Woah wait, i won't be able to import starfang, warden armor, and blood dragon armor?
#76
Posté 14 février 2010 - 09:03
#77
Posté 14 février 2010 - 09:23
Yeah. Which includes the "retrieve the weapons and arms of a king". So?
Furthermore, an expansion is not a full fledged new game. And frankly, until this FAQ came out nobody even thought to ask about the DLC items, because pretty much anyone assumed they'd be imported along with your character.
And sorry, but "nobody told you you'd be allowed to import your DLC items in the expansion" doesn't cut it. First, it's essentially arguing semantics. As soon as you have to argue semantics to make a point or to justify a failing, you're probably wrong.
Nobody told me I'd be able to import my character either, when I bought DAO.
It's pretty much assumed that you'll be able to import your character, as soon as an expansion pack, rather than a new game, is mentioned.
Actually the questions was quite frequent, I even answered a few with probably. I was wrong, I'm not sure why you keep bringing up the word assume though, why would you assume anything that is outside of your control? I'm not arguing semantics, I'm arguing the basic fact. Why were you expecting the items to be transferred? Because it was assume. Why did you assume something when there was never any notion laid out that it would indeed be the case.
Your acting as if Bioware is obligated by something to put the DLC in the expansion, and they are not. It's something you were expecting and those expectations came from nothing. The fact is none of us really know why Bioware felt it better to exclude the items. But God forbid people give Bioware a little credit that perhaps they have a logical reason for excluding them. Technical difficulties have been hinted at, the fact the content was designed strictly for Origins has been hinted at. Maybe, just maybe, the gave developers decided it was overall the best stance to take.
Frankly, the only one that won't be imported seems to be the US ending. The rest should be covered, and David Gaider himself popped out to clarify that while you won't be able to keep romancing your love interest, it's still mentioned in the expansion.
So, I'm sorry but I still don't see your point.
Err, that's my point. Some story elements did get shafted or will not be carried on in any real capacity, which is fine to me. There are tons of items being carried over just as there are tons of story elements being carried over. People are nitpicking on the few that weren't and to me it's asinine.
#78
Posté 14 février 2010 - 09:36
Again, technical difficulties have been brought up in regard to entirely different matters.TheMadCat wrote...
Done arguing the first point, seems neither of us get what the other is arguing.Yeah. Which includes the "retrieve the weapons and arms of a king". So?
Furthermore, an expansion is not a full fledged new game. And frankly, until this FAQ came out nobody even thought to ask about the DLC items, because pretty much anyone assumed they'd be imported along with your character.
And sorry, but "nobody told you you'd be allowed to import your DLC items in the expansion" doesn't cut it. First, it's essentially arguing semantics. As soon as you have to argue semantics to make a point or to justify a failing, you're probably wrong.
Nobody told me I'd be able to import my character either, when I bought DAO.
It's pretty much assumed that you'll be able to import your character, as soon as an expansion pack, rather than a new game, is mentioned.
Actually the questions was quite frequent, I even answered a few with probably. I was wrong, I'm not sure why you keep bringing up the word assume though, why would you assume anything that is outside of your control? I'm not arguing semantics, I'm arguing the basic fact. Why were you expecting the items to be transferred? Because it was assume. Why did you assume something when there was never any notion laid out that it would indeed be the case.
Your acting as if Bioware is obligated by something to put the DLC in the expansion, and they are not. It's something you were expecting and those expectations came from nothing. The fact is none of us really know why Bioware felt it better to exclude the items. But God forbid people give Bioware a little credit that perhaps they have a logical reason for excluding them. Technical difficulties have been hinted at, the fact the content was designed strictly for Origins has been hinted at. Maybe, just maybe, the gave developers decided it was overall the best stance to take.
There's no mention of technical difficulties regarding the portability of DLC items, they just mentioned that importing an item that was not in your inventory could cause some problems.
