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Woah wait, i won't be able to import starfang, warden armor, and blood dragon armor?


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#201
Hostetler

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TheMadCat wrote...

TheLion36 wrote...

TheMadCat wrote...
Why go through the added effort of making certain items that not everyone has in their game importable when you'll more then likely be equipped with better gear half an hour into the game.

Because people paid for the gear.


Interesting, so people bought these packs strictly for the items, got nothing else out of them, and didn't get to use them for say 30-50 hours in Origins and will continue to be able to use them whenever they load up Origins, and the fact you won't ever really use it in Awakening due to the fact that the gear will quickly be outclassed holds no water apparently. Would the added hassle and effort needed to make it function properly really be wroth it in the end or would that time and constant testing be better spent elsewhere.

 why buy the content if what you do there is null and void???  gear is about progrerssion, the items from the DLC is your reward for 1) buying the content  2) progressing through the content.  As awakenings plays on the same exact engine using the same exact code - there should be absolutely no reason whatsoever to nullify any content from the previous game. even if I wear my BDA for 10 minutes before something better comes along, I want my Blood dragon Armor, or Cailans Armor -  especially since RTO was released in January.  why  would someone pay for DLC when the rewards for doing so are taken away?

#202
Feraele

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Burningskull13 wrote...

i still think they are going to auto equip you. like even if you were wearing say... Jugernaut armor and using Ageless they'll still auto equip you in something else at the start. but your Jugy armor will be in your inventory.

at least i'm hoping this is what's going to happen.


Yeah we get to keep Juggernaut thank goodness..it IS my fave armor for my arcane warriors.

#203
Frozenmojo

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Chris Priestly wrote...

Dragon Age: Origins DLC (from DAO or other prior DLC) is not available in Dragon Age: Origins - Awakening as we've already said.

While I know some fans are not happy with this, the main reason is, due to the advanced level of Awakening, the items you want to bring in would be rapidly less effective than the materials you start with or find early on in the game. Yes, in DA:O Starfang (or similar) are very powerful, but since you can reach level 30+ in Awakening, they would be ineffectual.

Trust me, there are heaps of cool new armors, weapons, spells, etc that you will want to use in Awakening that you will quickly learn to appreciate even more than your DLC items from DAO. :)



:devil:


I hope it's stuff that accually drops off bosses this time around!

#204
asfaltowy

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does gold import? i mean money in general

#205
Hostetler

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Yrkoon wrote...

TheMadCat wrote...



I'm not going to pretend I'm an expert here but this si what I go off of. Ferret said there were technical difficulties importing the storage chest into Awakening, never said why and my assumption is it's because not everyone will have it. I mean don't you think if it was as simple as it was importing the other items it would have been done?

Well, let me start by   answering your question:  No, not neccessarily.   Because it might not be  about  "code-writing" and  "effort" at all.    It could be  a design decision based on   game balance, instead.   Many of the DLC items are significantly more  powerful than the initial game items.  And while I'm sure the stuff in the expansion is going to trump them  ALL in terms of power,  Bioware may be concerned about  the game balance of the  beginning of Awakening.

BG2 was the same way.  We were told that we'd be stripped of our imported BG1 items, and everyone started whining about that.   Then we later learned WHY we were  stripped:  Bioware wanted the first Dungeon to be a challenge.  They wanted our experienced, accomplished heros to have to fight for scraps all over again  (like we did when we were level 1)... and then LATER we'd be rewarded with truly Uber gear.

Again, I'm still not convinced it's a technical issue.  If it is a technical issue, then how come some  custom equipment is getting ported over?


As for Ferret's comment...  Yeah  that explains why a Container-full-of-items  can't be ported over.  That's quite a bit different.  Because it's not just an item...  it's an unmovable item that contains items.  That's ALWAYS been an import problem in Bioware games.  In Hordes of the underdark, if you import a full bag of holding, the bag will port, but all the gear inside will be gone.

But like I said, I'm no Techie.  I could be talking completely out of my ass here.  in about a month, we'll know the truth.


*chuckles evilly*  You do know that there was a way around losing all your important gear from BG1 when you started BG2?  The devs failed to strip everything on import.  In the opening scene , just after the cutscene and before you actually woke up in the cell, you could pause the game , drop everything you were wearing and in your inventory unpause and poof, everything was right on the floor for you to pick up.


it is a crying shame that there will NEVER be another RPG that comes even close to equalling everything we got from the BG series.  What we got in BG was a great storyline, Multiple ways to play the game, realistically take 200-300 hours to play from BG1 to ToB - a few excellent Mods that add an additional 50-100 hours of gameplay(darkside of the sword coast for Bg1 and the Darkest Day for BG2) great and memorable party members ( Butt kicking for goodness!!) and the sense of accomplishing something epic when you finished the game.  I had 3 chars ready and waiting to be imported to NWN with the expectations of continuing my chars adventures and was sorely crushed when it was announced that importing was not going to be an option.  As a matter of fact, I think I will pass on DA_O awakenings to replay the entire BG series.

