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Playing with dead Warden = BS


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#1001
ElvaliaRavenHart

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james1976 wrote...

I think it's rather weird to have a dead warden running around as well.


Maybe importing the dead warden opens up the dialogue opportunity for Oghren to tell your story if the dead warden defaults to the Orleasian Warden that they buildt.

#1002
Onyx Jaguar

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Hrm, they should just turn the PC into what Morrigan's god baby represents or whatever. Now that would be a plot twist. The PC absorbs the Archdemon soul and starts to get corrupted by it. So at least the US is acknowledged in some way I guess.

#1003
ElvaliaRavenHart

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Onyx Jaguar wrote...

Hrm, they should just turn the PC into what Morrigan's god baby represents or whatever. Now that would be a plot twist. The PC absorbs the Archdemon soul and starts to get corrupted by it. So at least the US is acknowledged in some way I guess.


Agreed, that would be interesting.  Morrigan lied!

#1004
Jagrevi

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Ugh ... so let me get this straight, since I have not read all 41 pages of this.

Is the choice for a dead warden REALLY to either come back to life WITH NO EXPLANATION or risk running into people who are dead in your canon and who have come back to life WITH NO EXPLANATION?

Maybe I'm misinformed, but if I'm not ... This is a HORRIBLE choice, does Bioware not understand what the whole point of why we like (d?) their games?!

Modifié par Jagrevi, 14 mars 2010 - 03:19 .


#1005
BloodyMangus

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Its already stated by the devs that If you bring your warden back to life the game would assume

that you went with dark sacrifice route, hence never dieing in the first place.

#1006
Jagrevi

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BloodyMangus wrote...

Its already stated by the devs that If you bring your warden back to life the game would assume
that you went with dark sacrifice route, hence never dieing in the first place.


Lol, so it's even worse than an unexplained ressurection, it's a DIRECT contradiction.

*sigh*

Great.

So a Dead Warden can choose to completely invalidate their whole personal story, or not import their game-state and risk running into something (such as dead companions) that ALSO invalidates their whole game state.

Translation: For players of Dead Wardens who play the games as a STORY as opposed to a MATHEMATICAL OPTIMIZATION EXERCISE, Bioware may have just KILLED Dragon Age for them.

I sincerely hope they didn't, and that the Orlesian Wardens are able to effectively side-step the ENTIRE issue - and that would mean not seeing ANYONE besides Oghren pretty much (Wynne can die, Alistair can die, and so forth), but I don't know what to expect from Bioware any more.

They seem to be throwing everything great about their games out the window lately.

#1007
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Jagrevi wrote...
Is the choice for a dead warden REALLY to either come back to life WITH NO EXPLANATION or risk running into people who are dead in your canon and who have come back to life WITH NO EXPLANATION?


Unless something has changed during The Great Silence, yes. That really is the terrible, horrible, very bad choice.

Also, happy 1,000 posts (of futility), ultimate sacrifice thread!

#1008
Onyx Jaguar

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BloodyMangus wrote...

Its already stated by the devs that If you bring your warden back to life the game would assume
that you went with dark sacrifice route, hence never dieing in the first place.


Hmm I hope thats not the case.

Besides my idea was better, if you are going to hand waive it, you hand waive it right!

#1009
BloodyMangus

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Well the reason was limted time and budget. Personally I couldnt bring myself to kill any of my wardens so this doesnt affect me in anyway. Still with all the complaints going I hope bioware does a better job next time around.

#1010
Feraele

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ElvaliaRavenHart wrote...

james1976 wrote...

I think it's rather weird to have a dead warden running around as well.


Maybe importing the dead warden opens up the dialogue opportunity for Oghren to tell your story if the dead warden defaults to the Orleasian Warden that they buildt.


Originally...we were given to believe that...the Orlesian warden was created for this purpose..to allow continuity I presume.

At this stage, however..we know better..from what the Devs have told us over the past few weeks, ..with a posting from Fernando  on some reviewer site, as well as confirmation from Ferret on the Awakening live chat.

World state of  dead warden ..if left dead will NOT PORT...therefore the US ending..doesn't exist basically, it dies with the warden.

There will be no info going forward into awakening for that ending..we've been told this...why do you persist in thinking otherwise?

And no port over for the dead warden equals, no statue at the new Warden keep in Amaranthine, and no honourable burial with the other four wardens that died killing the former archdemons.

I think it was mentioned that originally the writer believed...that all endings and choices would port over.

As it turns out....this is the only ending that won't have any effect whatsoever on Awakening.    They got it half right...those that yelled about not being able to play their dead warden...can do so.

