Woah wait, i won't be able to import starfang, warden armor, and blood dragon armor?
#51
Posté 14 février 2010 - 03:49
#52
Posté 14 février 2010 - 03:54
Jshay512 wrote...
Haha i do know and i could stop but i really just don't want to. I say it to be more of a dick .Maedryc wrote...
Jshay512 wrote...
Really when i bought the stuff and yes i bought the stuff it never said once "This armor will be able to be used in all future expansions and new DA games." Yes it would be nice to keep the commander armor but suck it up. It's likely they might even have that armor in the new game that you will be able to get later on how do you know? And starfang is an ok sword but i mean if i could get an amazing new warden commander sword i would be happy. Also you wont be able to use the armor in the expansion but you still can in Origins.Maedryc wrote...
Jshay512 wrote...
TheMadCat wrote...
Why go through the added effort of making certain items that not everyone has in their game importable when you'll more then likely be equipped with better gear half an hour into the game.
I totally agree i have said this like 5-10 times so far but no one seems to agree with me. I mean your going to get better and cooler looking armor i bet.
Maybe nobody agrees with you because we don't really care. We paid for the DLC content just like we paid for Origins. They were supposed to be part of the game, not just a community mod that might end up being unsupported later on.
We don't want "better and cooler looking armor", we want to keep the items we've paid for. Wearing a set of warden commander armor for some people defines their character as much as their class or talents. Is this so hard to understand?
PS yes I am kinda rude I'm sorry its just my nature.
Awakening is not a "future game". It's an expansion. Wanna a link to know the meaning of the word? It means it adds to your game. It's not a different game. It's something that is supposed to improve your play experience.
DLC are supposed to work with DAO. Awakening, being an expansion rather than a new game, is still a part of DAO. I don't give a crap if I can still use the content I paid for in the original game, which I happen to have finished 1 week away from release: there is no logical reason for said content not to be imported in the expansion, and this precedent makes buying any more DLC in the future a no-no for me, and I suspect for quite a bit of other people.
PS: Saying "sorry, it's my nature" does absolutely nothing to excuse you. If you're aware that you're being rude and you don't want to be, stop being rude. If you don't care, don't apologize. Nobody I know goes around slapping people and apologizing because "it's their nature". And it's a good thing, because I don't think anybody would take said apology seriously.
Man, now I'm the one that's seriously tempted to be rude. Suffice to say that you should be aware that no, you don't look like a dick to me, but neither do your comments make you look smart.
I'm sure they have a reason for the no DLC do i know it? no of course not i didnt write the game or develop it. I highly doubt that Bioware goes around thinking of ways to make you guys mad at them. If they could have put the items in and had them work well they would have. I'm sure they knew you guys would be so connected to the armor that you would cry about it on the forums. It would be nice to have it yes but I'm sure that it caused problems so they had to take it out.
"I'm sure there's a good reason" is not a good reason in itself, and neither is "trust them". So, unless they provide a good reason why the items are not included, I'm going to stick with the idea that they don't have one.
The only one they seem to provide is in the FAQ (" the items were intended for origins alone" ) and it seems like a pretty poor one.
And frankly, importing an item in an expansion pack is neither difficult nor time consuming, and it's not like they couldn't take such items into account...heck, they've added them in the first place!
#53
Posté 14 février 2010 - 03:56
#54
Posté 14 février 2010 - 04:58
jsachun wrote...
It'll have to be Wade's Superior Dragon Scale full plate Set, Corruption, Duncan's Shield or Dragonbone Tower Shield, Keening Blade & Falon'Din's Reach for me.
Hopefully there'll be a Wade's warden commander full plate set in the expansion.
Seriously, I can't understand the technical difficulty behind allowing dlc items to appear in the Expansion. Bioware < than Blizzard as technical game developer.
Kinda rich since it was Blizzard who also designed a stat based item games (diablo 1 and 2).I have no sympathy for folks who buy these expansions or DLC just to get items.That isnt what its for.Im getting them so i dont have to use someones mod to grind mobs that give ridiculously high amounts of xp.So spare me the Bioware < than Blizzard arguement.Blizzard couldnt even handle PKers in diablo 2 by making going hostile a mutual agreement on battlenet.Now that is a Blizzard epic fail.
