Playing with dead Warden = BS
#1076
Posté 20 mai 2010 - 08:35
#1077
Posté 20 mai 2010 - 08:54
AlanC9 wrote...
Onyx Jaguar, I don't follow that. Are you saying DA isn't an RPG?
No what I am saying is that the Ultimate Sacrifice is a legitimate ending, in essence the story should continue regardless if the character you played as died in in Dragon Age.
I assume what they meant by RP standard was that in essence you build a character and would protect it in a sense which I do not think it applies in this case because, this is a story based video game.
#1078
Posté 23 mai 2010 - 10:02
We chose the path for our wardens, we accept their US with open arms but what we find hard to accept is that it was basically all for nothing.
#1079
Posté 24 mai 2010 - 08:38
its a game people....games don't need to make sense all the time.....you play it to have a good time...not analyze all angles and loop holes.....
#1080
Posté 24 mai 2010 - 08:47
I chose not to use it for my US Warden, as he was my first hero. If one prefers to be dead, they can so choose. If they wish to be partially dead, then that option is also available.
#1081
Posté 24 mai 2010 - 06:29
Playing w/ my "dead warden" allows me to get Mo' Money fo' mai monies!
#1082
Posté 24 mai 2010 - 09:32
Honestly, the only difference that's reflected in Awakening is whether Anora or Alistair is on the throne, right? So basically, the only choice that has continuity is who strikes the killing blow. For the Ultimate Sacrifice, either Alistair or Anora could have been king, and there's supposed to be a statue right there and stuff. You could have been male or female or any race. Instead, if you play the Orlesian warden, the game just makes a bunch of assumptions about your choices and generally pretends like that playthrough never happened.
#1083
Posté 24 mai 2010 - 09:34
#1084
Posté 25 mai 2010 - 06:47
soteria wrote...
Honestly, the only difference that's reflected in Awakening is whether Anora or Alistair is on the throne, right? So basically, the only choice that has continuity is who strikes the killing blow. For the Ultimate Sacrifice, either Alistair or Anora could have been king, and there's supposed to be a statue right there and stuff. You could have been male or female or any race. Instead, if you play the Orlesian warden, the game just makes a bunch of assumptions about your choices and generally pretends like that playthrough never happened.
All of which Bioware SAID would happen if you chose to play as a Dead Warden.
Playing as a dead warden = THROWING AWAY THE CHOICES in the first place, so complaining about previous choices when you already made the choice to throw them away...
THAT is the BS - The complaining
#1085
Posté 25 mai 2010 - 09:14
Your problem is that you're fixated on the idea of carrying the character over into the expansion rather than the effects of that character's choices, which is what should happen from importing a dead warden. Leave them dead and start you up as an Orlesian warden with the choices from Origins intact. The game doesn't do that, making it impossible have any continuity for an "ultimate sacrifice" storyline. If you can't understand the difference between continuing a storyline and continuing a character, I'm sorry.
I think your complaining about the complaining is BS.
#1086
Posté 26 mai 2010 - 12:00
Haexpane wrote...
soteria wrote...
Honestly, the only difference that's reflected in Awakening is whether Anora or Alistair is on the throne, right? So basically, the only choice that has continuity is who strikes the killing blow. For the Ultimate Sacrifice, either Alistair or Anora could have been king, and there's supposed to be a statue right there and stuff. You could have been male or female or any race. Instead, if you play the Orlesian warden, the game just makes a bunch of assumptions about your choices and generally pretends like that playthrough never happened.
All of which Bioware SAID would happen if you chose to play as a Dead Warden.
Playing as a dead warden = THROWING AWAY THE CHOICES in the first place, so complaining about previous choices when you already made the choice to throw them away...
THAT is the BS - The complaining
The BS isn't that you can import a dead Warden, it's that you can't import a dead warden's choices and have them reflect in the game while you titter about with an Orlesian. So much for the Hero of Ferelden's massive statue and legacy - the game acts as though he never existed.
It's not the fact that you can necromance a Warden and everyone acts as though there's nothing strange about it that annoys people, it's the fact that every decision a person makes is obsolete if he chooses to actually take the Ultimate Sacrifice seriously and continue the story on with an Orlesian warden.
#1087
Posté 31 mai 2010 - 02:45
#1088
Posté 20 août 2010 - 08:35
As soon as that cut scene ended I alt-tabbed out, brought up google, and searched for some kind of explanation, because I couldn't understand how bioware could have let me down so completely. So far I've read some articles, checked out some forum posts, and watched an interview, and I still don't understand.
To be fair, I can understand the decision to allow players to bring back a sacrificed character, It's incredibly inelegant, but it is a solution to a problem bioware created for themselves with the ultimate sacrifice ending. What I simply cannot understand is why I don't have the OPTION of continuing the story a sacrificed character created with a new character. That's all I wanted, and that's all I expected, but I guess I was expecting too much.
#1089
Posté 21 août 2010 - 06:54
#1090
Posté 21 août 2010 - 07:20
But if one makes an Orleasian Warden, you then get a storyline much like Darkspawn Chronicles; a default Bioware storyline. After all, one should not expect to have the default story choices to be that of the US, as there are many ways for the initial story could have ended. Or not. Maybe someone wishes to start Awakenings as a fresh bedtime story; not as a continuation of anything.
#1091
Posté 23 août 2010 - 12:18
Dethanos wrote...
If you don't like it, don't do it. Why complain about something that is optional?
