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Playing with dead Warden = BS


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#201
Azure Zero

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Monica21 wrote...

Azure Zero wrote...
That is a nice irrelevant arguement to the point I was making. Just because you claim the ritual is the canon ending you refuse to see any other possible way it could have happened, who other than a writer is to say they don't have little other ways they can pull it off as the simple example I showed? In a game/story based on user choices it would foolish to not have various outcomes planned and some logical work arounds if you did want a single ultimate ending later down the road.

I'm not claiming it, BioWare is. I could pull something out of a hat too, but then I'd be writing fanfic. There could be a lot more to the ritual and the Wardens involvement planned than we know about. To write it off as "BioWare doesn't care about our choices" is short-sighted at best, especially when we know so little about Awakenings.


If and pay attention to the word IF, they don't have a way to import choices from the US ending into the orlesian warden story, then they blatantly are showing no care for players that went that route and only catering to those who don't like the idea that their warden died, thus nullifying that ending.

Also we have no concrete evidence that it will be assumed the ritual was used. it states in the FAQ "assumed you SOMEHOW Survived" it doesn't say it is assumed you did the ritual ending. That may be the case and it may be the case that the option to import the choices of the US to a new orlesian warden to reference throughout Awakening but as of now we do not know.

We would all love to get clarification about this.

Modifié par Azure Zero, 14 février 2010 - 07:32 .


#202
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BeautyoftheBeast wrote...

 Ok- for argument's sake, what if when you started playing as the Orlesian Grey Warden, conversation options popped up with some character (or whatever) that related to what happened in Origins. Options such as saying that such and such Grey Warden sacrificed him/herself, Alistair became king, etc etc. 

Then, it would explain why the dead warden wouldn't be imported into Awakenings- you're answering for what happened in Origins without importing zombie Warden in and making it hard to somehow manipulate the engine in importing those decisions.

Or maybe I'm just over-analyzing it, but I can see that as a feasible option as to why the devs didn't import the old warden, but rather shoot off conversation options and decisions based on what you say happened previously in Origins, or whatever.

Then, importing your old warden is agreeing that you did the DR. Bada bing, bada boom- everything is covered logically in gameplay. If you don't want it to be assumed you did the DR, make a new character and set up what happened with conversation options. If you did do the DR, import the character and continue as is.


Yep, that would be great. And surely not too hard to implement. There might be some difficulty in finding just where to put such a conversation. By the look of the trailer, Alistair/Anora is going to turn up early, by which time you'll have to have decided which one is appearing. I suppose you could have something like the 'level up' room in MotB, right before the game proper starts, where you tell a butler/guard/Mabari dog that you're here to see <your betrothed> Alistair/Anora and etc. 

Yeah, I'd be happy with something like that.

#203
Cancermeat

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i bet there won't be any werewolves jumping around in the Orlesian origin.

#204
Monica21

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Azure Zero wrote...
If and pay attention to the word IF, they don't have a way to import choices from the US ending into the orlesian warden story, then they blatantly are showing no care for players that went that route and only catering to those who don't like the idea that their warden died, thus nullifying that ending.

Also they we have no concrete evidence that it will be assumed the ritual was used. it states in the FAQ "assumed you SOMEHOW Survived" it doesn't say it is assumed you did the ritual ending. That may be the case and it may be the case that the option to import the choices of the US to a new orlesian warden to reference throughout Awakening but as of now we do not know.

I'm good with "if" but I disagree with two points. First, I don't think BioWare is catering to people who didn't like that their character died. It's not like NWN2 where you had no choice but to assume character death no matter what you did. You did have multiple ways to end it, including letting someone else take the sacrifice.

Second, I can't think of any other reason for game to act like the player didn't die unless it's the ritual. I could be wrong (and often am) but it's a big part of the story. Having an old god baby around is a big deal. If that's where BioWare is going, then there's only one way to move the story in that direction.

#205
Feraele

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If you listen to Morrigan as she is convincing you to have Alistair do the Dark Ritual with her, she states that...this was Flemeth's plan all along, and thats why Morrigan is offering it to you.

#206
Feraele

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Cancermeat wrote...

i bet there won't be any werewolves jumping around in the Orlesian origin.


Nope I bet not..but there will be "The Children" to deal with..along with the Queen of the Blackmarsh and others. :)

#207
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Second, I can't think of any other reason for game to act like the player didn't die unless it's the ritual. I could be wrong (and often am) but it's a big part of the story. Having an old god baby around is a big deal. If that's where BioWare is going, then there's only one way to move the story in that direction.


