have a second chapter which will be some more detached, with a new lead-character, new companions and new history.. and our DAO history with our choices will almost disappear in the fade... This is my guess and what I feel... Maybe I'm wrong of course  


I think it was hinted at somewhere on these forums ...that we should expect that Dragon Age: two will be different yet again.

I believe it was also mentioned "somewhere" about this being a trilogy.

There are two kinds of trilogies...one is a long on-going continuation of the story..sequels I guess.

Then there's the other kind...three stories linked together..with vague resemblences to the one that went before.   I am thinking at this point...the second kind is what we'll be getting.

I just think there are alot of loose threads left hanging..and they needed to do a better job of "cauterizing the open wounds."  :P      Pun intended...due to who the heads of Bioware are...hehehe

#703
MaxQuartiroli

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Feraele wrote...

MaxQuartiroli wrote...

Chirurene wrote...

If they force the story to have a canon ending, then what's the point of us making choices?Image IPB


As I was saying I believe they allow you to make your choices because they wrote DAO as a finished chapter. Therefore you could make all the choices you wanted, what do they care...they will not carry on them.
Now we have Awakening which is an almost detached adventure, and in a future we will have a second chapter which will be some more detached, with a new lead-character, new companions and new history.. and our DAO history with our choices will almost disappear in the fade... This is my guess and what I feel... Maybe I'm wrong of course  


I think it was hinted at somewhere on these forums ...that we should expect that Dragon Age: two will be different yet again.

I believe it was also mentioned "somewhere" about this being a trilogy.

There are two kinds of trilogies...one is a long on-going continuation of the story..sequels I guess.

Then there's the other kind...three stories linked together..with vague resemblences to the one that went before.   I am thinking at this point...the second kind is what we'll be getting.

I just think there are alot of loose threads left hanging..and they needed to do a better job of "cauterizing the open wounds."  :P      Pun intended...due to who the heads of Bioware are...hehehe


I really wonder to know how many other players agree with us and how many others still think the opposite :)

#704
Feraele

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MaxQuartiroli wrote...

Feraele wrote...

MaxQuartiroli wrote...

Chirurene wrote...

If they force the story to have a canon ending, then what's the point of us making choices?Image IPB


As I was saying I believe they allow you to make your choices because they wrote DAO as a finished chapter. Therefore you could make all the choices you wanted, what do they care...they will not carry on them.
Now we have Awakening which is an almost detached adventure, and in a future we will have a second chapter which will be some more detached, with a new lead-character, new companions and new history.. and our DAO history with our choices will almost disappear in the fade... This is my guess and what I feel... Maybe I'm wrong of course  


I think it was hinted at somewhere on these forums ...that we should expect that Dragon Age: two will be different yet again.

I believe it was also mentioned "somewhere" about this being a trilogy.

There are two kinds of trilogies...one is a long on-going continuation of the story..sequels I guess.

Then there's the other kind...three stories linked together..with vague resemblences to the one that went before.   I am thinking at this point...the second kind is what we'll be getting.

I just think there are alot of loose threads left hanging..and they needed to do a better job of "cauterizing the open wounds."  :P      Pun intended...due to who the heads of Bioware are...hehehe


I really wonder to know how many other players agree with us and how many others still think the opposite :)


I agree with you and I agree with the other side of the coin as well....that its hard to let go of the relationships, be they romantic, best friend forever, or good fighting buddies....

I would put that down to human nature, and the fact that life is never as cut and dried as that.  People expect closure.....be it with death, or romance or whatever.

I think the "closure" part is what is missing.......to be honest.

Its like someone said...okay Origins is done now...drew a dotted line and said...CUT HERE.  :P

#705
MaxQuartiroli

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Feraele wrote...

I agree with you and I agree with the other side of the coin as well....that its hard to let go of the relationships, be they romantic, best friend forever, or good fighting buddies....

I would put that down to human nature, and the fact that life is never as cut and dried as that.  People expect closure.....be it with death, or romance or whatever.

I think the "closure" part is what is missing.......to be honest.