Furthermore:
http://social.biowar...ex/1111981&lf=8
Are DLC items in your inventory? Yes. Period.
So yes, people had all the reasons to believe the DLC items would be carried over, considering they're part of the game.
I gave ( and still give ) bioware plenty of credit: that's why I'll be buying Awakening despite the fact that the game is much shorter than what I prefer and despite the fact that it seems incompatible with some of the official content that they released themselves ( and that, it bears repeating, we paid for ). However, since the reasons they've provided 'till now for this debacle are pretty unsatisfying, and since no matter how you look at it, RtO won't really pay off for me, considering I played it well after I'd finished the game, I feel I have every right to complain.
It's because you can't really flesh out a tons of stories in 15 hours. Frankly, while I'd have liked a romance, I'd rather they don't waste resources on a rushed romance, for example. So I'm fine with some elements not making it in the expansion. What I'm not fine with is the fact that the DLC content, which we paid extra for, won't be carried over, mainly because if they'd mentioned that before releasing RtO I ( and a lot of other people, I suspect ) wouldn't have bought it.Frankly, the only one that won't be imported seems to be the US ending. The rest should be covered, and David Gaider himself popped out to clarify that while you won't be able to keep romancing your love interest, it's still mentioned in the expansion.
So, I'm sorry but I still don't see your point.
Err, that's my point. Some story elements did get shafted or will not be carried on in any real capacity, which is fine to me. There are tons of items being carried over just as there are tons of story elements being carried over. People are nitpicking on the few that weren't and to me it's asinine.
Modifié par Maedryc, 14 février 2010 - 10:04 .
#79
Posté 14 février 2010 - 09:47
#80
Posté 14 février 2010 - 10:06
#81
Posté 14 février 2010 - 10:07
#82
Posté 14 février 2010 - 10:15
#83
Posté 14 février 2010 - 10:34
#84
Posté 14 février 2010 - 10:38
And good thing I didn't buy any of the DLCs. Only thing I will be missing is the dagger I got at Cadash Thaig and the ring in Honleath.
#85
Posté 14 février 2010 - 10:52
Why not just code it so the game transfers everything present in your inventory?
#86
Posté 14 février 2010 - 10:53
#87
Posté 15 février 2010 - 12:05
Yeah, I guess that is the one "bright side", You'll be keeping your regular DA:O gear (which is still pretty darn good, really), and just lose th DLC stuff.KnightofPhoenix wrote...
I think the trailer showed the PC waering the juggernaught armor. So I am pretty sure we can get our old gear back. Unless something has changed that I am not aware of
So my two-hander will have to give up Starfang, but his Chasind Great Maul will port!
#88
Posté 15 février 2010 - 02:24
Godak wrote...
I'm still a tad confused as to why they don't want us to use our DLC equipment.
Why not just code it so the game transfers everything present in your inventory?
Odds are that the DLC and Awakenings were worked on by completely seperate teams Both teams built their stuff with the core game in mind ... not each other's work. Allowing import of DLC items into Awakenings would mean massive balance testing. Does Cailen's arms break some shiney new Specialization? Does some new rapidfire fix in awakenings work with existing stuff but not the new gloves from RtO? Stuff like that takes time & effort to figure out ... and time and effort = money + possible delays. From a development standpoint they have to draw the line on testing somewhere to make release dates and the corporate office isn't going to be able to fund everything that the devs can dream up.
With mod items Bio doesn't really have to support them. They don't care if a mod item breaks balance or doesn't work properly after Awakenings. However they do care about stuff they officialy support.
All that said, as a customer I still am not really happy about the DLC items not porting over. I find it really lame that official content that I paid money for will not work with other official content. I logically understand the likely "why" on the decision but I'm not really sympathetic. I *like* many of my DLC items ... some for stats others for appearance.
This is one of three major things about awakenings that's really reduced my excitement level. I was really excited .. but at this point I'm more like, "Well I hope that the new specializations will make it worthwhile to play the orginal game a few more times."
