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Not liking the difficulty...


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#1
ShinsFortress

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I've played many of these sorts of games since before BG1 and always play on "Normal".  But this time, I find "Normal" difficult.

Now came the final straw.  I've been working in and around Denerim for a while, and have been cleaning out some "back streets".  Then into the "Deserted Building".  Well, when one get's to an area packed with at least three Blood Mages tossing Fireballs and Archers all throwing Scattershots, the party dies fast.  Usually.

A zillion reloads and umpteen tactical changes later, and I'm through.  But it's gone past 'chore' and tedium levels now.  I know I can temporarily change to Easy, but if I can't win a fight in good time where the toughest enemy is 'yellow', I'll be toast when I get to Elite Bosses who are 'orange' or 'red'.  As an old hack at these sorts of games, I don't build crappy characters.  An Archer is an Archer.  My Rogue Bard doesn't think he's a Tank. Etc.

Expansions tend to ramp up difficulty.  I think I'll give more DA:O a miss if this is what it's like.  Don't get me wrong, if there's hardcore players out there who poo-poo'd the BG and NWN games, I'm happy for you.  You're more skilled and easier to please than I am!

#2
TheLion36

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You might have gone to Denerim too early... The game itself is not too difficult on "Normal", although difficulty is in the eye of the beholder...



I must say I had trouble in Denerim once but then I went there too early, there are A LOT of enemies in those sidestreets and if you're level is too low you will have a really hard time... Area of Effect spells from your mage might help and healing is also not a bad idea in Denerim, sometimes moving around a corner helps as well, some archers will not come after you lowering the amount of arrows entering your body... However this is not always an option.



What level are you and have you completed all the other areas already? (Mages Circle, Redcliffe, *Possible DLC Content like Stone Prisoner and Wardens Keep*, Brecilian Forest, Ozrammar).

In my experience its best to first complete all the other areas and then go to Denerim, it will level your character and give you some nice items to make those fights easier.

Modifié par TheLion36, 14 février 2010 - 04:59 .


#3
CalJones

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To be honest, I play it on easy. I'm not a tactics person, I'm interested in the story. As a rule I'll play games on normal - I'm not interested in insane/nightmare/supertubonutterbastard difficulty levels. Easy on DA feels like normal in most games.

Having said that I generally liked playing Mass Effect (the first one) on the second hardest setting - I felt it offered a decent challenge without making the game stupid.

#4
errant_knight

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I think you probably were there to early as TheLion said. While you can pop into Denerim to talk to someone, do some shopping, before the end of the game, it's best to do the quests pretty late.

Stll, I've done it earlier. It probably has a lot to do with tactics--not the ones you set for the characters, but the way you approach the fight. Remember that there are lots of ways to damage your enemies that don't involve close contact.

I always equip bows as well as swords, and in a tough fight, you can keep the party in the doorway while Morrigan casts an area spell like Tempest, etc. to soften them up. Sometimes you can just stand there and wait for thm to die while shooting arrows into them. Other times, you wait for the spell to finish and send them in to fight a somewhat weaker foe.

Sometimes the opposite is good. Send a party member in to be seen and then run away a room or two. When enemies follow, they're easier to kill as usually only a few will follow. Then you can try and draw more off, or go in and fight the ones that are left.

Give your mages imobolization spells like cone of cold right away. When combined with stonefist, they can kill efficiently, and delay enemies. Also consider making the PC a Templar as well as Alistair--clense area is very useful with mages (target them first, too). Give Morrigan a basic healing spell, too, so she can heal when party members can't drink potions themselves.

Modifié par errant_knight, 14 février 2010 - 05:31 .


#5
RBCharger

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That whole warehouse is a trap so I don't go in there until my mages have some Area of Effect spells like Blizzard, Tempest, and hopefully Mana Clash. My tactic in the warehouse is to send my rogue scouting ahead a little bit while cloaked. You can disable any traps you come across - (If you can't see the traps yet, you are in there way too soon.) Now after the rogue spots the enemies, and sees the layout of the room have him/her leave and close the door behind him. Now it is time to own the situation. Raise the camera view and look over the walls. I play on a PC - not sure if you can do this on consoles. If I have two mages in the party, I put them side by side and have one cast Blizzard and the other cast Tempest. To reach out further, have one cast Spell MIght first to make it Storm of the Century. If you were playing a military game, this would be the same as sending forward observers and then saturate the area with heavy artillery. Some mobs will bust through to your party where you are waiting to ambush them around a corner.



Why am I so cautious? Because as I said, this area is a trap and they don't play fair. The last room where you are forced to talk face to face with the Boss is bogus. In a real situation, I would have at least a cloaked rogue in the room behind the Boss. Ok. In this situation, pick the lock on the bedroom to your right just before the big room. As soon as talking is done and spells are flying, select your whole party and run them back to that room. Fighting in close quarters with Cone of Cold on your side greatly increased the odds in your favor.

I play on hard setting and if I am a mage, I am just wearing Marjolie's Noble Clothing and no hat in the upper levels (just for style). Maybe you don't feel good about not standing there in your shiny armor while they shoot you with arrows and spells. But after the fight is done, these dead blood mages are not going to tell anyone you didn't fight like a true knight.

