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Mass Effect 2 complaints


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#1
Bin1000101

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First off, Bioware you guys make excellent games, but i feel you are drifting towards becoming a mundane game producer. My biggest complaint with ME2 is the "dumbing down" of the entire system, I know people complained about the inventory and character development in the first installment and the elevator issue, not to mention the driving of the MAKO. Anyway these were minor annoyances.

In Mass Effect 2, you resorted to standard game logistics: loading screens, ammo collection, dumbed down character developement, the complete absence of driving on planets and this concerns me; I've been a long time player of your games (I still play Baldur's Gate)but ever since EA became your publisher I'm concerned that they push unreachable goals on you and thus you release unviable games. I am aware of your company history and your relationships (i.e. the "fallout" with Interplay).

My suggestion: stay faithfull with what works, ME1 was a stellar game, if some aspects were a little much, but don't take them out of the game all together, just tone it down, we did enjoy driving around on planets and developing Shepard with all those points you gave us.

The best analogy would be the difference between "Deus Ex" and "Deus Ex: Invisible War", both were good games, but the execution of DX:IW was a failure, please don't follow in these footsteps and destroy an awesome game franchise.

Please get rid of:

The gun heatsinks
The weak character development system

And please give us back the MAKO so at least we can drive a bit!

#2
Guest_NewMessageN00b_*

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Yes!!!

#3
Bin1000101

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And one more thing: the "i'm getting hurt, let's make the screen red and black so I can't see any thing or move to cover" needs to stop, video games are based on visual and auditory stimulation, if you can't see or move in the game then what's the point? At least give the users an option to turn this annoyance off if it bothers us. It does not increment difficulty, it increments retisence to play. This trend needs to stop.

#4
Guest_Heartlocker_*

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Bin1000101 wrote...

And one more thing: the "i'm getting hurt, let's make the screen red and black so I can't see any thing or move to cover" needs to stop, video games are based on visual and auditory stimulation, if you can't see or move in the game then what's the point? At least give the users an option to turn this annoyance off if it bothers us. It does not increment difficulty, it increments retisence to play. This trend needs to stop.


AGREED.

That one thing bothers me all the time on Insanity, there is no way I can see where viable cover is with all these poorly attempted, fake, vein-like arterys pop up.

#5
Bin1000101

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Indeed. I would like to know the name of the person(s) that made that design choice so I might find them and slap them in the face and ask "What were you thinking?" The same goes for the guy/gal that suggested the "heatsink" clip nonsense.

#6
Guest_NewMessageN00b_*

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Bin1000101 wrote...

And one more thing: the "i'm getting hurt, let's make the screen red and black so I can't see any thing or move to cover" needs to stop, video games are based on visual and auditory stimulation, if you can't see or move in the game then what's the point? At least give the users an option to turn this annoyance off if it bothers us. It does not increment difficulty, it increments retisence to play. This trend needs to stop.


Totally.

A friend came by, so I was showing him this game, of course, and then I let him play it.
We were left laughing at this issue. Each time he got shot with something more than a bullet, Shepard starts dancing (this keyframe animation), which is pretty much dumb in the context of the game, as not only it wastes player's time by just dancing this death dance (you often die just because of it), but it also looks insanely dumb and mupped-theatre-ish, as the animation is exactly the same each time.

Not to mention the "red **** on top of the screen"... Is that some kind of a joke? 3rd person view and... well... THIS?!

What's the point of all that, if you could just add more rocket/whatever damage with some degree of randomness.

#7
Cali0c0

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i personally liked the heat sink clips to be fair and if they removed them in ME3 it would look like the hole galaxy just underwent a heat-sink-clip-trend in ME2 XD

#8
satrack

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I agree with you on certain points, but the heat-sink ammo is a good idea, because in the first game I was able to ''mod'' my assault rifle for it to no overheat. So I was shooting all the time with no limits and no overheating. Second, I agree with the Mako. Don't use it all the time like the Liara'T'soni mission in the first or any exploration, but more like Feros and maybe Noveria. Third, I personally appreciate the red bloody veins when you're hurt. I mean, seriously, it's not THAT difficult to look around for an hiding spot. Finnaly, I have to say that character costumisation in the first miss me...