#89
Posté 15 février 2010 - 04:39
-Jaren- wrote...
No Helm of Honnleath sucks.... Think I'll miss that the most.
Yeah it will suck, but at least you can take Key to the City with you as a nice substitute.
#90
Posté 15 février 2010 - 04:57
#91
Posté 15 février 2010 - 06:09
Silensfurtim wrote...
Biowned.
#92
Posté 15 février 2010 - 06:21
Shadvox wrote...
Andruil's Belt also adds +2 all attributes...as well as does a heck more than the Helm of Honnleath. Not that I STILL won't miss it though because if there is one favorite piece of gear my helm is it. Sighs.
Yeah, every one of my main characters wore that helm at some point. A couple were still wearing it when they fought the archdemon.
I don't even want to think about the last warrior I played, wearing Cailan's Armor, wielding Duncan's Sword, with the Warden Commander Armor, Starfang, etc. in his inventory. I had him all ready for the expansion, but three quarters of the stuff he had was DLC.
Modifié par Dethanos, 15 février 2010 - 06:22 .
#93
Posté 15 février 2010 - 06:27
#94
Posté 15 février 2010 - 06:41
Volourn wrote...
Sorry, this is just illogical on every level.
Totally agree i use alot of the DLC items, does that mean we loose the abilities we get from the wardens keep too ?
#95
Posté 15 février 2010 - 07:09
Should I go ahead and sell it in my current playthrough so I have more cash to buy "real" items in Awakenings?
The other things revealed by the FAQ seem to have some sort of justification -- this "no DLC" business is just insane.
Who at BioWare said, "Let's do this. This will be a good idea"? That person was wrong.
#96
Posté 16 février 2010 - 05:47
axan22 wrote...
Volourn wrote...
Sorry, this is just illogical on every level.
Totally agree i use alot of the DLC items, does that mean we loose the abilities we get from the wardens keep too ?
You can only keep the WK abilities... the rest will be gone..
Now that i've read enough rants and stuff... i'm not going to miss romance thing since it's just a few hours (if it barely gets a couple hours to do a playthrough)... but i still think it's totally illogical and stupid not to allow DLC items if we're importing a character from Origins.
QuiTamGogh wrote...
Seriously ... when we create a save
for export, I guess we just need to throw away this DLC trash so we
have room to hold "real" items?
Should I go ahead and sell it in my current playthrough so I have more cash to buy "real" items in Awakenings?
The other things revealed by the FAQ seem to have some sort of justification -- this "no DLC" business is just insane.
Who at BioWare said, "Let's do this. This will be a good idea"? That person was wrong.
Whoever thought about that was probably drunk and on peyote. Seriously, it goes far beyond reason this bullthing about not keeping DLC items if we're importing characters.. PERIOD.
#97
Posté 16 février 2010 - 06:01
I would laugh and cry at the same time.Vuokseniska wrote...
The Woldan wrote...
Because I want to start the expansion with good gear to kill enemies to loot their better gear?
as if you won't be able to do that with the gear you are wearing in the expansion? As if You'll start off with simple commoner clothes and a stick and you need to fight a Hurlock general the first 2 seconds of the game
#98
Posté 16 février 2010 - 06:06
#99
Posté 16 février 2010 - 06:25
Do I need to remove them before importing or they will be lost too?
#100
Posté 16 février 2010 - 07:24
Yes, I'd suggest you do so to be on the safe side.Hulk Hsieh wrote...
How about my rune stones enchanted on my Starfang?
Do I need to remove them before importing or they will be lost too?
By the way, just to set the record straight once and for all. Are there any mod builders out there? Specifically, anyone who's created a mod where players have to import their DA: O characters into it?
If so, then I have one question: When the player imports their character, do the DLC items he/she is wearing automatically import too?
Modifié par Yrkoon, 16 février 2010 - 07:25 .





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