Stupid idea: Forced Missions (Horizon, Collectorship)
#1
Posté 14 février 2010 - 04:44
Hopefully they remove that for Mass Effect 3.
#2
Posté 14 février 2010 - 04:48
If a recruitment or loyalty mission would have been forced on me, saying "you have to recruit Samara now, or else" I'd feel the same.
But well, we have two not avoidable missions, and for me, it's okay.
#3
Posté 14 février 2010 - 04:48
#4
Posté 14 février 2010 - 04:49
#5
Posté 14 février 2010 - 04:50
#6
Posté 14 février 2010 - 04:52
Shepard: Oh yeah? Well, I've almost got enough resources to improve the normandy's guns, just let me grab that quick.
TIM: But...
Shepard: *Disconnect*
6 days later
Shepard: Ok, got em installed, time to save some colonists!
TIM: They're all gone you douchebag.
#7
Posté 14 février 2010 - 04:55
Jake71887 wrote...
TIM: Shepard, we've just gotten info that the collectors are attacking a human colony...
Shepard: Oh yeah? Well, I've almost got enough resources to improve the normandy's guns, just let me grab that quick.
TIM: But...
Shepard: *Disconnect*
6 days later
Shepard: Ok, got em installed, time to save some colonists!
TIM: They're all gone you douchebag.
lol I can picture Martin Sheen saying that lol
#8
Posté 14 février 2010 - 04:56
Yes.But in Mass Effect one,its also called a race against time.But nothing was forced.Not that the missions are hard.Larask wrote...
They were important for the story. Without them, you couldn't make sense of the story. I liked them, and I think it added a lot to the game.
But its annoying,that the smoking **** could command me to do that then he think its the right time.
#9
Posté 14 février 2010 - 04:59
pick it up and then choose when to install the thing. This is mainly because I never really get the chance to drag Legion around on any missions except his loyalty mission. That is if I want to save the whole crew, which I usually do.
Other than that I think the other forced missions are appropriate.
Modifié par Pyrothol, 14 février 2010 - 05:04 .
#10
Posté 14 février 2010 - 05:01
#11
Posté 14 février 2010 - 05:02
Lightice_av wrote...
Not at all stupid. In fact, they're extremely believable and add a sense of urgency to your mission. You don't just twiddle your thumbs and do sidequests when a colony is being attacked; you jump right into action. I hate that kind of nonsense in RPGs - for example in Dragon Age the Blight just stops for your sake with no discernible reason. I'm glad that in Mass Effect urgent events require urgent actions.
This is exactly how I feel. In Mass Effect 1 you were supposedly urgently trying to stop a madman from somehow destroying the world, but I could do side quests all day and nothing would happen? I beat ME1 the first time without doing any side quests at all because I had a galaxy to save. I played through it a couple more times, but never got the completionist achievement for that reason....too many side quests while you're supposed to be chasing a madman breaks the supposedly urgent story.
With ME2 they struck a perfect balance: "We don't know where they are or when they'll strike, so you do what you need to and prepare as good as you can- every time I get new data or something happens I'll call you so that you can rush in and try and save the day. You just get ready." It couldn't have been done better, in my opinion. And the enemies are scaled to your character level.....there's never a point I couldn't make it through a level.
#12
Posté 14 février 2010 - 05:02
#13
Posté 14 février 2010 - 05:03
This is a roleplaying game.Jake71887 wrote...
TIM: Shepard, we've just gotten info that the collectors are attacking a human colony...
Shepard: Oh yeah? Well, I've almost got enough resources to improve the normandy's guns, just let me grab that quick.
TIM: But...
Shepard: *Disconnect*
6 days later
Shepard: Ok, got em installed, time to save some colonists!
TIM: They're all gone you douchebag.
You are the one that should make the choices.
In Mass Effect 1 no one forced Shepardt to help the colonists on Feros as the first mission.
And that with the guns is a funny example that could used also against the forced mission.
Illusive man:Colony xy is attacked
Shepardt:Our armor is ****ty,our guns are nerfed.
Illusive man:Dont matter,hurry.
Normandy reaches the colony.Collector general activated that weapons of his ship.
Boom. Cerberus has to rebuild shepardt and the normandy again.
Modifié par tonnactus, 14 février 2010 - 05:06 .
#14
Posté 14 février 2010 - 05:05
But its annoying,that the smoking **** could command me to do that then he think its the right time.