The rest of us..are out of luck.......

#1011
Feraele

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Mawens wrote...

Feraele wrote...

The dead warden choices etc will not port unless you port him or her....

If you make THAT choice your warden becomes mysteriously...NOT DEAD. Therefore the Ultimate Sacrifice didn't happen.

The other "choice" if you can call it that..is to leave your dead warden...dead. Period.

No information carries forward. Nothing.


That's right. If you choice the Oralsian warden and your Warden is dead your state, choices and so on is going to play a role in Awakening.

If you are making the Ultimate Sacrifice and choice to play with that character it will as you say don't happen.


NO....the Orlesian warden has NOTHING to do with your dead warden..nada.. The Orlesian starts his or her own story..and your dead warden is forgotten...or never existed.

#1012
Feraele

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ElvaliaRavenHart wrote...

Feraele wrote...

Fernando Melo wrote...

Can you import the world 'state', but start new in Awakening as the Orlesian Cmdr? No. The world 'state' only exists and lives on as part of your character's choices - most of the reactivity to events and choices in Origins would simply not make sense if it wasn't 'you' that did it.

------------------------END QUOTE-------------------------------------

Did you read this?? They also stated in the live chat...the very same thing, NO if you died your world state would not port over.

If you port your dead warden..he/she becomes alive again....that is the only way information about your character goes forward. Hence...no statue, no honourable burial at Weisshaupt.





They are addressing the fact if you choose to play the Orleasian Warden and not your dead one. Your confusing the issues over the Orleasian Warden vs the Dead Warden. If you play as the Orleasian Warden, the world state wouldn't make sense to import. Why would you want to? You also can't guarantee not getting your statue when it's already been given if you're an original title holder. This is right down funny.
I disagree, your deeds are already known with your death and with the King or King/Queens coronations or just the Queens and their declarations to get Fereldan and Denerim back on their feet. They already awarded you your statue and your body is taken to Weisshaput, you have already been honored. There isn't anything to suggest your statue has been taken away. In some of the videos you do see a statue. The World of Thedas and everyone in it already knows what you did for all of them. They don't have to repeat this for the opening of Awakening because it's already been awarded to you as an original title holder. Awakenings is a stand alone game. Therefore a default had to be created for the new Orleisan Warden. BioWare just gave DA:O owners the option to import previous created characters. If you don't own DA:O then the Orleisan Warden starts off new for the new game owner if they don't have the original. BioWare didn't shun the owners of the original title and they could have done that and cut the original owners stories off at the knees right there and they didn't do that. They included something for everyone. They buildt Awakening to support both original and new title holders. This is what people aren't getting. With Oghren being in the game and as an original party member he is going to know what took place because he was in your party if you allowed him to be and fought in the Denerim battle. Oghren will know your Grey Warden story if your alive or dead.
Personally, I wouldn't buy an expansion without owning the original title, to me this doesn't make sense. If I owned or was president of a video game company I wouldn't make an expansion as a stand alone game either. Personally, I think that is a bad product development choice. If I've worked to produce two games and there is an original I'd want people to buy both products and in this case an rpg game whose storyline moves forward with the expansion, but still stays true to with the original storyline, the story is just moving forward with the expansion. I think they'd have alot more happy customers making this type of decision. Then wait on a new title release for better builds as technology gets better in the industry. I would keep all builds, expansions and dlc on the original build. Then have the new titles waiting in the wings with better builds and start getting the current title ready for bed.



WALL OF TEXT....I can't read this.   Put spaces between paragraphs...also..READ THIS THREAD>

I am tired of explaining things to people who refuse to read..and wish to use my brain instead of their own. :P

#1013
Bryy_Miller

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Jagrevi wrote...

Translation: For players of Dead Wardens who play the games as a STORY as opposed to a MATHEMATICAL OPTIMIZATION EXERCISE, Bioware may have just KILLED Dragon Age for them.


Yes, because as we all know, ridiculous generalizations are why anyone other than ourselves do things.

#1014
Onyx Jaguar

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ElvaliaRavenHart wrote...

Onyx Jaguar wrote...

Hrm, they should just turn the PC into what Morrigan's god baby represents or whatever. Now that would be a plot twist. The PC absorbs the Archdemon soul and starts to get corrupted by it. So at least the US is acknowledged in some way I guess.


Agreed, that would be interesting.  Morrigan lied!


Yeah it would be a good excuse to have the US PC play through the expansions and maybe die at the end of them or something like that.