Small point, but I think that David Gaider was originally under the impression that the dead warden's choices would be exportable. To me, that suggests it's a technical rather than design decision. I mean, the chief designer would presumably mention to the lead writer that a dead warden's decisions wouldn't be recognised, so that he needn't bother writing the necessary material.

#208
J-all

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It's bs.The whole thing is stupid and yes it cheapens the game experience.The developers did this because they knew so many people would be crying so they decided to cheapen the game also the fact that while everyone else is playing with their still alive warden we would also get to do the morg/baby story later and others wouldn't so they decided just to shut em up now. It was olny two types of people who killed themselves at the end of origins those incredibly nobel and those incredibly stupid. Not to cheapen the game those incredibly nobel would probably play as the new warden keeping with the choices they made. As for the others try not to kill yourselves this time.Its so stupid that they aren't even writing a storyline ie just take it from the point you didn't kill yourself wtf...I wanted a Jowan download but I wouldn't be able to cry about if one came out and I still couldn't play with because of my choices he had died or something .I killed Zev. my first time through couldn't cry if he was the returning character. If they want to protect you from YOUR OWN CHOICES maybe they should limit them ie..sacr..morrg/baby etc.But I really don't care what people do one way or the other as long as it doesn't bother me so maybe some of the people who are posting will calm down knowing that in real life you have to live with the choices you make.

#209
Azure Zero

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Monica21 wrote...

Azure Zero wrote...
If and pay attention to the word IF, they don't have a way to import choices from the US ending into the orlesian warden story, then they blatantly are showing no care for players that went that route and only catering to those who don't like the idea that their warden died, thus nullifying that ending.

Also they we have no concrete evidence that it will be assumed the ritual was used. it states in the FAQ "assumed you SOMEHOW Survived" it doesn't say it is assumed you did the ritual ending. That may be the case and it may be the case that the option to import the choices of the US to a new orlesian warden to reference throughout Awakening but as of now we do not know.

I'm good with "if" but I disagree with two points. First, I don't think BioWare is catering to people who didn't like that their character died. It's not like NWN2 where you had no choice but to assume character death no matter what you did. You did have multiple ways to end it, including letting someone else take the sacrifice.

Second, I can't think of any other reason for game to act like the player didn't die unless it's the ritual. I could be wrong (and often am) but it's a big part of the story. Having an old god baby around is a big deal. If that's where BioWare is going, then there's only one way to move the story in that direction.


It could assume the other 2 endings if your in game choices could reflect it, it could assume Riordan got the killing blow(rewrite and he succeeded in killing it before his fall while yo uwere still on your way to Fort Drakon). It could very well assume the Archdemon wasn't corrupted/matured enough that it's soul was able to make a jump and flat out died(the blight in origins is the shortest blight to ever occur who's to say there aren't stages to an Archdemon's power) They can assume any thing they want and have no reason to care if it makes sense as per their own answer in the FAQ.

And they could always use alternate paths to the "god baby" if they want to as I already said.

But none of it matters to those who wished to playthrough as the orlesian warden with their US ending choices or their characters Heroism and sacrifice referenced. Which is the way it was originally infered that a US ending would import. And as to why there is an orlesian warden to begin with.

#210
darrenr22

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There are two or three people who have posted extensively over the last six pages whose cretinous inability to understand the point at issue has significantly diluted the intellectual level of this thread so let me try and clarify the problem that some people have. I'll make it as simple as possible.



Some people have ultimate sacrifice game endings. They justifiably assumed from early information releases that they would be able to import that ending into Awakening, have the decisions they made in their run through the original game reflected in the expansion story and continue the story playing the Orlesian Grey Warden. It now appears that this option will be unavailable, at least from a reasonable interpretation of statements over the last two days including the new FAQ.



It seems fairly straightforward to me.



Personally, I don't have an ultimate sacrifice ending and probably won't have one by the time the expansion is released. Nevertheless, since I have a little empathy and concern for other players, I can see why some people would like to have the option listed above, especially if they feel most attached to the playthrough in which their Warden made the ultimate sacrifice.



Now, it may be that the situation changes before release or we get additional clarification. But that is how things stand at present, from the information we have.



And I really wish people would take the time to actually understand the issue before they post.

#211
Feraele

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Monica21 wrote...

Azure Zero wrote...
If and pay attention to the word IF, they don't have a way to import choices from the US ending into the orlesian warden story, then they blatantly are showing no care for players that went that route and only catering to those who don't like the idea that their warden died, thus nullifying that ending.

