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Playing with dead Warden = BS


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#801
Rama_88

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blademaster7 wrote...

I wonder if there is a sacrifice decision in Awakening. You know... it's a Bioware game after all, you get that kind of decisions... Our characters mysteriously survived the events of Origins but they may end up dying anyway... lol

Wouldn't that be a slap to the face?


A slap to the face would be if when Awakening is finally released we realize that they indeed wasted the US ending. Giving us just the option to play as our dead Warden would be the biggest slap to the face.

#802
asfaltowy

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hm isnt Awakening gold now? so nothing can be changed with the import method. right?

#803
The_Abyss

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Put things in perspective here. It is quite impossible to include every single variation of the ending into a sequel, let alone an expansion. Some things will have to be cut out. I personally think bioware's greatest mistake was to allow multiple endings in the first place - although it might have been because they didn't expect the game to do well and warrant a sequel/expansion. BG1 didn't have multiple endings, which allowed it to transition smoothly to BG2.

#804
Gaudion

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The_Abyss wrote...

Put things in perspective here. It is quite impossible to include every single variation of the ending into a sequel, let alone an expansion. Some things will have to be cut out. I personally think bioware's greatest mistake was to allow multiple endings in the first place - although it might have been because they didn't expect the game to do well and warrant a sequel/expansion. BG1 didn't have multiple endings, which allowed it to transition smoothly to BG2.


This would be true if there were a lot of things to cut out, but there really aren't. If we're only talking about importing the ending, and not every little obscure sidequest as in Mass Effect, then there are really only two variables: who's on the throne and whether or not the Warden is alive. Of those two, one is obviously binary; therefore, the only choice with any real variable at all is who is on the throne.

Modifié par Gaudion, 02 mars 2010 - 12:41 .


#805
Wuxia

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If you don't import your dead Warden and play as the Orlesian Warden then it makes perfect sense for it to use a canon story. DA:O was the story of the player's Warden - if the Warden dies that story is at an end. The Ultimate Sacrifice is just that: ultimate, final. The story ends when you die - unless your willing to break immersion and import a 'dead' character.

 If you don't import an existing warden, DA:A becomes an entirely separate story - the story of the Orlesian Warden. This story starts with DA:A as only then is the new Warden introduced. It makes sense that it should have a canon backstory as it in no way relates to the main character of DA:O.

 You should think of Awakening as being one of two things. 1) A continuation of DA:O where the DA:O Warden lives OR 2) A standalone story with an Orlesian Warden as the main character: this is essentially the 'New Game' option for DA:A.

#806
The_Abyss

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Gaudion wrote...

The_Abyss wrote...

Put things in perspective here. It is quite impossible to include every single variation of the ending into a sequel, let alone an expansion. Some things will have to be cut out. I personally think bioware's greatest mistake was to allow multiple endings in the first place - although it might have been because they didn't expect the game to do well and warrant a sequel/expansion. BG1 didn't have multiple endings, which allowed it to transition smoothly to BG2.


This would be true if there were a lot of things to cut out, but there really aren't. If we're only talking about importing the ending, and not every little obscure sidequest as in Mass Effect, then there are really only two variables: who's on the throne and whether or not the Warden is alive. Of those two, one is obviously binary; therefore, the only choice with any real variable at all is who is on the throne.


Those 2 variables - who is king and who died - would already affect a great number of responces from everything - dialogue, enemies, etc. It is not possible to cramp all that into an expansion.

#807
SurfaceBeneath

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Banon Loire wrote...

If you don't import your dead Warden and play as the Orlesian Warden then it makes perfect sense for it to use a canon story. DA:O was the story of the player's Warden - if the Warden dies that story is at an end. The Ultimate Sacrifice is just that: ultimate, final. The story ends when you die - unless your willing to break immersion and import a 'dead' character.

 If you don't import an existing warden, DA:A becomes an entirely separate story - the story of the Orlesian Warden. This story starts with DA:A as only then is the new Warden introduced. It makes sense that it should have a canon backstory as it in no way relates to the main character of DA:O.

 You should think of Awakening as being one of two things. 1) A continuation of DA:O where the DA:O Warden lives OR 2) A standalone story with an Orlesian Warden as the main character: this is essentially the 'New Game' option for DA:A.


A pretty good explanation I think. Not really sure why people are bent out of shape on this one... this isn't Mass Effect, the developers have never outright stated that all your decisions in DA:O would make a difference in DA:A. It's an expansion pack released some 5 or 6 months after the game came out. Expecting absurd production values and ambitious save importing features is a bit unrealistic imo.

#808
Lord_Darkmoon

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Banon Loire wrote...

If you don't import your dead Warden and play as the Orlesian Warden then it makes perfect sense for it to use a canon story. DA:O was the story of the player's Warden - if the Warden dies that story is at an end. The Ultimate Sacrifice is just that: ultimate, final. The story ends when you die - unless your willing to break immersion and import a 'dead' character.