#9
Bin1000101

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The weapon mods were part of what made ME1 awesome, the fact that you could combine mods to make you guns almost never overheat was just good planning. But you are correct, the heatsinks are going to stick around, the damage is done. Maybe if the figured out away to not render your guns useless if you run out of heatsinks, I personally have not run out of them completely yet but I do like to snipe and so far I've only been able to get 14 rounds out of the anti-material rifle, so some missions make sniping difficult since baddies, more often than not, don't drop heatsinks.

#10
Inhuman one

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I havent really had ammo problems and like the heatsinks.



The Mako was rather terrible, it controlled like a speedboat and the vehicle made no sense at all for the often steep terrain you had to explore. A shuttle does make more sense. Being able to control it might be better though, to have the best of both worlds.



Regarding armor and weaponry, the current version makes a lot more sense. Its just weird to find armors everywhere that suit both genders and are always the right size.



Buying individual parts to customize your armor makes a lot more sense and seems more realistic.



Same goes for weapons, occasionly you find something good to use, mostly you stick with the same weapons and improve them with technology.



The RPG part is moved towards research mostly, you still can modify weapons, its just modified for all of them now.

#11
Latharion

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The MAKO concept was a good one, but the execution needed some work. It seems that rather than perfect the concept, Bioware trashed the idea completely (probably to lower work load and speed up the finish date).



The RPG elements in ME1 were quite nice in concept, but there were some abilities that outclassed others so the balance felt off.



The heatsink idea as a whole is a copout as it stands. It could be better balanced though, so as to offer more sink drops from bad dudes, etc.



It seems that part of the reasoning behind some of these changes was to add a more functional commerce system (which is good), but it needed more work on balance to make it more usable and accessible. In ME1, once a party was outfitted, money became completely irrelevant.



The scanning process needs to be completely revamped. Perhaps a combination of scanning + exploration?

#12
Inhuman one

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the scanning is rather dull, it would be better if there was about one planet to scan in each solar system and that it would have a lot more resources for each probe launched to compensate for having lesser planets to scan.



That way its done a lot faster, and you still cant get it all at once since more solar systems are unlocked through progress.



And it would hurt either if the amounts of resources found during missions where higher.

#13
dfjdejulio

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Bin1000101 wrote...

The weapon mods were part of what made ME1 awesome, the fact that you could combine mods to make you guns almost never overheat was just good planning. But you are correct, the heatsinks are going to stick around, the damage is done. Maybe if the figured out away to not render your guns useless if you run out of heatsinks, I personally have not run out of them completely yet but I do like to snipe and so far I've only been able to get 14 rounds out of the anti-material rifle, so some missions make sniping difficult since baddies, more often than not, don't drop heatsinks.

They need a hybrid heatsink system.  Make it work like an actual heat sink.

When you're not shooting the gun, it should (slowly) start to cool off on its own.  Basically, it can work exactly like it does right now, with the additional detail that the current clip in the gun will very slowly regain ammo over time if it's not fired.  Make it take long enough to be useless during a single fight but useful in between fights and there should be no significant balance issue.  I want to be able to take the occasional pot shot at a piece of scenery without feeling that I have to conserve some absurdly scarce resource.

(Then all they have to do is add in a gun with the old heat system, with no ejectable clips... that's incredibly underpowered compared to the guns with heatsinks, to the point that it's useless in a real fight.  Putting that in will be enough to explain to everyone why the addition of heat sinks is a tech advance, and will explain it by showing it instead of making us read a codex entry.)

#14
dfjdejulio

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The scanning process needs to be completely revamped. Perhaps a combination of scanning + exploration?

This is what I'd like to see.  I confess, for finding minerals, I prefer the scanning system over the mako... but I miss the mako anyway, because sometimes you just want to drive a tank off a cliff, or fire a canon at a monkey.

What I'd like to see in terms of a scanning revamp is some sort of visual indication of which portions of the planet we've already scanned.  Some kind of "fog of war" that gets removed as you scan a region would be perfect.

#15
dfjdejulio

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Regarding armor and weaponry, the current version makes a lot more sense. Its just weird to find armors everywhere that suit both genders and are always the right size.

