If your party is a heavy melee team, the fight is signifcantly harder and also just plain dumb. The dragon is constantly interrupting meelee swings, has multiple meelee attacks and knockdowns which do area damage. I actually beat the dragon easier by just equipping all my melee fighters with bows and xbows and doing the exact same strategy I describe above!
Maybe it was Bioware's intention to make high dragons very unfriendly to meelee characters. If that is the case, they should make some extremely hard bosses much easier for melee than for ranged, but I cant think of any.
Modifié par Sabresandiego, 14 février 2010 - 11:24 .





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