 If you don't import an existing warden, DA:A becomes an entirely separate story - the story of the Orlesian Warden. This story starts with DA:A as only then is the new Warden introduced. It makes sense that it should have a canon backstory as it in no way relates to the main character of DA:O.

 You should think of Awakening as being one of two things. 1) A continuation of DA:O where the DA:O Warden lives OR 2) A standalone story with an Orlesian Warden as the main character: this is essentially the 'New Game' option for DA:A.


Argh!!!
Yes, the warden is dead, he made the US. BUT does this mean the world he helped shape dies with him, doesn't exist anymore?
It will be a separate story, yes. But we want this story to take place in a world which reflects the decisions we made in DA:O. I made Alistair king, killed Loghain etc. I want those things to carry over to Awakening although my warden is dead. I want to continue playing not the story of my warden but the story of the world he shaped.

#809
Gaudion

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The_Abyss wrote...

Gaudion wrote...

This would be true if there were a lot of things to cut out, but there really aren't. If we're only talking about importing the ending, and not every little obscure sidequest as in Mass Effect, then there are really only two variables: who's on the throne and whether or not the Warden is alive. Of those two, one is obviously binary; therefore, the only choice with any real variable at all is who is on the throne.


Those 2 variables - who is king and who died - would already affect a great number of responces from everything - dialogue, enemies, etc. It is not possible to cramp all that into an expansion.


It is possible, and for a game that was billed as Dragon Age was--a game where your decisions matter and actively mold the world around you--forcibly overwriting those decisions with canon is at best a retraction of that statement and at worst an insult to the player's intelligence when you consider that they're advertising an even more interactive world in the sequel.

Now, what may or may not be possible within a given timeframe is a valid argument. But make no mistake: Bioware chose to rush this expansion out after only a few months, and by all accounts it's shaping up to be a rather shallow experience judging by the increasingly barren offerings across the board in terms of what we've come to expect from them. No romances, only one returning party member, this lack of character continuity... The only place they're not actively taking steps backwards is combat, which looks to be the entire focus of Awakening.

There was no reason to rush this expansion to market. Given the success of Dragon Age, there is no reason to believe consumers would not wait for and purchase a more polished product further down the road.

#810
darrenr22

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Banon Loire wrote...

If you don't import your dead Warden and play as the Orlesian Warden then it makes perfect sense for it to use a canon story. DA:O was the story of the player's Warden - if the Warden dies that story is at an end. The Ultimate Sacrifice is just that: ultimate, final. The story ends when you die - unless your willing to break immersion and import a 'dead' character.

 If you don't import an existing warden, DA:A becomes an entirely separate story - the story of the Orlesian Warden. This story starts with DA:A as only then is the new Warden introduced. It makes sense that it should have a canon backstory as it in no way relates to the main character of DA:O.

 You should think of Awakening as being one of two things. 1) A continuation of DA:O where the DA:O Warden lives OR 2) A standalone story with an Orlesian Warden as the main character: this is essentially the 'New Game' option for DA:A.


/facepalm (of 33-page intensity)

#811
The_Abyss

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Gaudion wrote...

The_Abyss wrote...

Gaudion wrote...

This would be true if there were a lot of things to cut out, but there really aren't. If we're only talking about importing the ending, and not every little obscure sidequest as in Mass Effect, then there are really only two variables: who's on the throne and whether or not the Warden is alive. Of those two, one is obviously binary; therefore, the only choice with any real variable at all is who is on the throne.


Those 2 variables - who is king and who died - would already affect a great number of responces from everything - dialogue, enemies, etc. It is not possible to cramp all that into an expansion.


It is possible, and for a game that was billed as Dragon Age was--a game where your decisions matter and actively mold the world around you--forcibly overwriting those decisions with canon is at best a retraction of that statement and at worst an insult to the player's intelligence when you consider that they're advertising an even more interactive world in the sequel.

Now, what may or may not be possible within a given timeframe is a valid argument. But make no mistake: Bioware chose to rush this expansion out after only a few months, and by all accounts it's shaping up to be a rather shallow experience judging by the increasingly barren offerings across the board in terms of what we've come to expect from them. No romances, only one returning party member, this lack of character continuity... The only place they're not actively taking steps backwards is combat, which looks to be the entire focus of Awakening.

There was no reason to rush this expansion to market. Given the success of Dragon Age, there is no reason to believe consumers would not wait for and purchase a more polished product further down the road.


You've forgotten that bioware isn't necessarily the only one making the decision of "when" the expansion is coming out. I'm pretty sure EA has a much bigger voice in that, and lets face it, EA is well known for milking as much money out of a product as fast as it can.