#1015
elearon1

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Yeah, see, my problem here is - why even have introduced the Ultimate Sacrifice option if it would be ignored in the expansions? Better not to have it at all rather than tell us "death means something" ... well, really it doesn't because you can't play a game where the repercussions of your sacrifice are fealt ... either you didn't die or nothing you did meant a damned thing.



I just don't get it.


#1016
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I assume there is a dead Warden if you choose to play the Orlesian Warden. It's simply a canonized default one. I'd prefer to be able to carry over the world state of your own dead Warden onto the Orlesian, personally, but I can live with the idea that your Warden's world quite literally revolves around him, and thus ends with his death, but you can continue the journey in a sort of "parallel dimension" where similar, but not quite the same, events occurred. (I believe this lines up with the technical reality of why this issue has arisen, as well.)

I mean, really, it's no worse than how a lot of other games handle sequels. It just seems comparatively bad next to the treatment of the still-living Wardens.

I have a feeling that the extent to which choices are carried over is largely overstated anyway.

Feraele wrote...

READ THIS THREAD>

I am tired of explaining things to people who refuse to read..and wish to use my brain instead of their own. :P


At this point the thread is something of a novel, length-wise... you can't honestly expect everyone who posts to have read the whole thing, except the ones who have been following it all along.

#1017
Onyx Jaguar

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elearon1 wrote...

Yeah, see, my problem here is - why even have introduced the Ultimate Sacrifice option if it would be ignored in the expansions? Better not to have it at all rather than tell us "death means something" ... well, really it doesn't because you can't play a game where the repercussions of your sacrifice are fealt ... either you didn't die or nothing you did meant a damned thing.

I just don't get it.


Programming and time restraint issue really.  With more Dev time I bet that they could easily come up with a solution.  It seems that the US was suppose to be supported as we have the Orlesian Warden but due to development issues they put a low priority on it.

#1018
Onyx Jaguar

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omg Feraele and I have been posting on this thread since the second page...

Besides you do not have to go back and read the entire thread to get what we are saying because a couple of us have been saying a combination of the same thing every other post it seems...

Modifié par Onyx Jaguar, 14 mars 2010 - 04:35 .


#1019
elearon1

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 Programming and time restraint issue really.  With more Dev time I bet that they could easily come up with a solution.  It seems that the US was suppose to be supported as we have the Orlesian Warden but due to development issues they put a low priority on it. 


Yeah, see, I would have been willing to wait another month for an expansion if they could have done it correctly - and I suspect the majority of other players would agree.  Doing something right is better than doing it fast.

#1020
Feraele

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filaminstrel wrote...

I assume there is a dead Warden if you choose to play the Orlesian Warden. It's simply a canonized default one. I'd prefer to be able to carry over the world state of your own dead Warden onto the Orlesian, personally, but I can live with the idea that your Warden's world quite literally revolves around him, and thus ends with his death, but you can continue the journey in a sort of "parallel dimension" where similar, but not quite the same, events occurred. (I believe this lines up with the technical reality of why this issue has arisen, as well.)

I mean, really, it's no worse than how a lot of other games handle sequels. It just seems comparatively bad next to the treatment of the still-living Wardens.

I have a feeling that the extent to which choices are carried over is largely overstated anyway.

Feraele wrote...

READ THIS THREAD>

I am tired of explaining things to people who refuse to read..and wish to use my brain instead of their own. :P


At this point the thread is something of a novel, length-wise... you can't honestly expect everyone who posts to have read the whole thing, except the ones who have been following it all along.


THEN if so...I can't expect them to post uninformed opinions either...^^

Either you guys read it and understand..or you don't ..seems logical to me.

Just makes me laugh how many times people come into this thread and go..." well just don't do it then!!! 111"  :P

The pat answer is the easy answer...and doesn't address the issues AT ALL.

#1021
Feraele

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elearon1 wrote...


 Programming and time restraint issue really.  With more Dev time I bet that they could easily come up with a solution.  It seems that the US was suppose to be supported as we have the Orlesian Warden but due to development issues they put a low priority on it. 


Yeah, see, I would have been willing to wait another month for an expansion if they could have done it correctly - and I suspect the majority of other players would agree.  Doing something right is better than doing it fast.


Evidently they have worked on Awakening for about a year thus far, so for an expansion I would guess thats alot of time and budget put out there.   I really don't think its a question of too short in time, or money, but more like...whatever technical problem it caused....is what prevented it from happening.

But I like to give techies credit...I mean,  should that remain a problem forever? 

Or will we one day actually see..Legacy ports...legacy meaning information carried down from a previous character..."an ancestor" for example.