Buying individual parts to customize your armor makes a lot more sense and seems more realistic.

If they let us do it for our whole squad instead of just for Shepherd, I'd completely agree... if they add just a little bit more to it.  Add two more "armor inventory" slots for omnitool and biotic amp, let us customize the look and "loadout" for our squad's armor, and I'd prefer it over the old armor system.

The gearing options for the NPC squadmates are just too simple.  "Research a generic 10% bonus for all biotics" and "research a generic biotic power bonus just for Jack"... not enough.  Give me tradeoffs to make please, not just pure upgrades.  This is one thing they got right with the "powers evolve at max level" thing.  Give me meaningful decisions to make!

That "powers evolve at max level" thing reminds me of another thing I'd like to see changed... the way skill ranks work.  It's annoying to save up for a higher-level rank of a skill because you go around with unspent points and the game keeps drawing your attention to that fact.  Either make it so that one skill point buys one rank on the skill tree (with the ranks that actually grant abilities spread further out as you go up, so it balances the same way as the current system), or make the UI recognize that you're saving points for a later skill purchase so I don't keep going back to look at what I might have accidentally left unspent.

#16
Inhuman one

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I agree that the teammates could use some customization, preferably in the same way shepard's armor can be customized.



A toggle helmet option would already be enough. On one mission my teammates did wear helmets to suit the enviroment.

#17
darkshadow136

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The Mako thing I think they plan on adding in a DLC. But that being said I don't miss run around in that tank on every planet gathering minerals. The controls were clunky and the driving was as well it was a good concept to improve though.

My main complaints are.

1. more variety of armor in weapons. the only way to have a decent selection is by having the pre-order items, and DLC items.

2. giving more points to spend so you can at least use up your present points till ME3 comes out.

3. the ability on the dlc and pre-order armors to toggle the helmet off. it makes no sense for immertion purposes for anyone to recognize shepard during conversations when he is wearing a collector helmet and such.

4.Liana not recognizing and acknowledging Garris, and Tali during 1st meeting on Illium.

5.Romance scenes seem pretty tame compared to the first ME. Plus during the Tali one it would be nice to at least see her face.

6.Ashley whether she was romantically involved with your Shepard or not was boring new installment in ME2. With her narrow minded, Alliance brown nosing attitude she showed no character growth from ME-ME2.

7. It also would have been nice if more of the Citidal would have been able to be explored. the original Citidal gave you the feeling of a large expansive station. Where ME2 version just seems to small plus it would have been nice to be able to explore some of the old areas from the 1st game. When going to the presidium you only go to Anderson's office and nowhere else it came across to much like a real small dungeon crawl, and less like a large open city station. Even damaged from the 1st ME they should have had more areas open.

8. only 2 version of armor for squad teamates. Come on Bioware I was hoping for more variety other than a color change.

9. I hate the whole fuel consumption system. I pre-fere the mass relay travel for all locations, like in ME1. the ability to maneuver your ship like they have in ME2  adds nothing to the game or the immersion into the game it's just annoying.

10. If you never owned and played ME1 the 2nd game makes choices for you stopping you from having the best possible paragon ending. In other words if you did not play the first game like myself it forces some people to purchase the first game to get the best ending.

Modifié par darkshadow136, 16 février 2010 - 10:33 .


#18
Tempest_Breaker

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I think the storyline as a whole needed work, seeing as how they revealed how it was going to end within about an hour of play made it kind of boring.



And just having the loyalty missions as your way to level was really limited. I mean it was the same thing over and over. The missions changed but the concept never did. Might just as well play diablo's first level over and over... it changes every time you play but it's still the same thing no matter what.

#19
darkshadow136

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Tempest_Breaker wrote...

I think the storyline as a whole needed work, seeing as how they revealed how it was going to end within about an hour of play made it kind of boring.

And just having the loyalty missions as your way to level was really limited. I mean it was the same thing over and over. The missions changed but the concept never did. Might just as well play diablo's first level over and over... it changes every time you play but it's still the same thing no matter what.