#1092
Posté 23 août 2010 - 06:17
My first play through in Awakenings was with my favorite Warden that I had finished Origins with (out of the two at that point), she of course died killing the archdemon. I mainly imported her to see if it could be done which to my surprise it could be with no explanations. That just seemed wrong and maybe due to an oversight by the Awakenings developers I hope.Maria Caliban wrote...
How utterly stupid.
I recall during the development when one of the writers said they wanted a setting where death had meaning. So much for that. Apparently ‘ultimate sacrifice’ is more like ‘temporary inconvenience.’
Honestly, I’d have thought that ME 2 showed how little BioWare cares about choices and consequences, but this is a new low.Fernando Melo wrote...
Can you import the world 'state', but start new in Awakening as the Orlesian Cmdr? No. The world 'state' only exists and lives on as part of your character's choices - most of the reactivity to events and choices in Origins would simply not make sense if it wasn't 'you' that did it.
Okay, so imagine a player puts Anora on the throne, kills Loghain, and then perform the Ultimate Sacrifice. The ideal situation would be for Awakening to acknowledge what their Warden did, but for the Warden to still be dead.
As is, this cannot be the case. If I import the Ultimate Sacrifice, I play as my dead character. If I don't import the Ultimate Sacrifice, Awakening doesn't acknowledge what my character did. It reverts to whatever 'default' the developers have created. Maybe the Dark Ritual was performed, maybe Alistair is king, maybe the Circle is Annuled when I saved it.
If you create a new warden for Awakenings (something I haven’t done yet) you should have something at least acknowledging what happened in Origins to your Warden and Alistair at least regardless if your Warden died. If there really isn’t anything then it just seems a waste to me. Who died killing the archdemon? Did Al take the throne? What about Loghain’s fate?
We have seen some insights to what may have happened without your Warden when playing Darkspawn Chronicles so it really surprises me that they didn’t think of this for Awakenings in regards to what happened in Origins using a newly created Warden.
What the developers should have done is think ahead and have a importer/exporter system similar to Mass Effect 1 and 2. If your Warden died in Origins then you obviously cant play him/her. All your big decisions that would be mentioned in Awakenings either as background small talk between characters or interactions would be imported from your dead Wardens save file. Oghren could have filled in a lot of these details through dialog.
#1093
Posté 25 août 2010 - 07:45
After thinking on this thread, I was wondering if a mod could be made that would import the dead Warden and save all the decisions to a set of files, then kill the warden again while placing the saved files in a default Orlesian Warden file to be imported into Awakenings; sort of a bridge mod for those that want their prior actions displayed.
As for me and the US, I chose to stay dead, and imported my living wardens.
#1094
Posté 25 août 2010 - 08:34
This should have been done while creating the expansion and added to the game that you at the very minimal get the choice "This warden is dead, are you certain you wish to import this character? Or do you wish to create an Orlesian Warden while choices made during this import remain?" and let the choices be "Import", "Orlesian Warden" or "Cancel".Elhanan wrote...
Techless One again....
After thinking on this thread, I was wondering if a mod could be made that would import the dead Warden and save all the decisions to a set of files, then kill the warden again while placing the saved files in a default Orlesian Warden file to be imported into Awakenings; sort of a bridge mod for those that want their prior actions displayed.
While personally I don't care about walking around with a so-called dead guy/girl since I always twist my mind in thinking that the old timers were wrong about the dying part considering it had been 400 years between the 4th and 5th blight. Also not to mention that often I import characters from games which have not even killed the Archdemon yet so I let the game decide what end happened and considering I always have Allistair meet me as king I guess it was the Morrigan's ending (unless there is a secret ending were the Arch demon chokes on a dwarf bone and drops dead
#1095
Posté 16 septembre 2010 - 06:28
I chose to resurrect however , under the auspice; that of the many time I did have relations with Morrigan she might have conceived without my knowing anyway.
It makes a nice segue into the Witch Hunt DLC and why I'm alive to hunt her in the first place.
It's a game afterall. And with all due respect, this is Bioware, I think they might have addressed this very concern if they weren't rushed to put out DLC for us in the first place. The Money Machine needs to roll on, and story sometimes suffers for it.
#1096
Posté 18 septembre 2010 - 07:43
#1097
Posté 19 septembre 2010 - 10:58
Rvlion wrote...
This should have been done while creating the expansion and added to the game that you at the very minimal get the choice "This warden is dead, are you certain you wish to import this character? Or do you wish to create an Orlesian Warden while choices made during this import remain?" and let the choices be "Import", "Orlesian Warden" or "Cancel".
I believe the reason we didn't get this option is that Bioware couldn't make it work in the time they were given to produce the expansion; this is exactly the sort of thing that is going to be in place with the save-game import for DA2.
#1098
Posté 19 septembre 2010 - 11:28
#1099
Posté 08 octobre 2010 - 10:04
I'm glad I looked this up before buying. No DLC for me.
Modifié par RaptorSigh, 08 octobre 2010 - 10:37 .
#1100
Posté 09 octobre 2010 - 12:43
Option 3 isn't a glitch. It changes your ultimate sacrifice choice into you accepting the dark ritual choice.Fulgrim88 wrote...
So i take it's either
- Sacrificed someone else: Import your character
- Sacrificed yourself: start with some Orlesian guy (and a random canon backstory? NO Import?)
- Sacrificed yourself but want to import your decisions: The Lazarus glitch again?
I do agree it is a shame you couldn't import all the choices you made in Origins and then play an Orlesian Warden so there is a sense of continuity after your Origins' Warden dies.
Personally, I think the reason why this wasn't done was because time was an issue.
Modifié par Urazz, 09 octobre 2010 - 12:45 .





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