Well that sucks, I ABSOLUTELY LOVED Helm of Honnleath, made me feel like a real badass, everything else i can go without, but not sure what helm's to put on my guys now >_>. But i guess corruption, Executioner's helm will do
Woah wait, i won't be able to import starfang, warden armor, and blood dragon armor?
#176
Posté 19 février 2010 - 03:30
Well that sucks, I ABSOLUTELY LOVED Helm of Honnleath, made me feel like a real badass, everything else i can go without, but not sure what helm's to put on my guys now >_>. But i guess corruption, Executioner's helm will do
#177
Posté 19 février 2010 - 03:48
DaerogTheDhampir wrote...
Could always mod the DLC items back in with the toolset, right? That'll help for those who still want to roleplay on the PC, or just really like the look of the DLC items.
Unfortunately, that won't work for the console gamers.
#178
Posté 19 février 2010 - 03:51
of course... i prefer starfang for my main character and the wardern's gear for Alistair. i'm more diapointed that i wont get Shale, my favorite character, back. but i can understand with that. but no matter what excuse you throw at me. the only one i'll accept for not being able to take my DLC items with me in awakening is that they just plain didn't want to bother coding it.
#179
Posté 19 février 2010 - 03:53
#180
Posté 19 février 2010 - 04:14
Even though I'm on PC and I know there will be a mod that will allow DLC to carry over, as a consumer I feel slightly ripped off. I paid for DLC and I expect to be able to use it. Even if the Awakening gear is better it would still be nice to have a choice to be able to use the equipment we paid for.
GG Bioware, No more DLC for me until you sort this mess out or at the very least give out an honest answer that makes sense.
#181
Posté 19 février 2010 - 04:26
Burningskull13 wrote...
maybe they are not letting us have our DLC gear cause we are going to be auto equiped with gear when we port our characters? like how you can start a dwarf noble in origins and he is auto equipped with medium armor weither warrior or rouge.
.
No, one of the previews/reviews said players will be scrambling to replace dlc with regular gear before porting the character because you won't have anything nor find anything for quite a while. I think I'll just make new characters because most of mine have tons of dlc and would be mostly empty slots playing until I find other gear, any gear from the sounds of it. No thanks.
#182
Posté 19 février 2010 - 04:57
Chris Priestly wrote...
Dragon Age: Origins DLC (from DAO or other prior DLC) is not available in Dragon Age: Origins - Awakening as we've already said.
While I know some fans are not happy with this, the main reason is, due to the advanced level of Awakening, the items you want to bring in would be rapidly less effective than the materials you start with or find early on in the game. Yes, in DA:O Starfang (or similar) are very powerful, but since you can reach level 30+ in Awakening, they would be ineffectual.
Trust me, there are heaps of cool new armors, weapons, spells, etc that you will want to use in Awakening that you will quickly learn to appreciate even more than your DLC items from DAO.
Mr. Priestly, thanks for responding, but reiterating the company line does nothing to address the concerns your customers have expressed. The problem is compounded when the company line is internally inconsistent.
You said that, "the items you want to bring in would be rapidly less effective than the materials you start with or find early on." If that is true of the DLC items, it must be true of every item from Dragon Age: Origins, because by and large, the DLC items were superior to the stock items. Yet, we can transfer the stock items, which will become even more rapidly ineffective.
That's not to mention every other concern that has been articulated in this and other threads.
Are all characters automatically equipped with superior "starting" items in Awakening? If so, then I guess I'll be content, because that would at least be rationally consistent.
#183
Posté 19 février 2010 - 05:00
#184
Posté 19 février 2010 - 07:21
#185
Posté 19 février 2010 - 07:34
This is as I suspected. It appears to be a balance issue after all.... a start-game balance issue. That's not neccessarily a bad thing, nor is it anything new from Bioware. They did the same thing from the transition from BG1 to BG2. In those games if you imported your fully equipped BG1 hero, you were stripped of your gear and forced to fight practically naked for a while in the first dungeon. They do that to remind you that your character, as powerful and as heroic as he/she is, is still mortal, and without good gear, vunerable to things like DEATH. To survive, you'll have to fight for the new stuff.Uzzy wrote...
It gets even better! According to another thread on this board, you don't get a good opportunity to get equipment until after a few fights. So you really will start naked and without a decent weapon.
Awesome stuff Bioware! Nice to see slipping standards from my favourite game company.
Again, there's nothing wrong with that. All epic level characters should be forced to rely soley on their own wits and skills... at least for a short while, before the epic level toys start falling from the sky for them to use all over again.
Still though, that doesn't explain why the DLC gear is getting the shaft but not the stock stuff.