#55
Posté 14 février 2010 - 05:41
Basically, Wade could become the M. D. replacement-advancement throughout all the Dragon Age segments, no DLC loot required. (DLCs would become simple area, storyline and history additions over extra goodies hooks.) This could possibly be the reason for the DLC conflict (no duplicate UNIQUE items) and they just want to avoid SPOILERS by saying that.
Fingers crossed.
Now, with this in mind I've a question. In my first play-through, even before I purchased Warden's Keep I found a hunk of star metal. Does that make it DLC content or is it something I could keep in my pack next play-through to bring to Wade in Awakening?
As for the items I am going to lose, I suppose I will de-rune and sell everything to have some extra sovereigns on hand for the expansion, jump into some cool upgrades (over what you will be outfitted in anyways,) right away. Better that route than high blood pressure over this thing, that is just a game after all, yes? No matter that, yes, there is some emotional attachment there to some items. Sighs. Well, that's my two coppers at least.
#56
Posté 14 février 2010 - 06:03
Shayane wrote...
Cailan's armor, Maric's sword and Duncan's weapons
These have historical and most of all emotional value ! this is why i am sorry to let them go
^^^^ THIS
#57
Posté 14 février 2010 - 06:05
The Woldan wrote...
Yes, lame indeed. Maybe some future mods will help in that matter.
I am on the 360
#58
Posté 14 février 2010 - 06:06
- Songlian - wrote...
Also: Cailan's armor, Maric's sword and Duncan's weapons.
too late to buy other weapons now i finished it
#59
Posté 14 février 2010 - 06:18
Jshay512 wrote...
TheMadCat wrote...
Why go through the added effort of making certain items that not everyone has in their game importable when you'll more then likely be equipped with better gear half an hour into the game.
I totally agree i have said this like 5-10 times so far but no one seems to agree with me. I mean your going to get better and cooler looking armor i bet.
I'm can't believe you support Bioware here. The most natural thing in a RPG expansion is that you keep the gear you have worked for. Maybe even paid for. Maybe there are better gear in the expansion, but I (and obviously almost everyone else) want to keep the Warden Commander set and other stuff also for the looks and story - and it is most sad to lose Duncans weapons as they have a lot of history and a lot of emotional value for the warden.
It makes no sense at all that they get stripped away from the player. The essence in a RPG is to get great epic gear for your character. They cant just take that away!
I think Bioware will listen if a lot write they opinion. It can't be that hard to fix..?
Bioware is grat, but they should hear it when they are on the wrong way.
Modifié par -Zippi-, 14 février 2010 - 06:21 .
#60
Posté 14 février 2010 - 06:22
Awakening will start after the epilogue of your last finished play-through, right? This was another thing read someplace. IF these are the cases, then it might not be the disaster we all fear. Hopefully.
Same as, again, we'll all be starting with armor, etc of a level 20 PC anyways.
#61
Posté 14 février 2010 - 06:23
Yrkoon wrote...
Me either. But for that matter, I've not seen a shred of evidence to suggest that it's a technical issue anyway. The FAQ merely says that DLC items won't be ported over. That could mean lots of things... including start-game balance issues, simple developer decision making etc.jsachun wrote...
Seriously, I can't understand the technical difficulty behind allowing dlc items to appear in the Expansion.
As to the broader thread debate, Yeah, I know, I'm certain we'll be getting better gear within a half hour of playing Awakening (that's obviously true), but for some reason, that doesn't quell my disappointment. For me, the decision to strip my imported character of all his DLC gear is a role-play issue.
Would Sten be happy if you told him to forget his old sword that he's been using his whole adult life and find a new, more powerful sword to take its place? Nope. Instead, he'd probably say: "NO" (Sten disapproves -5)
I'm the same way. The only exception would be if they purposely tied the equipment loss into the storyline (like they did with HoTU and BG2) But I doubt they did.
