Playing with dead Warden = BS
#126
Posté 14 février 2010 - 05:37
#127
Posté 14 février 2010 - 05:38
Adanu wrote...
...
Of all the things to complain about, you pick this?
If you don't want your character to be around, then don't import him. In this case, gameplay trumps story. I had one character do the sacrifice. But I still want to play as him in the next one... so, I either make the new character , or I import my character and the story is changed so that being revived makes sense. I see no problems here. I only see people nitpicking minor details.
That's the problem. You say gameplay trumps story like it is a good thing, narrative cohesion is less important than technical requirements.
#128
Posté 14 février 2010 - 05:38
NKKKK wrote...
Seriosuly, this is a bad decision.
lol. It is a game. This kind of thing happens frequently.
#129
Posté 14 février 2010 - 05:42
Angel of Nessus wrote...
Here is the bottom line- People complaining about the US wardens being allowed to continue on are either incredibly unimaginative or thinking "I don't agree with this option, therefore other people are wrong and should not be allowed to choose it". Those of you who do not want the sacrifice to "go to waste", play the Orlesian. Those of us who want to continue on get the option of assuming that something occurred (whatever we imagine might have worked out) to allow the PC to survive, we get to continue playing them. If we paid for the game, we should have as many possibilities as we please open to us.
I was going to leave it alone in the other thread, but you still miss the entire point of the issue. It has already been posted in a very clear way in this thread once already. People don't care that some wish to ignore their US ending and carry on. They are irritated that as the orlesian warden if it lacks the option to import your US ending CHOICES, then that ending is completely erased and therefor pointless. People want to import the US ending and have references to their character and choices, not generic stuff froma preset story.
It may be a crazy thought, but a lot of people actually like the whole roleplay part of the game.
Modifié par Azure Zero, 14 février 2010 - 05:46 .
#130
Posté 14 février 2010 - 05:48
Dick Delaware wrote...
Feraele wrote...
Ugh glad I'm not the only one who thought this was extremely stupid. They should've either just...let you transfer your specs/stats to a new Orlesian-background warden, or at least retcon it so that you did the Dark Ritual or something. As it stands, the revived warden just makes no sense.
I understand the need sometimes to trump the story for game mechanics/player sanity/enjoyment, but this just cheapens the whole self-sacrifice ending. Come on, DA has talented writers and no one could come up with ANY explanation other than "somehow survived"?
If they retconned it, I wouldn't mind at all. That way, players who went the sacrifice route wouldn't have to go back in Origins, agree to the ritual, then go and defeat the Archdemon again. It's convenient that way for players who don't want to go back and replay that portion again.
But this way, it cheapens the consequences of the choice you made. If you decided not to perform the ritual either you or Alistair/Loghain dies. There is no other way, nor should there be. Choice is important in role-playing games, but consequences are JUST as important, if not more so.
There are ways around this, you can keep the Morrigan and godbaby route with a number of options:
1) Morrigan could have been hiding in the shadows, and absorbed part of the archdemon energy after seducing one of the wardens (Alistair). If Alistair was a love insterest, she used illusion or some such (ala Morgan LeFey) to jump his bones, so on and so forth. He only discovers later, but is too ashamed to admit it. Switch Alistair with Loghain as appropriate. Warden sacrifices, Morrigan gets enough of the old god, and off we go.
2) Morrigan finds the warden's dead body, does some unspeakable things involving magic and prosthetics (ala Isis), and boom we are off.
But instead, it is like they hired George Lucas as continuity director.
#131
Posté 14 février 2010 - 05:52
Rylor Tormtor wrote...
Dick Delaware wrote...
Feraele wrote...
Ugh glad I'm not the only one who thought this was extremely stupid. They should've either just...let you transfer your specs/stats to a new Orlesian-background warden, or at least retcon it so that you did the Dark Ritual or something. As it stands, the revived warden just makes no sense.
I understand the need sometimes to trump the story for game mechanics/player sanity/enjoyment, but this just cheapens the whole self-sacrifice ending. Come on, DA has talented writers and no one could come up with ANY explanation other than "somehow survived"?
If they retconned it, I wouldn't mind at all. That way, players who went the sacrifice route wouldn't have to go back in Origins, agree to the ritual, then go and defeat the Archdemon again. It's convenient that way for players who don't want to go back and replay that portion again.
But this way, it cheapens the consequences of the choice you made. If you decided not to perform the ritual either you or Alistair/Loghain dies. There is no other way, nor should there be. Choice is important in role-playing games, but consequences are JUST as important, if not more so.
There are ways around this, you can keep the Morrigan and godbaby route with a number of options:
1) Morrigan could have been hiding in the shadows, and absorbed part of the archdemon energy after seducing one of the wardens (Alistair). If Alistair was a love insterest, she used illusion or some such (ala Morgan LeFey) to jump his bones, so on and so forth. He only discovers later, but is too ashamed to admit it. Switch Alistair with Loghain as appropriate. Warden sacrifices, Morrigan gets enough of the old god, and off we go.
