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Dazip + Override?


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3 réponses à ce sujet

#1
Adonnay

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Hello everyone,

In addition to my simple replacement mod that just replaces meshes and material objects I am trying to create replacements for the stock weapons. That means I want to replace the *.uti files while adding addtional resources (i.e. longsword_variations_xy.gda and new textures and meshes) as add-in.

The problem I face now is that when I pack the *.uti files that are supposed to replace the stock ones in a .dazip file it won't work. The packaged *.uti files are not recognized as override files since they are placed into the add-in erfs in the different folders (i.e. package/core/data). Result: The changes to the stock weapon won't show up. If I manually put the changed uti file (and only the uti file, the remaining resources like textures and meshes stay within the module's erf files) into the override directory it works, so the resources are drawn from the module correctly.

Is there a way to distribute overrides using dazip and the built-in "builder to player package" functionality? In this case the weapons .uti files? Or did I miss something else?

Modifié par Adonnay, 14 février 2010 - 01:29 .


#2
Toryss

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You can use 7zip, or a similar program to open up the Dazips. Then try putting your files into the contents/addins/name/core/override folder (you'll probably have to create the override folder).

Not sure if you can automatically install into packages/core/override using this method, but worth a try.

Modifié par Toryss, 14 février 2010 - 09:17 .


#3
Eshme

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Interesting question. So it doesnt work if placed into the core override, since builder to player will put it into data folder?

I would also try what Toryss said, just manual edit the dazip.

#4
Adonnay

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@Eshme: I tried all three override folders, none of them worked as intended. But I will investigate further.



Manually adding them... mh, worth a try, thank you.