This is the only way i won't be absolutely livid with the situation. If they say that i was knocked out, robbbed of all my stuff then i might not be mad. If i start with warden armour, im also fine with it. But if we just start the game with no DLC stuff and no explanation ........well then.....
#62
Posté 14 février 2010 - 06:25
#63
Posté 14 février 2010 - 06:28
#64
Posté 14 février 2010 - 06:30
Deception_2112 wrote...
Meh as long as i'm able to import my custom weapons i'll be happy...Seems like that will be the case, and if people REALLY don't like the idea of not being able DLC items, it'll be just as easy for a modder to extract all the erfs containing the models/textures of the DLC items and recreate them in a custom module.
If it was that easy on the xbox I would not of cared about the DLC.
#65
Posté 14 février 2010 - 07:28
OK, I'm not a Tech Guru by any means but this comment has me a little confused.
What " added effort" are we talking about here? They don't have to do anything
for your DLC items to get imported over. Once you download a DLC,
those items become part of the game's resources. They'll appear in
any Dragon Age mod, DLC or expansion that you import your equipped
character into.
The opposite is actually true, Bioware had to go through the effort to specifically make those items non-portable to Awakening.
I'm not going to pretend I'm an expert here but this si what I go off of. Ferret said there were technical difficulties importing the storage chest into Awakening, never said why and my assumption is it's because not everyone will have it. I mean don't you think if it was as simple as it was importing the other items it would have been done? Don't you think because Bioware didn't tackle it that perhaps there is something deep down there that is above all of our heads and it may have been determined that perhaps the resources needed to make it work would have been better spent elsewhere? This isn't like a mod now so you know, this is from a technical standpoint it's own game. Has it's own file structure, runs off it's own executable, the only connect to Origins is it shares some of it's files and you have an option to import a save.
Is it a mountain of added effort, I doubt it, I never said it was. But considering how limited on resources they appeared to be, Gaider said it was impossible to get cameos in from everyone which gives a general idea, they may have felt the time and resources be better allocated to other areas then going through horrible troubles of trying to script a item check on items I may have and you may not, especially if it will be outclassed shortly entering the new game.
I'm can't believe you support Bioware here. The most natural thing in a
RPG expansion is that you keep the gear you have worked for. Maybe even
paid for. Maybe there are better gear in the expansion, but I (and
obviously almost everyone else) want to keep the Warden Commander set
and other stuff also for the looks and story - and it is most sad to
lose Duncans weapons as they have a lot of history and a lot of
emotional value for the warden.
It makes no sense at all that
they get stripped away from the player. The essence in a RPG is to get
great epic gear for your character. They cant just take that away!
I think Bioware will listen if a lot write they opinion. It can't be that hard to fix..?
Bioware is grat, but they should hear it when they are on the wrong way.
First gear and loot in a Bioware game has always been of minimal importance to me. I never try to deck out my guy with the best stuff, honestly I don't care has it has little impact on the game itself. This isn't Diablo or Titan Quest or some MMO where an item will make or break your character. Generally I stick on whatever looks best and leave it at that. So the whole "essence of an RPG is to get epic gear" argument doesn't really click with me for a Bioware game. The focus of a Bioware game has always been plot, character, and relationship development with combat and loot kind of playing second banana.
As for how hard can it be to fix, I don't know. Lots of make believe experts on both ends of the argument, my personal opinion is if it was that simple to do it would have been done, I mean why not right. But the fact it wasn't done to me kind of hints that there is some added layer of difficulty somewhere down there that is probrably above 95% of our heads and that added layer of difficulty simply wasn't worth the trouble when the resources needed to tackle it were better spent elsewhere.
#66
Posté 14 février 2010 - 07:34
I doubt it's about the lack of resources. More than likely, you'd have to voice the characters again, and paying the guys that voiced them in Origins for just a cameo isn't probably worth it. This is something I can understand. However...TheMadCat wrote...
OK, I'm not a Tech Guru by any means but this comment has me a little confused.
What " added effort" are we talking about here? They don't have to do anything
for your DLC items to get imported over. Once you download a DLC,
those items become part of the game's resources. They'll appear in
any Dragon Age mod, DLC or expansion that you import your equipped
character into.
