Disruptions in the Space-Time Continuum - Continuity Errors in Mass Effect
#1
Posté 14 février 2010 - 02:14
1) When Captain Anderson calls Shepard to the comm room at the start of the game he mentions that Nihlus is already there:
Joker: Brace yourself Captain I think Nihlus is on his way
Anderson: He's already here.
So how is it that Nihlus is alone in the comm room when you get there? Even if "here" isn't the comm room they were together and unless Nihlus ran I can't see any reason he would have gotten there first. Though I suppose Nihlus could have asked Anderson to hang back for a bit to give Nihlus a chance to size Shepard up.
2) When pulling into the Citadel for the first time Shepard is standing right next to Joker, then when they show Shepard, Alenko, and Williams looking at the Destiny Ascension it shows Shepard walking up the hallway with the other two.
That's all I've noticed thus far so in the name of fun and boredom what events have you noticed that spit in the face of Space and Time.
#2
Posté 14 février 2010 - 05:13
#3
Posté 14 février 2010 - 05:25
#4
Posté 14 février 2010 - 07:01
#5
Posté 15 février 2010 - 04:39
Devos wrote...
The biggest two gaffs I know of, talk to Maeko Matsuo about being a Spectre and Toombs without the sole survivor background.
I don't remember anything off about those, could you be more specific?
#6
Posté 16 février 2010 - 01:51
These both kind of hint at late revisions, to the setting in the case Matsuo's dialogue. With Toombs I wonder if there were going to be back ground specific assignments for service history as well as pre-service history with that assignment being the one for sole survivor which is why it assumed you had the background.
#7
Posté 16 février 2010 - 02:39
Devos wrote...
With Toombs I wonder if there were going to be back ground specific assignments for service history as well as pre-service history with that assignment being the one for sole survivor which is why it assumed you had the background.
Well they do have 3 assignments (think that's all) that tie into each of the service histories. Toombs for Sole Survivor, Major Kyle was your CO on Torfan for Ruthless, and Elanos Haliat was behind the Skyllian Blitz for War Hero. Could just be a slip up when they were writing the code. Or maybe they thought no one but the Sole Survivors would try to talk to Toombs since he refers to you by name (kinda).
#8
Posté 16 février 2010 - 05:41
#9
Posté 16 février 2010 - 07:06
I guess he should've been a Batarian.
#10
Posté 17 février 2010 - 05:18
Except for Saren on Virmire of course
#11
Posté 18 février 2010 - 02:27
Serevir wrote...
I understand why this is the case but I still find it kind of amusing that everyone's shields are suddenly absent during cutscenes where they become susceptible to single shots.
Except for Saren on Virmire of course
lol yeah i know right?
#12
Posté 18 février 2010 - 06:21
Yeah. Nihilus could quite easily stroll into the comm room from Anderson's quarters in the time it takes Anderson to reprimand Joker, Joker to talk to Shepard and Shepard to go there himself. Especially if Shepard stops to talk to Pressly, Chakwas and Jenkins.raziel417 wrote...
I assumed that Anderson was in his quarters and that Nihlus went down to see him, then came back up to the comm room after
No reason why they would have necessarily left Anderson's quarters together, either. As OP said, Nihilus could have asked Anderson to hang back, or Anderson could have had a quick report to finish, or this, or that, or the other. There are too many possibilities for it to be a continuity error, really.
#13
Posté 18 février 2010 - 06:50
It's Shepard who says that to Maeko.Devos wrote...
Maeko Matsuo says something to the effect of "They are going to let humans back in to the Spectres?"
"I'm a test case. They want to see if humans are ready to rejoin them."
It seems that the original idea was that Anderson really was the first human Spectre, which explains the weird Harkin stuff that gets dismissed instantly.
#14
Posté 18 février 2010 - 08:09
Quoth the codex: "Primary mass relays can propel ships thousands of light years, often from one spiral arm of the galaxy to another. However, they have fixed one-to-one connections: a primary relay connects to one other primary relay, and nowhere else. Secondary relays can only propel ships a few hundred light years, however they are omnidirectional: a secondary relay can send a ship to any other relay within its limited range."
However, when using the galaxy map, you find that most clusters allow direct travel to two other clusters. To get where you want to go, you often have to jump from one cluster to another to another in the same flight. However, if these clusters have primary relays, that shouldn't be possible. And, if they are secondary relays, then you wouldn't be limited to one or two specific clusters - you could chose any cluster within a certain radius. Plus, the distances between accessible clusters are often too great to be possible with secondary relays.
The only answer that makes any sense to me is that the galaxy map completely ignores secondary relays, showing only the primary ones, and that most clusters have two or more primary relays in close enough proximity. This is how I always pictured the galaxy map working in Mass Effect 1. Then along comes Mass Effect 2, where specific mass relays are placed on the map, and only one cluster in the whole galaxy (Omega) has two of them. This blows away my explanation.
I know it's only a game, and this may seem like a trivial point to a lot of people, but it bugs me. Mass relays are supposed to be the most important invention ever made, the most important discovery ever made, the key to the way the galaxy evolves, and the key to its possible destruction or salvation - and yet, the game contradicts itself on how they work.