Its like someone said...okay Origins is done now...drew a dotted line and said...CUT HERE.  :P


Wai wait.. don't misunderstand me.. I am one of the most "romantic" player here, as you may see if you read my post elsewhere... and I often said I dreamt DAO could be something like BG Saga where you carried on all your history, your friends, and your beloved from the beginning 'til the end.. I'd really love it...  
But I am also realistic and, even If am really displeased to think we have to leave almost of our Origin's history, I believe all the things we read and we heard in other threads have convinced me that we have to prepare ouselves for this.....separation    

Modifié par MaxQuartiroli, 22 février 2010 - 04:55 .


#706
Nirvana_Dest

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Personally I plan to import each play through from Origins into the Awakening and play the game from different aspects. To even "worry" about how your choices in one game will affect your experience in a sequel makes me wonder! LOL Of course you could take the "blue pill"!

#707
ImpulseNOR

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You'll get Cerberus'd.

#708
Feraele

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Nirvana_Dest wrote...

Personally I plan to import each play through from Origins into the Awakening and play the game from different aspects. To even "worry" about how your choices in one game will affect your experience in a sequel makes me wonder! LOL Of course you could take the "blue pill"!


Most stories that I have read over the years..come to some sort of "logical" conclusion..depending on that writer's style perhaps.

The way we are seeing it now, its like we were cut off at the knees...no history forward to conclude that "era" of time. 

All of a sudden all romance is gone,  your friends are gone, your dog is gone, the mementos you rescued from the battlefield are gone..

And whoop its half-time time to change sides?  :P

And you wonder why?   I guess we just expect some follow-through.   

#709
Glage

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To be honest, the thing that annoys me the most about this whole thing is the almost complete silence from BioWare on the issue.



I would love it if they just said they'll try to make it happen or even just it can't be done for technical reasons X, Y and Z.



There are topics with 10 or 15 replies which have comments from BioWare staff, yet this topic which runs nearly 30 pages seems abandoned. Please BioWare, just say something, anything on this issue.

#710
OldMan91

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David Gaider already mentioned that this is an expansion. The budget for such a project is far more limited and it has to be more carefully used and distributed.

I still don't like it though.

The impression I have (a very limited impression) is that the expansion was thought of and planned too late. The release date also seems a little too early. DA:O was released on November and it's been a few months since then. Why would they give so much choice in the game, if they're simply going to ignore many of those choices later on? This is assuming that Bioware is about thinking long-term ramifications to the Dragon Age franchise and story (unless Dragon Age 2 has a completely new PC). It's likely that Bioware came up with the idea of an expansion not long before the release of DA:O (a month or so before).

Some evidence for this being the case is the incredible amount of individual endings. You have endings for every companion, for many events that transpire in the game, events for being a king, for being a noble, for rebuilding the grey wardens, the list goes on. In other words, Bioware improvised the idea of an expansion near the release of Dragon Age Origins.

Why they decided to make an expansion, and not a proper sequel, I don't know. Maybe they have some idea story-wise of where they want to go. I don't know. What I do know is that I don't like where the expansion is going. I'm sure it will have a great story and memorable companions, but many options, that could have been present in a sequel, will be gone. Many choices are ignored or partially recognized. This is why I prefer Mass Effect 2. It acknowledges the major choices you made and the ones found in several sidequests, even if it was only a cameo appearance.

Basically what's happened in the inverse of "Rocks fall, everyone dies".

Modifié par OldMan91, 23 février 2010 - 07:08 .


#711
bluewolv1970

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Feraele wrote...

Nirvana_Dest wrote...

Personally I plan to import each play through from Origins into the Awakening and play the game from different aspects. To even "worry" about how your choices in one game will affect your experience in a sequel makes me wonder! LOL Of course you could take the "blue pill"!


Most stories that I have read over the years..come to some sort of "logical" conclusion..depending on that writer's style perhaps.

The way we are seeing it now, its like we were cut off at the knees...no history forward to conclude that "era" of time. 