The opposite is actually true, Bioware had to go through the effort to specifically make those items non-portable to Awakening.
I'm not going to pretend I'm an expert here but this si what I go off of. Ferret said there were technical difficulties importing the storage chest into Awakening, never said why and my assumption is it's because not everyone will have it. I mean don't you think if it was as simple as it was importing the other items it would have been done? Don't you think because Bioware didn't tackle it that perhaps there is something deep down there that is above all of our heads and it may have been determined that perhaps the resources needed to make it work would have been better spent elsewhere? This isn't like a mod now so you know, this is from a technical standpoint it's own game. Has it's own file structure, runs off it's own executable, the only connect to Origins is it shares some of it's files and you have an option to import a save.
Is it a mountain of added effort, I doubt it, I never said it was. But considering how limited on resources they appeared to be, Gaider said it was impossible to get cameos in from everyone which gives a general idea, they may have felt the time and resources be better allocated to other areas then going through horrible troubles of trying to script a item check on items I may have and you may not, especially if it will be outclassed shortly entering the new game.
I'm can't believe you support Bioware here. The most natural thing in a
RPG expansion is that you keep the gear you have worked for. Maybe even
paid for. Maybe there are better gear in the expansion, but I (and
obviously almost everyone else) want to keep the Warden Commander set
and other stuff also for the looks and story - and it is most sad to
lose Duncans weapons as they have a lot of history and a lot of
emotional value for the warden.
It makes no sense at all that
they get stripped away from the player. The essence in a RPG is to get
great epic gear for your character. They cant just take that away!
I think Bioware will listen if a lot write they opinion. It can't be that hard to fix..?
Bioware is grat, but they should hear it when they are on the wrong way.
First gear and loot in a Bioware game has always been of minimal importance to me. I never try to deck out my guy with the best stuff, honestly I don't care has it has little impact on the game itself. This isn't Diablo or Titan Quest or some MMO where an item will make or break your character. Generally I stick on whatever looks best and leave it at that. So the whole "essence of an RPG is to get epic gear" argument doesn't really click with me for a Bioware game. The focus of a Bioware game has always been plot, character, and relationship development with combat and loot kind of playing second banana.
So do I. Except "what looks best" happen be a bunch of DLC items, which incidentally I paid for :\\
Modifié par Maedryc, 14 février 2010 - 07:36 .
#67
Posté 14 février 2010 - 07:38
TheMadCat wrote...
OK, I'm not a Tech Guru by any means but this comment has me a little confused.
What " added effort" are we talking about here? They don't have to do anything
for your DLC items to get imported over. Once you download a DLC,
those items become part of the game's resources. They'll appear in
any Dragon Age mod, DLC or expansion that you import your equipped
character into.
The opposite is actually true, Bioware had to go through the effort to specifically make those items non-portable to Awakening.
I'm not going to pretend I'm an expert here but this si what I go off of. Ferret said there were technical difficulties importing the storage chest into Awakening, never said why and my assumption is it's because not everyone will have it. I mean don't you think if it was as simple as it was importing the other items it would have been done? Don't you think because Bioware didn't tackle it that perhaps there is something deep down there that is above all of our heads and it may have been determined that perhaps the resources needed to make it work would have been better spent elsewhere? This isn't like a mod now so you know, this is from a technical standpoint it's own game. Has it's own file structure, runs off it's own executable, the only connect to Origins is it shares some of it's files and you have an option to import a save.
Is it a mountain of added effort, I doubt it, I never said it was. But considering how limited on resources they appeared to be, Gaider said it was impossible to get cameos in from everyone which gives a general idea, they may have felt the time and resources be better allocated to other areas then going through horrible troubles of trying to script a item check on items I may have and you may not, especially if it will be outclassed shortly entering the new game.I'm can't believe you support Bioware here. The most natural thing in a
RPG expansion is that you keep the gear you have worked for. Maybe even
paid for. Maybe there are better gear in the expansion, but I (and
obviously almost everyone else) want to keep the Warden Commander set
and other stuff also for the looks and story - and it is most sad to
lose Duncans weapons as they have a lot of history and a lot of
emotional value for the warden.