#15
Posté 18 février 2010 - 11:36
Lt Davo wrote...
There's a complete disconnect between the way mass relay travel is explained vs. the way it actually works.
Quoth the codex: "Primary mass relays can propel ships thousands of light years, often from one spiral arm of the galaxy to another. However, they have fixed one-to-one connections: a primary relay connects to one other primary relay, and nowhere else. Secondary relays can only propel ships a few hundred light years, however they are omnidirectional: a secondary relay can send a ship to any other relay within its limited range."
However, when using the galaxy map, you find that most clusters allow direct travel to two other clusters. To get where you want to go, you often have to jump from one cluster to another to another in the same flight. However, if these clusters have primary relays, that shouldn't be possible. And, if they are secondary relays, then you wouldn't be limited to one or two specific clusters - you could chose any cluster within a certain radius. Plus, the distances between accessible clusters are often too great to be possible with secondary relays.
The only answer that makes any sense to me is that the galaxy map completely ignores secondary relays, showing only the primary ones, and that most clusters have two or more primary relays in close enough proximity. This is how I always pictured the galaxy map working in Mass Effect 1. Then along comes Mass Effect 2, where specific mass relays are placed on the map, and only one cluster in the whole galaxy (Omega) has two of them. This blows away my explanation.
I know it's only a game, and this may seem like a trivial point to a lot of people, but it bugs me. Mass relays are supposed to be the most important invention ever made, the most important discovery ever made, the key to the way the galaxy evolves, and the key to its possible destruction or salvation - and yet, the game contradicts itself on how they work.
I was wondering that too. It makes sense that there would be two relays per cluster, because otherwise you'd only be able to go from one cluster to another, and back again. I figured in ME1, before you changed clusters, you'd jump to the system with the proper relay.
In ME2, the only thing I can figure is that we don't actually ever see primary relays. It's possible that primary relays are actually in deep space, and that we jump there first from the secondary relay.
Or, they just dropped the ball. It happens.
#16
Posté 19 février 2010 - 12:12
#17
Posté 19 février 2010 - 03:10
DPSSOC wrote...
Not technically a continuity error but definitely a slap in the face of physics is the Citadel Tower. When outside the tower facing the elevator if you look straight up you'll notice nothing extending from the tower in your direction. You then enter the elevator and exit, at the top, from the same direction you entered.
Maybe the elevator goes up at an angle?
#18
Posté 06 août 2010 - 06:56
I really wanted to bring this up in hopes that I overlooked something (obviously not starting a whole new thread), but in Mass Effect 2 you can find an anomaly mission (Hades Nexus > Sheol system > Gai Hinnom) where you have to save a dying Quarian from some Varren. (Here's the ***SPOILER*** part!) Turns out that Quarian is Lieutenant Forzan of the Quarian ship Idenna.
This is impossible since, prior to the events of Mass Effect 2 (this all happens in the Ascension novel, Forzan died in a trap set by an exiled Quarian named Golo. They killed the crew on board the shuttle Cyniad (belonging to the Idenna) and took the pilot, Hilo'Jaa vas Idenna, hostage and brutally torture him for information on the Migrant Fleet's whereabouts. Later in the book Golo leads a team of Cerberus operatives to the Migrant Fleet and infiltrates the Idenna, using the Cyniad, killing most of the crew.
After the mission you get a message from the Captain of the Idenna thanking you for saving Forzan and the Cyniad. Of course, Forzan is already long dead, not to mention the fact that the Idenna is off in uncharted space on a mission to discover a new homeworld for the Quarian. I found an older, locked thread about the fact that the Idenna should be in uncharted space at the time of this mission, but the poster forgot that that the person you save is currently rotting in the middle of a desert on Shelba, off in Sahrabarik (near Omega.)
The universe just collapsed in on itself. Thank you, Mr. Karpyshyn!
#19
Posté 06 août 2010 - 09:34
:unsure:this is what i am talking about...uselessness/pointless craprayvioletta wrote...
Anderson stopped on the way to sign copies of Mass Effect: Revelation for Jenkins and Chakawas
:?and yet i'm the ****
it's as pointless as calling a VAGUE chinese tank the mako (90% of people+me, including me wouldn't know what a chinese tank looked like until seeing a chinese parade vid)
Modifié par FuturePasTimeCE, 06 août 2010 - 10:02 .
#20
Posté 06 août 2010 - 07:19
And another thing in the final mission is when Sovereign gets blown to pieces and one part of the ship hits the tower, Shepard and his/her companions. While the tower is full of debris, the windows were not destroyed by the impact.
#21
Posté 07 août 2010 - 07:59
Hackett allows them to join the Fifth Fleet despite the fact the Normandy crew are complicit in stealing an Alliance frigate.
You are able to scan mineral deposits for the UNC: Valuable Minerals quest on worlds that are explicitly stated to be off limits (i.e. Casbin, Hong system, Armstrong Nebula).





Retour en haut