Modifié par Yrkoon, 19 février 2010 - 07:50 .
#186
Posté 19 février 2010 - 07:55
Yrkoon wrote...
This is as I suspected. It appears to be a balance issue after all.... a start-game balance issue. That's not neccessarily a bad thing, nor is it anything new from Bioware. They did the same thing from the transition from BG1 to BG2. In those games if you imported your fully equipped BG1 hero, you were stripped of your gear and forced to fight practically naked for a while in the first dungeon. They do that to remind you that your character, as powerful and as heroic as he/she is, still has many weaknesses, and that there's still enemies out that that can kill you.Uzzy wrote...
It gets even better! According to another thread on this board, you don't get a good opportunity to get equipment until after a few fights. So you really will start naked and without a decent weapon.
Awesome stuff Bioware! Nice to see slipping standards from my favourite game company.
Again, there's nothing wrong with that. All epic level characters should be forced to rely soley on their own wits and skills... at least for a short while, before the epic level toys start falling from the sky for them to use.
No problem with that! Only that you don't find your preciouse, paid for DLC after your "naked fights".
HoTU jumpes in to my mind. Why can't they do it like that? The "officale excuse" of hard coding "issues", I just don't believe it!
#187
Posté 19 février 2010 - 08:09
QuiTamGogh wrote...
Chris Priestly wrote...
Dragon Age: Origins DLC (from DAO or other prior DLC) is not available in Dragon Age: Origins - Awakening as we've already said.
While I know some fans are not happy with this, the main reason is, due to the advanced level of Awakening, the items you want to bring in would be rapidly less effective than the materials you start with or find early on in the game. Yes, in DA:O Starfang (or similar) are very powerful, but since you can reach level 30+ in Awakening, they would be ineffectual.
Trust me, there are heaps of cool new armors, weapons, spells, etc that you will want to use in Awakening that you will quickly learn to appreciate even more than your DLC items from DAO.
Mr. Priestly, thanks for responding, but reiterating the company line does nothing to address the concerns your customers have expressed. The problem is compounded when the company line is internally inconsistent.
You said that, "the items you want to bring in would be rapidly less effective than the materials you start with or find early on." If that is true of the DLC items, it must be true of every item from Dragon Age: Origins, because by and large, the DLC items were superior to the stock items. Yet, we can transfer the stock items, which will become even more rapidly ineffective.
That's not to mention every other concern that has been articulated in this and other threads.
Are all characters automatically equipped with superior "starting" items in Awakening? If so, then I guess I'll be content, because that would at least be rationally consistent.
Sounds like BioWare powerd all stocked items up, up and up.
#188
Posté 19 février 2010 - 08:11
Did they really say that a coding issue was the reason? I've seen no such statement from them. Anywhere..The "officale excuse" of hard coding "issues", I just don't believe it!
Modifié par Yrkoon, 19 février 2010 - 08:16 .
#189
Posté 19 février 2010 - 08:25
or
its a "we want to rip you off" issue.
or
its a "we're EA's b*tch now" issue.
Modifié par Silensfurtim, 19 février 2010 - 08:27 .
#190
Posté 19 février 2010 - 08:35
#191
Posté 19 février 2010 - 09:04
This ^^. I never geared up my PC around "min/maxing" but around "fitting the character". Now I'll have to load an old savegame and start changing all kinds of gear around before I can import her into Awakenings, and its not the gear she used to defeat the archdemon in. Nice way to break immersion...Uzzy wrote...
Chris Priestly wrote...
Dragon Age: Origins DLC (from DAO or other prior DLC) is not available in Dragon Age: Origins - Awakening as we've already said.
While I know some fans are not happy with this, the main reason is, due to the advanced level of Awakening, the items you want to bring in would be rapidly less effective than the materials you start with or find early on in the game. Yes, in DA:O Starfang (or similar) are very powerful, but since you can reach level 30+ in Awakening, they would be ineffectual.
Trust me, there are heaps of cool new armors, weapons, spells, etc that you will want to use in Awakening that you will quickly learn to appreciate even more than your DLC items from DAO.
BS answer. Sorry, but that's utter BS. There is no good reason for you to be doing this, especially as your answer would leave one with the logical conclusion of stripping the character bare and letting them choose level appropriate gear right at the start of the game. Are you going to do that? If not, why not? Why is it only DLC equipment that we lose?
And sure, there will be 'heaps of cool new armours, weapons, spells, etc' that we'll want to use in Awakening. That's great. I'm also sure we'll appreciate them too. Of course, we'll have to appreciate and use them, cause you've taken away the best kit we've already got! I'd much rather get the choice of discarding our equipment in favour of something new and cool. At the moment we get no choice. You're just stripping the weapons away. You're stripping the Warden Commander armour away.
