Feraele wrote...
Onyx Jaguar wrote...
Maria Caliban wrote...
How utterly stupid.
I recall during the development when one of the writers said they wanted a setting where death had meaning. So much for that. Apparently ‘ultimate sacrifice’ is more like ‘temporary inconvenience.’
Honestly, I’d have thought that ME 2 showed how little BioWare cares about choices and consequences, but this is a new low.
I agree, what is more baffling is that they have the framework
A) You "supposedly" import decisions of your character if they survived to begin withYou can start a new character if yours died, an Orlesian Warden
Why not put both together? Because that would only make sense, I mean seriously what is the point of the Orlesian Warden if the Ultimate Sacrifice wasn't its intent?
Indeed...we were told before you couldn't play your dead warden, but you could start a new Orlesian character. They also stated that decisions made in Origins would impact or follow through in Awakening.
So what has changed? I put it down to problems with programming it all in...maybe too many variables to get it released by March 16th?
Maybe I hit the nail on the head.................
But that is something they could have fixed with time, I mean this expansion wasn't announced that long ago. They pretty much came out and said. Dragon Age: Origins Awakening, finished and will be released right after ME 2.
Plus the current lineup of releases suggest that it will face some heavy opposition on the market. Why wouldn't Bioware play it safe and continue to release DLC packs? I just don't see how this benefits them. I mean they could potentially rake in a bunch of sales from a relatively recent DA release but they could also do that with DLC .
Modifié par Onyx Jaguar, 14 février 2010 - 12:59 .





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