#6
Chasseresse

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If something is too difficult for you, either you aren't at the right level yet or honestly, you need to look at how you are playing.



The devs made this game super friendly to non-hardcore gamers by putting in 4 difficulty levels, allowing you to set tactics, being able to pause and micromanage fights, go back to a previous save (and even saving the game for you before a key plot event or major fight), etc.

#7
soteria

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I'd recommend poking around in the gameplay and character build forums. Players have made some good guides--it's quite possible you're doing something wrong (like building a tank with constitution rather than dexterity). If you are having trouble with a particular fight, you could check the link in my signature to see if anything there helps you.



The first time I went through that warehouse, it was pretty brutal. Some fights can be pretty hard until you figure out a workable strategy.

#8
ShinsFortress

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TheLion36 is probably right. Although I've not rushed to Denerim first. I've done everything else I could first (inlcuding Redcliff and the Circle) but not Ozrammar. Also, I'm not using Alistar (who is nearly immune to missile fire) or Morrigan (so I don't have much AoE attack). Thus, soteria is also right.





But when she says "The first time I went through that warehouse, it was pretty brutal. Some fights can be pretty hard until you figure out a workable strategy." I find that clashes with Chasseresse's "The devs made this game super friendly to non-hardcore gamers.." since I'm playign on the second easiest level.



I think this sort of thing can easily happen when there is so much choice on where to go next. I'd be happy if there were hints in game suggesting to do Denerim last (if what I'm told above is all true). That way, the game doesn't have to be linear or too difiicult...

#9
Chasseresse

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Any zone/dungeon can be brutal if you don't know what or when to expect things the first time you enter it. However, like I said, if something is TOO difficult even to take it a room/section at a time then it may mean you need to rethink other aspects of the game that are under your control (level, tactics, party members, etc.).



You said you aren't running with Alistair or Morrigan, who is in your party? You might be having trouble because of who is in (or not in) your party.

#10
errant_knight

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ShinsFortress wrote...

TheLion36 is probably right. Although I've not rushed to Denerim first. I've done everything else I could first (inlcuding Redcliff and the Circle) but not Ozrammar. Also, I'm not using Alistar (who is nearly immune to missile fire) or Morrigan (so I don't have much AoE attack). Thus, soteria is also right.


But when she says "The first time I went through that warehouse, it was pretty brutal. Some fights can be pretty hard until you figure out a workable strategy." I find that clashes with Chasseresse's "The devs made this game super friendly to non-hardcore gamers.." since I'm playign on the second easiest level.

I think this sort of thing can easily happen when there is so much choice on where to go next. I'd be happy if there were hints in game suggesting to do Denerim last (if what I'm told above is all true). That way, the game doesn't have to be linear or too difiicult...


Ah, well no wonder! You aren't using your two potentially strongest party members. You've basically tied one hand behind your back. Is there a particular reason you aren't using them?

#11
ShinsFortress

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Yeah, there was. I'd used them pretty much exclusively up until just before Denerim so thought it was time for a chance. Plus I had already got both of their approval's to 100, so thought I'd work on others. Ah well, looks like my luck was not good at that time!

#12
errant_knight

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ShinsFortress wrote...

Yeah, there was. I'd used them pretty much exclusively up until just before Denerim so thought it was time for a chance. Plus I had already got both of their approval's to 100, so thought I'd work on others. Ah well, looks like my luck was not good at that time!


They're often going to be strongest, because you get them earliest. You can mitigate this by changing party configuration during quests that allow it, and paying careful attention to how you level the other characters. Sten needs more dexterity and constitution to become effective. Leiliana need more dexterity and cunning. I always have Alistair in my party for both roleplaying reasons and because I like him, and switch the others out, but you can make the party configuration anything you want if you level the other characters right. You can get away with leaving Alistair or Morrigan out, but both is a lot tougher. Make sure that you've made Sten, Leiliana and/or Dog really effective before you try, and make sure that Wynne has enough offensive spells.

#13
Demx

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On my first run through I thought the normal setting was difficult as well. Now that I've beaten it the first time and on my second play through, I don't find the normal setting as difficult as I did before. Of course I'm the kind of person, where if I keep dying on one difficultly, would set the difficulty up higher to die a whole bunch of times to make the previous setting easier to play.

#14
Kwanzaabot

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My first playthrough, I selected the whole party at once, and got them to attack, only selecting spells with my main character. I played on easy, and still found it difficult. I thought the game would be about as hard as other modern RPGs, you see.
This time, I'm on normal, and I'm actually using strategy (kill the mage first, or at least nullify its mana, for the love of god!), AND the tactics slots. It's still hard, but it's bearable.
That's what I like about this game. There's no hand-holding, and it's actually difficult if you don't plan ahead. It's like a 90's RPG... but at least the party members don't die in battle! I've lost track of how many times I've had Marcus get blown into meaty chunks in Fallout 2, or had each and every one of my party members slaughtered in Baldur's Gate. Damn Kobold bastards. Imoen saved my ass more times than I can count in the Naskell Mines, with all those traps!

Modifié par Kwanzaabot, 14 février 2010 - 11:17 .