It makes no sense at all that
they get stripped away from the player. The essence in a RPG is to get
great epic gear for your character. They cant just take that away!
I think Bioware will listen if a lot write they opinion. It can't be that hard to fix..?
Bioware is grat, but they should hear it when they are on the wrong way.
First gear and loot in a Bioware game has always been of minimal importance to me. I never try to deck out my guy with the best stuff, honestly I don't care has it has little impact on the game itself. This isn't Diablo or Titan Quest or some MMO where an item will make or break your character. Generally I stick on whatever looks best and leave it at that. So the whole "essence of an RPG is to get epic gear" argument doesn't really click with me for a Bioware game. The focus of a Bioware game has always been plot, character, and relationship development with combat and loot kind of playing second banana.
As for how hard can it be to fix, I don't know. Lots of make believe experts on both ends of the argument, my personal opinion is if it was that simple to do it would have been done, I mean why not right. But the fact it wasn't done to me kind of hints that there is some added layer of difficulty somewhere down there that is probrably above 95% of our heads and that added layer of difficulty simply wasn't worth the trouble when the resources needed to tackle it were better spent elsewhere.
I agree, and that is the problem. Duncans weapons have a great emotional history for the warden. And the antique Warden Commander set is the coolest set in the game - in my opinion. As a bonus they are great gear. Now it all looks to be gone=(
#68
Posté 14 février 2010 - 08:01
Right well, my warden is wearing warden commanders armor and wielding star-fang, guess I am going to have to steal armor from my companions so I'm not naked.
Which also leads me to, I'm never buying another DLC again then.
The DLC's were basically so short that all you were paying for was new items, if they don't carry over (because I like keeping some of them for RP perspective, in a chest) then there is no point in getting them in the first place.
Thanks bioware!
#69
Posté 14 février 2010 - 08:09
I doubt it's about the lack of resources. More than likely, you'd have
to voice the characters again, and paying the guys that voiced them in
Origins for just a cameo isn't probably worth it. This is something
I can understand. However...
I think you missed the point of that. What I am trying to say is something the lead writer wanted couldn't be done because of time and money, so why would they do something that appears to be more difficult then many of you are proclaiming and at the end of the day adds little to the value of the gameplay and story.
So do I. Except "what looks best" happen be a bunch of DLC items, which incidentally I paid for :\\\\
Well, let's wait and see what the gear looks like in Awakening before we start up a beauty pageant. And to the fact you paid for it, well you paid for lots of stuff in Origins that won't be making it into Awakening. You also didn't pay exclusively for the items, rather you paid for the content and the items were simply part of the pack. In all honesty if your upset your items don't transfer you should be upset your actions aat these locations don't transfer either. These DLC packs were content for Origins, plain and simple and if the gear becomes obsolete early in Awakening whats the point?
I agree, and that is the problem. Duncans weapons have a great
emotional history for the warden. And the antique Warden Commander set
is the coolest set in the game - in my opinion. As a bonus they are
great gear. Now it all looks to be gone=(
The nostalgia argument is hard to go against and I actually agree with you. But from Biowares perspective is the nostalgia factor worth added effort and resources for something that is at the end of the day quite trival? Obviously they felt it wasn't.
#70
Posté 14 février 2010 - 08:20
Hehe, sucks when people argue only certain points. Makes my life harder.
[quote]I doubt it's about the lack of resources. More than likely, you'd have
to voice the characters again, and paying the guys that voiced them in
Origins for just a cameo isn't probably worth it. This is something
I can understand. However...[/quote]
I think you missed the point of that. What I am trying to say is something the lead writer wanted couldn't be done because of time and money, so why would they do something that appears to be more difficult then many of you are proclaiming and at the end of the day adds little to the value of the gameplay and story.
[/quote]
Paying half a dozen of actors =/= writing a couple of code lines. The former is usually far more costly. You're comparing apples and oranges.