Modifié par Hostetler, 19 février 2010 - 05:25 .


#206
FilliamHMuffman

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Chris Priestly wrote...

Dragon Age: Origins DLC (from DAO or other prior DLC) is not available in Dragon Age: Origins - Awakening as we've already said.

While I know some fans are not happy with this, the main reason is, due to the advanced level of Awakening, the items you want to bring in would be rapidly less effective than the materials you start with or find early on in the game. Yes, in DA:O Starfang (or similar) are very powerful, but since you can reach level 30+ in Awakening, they would be ineffectual.

Trust me, there are heaps of cool new armors, weapons, spells, etc that you will want to use in Awakening that you will quickly learn to appreciate even more than your DLC items from DAO. :)



:devil:


So players won't be allowed to import Starfang because they would be underpowered in Awakening, yet if they want they can import a Grey Iron Longsword they looted from Kocari Wilds.  If you are going to tell us lies about why DLC items can't be imported into Awakening, at least don't be so obvious about it.  I'm sure Awakening will have lots of great loot, but that isn't the point.

Modifié par FilliamHMuffman, 19 février 2010 - 05:26 .


#207
Silensfurtim

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you can import a Blank Velium yet you can't import Starfang. screw you bioware lol

#208
13Dannyboy13

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Anyone know if gold carries over? Since I'm losing some of my favorite gear I sure hope I can bring my money to buy new stuff. Sucks that I destroyed most of the other gear to keep the game from corrupting my saves though....either way I'm not buying this till there's a patch for all the bugs, it's hard enough avoiding the ones now without adding more.

#209
grieferbastard

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Proably associated with DLC piracy concerns more than anything else. Like most expansions it will likely have its own executable as opposed to over-writing the existing DA:O one. What kills me is not being able to use Duncans sword - sounds like a lot of darkspawn to kill and I prefer doing that with Duncans pokey metal stick.

How the game checks for DLC is part of the executable, right? I know I have to wait after it loads up to find everything. Perhaps official DLC don't like being referenced by more than one executable or copy of the game?

It's largely speculation though. Is it fixable? Probably, but if they're going to include a bunch of gear you're just going to replace the DLC stuff with anyway, a better question is 'is it worth the effort'? Probably not for most consumers.

Admittedly most of the gear I use is either core Origin stuff or player made content so I'm quite biased. Still, I'd say it's not a big deal to me.

#210
QuiTamGogh

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13Dannyboy13 wrote...

Anyone know if gold carries over? Since I'm losing some of my favorite gear I sure hope I can bring my money to buy new stuff. Sucks that I destroyed most of the other gear to keep the game from corrupting my saves though....either way I'm not buying this till there's a patch for all the bugs, it's hard enough avoiding the ones now without adding more.



Money does carry over.

http://social.biowar...ex/1286796&lf=8

#211
sethroskull79

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Silensfurtim wrote...

you can import a Blank Velium yet you can't import Starfang. screw you bioware lol



Hahahahaha, or the all powerful Fancy Vase, Silver Chalice, and private documents.

#212
Mikey_205

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Right well I'll expect that every piece of gear will have an exact upgrad even those with fairly unique effects like Robe of Avernus or else I will be very angry.

#213
worksa8

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Still, I just LOOOVEEE how they told us this AFTER we all bought the DLC. I guess that makes sense from a marketing standpoint, but I don't feel any happier about being tricked. I don't trust Bioware anymore to say the least...

#214
Sadenightfel

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This is BS i don't care how good the items is DAOA are i play with the items wich i picked because they go with my own personal story that i have given my character. i have the Blood dargon armor equiped because not only dose it go well with my arcane warrior, it was a symbol of the first truly rare item that got him in to the business as a rare trades dealer and collector of strange and powerful artifacts. i consider my self a hard core RPG player and make up my own little sub storys to tie in with the main one. also the whole idea in character creation was to make the character unique and stand out, by removing the items from character and saying that you will ware armor that we give you or you can just be A** naked at the beginning is take away the player's right to decide what there charaters look like remove them of their individualism and ristrict the player unique style of play. example of charaters i make. fallout there is the alien collector that only uses alien tec and nothing els (only bb untill fist alien gun :) ) or the hunter or trader in oblivion wich rely on hrbs, bow and alc. in never winter the bone dragon disciple (pale master and RDD) or st george pali/dev champ with ranger fav enemy dragon. not only did i pay money for some of the items, it ruins my whole little set up and sub storys. bioware seems to have lost what i thought DAO strong point in that make your charater the way you want and play it your way. The good old days or rpg are slowly going and they are becoming weaker as the game designers change the concept of RPGs and redifine it in a way that will bring in more money. i know that money is important but you dont have to destory something to remake it to bring in more people. for one a friend of mine was a hard core FPSer but when i got him into RPGs he's an addict and is also pis*** with the decline of RPGs.