#812
Guest_distinguetraces_*

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The_Abyss wrote...
Put things in perspective here. It is quite impossible to include every single variation of the ending into a sequel, let alone an expansion. Some things will have to be cut out.


People have said this repeatedly, and it does NOT apply in this case. There are no missing variations. All the story branches that US players want to see reflected ARE in the game -- Alistair dead, Alistair king, etc.

What is missing is not story content but the functionality of triggering the correct specific variation to continue the storyline of a US game.


Those 2 variables - who is king and who died - would already affect a great number of responces from everything - dialogue, enemies, etc. It is not possible to cramp all that into an expansion.


Again -- yes it is. They have crammed all that in. An player importing a character will see different dialogue depending on who was king and who was dead at the end of Origins.

It is simply that US saves cannot be imported. It is a small technical issue that they have chosen not to go back and fix.

Modifié par distinguetraces, 02 mars 2010 - 06:28 .


#813
Onyx Jaguar

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distinguetraces wrote...

The_Abyss wrote...
Put things in perspective here. It is quite impossible to include every single variation of the ending into a sequel, let alone an expansion. Some things will have to be cut out.


People have said this repeatedly, and it does NOT apply in this cases. There are no missing variations. All the stpry branches that US players want to see ARE in the game -- Alistair dead, Alistair king, etc.

It is the functionality of triggering the correct specific variation to continue the storyline of a US game that is missing.


Again quoted for truths.

All the other variations you may be thinking of should be relatively nonconsequential as this exp takes place not long after DA:O in the same region but still removed from the location of the first DA:O

#814
Freezingfire

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After the RTO items inclusion(which for me is not important). I'm waiting for them to fix this! Or was that just because people weren't buying RTO anymore?

Modifié par Freezingfire, 02 mars 2010 - 06:17 .


#815
Rama_88

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Bump.

#816
RPGlover732

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The RTO thing gives me hope this will be ok

#817
Ahzrei

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Freezingfire wrote...

After the RTO items inclusion(which for me is not important). I'm waiting for them to fix this! Or was that just because people weren't buying RTO anymore?


More likely because everyone and their brother who owns a PS3 said they wouldn't buy it if they couldn't keep the gear. No point.




As for importing a dead character. Eww. You call yourselves roleplayers? Until Morrigan learns True Res, dead is dead. Or rather, should be in my opinion. You're welcome to disagree.


But the idea of importing the choices  made by a dead character and playing in that world with the new Warden appeals to me greatly. Though I believe this would be rather difficult for the devs to accomplish. They'd have to change a lot about the expac to make that possible, it would have to be even larger and I doubt they have the time to fix it now. BioWare is doing the best they can to deliver as well polished a game that they can.

Is not being able to do this a deal-breaker for you? Don't buy it. I don't personally feel like I need to see the world after my character performed the US, they told me all I needed to know at the end of Origins. But I have many more characters whose story isn't yet complete. I'll get a lot of playtime out of Awakening.

Modifié par Ahzrei, 02 mars 2010 - 09:55 .


#818
Feraele

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Maviarab wrote...

Do you think you could explain that again one more time for me please Fera?


*bops Mavi over the head with a sponge bat*   lol 

#819
Guest_Maviarab_*

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*ouch....damn* lol

#820
Feraele

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Freezingfire wrote...

After the RTO items inclusion(which for me is not important). I'm waiting for them to fix this! Or was that just because people weren't buying RTO anymore?



I think the most likely explanation of the RTO fix where dlc armor/weapons content IS NOW able to be ported over...is this:  People find out that their recently bought dlc ..is standalone, tell their friends.."don't bother buying" and ..loss of sales.   Hence that announcement a bit ago about working on a patch.   Results:   RTO items will import.

Because I know that personally I stated I will never buy another dlc if the content does not port over.   King Cailan's armor..for example,  just recently bought that dlc to continue the story, go back and exact revenge on the murdering darkspawn, save his stuff from being taken by darkspawn, and give him a decent send-off.

Its part of the story and part of roleplay,  and even though the armor/equipment won't be anything like the new stuff in Awakening...really whose call is that?    That is up to the dlc owner and how they play.

Some would keep that armor in memory of King Cailan, as part of their roleplay.     I would for sure.

#821
Jaulen

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Banon Loire wrote...

If you don't import your dead Warden and play as the Orlesian Warden then it makes perfect sense for it to use a canon story. DA:O was the story of the player's Warden - if the Warden dies that story is at an end. The Ultimate Sacrifice is just that: ultimate, final. The story ends when you die - unless your willing to break immersion and import a 'dead' character.

 If you don't import an existing warden, DA:A becomes an entirely separate story - the story of the Orlesian Warden. This story starts with DA:A as only then is the new Warden introduced. It makes sense that it should have a canon backstory as it in no way relates to the main character of DA:O.