#1022
Onyx Jaguar

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Feraele wrote...

elearon1 wrote...


 Programming and time restraint issue really.  With more Dev time I bet that they could easily come up with a solution.  It seems that the US was suppose to be supported as we have the Orlesian Warden but due to development issues they put a low priority on it. 


Yeah, see, I would have been willing to wait another month for an expansion if they could have done it correctly - and I suspect the majority of other players would agree.  Doing something right is better than doing it fast.


Evidently they have worked on Awakening for about a year thus far, so for an expansion I would guess thats alot of time and budget put out there.   I really don't think its a question of too short in time, or money, but more like...whatever technical problem it caused....is what prevented it from happening.

But I like to give techies credit...I mean,  should that remain a problem forever? 

Or will we one day actually see..Legacy ports...legacy meaning information carried down from a previous character..."an ancestor" for example.


It could have been in development for a year, but "what" was being developed over that time could come into question.  For instance was it level design/planning, script writing, VA, engine tweaks, gameplay tweaks and planning.  At the end bug testing and perhaps it was bugged and they didn't have enough time to fix it.  For instance comparing the first Mass Effect on the 360 to Mass Effect on PC shows what additional dev time can do to iron it out so to speak.

#1023
Bryy_Miller

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EA saw it was not a sequel, so it told Bio to hurry it up. Simple as that.

#1024
Onyx Jaguar

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Pretty much, and whatever is transfered was a low priority in bug testing (hopefully not design) most likely.

#1025
ElvaliaRavenHart

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Feraele wrote...

ElvaliaRavenHart wrote...

Feraele wrote...

Fernando Melo wrote...

Can you import the world 'state', but start new in Awakening as the Orlesian Cmdr? No. The world 'state' only exists and lives on as part of your character's choices - most of the reactivity to events and choices in Origins would simply not make sense if it wasn't 'you' that did it.

------------------------END QUOTE-------------------------------------

Did you read this?? They also stated in the live chat...the very same thing, NO if you died your world state would not port over.

If you port your dead warden..he/she becomes alive again....that is the only way information about your character goes forward. Hence...no statue, no honourable burial at Weisshaupt.





They are addressing the fact if you choose to play the Orleasian Warden and not your dead one. Your confusing the issues over the Orleasian Warden vs the Dead Warden. If you play as the Orleasian Warden, the world state wouldn't make sense to import. Why would you want to? You also can't guarantee not getting your statue when it's already been given if you're an original title holder. This is right down funny.
I disagree, your deeds are already known with your death and with the King or King/Queens coronations or just the Queens and their declarations to get Fereldan and Denerim back on their feet. They already awarded you your statue and your body is taken to Weisshaput, you have already been honored. There isn't anything to suggest your statue has been taken away. In some of the videos you do see a statue. The World of Thedas and everyone in it already knows what you did for all of them. They don't have to repeat this for the opening of Awakening because it's already been awarded to you as an original title holder. Awakenings is a stand alone game. Therefore a default had to be created for the new Orleisan Warden. BioWare just gave DA:O owners the option to import previous created characters. If you don't own DA:O then the Orleisan Warden starts off new for the new game owner if they don't have the original. BioWare didn't shun the owners of the original title and they could have done that and cut the original owners stories off at the knees right there and they didn't do that. They included something for everyone. They buildt Awakening to support both original and new title holders. This is what people aren't getting. With Oghren being in the game and as an original party member he is going to know what took place because he was in your party if you allowed him to be and fought in the Denerim battle. Oghren will know your Grey Warden story if your alive or dead.
Personally, I wouldn't buy an expansion without owning the original title, to me this doesn't make sense. If I owned or was president of a video game company I wouldn't make an expansion as a stand alone game either. Personally, I think that is a bad product development choice. If I've worked to produce two games and there is an original I'd want people to buy both products and in this case an rpg game whose storyline moves forward with the expansion, but still stays true to with the original storyline, the story is just moving forward with the expansion. I think they'd have alot more happy customers making this type of decision. Then wait on a new title release for better builds as technology gets better in the industry. I would keep all builds, expansions and dlc on the original build. Then have the new titles waiting in the wings with better builds and start getting the current title ready for bed.



WALL OF TEXT....I can't read this.   Put spaces between paragraphs...also..READ THIS THREAD>

I am tired of explaining things to people who refuse to read..and wish to use my brain instead of their own. :P



Geez, thanks wench, I did put paragraphs in, they didn't take for some reason.  Anyways, I read the entire 40 pages of this bloody thread so I'm well versed in the topic at this point.  If I can read a 40 page thread you can read a wall of text. Image IPB