I agree I would have liked to see some more variety in the quests available. One thing I always liked in the first ME was when I went to the galaxy map to travel having Admiral Hackett poping on the com and asking for help with something.

#20
WALADD

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First, they are release a piece of DLC called the Hammerhead. It's a hovercraft version of the Mako, personally I would like to have seen it at release as everytime I scan a planet I start falling asleep.



Second, I like the heat sink clips but they need to make more sense and should be dropped by anyone with a weapon. Not just one in twelve. Weapons should use ME1 upgrades to some small degree to make heat sinks last longer.



Third, make the sytem flags smaller. I can't see some of the star systems on my map because there is a flag naming another system obscuring it.



Random stuff:

Playing poker with the engineers would've been a good mini game (unlike gambling terminals in ME1, or Varren fighting pit in ME2)

Need more armor variation for crew.

Enemies (all) should be affected by weapons fire (being hit) at least as much as I do.

Missle launcher does almost no damage to YMIR mechs (WTF), I get more done w/ an assault rifle.

Installed the game on the HDD, still have to switch discs.

LOAD TIMES ARE ATTROCIOUS, even with the game installed on the HDD



Game Breaker:

Team mates stop firing, don't use tech or biotics, don't take cover, and enemies ignore them. Seriously, this is an issue.



Don't get me wrong I love the game. I just hope that EA isn't pushing Bioware to make games that aren't ready for release. That is what EA does best, look at any Tiger Woods game, or almost any other EA franchise.

#21
dfjdejulio

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WALADD wrote...

Installed the game on the HDD, still have to switch discs.


Oh god yes.  I think this is really my main complaint.  I have installed both discs to the hard drive, and regardless of which one's in the drive, I have to swap.  This is completely bogus.

The reason it gets to me especially is, I have more than one character.  I will play my Vanguard for a while, then my Infiltrator, then my Soldier.  If they're at different points in the story, I have to swap a lot.  Grrr.

#22
xODD7BALLx

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Cali0c0 wrote...

i personally liked the heat sink clips to be fair and if they removed them in ME3 it would look like the hole galaxy just underwent a heat-sink-clip-trend in ME2 XD


so it would look like the "whole" galaxy changed the "ammo" concept as is what happened from ME1 to ME2, hmmm...
If you went up to a modern day soldier and said two choices, an advanced ammo system which renders munitions limitless or a way to avoid over heating which is actually a finite ammo concept, what do you think any current military service member or even prior service would go for? Personally I would chose limitless munitions as opposed to the possibility of getting pinned down and running out of ammo.

#23
xODD7BALLx

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dfjdejulio wrote...

WALADD wrote...

Installed the game on the HDD, still have to switch discs.


Oh god yes.  I think this is really my main complaint.  I have installed both discs to the hard drive, and regardless of which one's in the drive, I have to swap.  This is completely bogus.

The reason it gets to me especially is, I have more than one character.  I will play my Vanguard for a while, then my Infiltrator, then my Soldier.  If they're at different points in the story, I have to swap a lot.  Grrr.


As I've said before games like Forza3, I know different genre and all but, disc 2 is a content disc, you install it, then you put in disc 1 to play, and disc 2 has simply added nearly 9.5 or so GB of content that you dont have to disc swap for, nobody can say well maybe some elements have to play from disc in order to work, well then there would be no such thing as Steam, D2D, or your disc install to your 360HDD only requiring verification to be read by your lens once, and running the game from the HDD would not exist either. Probably yet another antipiracy thing though at the expense of paying customers. I will laugh if it ever goes to PS3 and even with bluray they opt to put it on 2 discs, that would be sad.

#24
THEGODLYGAM3R

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the loyalty missions were reppetative i think they should have had a little more missions not having to get teamates and making them loyal not only that i liked being able to explore the citedel more in me1 bring that back otherwise good game

Modifié par THEGODLYGAM3R, 16 février 2010 - 10:31 .


#25
Thomas Andresen

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Regarding the MAKO: http://masseffect.bi.../info/cerberus/

Stay tuned for more info on the upcoming Hammerhead vehicle, bonus missions, weapons and more!


Also, I don't think controlling the vehicle was that much of an issue, though from what I've heard, that was mainly a console issue.