 You should think of Awakening as being one of two things. 1) A continuation of DA:O where the DA:O Warden lives OR 2) A standalone story with an Orlesian Warden as the main character: this is essentially the 'New Game' option for DA:A.


Why would it make perfect sense if you did the US Ending and decided to start Awakenings as the Orlesian Warden to totally ignore the world you created/choices you made as the Warden?
I could see a generic DragonAge world if you picked the Orlesian Warden in one of two instances:
1) You did DA:O and DON'T have a US Ending to import (it would be silly to import the DA:O world you set up if your Warden was still alive)
2) Awakenings was a SEQUAL to DA:O and not an EXPANSION. Because in this event, someone could be picking up Awakenings as a totally seperate game, and have no background story AT ALL to import into Awakenings.

But in the case of picking the Orlesian Warden as PC (sequal or expansion) you should have the choice of a) playing the default DA:O world storyline the Dev's set up or B) importing a US ending/game choices

Otherwise what is the point of the US ending at all?


EDIT: Becuase with how much replayability there has been in DA:O I wanted to be able to continue ALL the characters that I played through with.....including hte Orlesian with the Ferelden as effected by my Warden.

Modifié par Jaulen, 02 mars 2010 - 11:30 .


#822
Feraele

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Exactly Jaulen, and is the question we have been asking. Why even include an Ultimate Sacrifice ending...with the Grey Warden doing his/her heroic duty, slaying the Archdemon (as he/she is taught they must do to save Ferelden) if this ending is pointless and has no "ripple effect" on the Awakeing world..then there is no point to it. There is even less point to the dead warden walking around in Awakening after dying..but yet they allow this.



Please be aware, I really don't care about that part, if people want to rez their dead warden, well thats how they want to play it.



My warden is dead, and there should be some sort of carry-through on this....even if its a brief conversation with Oghren and the Orlesian warden..or something similar.

#823
Shirle Illios

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Banon Loire wrote...

DA:O was the story of the player's Warden

I disagree.

And just because a character (even the main character) dies doesn't mean that the story ends.

What is the point in sacrificing your life if all you're really doing is buying the world the ten more minutes needed for your funeral? If the world isn't allowed to continue then it makes the sacrifice meaningless. Which, considering that it's one of the most unique and most powerful choices in any game ever, is a crying shame.

BioWare has something special here, and it feels as if they're squandering it.


Love -x-x-x-

Shir'le

#824
le_cygne

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Shirle Illios wrote...

What is the point in sacrificing your life if all you're really doing is buying the world the ten more minutes needed for your funeral? If the world isn't allowed to continue then it makes the sacrifice meaningless. Which, considering that it's one of the most unique and most powerful choices in any game ever, is a crying shame.

BioWare has something special here, and it feels as if they're squandering it.


Perfectly said. Brava.

I feel it indirectly weakens the emotional impact of other endings as well, albeit directly. When my main character performed the dark ritual, she and I knew that, at the end of the day, she was making a selfish choice--though justified in her mind--when she could have made an heroic one. That impact is lessened if making the "wrong" decision is necessary to continue the story. I'm not an Alistair romance fan personally, but his noble decision to sacrifice himself for his lover is diminished if the story just wouldn't have continued otherwise. The emotionally and politically complex decision to sacrifice oneself instead of Loghain is diminished if the player is forced to make him do it or see the story simply end, as is its opposite.

As Shirle said so well, the endings to this game are something special, unlike anything I've played before, and it will be a terrible shame if they squander that.

#825
Gaudion

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The_Abyss wrote...

Gaudion wrote...

It is possible, and for a game that was billed as Dragon Age was--a game where your decisions matter and actively mold the world around you--forcibly overwriting those decisions with canon is at best a retraction of that statement and at worst an insult to the player's intelligence when you consider that they're advertising an even more interactive world in the sequel.

Now, what may or may not be possible within a given timeframe is a valid argument. But make no mistake: Bioware chose to rush this expansion out after only a few months, and by all accounts it's shaping up to be a rather shallow experience judging by the increasingly barren offerings across the board in terms of what we've come to expect from them. No romances, only one returning party member, this lack of character continuity... The only place they're not actively taking steps backwards is combat, which looks to be the entire focus of Awakening.

There was no reason to rush this expansion to market. Given the success of Dragon Age, there is no reason to believe consumers would not wait for and purchase a more polished product further down the road.


You've forgotten that bioware isn't necessarily the only one making the decision of "when" the expansion is coming out. I'm pretty sure EA has a much bigger voice in that, and lets face it, EA is well known for milking as much money out of a product as fast as it can.


EA may be the developing devil incarnate, but if you think that the spell for summoning a side-story three months after a game's initial release is inked within their malevolent tomb, you're deluding yourself. That's lightning-fast by any standard. If anything, the success of Dragon Age: Origins would give EA reason to provide Bioware with more time to develope, not less.