So what, you would leave the colonists including Ashley or Kaidan to be kidnapped because you don't want to listen to TIM? Or you would ignore the golden one-time opportunity to learn more about the Collectors because TIM told you about it? You sir, are a douchebag.
Basically, if you would refuse to take these missions, it would be pretty much a game over, and even Shepard knows this.
#15
Posté 14 février 2010 - 05:06
tonnactus wrote...
This is a roleplaying game.Jake71887 wrote...
TIM: Shepard, we've just gotten info that the collectors are attacking a human colony...
Shepard: Oh yeah? Well, I've almost got enough resources to improve the normandy's guns, just let me grab that quick.
TIM: But...
Shepard: *Disconnect*
6 days later
Shepard: Ok, got em installed, time to save some colonists!
TIM: They're all gone you douchebag.
You are the one that should make the choices.
In Mass Effect 1 no one forced Shepardt to help the colonists on Feros as the first mission.
And that with the guns is a funny example that could used also against the forced mission.
Illusive man:Colony xy is attacked
Shepardt:Our armor is ****ty,our guns are nerfed.
Illusive man:Dont matter,hurry.
Normandy reaches the colony.Collector general activated that weapons of his ship.
Boom. Cerberus has to rebuild shepardt and the normandy again.
Roleplaying game does not automatically mean : I get to do whatever I want... Bioware's games do have a somewhat linear story path because they like to tell a story.. If you want total open-endedness go play Fallout 3
#16
Posté 14 février 2010 - 05:08
#17
Posté 14 février 2010 - 05:08
I gave that back.Lightice_av wrote...
But its annoying,that the smoking **** could command me to do that then he think its the right time.
So what, you would leave the colonists including Ashley or Kaidan to be kidnapped because you don't want to listen to TIM? Or you would ignore the golden one-time opportunity to learn more about the Collectors because TIM told you about it? You sir, are a douchebag.
Only a idiot would try to rescue a colony if his ship isnt prepared to survive a fight against the enemy ship one that destroyed the first normandy.
That was a own goal.
Modifié par tonnactus, 14 février 2010 - 05:27 .
#18
Posté 14 février 2010 - 05:10
Only a idiot would try to rescue a colony if his ship isnt prepared to survive a fight against the one that destroyed the first normandy.
The ship doesn't have the element of surprise this time, as we can clearly see. And exactly what are your options, here? Let thousands die and maybe never get another chance?
#19
Posté 14 février 2010 - 05:12
If people do want this system removed however, it should be made in the same spirit: If you delay, consequences will happen, like how they implemented the time delay mechanic for the suicide mission at the end: delay going into the Omega 4 relay, and you face a higher casualty count than if you went right away.
#20
Posté 14 février 2010 - 05:12
tonnactus wrote...
Only a idiot would try to rescue a colony if his ship isnt prepared to survive a fight against the enemy ship one that destroyed the first normandy.
That was a own goal.
No one even knew that it WAS the collectors at the time of that mission.. If you recall Shepard was pretty upset that TIM had a hunch it was...
#21
Posté 14 février 2010 - 05:13
#22
Posté 14 février 2010 - 05:16
Endo322 wrote...
uhhh... thats kinda the point.... You are supposed to feel overwhelmed and under prepared. Seriously, how fun is a game where you can dick around for months at a time while the galaxy is facing impending and complete destruction.
THe kind of game the OP likes?
#23
Posté 14 février 2010 - 05:20
It doesnt need it,because their weapons are stronger.Lightice_av wrote...
Only a idiot would try to rescue a colony if his ship isnt prepared to survive a fight against the one that destroyed the first normandy.
The ship doesn't have the element of surprise this time, as we can clearly see.
Renegade or paragon.If Shepardt make a kamikaze attack and die,more then only thousands people would suffer.And exactly what are your options, here? Let thousands die and maybe never get another chance?
To be honests, i wonder why harbringer dont use that great chance to kill shepardt and his crew.
They ran in a open blade.
Modifié par tonnactus, 14 février 2010 - 05:20 .
#24
Posté 14 février 2010 - 05:21
hawat333 wrote...
They are story milestontes, not forced missions.
Bull****. Virmire was a "story milestone" and we had the choice to get to it whenever we felt like it.
It was a bad design decision that just oozed "mainstream RPG element". Bioware should be better than that.
Modifié par Sialboats, 14 février 2010 - 05:21 .
#25
Posté 14 février 2010 - 05:23





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