Also they we have no concrete evidence that it will be assumed the ritual was used. it states in the FAQ "assumed you SOMEHOW Survived" it doesn't say it is assumed you did the ritual ending. That may be the case and it may be the case that the option to import the choices of the US to a new orlesian warden to reference throughout Awakening but as of now we do not know.

I'm good with "if" but I disagree with two points. First, I don't think BioWare is catering to people who didn't like that their character died. It's not like NWN2 where you had no choice but to assume character death no matter what you did. You did have multiple ways to end it, including letting someone else take the sacrifice.

Second, I can't think of any other reason for game to act like the player didn't die unless it's the ritual. I could be wrong (and often am) but it's a big part of the story. Having an old god baby around is a big deal. If that's where BioWare is going, then there's only one way to move the story in that direction.


If that is indeed the case..then the Dark Ritual ending is a huge spoiler in and of itself.   It renders useless and pointless ..any other ending but that one ..doesn't it.

So from now on, each character I create will have Alistair do the Dark Ritual..as that is the only story ending that can count for anything.

#212
Azure Zero

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darrenr22 wrote...

There are two or three people who have posted extensively over the last six pages whose cretinous inability to understand the point at issue has significantly diluted the intellectual level of this thread so let me try and clarify the problem that some people have. I'll make it as simple as possible.

Some people have ultimate sacrifice game endings. They justifiably assumed from early information releases that they would be able to import that ending into Awakening, have the decisions they made in their run through the original game reflected in the expansion story and continue the story playing the Orlesian Grey Warden. It now appears that this option will be unavailable, at least from a reasonable interpretation of statements over the last two days including the new FAQ.

It seems fairly straightforward to me.

Personally, I don't have an ultimate sacrifice ending and probably won't have one by the time the expansion is released. Nevertheless, since I have a little empathy and concern for other players, I can see why some people would like to have the option listed above, especially if they feel most attached to the playthrough in which their Warden made the ultimate sacrifice.

Now, it may be that the situation changes before release or we get additional clarification. But that is how things stand at present, from the information we have.

And I really wish people would take the time to actually understand the issue before they post.


That is well said, and clearly stated, maybe I wasn't being as clear with my posts.

#213
Cancermeat

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A wise man once sung " you can't always get what you want"

#214
Feraele

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Cancermeat wrote...

A wise man once sung " you can't always get what you want"


You can't always get what you want...you can't always get what you want...but if you try sometimes...you get what you need.  :P

#215
Bann Duncan

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Azure Zero wrote...


Simple, DA was already a year or so in development prior to Bioware being swallowed by EA, so it was able to be well made with an intricate story. Awakening didn't get that reprieve so it is clearly a rushed project under EA calling the shots. That is my theory at least.


Oh dear God... not this crap again.

#216
Cancermeat

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[quote]Bann Duncan wrote...

[quote]Azure Zero wrote...


Simple, DA was already a year or so in development prior to Bioware being swallowed by EA, so it was able to be well made with an intricate story. Awakening didn't get that reprieve so it is clearly a rushed project under EA calling the shots. That is my theory at least.

I thought we were past this....Image IPB

Modifié par Cancermeat, 14 février 2010 - 08:04 .


#217
Guest_Maviarab_*

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I'll just wair for Loghain to appear and then pick option number 6...



*umm...wtf...didnt I kill you already?*

#218
Cancermeat

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this topic reminds me how i wish nwn plus the exspansion were about the same character, but nooooooo hordes of the underdark was about somebody else.

#219
Feraele

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Maviarab wrote...

I'll just wair for Loghain to appear and then pick option number 6...

*umm...wtf...didnt I kill you already?*


Nope..Bioware decided to resurrect him. :P

#220
Silensfurtim

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Image IPB

#221
Guest_Maviarab_*

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Godamnitable...



Gonna have to find a new way to squish him all over again.....was bad enough I couldnt kill him in ME2 (though he sigificantly cooler in that lol) hehe

#222
Feraele

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Silensfurtim wrote...

Image IPB



hehe you're not really here...you are a walking dead :P

#223
Guest_Maviarab_*

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lmao silens

#224
Cancermeat

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remember rule #2 Double tap!!!!

#225
KnightofPhoenix

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Feraele wrote...

Maviarab wrote...

I'll just wair for Loghain to appear and then pick option number 6...

*umm...wtf...didnt I kill you already?*


Nope..Bioware decided to resurrect him. :P


They said Loghain will appear depending on choices.