[quote]So do I. Except "what looks best" happen be a bunch of DLC items, which incidentally I paid for :\\[/quote]
Well, let's wait and see what the gear looks like in Awakening before we start up a beauty pageant. And to the fact you paid for it, well you paid for lots of stuff in Origins that won't be making it into Awakening. You also didn't pay exclusively for the items, rather you paid for the content and the items were simply part of the pack. In all honesty if your upset your items don't transfer you should be upset your actions aat these locations don't transfer either. These DLC packs were content for Origins, plain and simple and if the gear becomes obsolete early in Awakening whats the point?
[/quote]
Man, cut it. I paid for the content AND for the items, so stop telling me why I spent my money on the DLC. This game ain't WoW, some people actually care for what they wear before they've capped their level. The fact that I might replace some of the items or even all of them by the end of the game doesn't change a thing. It's still something that I've bought mainly to use them in Awakening (since I'd already finished DAO 2/3 times by the time RtO was released ) and that will see no use now.
From the RtO page:
- Return to the battlefields of Ostagar, now thick with darkspawn encamped amidst the snow.
- Reclaim the lost arms and armor of a king
- Have a second chance to add Dog to your party
And while we're at it, care to cite any NON-DLC items that I've paid for in Origins that I can't import in Awakening as per the FAQ? Because it seems I can import pretty much anything that's not DLC related, and (proportionally) I paid far more for the DLC loot than for anything else.
Modifié par Maedryc, 14 février 2010 - 08:34 .
#71
Posté 14 février 2010 - 08:37
Paying half a dozen of actors =/= writing a couple of code lines. The former is usually far more costly. You're comparing apples and oranges.
Again, the point just flew over your head so I'll simplify it. Something the lead writer wanted and would have made a large impact on the game was impossible to implement due to resources. There are some technical problems transferring the DLC stuff over to Awakening, or that is the gist I got out of Ferret's post that one time, working around these technical problems would have cost more man hours and cash for an net game of something quite trivial. I am well aware voice actors cost more then code monkeys, what I'm trying to say is they passed up on something that would have had a huge impact and satisfied many more people due to allocated resources, why can it not be the same for this case? Perhaps the net gain WAS NOT worth the amount of effort that would have been needed, neither you nor I really no for sure but I tend to go along with the people who know what the hell they're are talking about, in this particular case it is Bioware.
Man, cut it. I paid for the content AND for the items, so stop telling me why I spent my money on the DLC.
I'm not telling you what you spent your money on, I'm telling you what Bioware is telling you you spent your money on. You spent you money on content from Origins, never was it guaranteed to carry over to any future titles.
And while we're at it, care to cite any NON-DLC items that I've paid for in Origins that I can't import in Awakening as per the FAQ? Because it seems I can import pretty much anything that's not DLC related, and (proportionally) I paid far more for the DLC loot than for anything else.
Items, none. A ton of story elements though which is of much greater importance to me then a sword and a set of armor. Ah, preferences.
#72
Posté 14 février 2010 - 08:44
Well, let me start by answering your question: No, not neccessarily. Because it might not be about "code-writing" and "effort" at all. It could be a design decision based on game balance, instead. Many of the DLC items are significantly more powerful than the initial game items. And while I'm sure the stuff in the expansion is going to trump them ALL in terms of power, Bioware may be concerned about the game balance of the beginning of Awakening.TheMadCat wrote...
I'm not going to pretend I'm an expert here but this si what I go off of. Ferret said there were technical difficulties importing the storage chest into Awakening, never said why and my assumption is it's because not everyone will have it. I mean don't you think if it was as simple as it was importing the other items it would have been done?
BG2 was the same way. We were told that we'd be stripped of our imported BG1 items, and everyone started whining about that. Then we later learned WHY we were stripped: Bioware wanted the first Dungeon to be a challenge. They wanted our experienced, accomplished heros to have to fight for scraps all over again (like we did when we were level 1)... and then LATER we'd be rewarded with truly Uber gear.
Again, I'm still not convinced it's a technical issue. If it is a technical issue, then how come some custom equipment is getting ported over?