All of a sudden all romance is gone,  your friends are gone, your dog is gone, the mementos you rescued from the battlefield are gone..

And whoop its half-time time to change sides?  :P

And you wonder why?   I guess we just expect some follow-through.   


and it is not even like several years past or anyything a FEW months

#712
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OldMan91 wrote...
The impression I have (a very limited impression) is that the expansion was thought of and planned too late.


Not really. The expansion was begun after work was completed on DA last spring -- for several months, little work was being done on the base DA game except to get the console versions smoothed out. During that time, the focus of development was Awakening.

Which makes it still more irritating that nobody noticed this technical hiccup until it was too late to change.

#713
OldMan91

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Not really. The expansion was begun after work was completed on DA last spring -- for several months, little work was being done on the base DA game except to get the console versions smoothed out. During that time, the focus of development was Awakening.



Which makes it still more irritating that nobody noticed this technical hiccup until it was too late to change.




Did a developer explain this in another thread? I must have missed it. Even so it still reeks of improvisation. It is understandable that there should be some logical continuation, true, but Mass Effect 2 did not have that problem because it was a proper sequel and not an expansion. My advice would have been to not make an expansion at all and simply concentrate on developing the sequel. Any expansions made should be similar to the DLC we've been getting, basically small adventures in different places around Ferelden, time-wise during the blight (along with all the new specializations, spells, items, etc).

#714
Vaylemn

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I think they should compromise on a reason for the supposedly dead grey warden to be alive in awakening. Lets say you sacrificed yourself and then a good (not evil) blood mage ressurected you to prevent some disaster because the blood mage knows your potential. Then the blood mage dies from the disaster and you take off from there as if you did not sacrifice yourself in origins.

Modifié par Vaylemn, 23 février 2010 - 07:44 .


#715
Feraele

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OldMan91 wrote...

Not really. The expansion was begun after work was completed on DA last spring -- for several months, little work was being done on the base DA game except to get the console versions smoothed out. During that time, the focus of development was Awakening.

Which makes it still more irritating that nobody noticed this technical hiccup until it was too late to change.


Did a developer explain this in another thread? I must have missed it. Even so it still reeks of improvisation. It is understandable that there should be some logical continuation, true, but Mass Effect 2 did not have that problem because it was a proper sequel and not an expansion. My advice would have been to not make an expansion at all and simply concentrate on developing the sequel. Any expansions made should be similar to the DLC we've been getting, basically small adventures in different places around Ferelden, time-wise during the blight (along with all the new specializations, spells, items, etc).



Here's the last thing they said in regards to the conversation in this thread or the controversy...


Fernando Melo wrote...

Can you import the world 'state', but start new in Awakening as the Orlesian Cmdr?  No.  The world 'state' only exists and lives on as part of your character's choices - most of the reactivity to events and choices in Origins would simply not make sense if it wasn't 'you' that did it.



#716
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OldMan91 wrote...

me:
nobody noticed this technical hiccup until it was too late to change.


Did a developer explain this in another thread?


No -- I am just making an educated guess. We know it wasn't a design decision because (1) David Gaider was initially unaware of it and (2) Nobody would ever make such a stupid design decision.

Until a few months ago, Gaider fondly believed that all player decisions were going to be importable. Then, all of a sudden -- oops, it's impossible to have the worldstate reflect anything other than what's in your main character's files, and the Orlesian warden has separate character files from your Origins character.

The solution is obvious as soon as you realize the problem exists -- use an imported Origins character (or, in the absence of any import, a default version) and build the Orlesian's files on top of that. Not hard if you set it up that way from the start, but maybe very hard to go back and change once the game is pretty much finished.

So it seems plain to me that the problem arose from not enough clear thinking early on about how the design was to be implemented.

#717
Aquamantor

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We need a Bioware response to this, and I'm not sure we're gonna get it. This is what happens when you guys whine and moan about everything. When Bioware ACTUALLY does something wrong, and we call them on it, they just blow it off as more stupid complaining. There's almost 30 pages of US people who, for once, have a legitimate concern, with a fairly small number of people arguing with them.

