In addition to my simple replacement mod that just replaces meshes and material objects I am trying to create replacements for the stock weapons. That means I want to replace the *.uti files while adding addtional resources (i.e. longsword_variations_xy.gda and new textures and meshes) as add-in.
The problem I face now is that when I pack the *.uti files that are supposed to replace the stock ones in a .dazip file it won't work. The packaged *.uti files are not recognized as override files since they are placed into the add-in erfs in the different folders (i.e. package/core/data). Result: The changes to the stock weapon won't show up. If I manually put the changed uti file (and only the uti file, the remaining resources like textures and meshes stay within the module's erf files) into the override directory it works, so the resources are drawn from the module correctly.
Is there a way to distribute overrides using dazip and the built-in "builder to player package" functionality? In this case the weapons .uti files? Or did I miss something else?
Modifié par Adonnay, 14 février 2010 - 01:29 .





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