I am incredibly disappointed by this frankly bizarre decision from you guys. I can understand why you've not been able to stick in various characters from Origins into Awakening, due to conflicting schedules for the voice actors and the like, but there's just no justifiable reason for you to do this. Give us the DLC content we've paid for, and let us choose whether or not to 'upgrade' to the new equipment we'll get in Awakening.
#192
Posté 19 février 2010 - 10:53
Chris Priestly wrote...
Trust me, there are heaps of cool new armors, weapons, spells, etc that you will want to use in Awakening that you will quickly learn to appreciate even more than your DLC items from DAO.
This line is disturbingly similar to the line fed by Casey Hudon in regards to Mass Effect LIs. <_<
#193
Posté 19 février 2010 - 10:57
My female character is wearing Rough Leather armor for the entire game, because other tiers look ugly(purple and green, pah!) Same with Dalish Leather Armor. Felon's Coat and Drake Scale armors are ugly, and they have trousers.
Same with Warden Commander Armor: Alistair/my main male character is ugly, but in Warden Commander armor he at least looks more handsome. If we aren't given this, it means that my char looks homely instead of handsome. Which is very unfortunate.
#194
Posté 19 février 2010 - 12:37
#195
Posté 19 février 2010 - 12:47
Yrkoon wrote...
Still though, that doesn't explain why the DLC gear is getting the shaft but not the stock stuff.
Right, which is why doing this for balance purposes is dumb. If there was an early game balance issue, they'd remove all our gear.
We still haven't heard the real reason, IMO.
#196
Posté 19 février 2010 - 01:13
Finiffa wrote...
This ^^. I never geared up my PC around "min/maxing" but around "fitting the character". Now I'll have to load an old savegame and start changing all kinds of gear around before I can import her into Awakenings, and its not the gear she used to defeat the archdemon in. Nice way to break immersion...Uzzy wrote...
And sure, there will be 'heaps of cool new armours, weapons, spells, etc' that we'll want to use in Awakening. That's great. I'm also sure we'll appreciate them too. Of course, we'll have to appreciate and use them, cause you've taken away the best kit we've already got! I'd much rather get the choice of discarding our equipment in favour of something new and cool. At the moment we get no choice. You're just stripping the weapons away. You're stripping the Warden Commander armour away.
This is it exactly. I'm not concerned with loosing my uber weapons, or with the possibility that I cannot fine yet more uber weapons later. I'm attached to the kit I'm wearing in a way that has nothing to do with statistics. Perhaps most players aren't, but the ones that are so attached just happen to be DA's biggest fans.
Bioware has come up with a way to ****** off their fanbase in direct propotion to how much they love their character... it's quite stunning really.
#197
Posté 19 février 2010 - 01:32
#198
Posté 19 février 2010 - 01:52
Why are stock Items imported when DLC items are slightly more powerful? This
feels like a simple question. There are plenty of useful items among
the stock items that don't rely purely on stats including Health
Poultices, Lyrium potions, traps, bombs, books that give points to
stuff, accessories and gear specializing in taking down certain
creatures, defending against certain elements and other such things.
Sure, they could have systematically destroyed all the gear they
thought wouldn't be useful to you during the import of stock items but
it's easier to just dump the whole regular inventory into Awakening.
Will
we get the opportunity to get appropriate gear at the beginning of the
game? Again, this feels like a simple question that we don't realy need
a dev to answer. The new Orlesian Warden and characters imported with a lower level than required for the expansion can't defend themselves with just
wishful thinking. They'll have to get their approrpriate equipment from somewhere and
wherever they gets their equipment, we'll be able to get equipment most
likely. For people worried about starting off in nothing but their
undies, I'm hoping this is mostly a joke. If this were ever an issue,
I'm sure it's the first bug that QA would have submitted. It seems
highly possible that you'll start off wearing something else to get
around a bug like this.
As for people who desire beauty more
than stats, I'm afraid it's tough luck for you guys. There will most
likely be pretty armor in Awakening to be gotten as well as future DLCs
but much like you did in Origins, you'll have to earn the right to look
beautiful while cutting a Darkspawn's head off first
#199
Posté 19 février 2010 - 04:14
Isn't there a caution while you play the game, on one of the loading screens, that says "never enter battle bare-handed?"
So how is this going to be remedied if my weapons go poof soon as I enter Awakening...my mage takes up fisti-cuffs from level 23 to level 30? ^^ (please note I do find this kind of comical)
#200
Posté 19 février 2010 - 04:25
at least i'm hoping this is what's going to happen.





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