The lame thing is, I totally see what Bioware's going to do here, a similar thing to what they did with ME2. Remember how you chose for the council to die or not...and then whether the council was alive or dead they ended up having very little to do with the major story? That's what's going to happen here. Bioware is just going to /ignore the whole Archdemon business, and the nature of the fight or how your Warden survived will never be mentioned.

I still call for rez spell cast by some good spirit from the Fade. For the love of god, Bioware, how hard would it be?

#718
grieferbastard

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There's going to end up being some official canon endings. You pretty much can't help it. Especially if you're going to be making DA2 and DA3. Some of the choices you make would result in completely different game worlds and environments.

#719
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grieferbastard wrote...
There's going to end up being some official canon endings.


The setup for Awakening does not support a specific canon. The major variations in story resolution are all reflected in Awakening. Most likely, the Orlesian warden's background will include a generic, depersonalized version of the ultimate sacrifice ending.

It is simply that a player who chose death at the end of Origins does not get to choose which of the story resolutions will be reflected in his playthrough of the game.

  • Both Alistair-in-exile, Alistair-as-king, and Alistair-sacrificed versions of Awakening exist. Every player will see the one that matches his Origins game -- except those who chose the ultimate sacrifice.
  • Both Anora-as-queen and Anora-in-exile versions of Awakening exist. Every player will see the one that matches his Origins game -- except those who chose the ultimate sacrifice.
  • Both Loghain-alive, Loghain-executed, and Loghain-sacrificed versions of Awakening exist. Every player will see the one that matches his Origins game -- except those who chose the ultimate sacrifice.

It is not a question of canon. It is simply a question of clumsy implementation.

Modifié par distinguetraces, 24 février 2010 - 01:42 .


#720
failsafeignition

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Speaking of DA2...if they do decide to give you a brand new main character (which, looking at how the expansion is being handled, seems pretty likely) i hope it will be someone other than a grey warden. I don't know about you, but the whole "cursed paladin" motif...well, i'm over it.

Modifié par failsafeignition, 24 février 2010 - 01:39 .


#721
ThingsThatGoBoom

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DAMMIT BIOWARE i dont want to import my dead character cuz hes dead, part of the story and all, but having the choices made for us if we don't is the equivalent of sticking a giant middle finger on the screen



DAMMIT!!!

#722
Onyx Jaguar

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grieferbastard wrote...

There's going to end up being some official canon endings. You pretty much can't help it. Especially if you're going to be making DA2 and DA3. Some of the choices you make would result in completely different game worlds and environments.


This assumes that DA 2 and 3 will take place in Ferelden, I do not see how the decisions in DA:O would have that great of an impact on other regions as Ferelden is relatively small and insignificant.  The most influenctial would probably be the taking back of the deep roads but everything else is entirely local.  You could even argue that whoever is king/dark ritual is also a local issue.

#723
Maria Caliban

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Feraele wrote...

I believe it was also mentioned "somewhere" about this being a trilogy.


BioWare has never called this a trilogy. Not once. They've called it a franchise.

#724
Korvayer

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failsafeignition wrote...

Speaking of DA2...if they do decide to give you a brand new main character (which, looking at how the expansion is being handled, seems pretty likely) i hope it will be someone other than a grey warden. I don't know about you, but the whole "cursed paladin" motif...well, i'm over it.

For me, it's not so much a matter of being "over it" as it is a matter of my yearning for the opportunity to taste more of Thedas's 31 fantastic flavors. Origins laid the foundation and teased us with snippets here and there; I would love that any future titles be geared toward fleshing them out, ultimately painting a much broader picture for us to gaze back on with that sort of nostalgic fondness that is typically accompanied by the picking of one's beard and the strained mumbling of affirmations such as "Ah, yes...".

Image IPB <-- Excited face.

#725
T1l

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After thirty pages and no developer responses I think it's safe to assume the worst; that is, you can't import a dead wardens decisions and play the Orlesian as a substitute main character.



Christ that's a shame.