#215
Mass Fraud

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worksa8 wrote...

Still, I just LOOOVEEE how they told us this AFTER we all bought the DLC. I guess that makes sense from a marketing standpoint, but I don't feel any happier about being tricked. I don't trust Bioware anymore to say the least...

I know, EA is more influential than I thought.
Greedy ***tards....

Modifié par Mass Fraud, 20 février 2010 - 06:49 .


#216
Derek Faycron

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Don't they think that such attitude towards customers will ruin future DLC sales?

#217
ReubenLiew

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They mentioned in the more recent Q&A that it's a technical problem, and they might fix this with a later patch.

There's going to be a mod that will allow this, you mark my words.

#218
Witcha

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The dev's answer sounds dodgy when you consider that there are high-level non-DLC equipment in the game that are as effective(or more) than the DLC gear(like Veshaille, Staff of the Magister Lords, Warrior's Ring, Wade's Dragonbone Armor) but these can still be imported into the Awakening despite the same reasons applying to them.

Modifié par Witcha, 21 février 2010 - 06:44 .


#219
Derek Faycron

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ReubenLiew wrote...

They mentioned in the more recent Q&A that it's a technical problem, and they might fix this with a later patch.
There's going to be a mod that will allow this, you mark my words.

It's more of a time problem as I understood. EA want Awakening ready as soon as possible and so they hurry Bioware up. I only hope it wouldn't repeat KOTOR2 fate.

#220
Avaraen

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ReubenLiew wrote...

They mentioned in the more recent Q&A that it's a technical problem, and they might fix this with a later patch.


That's extremely poor planning if that's the case. This game has been in development for years, and they've reportedly planned ~2 years of DLC content to keep us all playing (and paying), but they didn't think about not yanking the rug out from under players with regard to DLC items? Technical issues aside, I really dislike plot contrivances that permanently strip gear from players; if the expansion gear is so much better than the OC/DLC gear, let me decide if I want to vendor my old gear or stick it in a chest for nostalgia. I hope you're correct about their patch plans, and they actually follow through on it sooner rather than later.

Modifié par Avaraen, 20 février 2010 - 08:53 .


#221
Wonderllama4

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honestly I'm kinda tired of using the same armor. I'd had the Blood Dragon armor and Starfang all game long. I want something that's stronger and looks better

#222
gulegule

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ReubenLiew wrote...

They mentioned in the more recent Q&A that it's a technical problem, and they might fix this with a later patch.
There's going to be a mod that will allow this, you mark my words.


I'll probably wait for that patch then.

#223
dkjestrup

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Bioware, you have been pathetic with Dragon Age. The support for the console versions, is crap, with multiple glitches and bugs (some game-breaking like dex for daggers), the DLC is extremely over priced, and now this?!

#224
gray warden_

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priestly i loveeeeeeeeeeeeeeee mystarfang you are abad man


#225
Parame

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Vuokseniska wrote...

The Woldan wrote...

Because I want to start the expansion with good gear to kill enemies to loot their better gear?


as if you won't be able to  do that with the gear you are wearing in the expansion? As if You'll start off with simple commoner clothes and a stick and you need to fight a Hurlock general the first 2 seconds of the game


Right. So I  pay for DLC sometimes only for the items. I take the time to collect items in those DLC. I do that out of respect for Bioware's work, and because I want everything done about DA univers even though the DLCs are overpriced for the content.
And I have to start butt naked without any swords in the next expansion because for some reason I can not equip any item from DLCs and I should be happy about it because I will "loot better later on"?
I only have 3 items not from dlcs. My boots, my belt and another one that I'm too lazy to log on to check which it is.
I have no back up items because there was NO reason to keep inferior items in bags when you are limited in space.


Not to forgot that if f you played DA:O you should know that mobs don't drop good items that often . Those are rare. At first you'll get random useless white item whose only purpose are to be sold to a merchant to get money. DA is no epic drop fest.
And even if I'm able to kill all the enemies butt naked. I still feel I should be able to do that with the items I paid for !
Otherwise, what's the purpose of the DLCs?
Why should I pay for 20 mns adds ons that would give me a full set of armor as the main attraction if I can not use that armor later in the game?
And the excuse "why would they spend time to make items comaptible that not everyone would have" as someone said before.
Those items can still be used in the DLCs, and the main game. There is no reason it should be different in this expansion.

Modifié par Parame, 21 février 2010 - 05:01 .