2) Morrigan finds the warden's dead body, does some unspeakable things involving magic and prosthetics (ala Isis), and boom we are off.
But instead, it is like they hired George Lucas as continuity director.
Lol
#132
Posté 14 février 2010 - 05:52
#133
Posté 14 février 2010 - 05:54
#134
Posté 14 février 2010 - 05:55
Cancermeat wrote...
Its the player's fault for importing a character that should be dead not Biowares.
You don't blame the player for seeking to go further with a story point that the developers created.
#135
Posté 14 février 2010 - 05:57
Cancermeat wrote...
Its the player's fault for importing a character that should be dead not Biowares.
But by making a new GW without the choices made by the dead one, it is like we are being made to read a book. After what Mass Effect 2 does, we somewhat expected the same for the expansion. Or at least respect our choices. And considering that the DA:O game seems to be REQUIRED to play Awakenings, it makes less sense.
#136
Posté 14 février 2010 - 05:58
All seems very odd to me, and not satisfactory at all
Modifié par Curlain, 14 février 2010 - 06:03 .
#137
Posté 14 février 2010 - 05:59
#138
Posté 14 février 2010 - 06:01
Only messing I'm pretty annoyed about it.
I just wish I could continue the story I started in the main game while playing as a new Warden. The actions of my character weren't just personal, they affected the whole DA world, and even more importantly imo affecting my travelling companions. I want to continue the continuity I started, experiencing it as another, seeing the affects of my actions.
Pretty please Bioware, I do love you really.
#139
Posté 14 février 2010 - 06:01
Cancermeat wrote...
Why would anybody pass up a good time with Morigan anyway?
I always go for the ritual, but I wanted to have at least one GW at go for the US, but seems like I am gonna have to sacriface either Alistair or Loghain for that.
#140
Posté 14 février 2010 - 06:04
#141
Posté 14 février 2010 - 06:05
#142
Posté 14 février 2010 - 06:09
#143
Posté 14 février 2010 - 06:09
Just my opinion, but I'm thinking that if Alistair is alive he'll be king. If he's dead, Anora will be. If the secret character died, then "it" is dead.Ryzaki wrote...
Question: Does this mean if you had the secret character make the ultimate sacrifice and made Ali king the game ignores that. Because I'll be PO'd if it does. >_>
#144
Posté 14 février 2010 - 06:27
#145
Posté 14 février 2010 - 06:27
#146
Posté 14 février 2010 - 06:31
bnolsen2 wrote...
The thing I dont understand is that people are pissed at BioWare for trying to make them happy! They're giving you the option top play as your character as long as you're willing to ignore that story aspect. I understand that the main problem is that you want your decisions to carry over but the post even says that if the player is willing to ignore the blatant retcon of the story then BioWare won't punish them for wanting to use that character. I'm sorry but its ridiculous when people complain and whine about someone trying to make some people happy.
Thats what i was trying to say, but u said it better.
#147
Posté 14 février 2010 - 06:33
#148
Posté 14 février 2010 - 06:34
#149
Posté 14 février 2010 - 06:35
Cancermeat wrote...
bnolsen2 wrote...
The thing I dont understand is that people are pissed at BioWare for trying to make them happy! They're giving you the option top play as your character as long as you're willing to ignore that story aspect. I understand that the main problem is that you want your decisions to carry over but the post even says that if the player is willing to ignore the blatant retcon of the story then BioWare won't punish them for wanting to use that character. I'm sorry but its ridiculous when people complain and whine about someone trying to make some people happy.
Thats what i was trying to say, but u said it better.
It's a good idea yes. But when they are not clear that our decisions on the dead Wardem may or may not go over to the new warden, then it is a problem. I have no problem to recon a story on US if we had the option.
Because you know... giving the players options is awesome.
(Till they recon something making our decisions worthless on killing yourself for the greater good and no longer able to play a new warden in that "World" you made.)
#150
Posté 14 février 2010 - 06:36
bnolsen2 wrote...
The thing I dont understand is that people are pissed at BioWare for trying to make them happy! They're giving you the option top play as your character as long as you're willing to ignore that story aspect. I understand that the main problem is that you want your decisions to carry over but the post even says that if the player is willing to ignore the blatant retcon of the story then BioWare won't punish them for wanting to use that character. I'm sorry but its ridiculous when people complain and whine about someone trying to make some people happy.
I think it is more of the possiblity that most of them are not gonna enjoy t he retcon, kind of like how Marvel retcon they lore. Besides, people should had made some Wardens that allow them to go for the Ritual or sacrifice another Warden. But people would like the fact that the expansion is slightly shaped by their last decisions, through the eyes of the new Warden. And then here comes the "solution", import and you get the retcon. Don't import, and you don't hear of any decisions you have made.





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