As for Ferret's comment... Yeah that explains why a Container-full-of-items can't be ported over. That's quite a bit different. Because it's not just an item... it's an unmovable item that contains items. That's ALWAYS been an import problem in Bioware games. In Hordes of the underdark, if you import a full bag of holding, the bag will port, but all the gear inside will be gone.
But like I said, I'm no Techie. I could be talking completely out of my ass here. in about a month, we'll know the truth.
Modifié par Yrkoon, 14 février 2010 - 08:48 .
#73
Posté 14 février 2010 - 08:46
The Woldan wrote...
I sold many (now) crucial items because the DLC equipment was better. What shall I do with now with my main weapon gone (Star Fang). The blood gorged medallion helped a lot to raise my constitution by +12. Gone too.
Why on earth would you need high constitution? Even if you play as a tanker type character you do not need super high health to be effective.
#74
Posté 14 février 2010 - 08:49
#75
Posté 14 février 2010 - 09:00
TheMadCat wrote...
Paying half a dozen of actors =/= writing a couple of code lines. The former is usually far more costly. You're comparing apples and oranges.
Again, the point just flew over your head so I'll simplify it. Something the lead writer wanted and would have made a large impact on the game was impossible to implement due to resources. There are some technical problems transferring the DLC stuff over to Awakening, or that is the gist I got out of Ferret's post that one time, working around these technical problems would have cost more man hours and cash for an net game of something quite trivial. I am well aware voice actors cost more then code monkeys, what I'm trying to say is they passed up on something that would have had a huge impact and satisfied many more people due to allocated resources, why can it not be the same for this case? Perhaps the net gain WAS NOT worth the amount of effort that would have been needed, neither you nor I really no for sure but I tend to go along with the people who know what the hell they're are talking about, in this particular case it is Bioware.
Man, I'm afraid that the one who's missing the point here is not me
A cameo of all characters would have been costly.
The technical problems you're mentioning have nothing to do with the DLC themselves, and all to do with the fact that the items aren't in your inventory when you import your character.
From the FAQ:
"Almost all items are imported with your character. The only exceptions
are the Origins promotional items and DLC loot, which were meant for
Origins alone."
There's no mention of technical difficulties. That's just something you're assuming, but 'till now the only reason mentioned is that the items "were meant for Origins alone", period.
If the modders can easily include the DLC items in their fan made content, I don't really see how that's a problem for a group of professionals, especially considering that they're the same people who've programmed the game in the first place.
So, I'm sorry, but unless someone from Bioware comes here explaining why then can't import the DLC items, I'll be sticking to the official version, thankyouverymuch.
Man, cut it. I paid for the content AND for the items, so stop telling me why I spent my money on the DLC.
I'm not telling you what you spent your money on, I'm telling you what Bioware is telling you you spent your money on. You spent you money on content from Origins, never was it guaranteed to carry over to any future titles.
Yeah. Which includes the "retrieve the weapons and arms of a king". So?
Furthermore, an expansion is not a full fledged new game. And frankly, until this FAQ came out nobody even thought to ask about the DLC items, because pretty much anyone assumed they'd be imported along with your character.
And sorry, but "nobody told you you'd be allowed to import your DLC items in the expansion" doesn't cut it. First, it's essentially arguing semantics. As soon as you have to argue semantics to make a point or to justify a failing, you're probably wrong.
Nobody told me I'd be able to import my character either, when I bought DAO.
It's pretty much assumed that you'll be able to import your character, as soon as an expansion pack, rather than a new game, is mentioned.
And while we're at it, care to cite any NON-DLC items that I've paid for in Origins that I can't import in Awakening as per the FAQ? Because it seems I can import pretty much anything that's not DLC related, and (proportionally) I paid far more for the DLC loot than for anything else.
Items, none. A ton of story elements though which is of much greater importance to me then a sword and a set of armor. Ah, preferences.
Frankly, the only one that won't be imported seems to be the US ending. The rest should be covered, and David Gaider himself popped out to clarify that while you won't be able to keep romancing your love interest, it's still mentioned in the expansion.
So, I'm sorry but I still don't see your point.





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