Stupid idea: Forced Missions (Horizon, Collectorship)
#26
Posté 14 février 2010 - 05:23
This could have simply been avoided by letting me choose when to tackle the main story missions, just like in ME1. The final IFF mission in particularly forces you to forgo all other missions otherwise you lose squadmates. You HAVE to finish the game immediate after it or people die. And that's a significant amount of gameplay, not just a quick story mission.
Mainly that upsets me because I wanted to take Legion around on other people's loyalty missions because he has funny things to say or do (like Tali's), but you really can't do that. It seems to flow counter to the design of the rest of the game, which lets you tackle the game in whatever order you want, whenever you want.
#27
Posté 14 février 2010 - 05:23
The 'forced' missions were completely great and passing on them would have made less than 0 sense.
It'd be like those JRPGs where the evil villain never does anything to further his plans while the hero grinds for three years and does nothing to stop him.
It's immersion breaking and stupid if you stop to think about it.
Besides, you can still do EVERY side mission and get 100% galaxy completion before going on the suicide mission--and still save your entire crew, so I don't see the problem.
#28
Posté 14 février 2010 - 05:24
Right.It was only a coincidence that a colony of thousands was attacked where a former crew member worked...Jake71887 wrote...
No one even knew that it WAS the collectors at the time of that mission..
#29
Posté 14 février 2010 - 05:24
It doesnt need it,because their weapons are stronger.
As said before, you don't know that this ship is there! And having stronger weapons is useless if you get no chance to use them. A main cannon that's pointing at the ground is pretty useless.
To be honests, i wonder why harbringer dont use that great chance to kill shepardt and his crew.
Because they would have been obliterated by the colony's GARDIAN system if they had lingered? That ship isn't invincible. When it's on top of a colony, it's a sitting duck.
#30
Guest_Heartlocker_*
Posté 14 février 2010 - 05:24
Guest_Heartlocker_*
#31
Posté 14 février 2010 - 05:25
tonnactus wrote...
Right.It was only a coincidence that a colony of thousands was attacked where a former crew member worked...Jake71887 wrote...
No one even knew that it WAS the collectors at the time of that mission..
You don't remember much of the story do you?
#32
Posté 14 février 2010 - 05:27
MobiusTyr wrote...
lol I can picture Martin Sheen saying that lol
Yeah Martin Sheen was a good VA for that role, but I can't help wondering if Michael Douglas could have been better.
#33
Posté 14 février 2010 - 05:34
Its immersion breaking that harbinger prepared such a trap and dont used his chance....krylo wrote...
It's immersion breaking and stupid if you stop to think about it.
#34
Posté 14 février 2010 - 05:35
As for the Reaper IFF thing, tying the number of crew you lost to how long you took to rescue them was simply brilliant. As one of those who was immensely irritated by how, in Dragon Age, you could leave Castle Redcliffe with a demon stalking its halls and then return after a protracted quest at the Circle of Magi to find the status quo intact, it was a huge breath of surprising fresh air.
#35
Posté 14 février 2010 - 05:35
Your funny. Yes there was alot of that in the first game and it took away immersion. Especally with illos at the end, where you could run around scanning plannets, and doing every side mission and saren just waits at the door to see the normandy try to land. that is not better. It is worse. Bioware is story driven, thats not a mainstream rpg element, infact its not used enough.Sialboats wrote...
hawat333 wrote...
They are story milestontes, not forced missions.
Bull****. Virmire was a "story milestone" and we had the choice to get to it whenever we felt like it.
It was a bad design decision that just oozed "mainstream RPG element". Bioware should be better than that.
I aslo have this strong feeling OP is a troll, or just has a very short attention span and cant pay attention to the story
Modifié par xSolclaim, 14 février 2010 - 05:37 .
#36
Posté 14 février 2010 - 05:36
tonnactus wrote...
Its immersion breaking that harbinger prepared such a trap and dont used his chance....krylo wrote...
It's immersion breaking and stupid if you stop to think about it.
What does that have to do with immersion?
#37
Posté 14 février 2010 - 05:40
Yeah and masseffect 1 had this problem aswell, i would have liked it if you rused to feros, you saved everyone but if you did it last everbody died, or if you got liara last you ended up searching there to find out she was kidnapped, and had to look elsewhere.Ulicus wrote...
They almost struck the right balance, when it came to these missions, I think. Horizon triggered at more or less the perfect time. Even so, I don't think the loyalty missions should have gone towards the trigger and I'm of the mind that the Collector Ship should have only started after you had recruited two of Tali/Thane/Samara. I'd have also liked it if the loyalty missions hadn't activated until after you'd spoken to your crew members a couple of times. Thane's loyalty mission, for example, involves his perfect memory a great deal... yet the "Wow, what was that fast talking thing you just did?" conversation can never occur before it, because the mission always activates too quickly.
As for the Reaper IFF thing, tying the number of crew you lost to how long you took to rescue them was simply brilliant. As one of those who was immensely irritated by how, in Dragon Age, you could leave Castle Redcliffe with a demon stalking its halls and then return after a protracted quest at the Circle of Magi to find the status quo intact, it was a huge breath of surprising fresh air.
#38
Posté 14 février 2010 - 05:50
My biggest problem with Mass Effect 1 - that you had no RP justification to do all the side quests given that you had all the leads you needed to pursue Saren and you were supposedly in a "race against time" - was totally rectified in Mass Effect 2, where preparation and building your strength was a key part of the plot.xSolclaim wrote...
Yeah and masseffect 1 had this problem aswell, i would have liked it if you rused to feros, you saved everyone but if you did it last everbody died, or if you got liara last you ended up searching there to find out she was kidnapped, and had to look elsewhere.
I mean, when I play Mass Effect 1, I have to "pretend" that the communication from the Council about Virmire doesn't come until after I've done all the side-quests.
Modifié par Ulicus, 14 février 2010 - 05:52 .
#39
Posté 14 février 2010 - 05:50
Ever heard of something called worst case??Lightice_av wrote...
As said before, you don't know that this ship is there!
And having stronger weapons is useless if you get no chance to use them. A main cannon that's pointing at the ground is pretty useless.
Yes,ships dont have something like scanners to know,if there is an enemy in the planet system or not.
How they even found the first normandy.
The ship could just start,take the normandy out,then went back to the colony and collect the rest of the colonists.
Modifié par tonnactus, 14 février 2010 - 05:50 .
#40
Posté 14 février 2010 - 05:58
And for the IFF installation, let ME decide when to install it, don't railroad me into the shuttle 'cause I still might wanna do stuff with Legion
Modifié par SuperVaderMan, 14 février 2010 - 06:07 .
#41
Posté 14 février 2010 - 06:05
Ever heard of something called worst case??
So you let thousands die because there might be something that you can't handle. Sorry, but you aren't exactly hero material.
Yes,ships dont have something like scanners to know,if there is an enemy in the planet system or not.
When you're practically on a planet's surface, it's not possible to see something that's on the other side of the planet. But this doesn't matter; the Collector ship does not move, so it clearly can't just pop in and out of the atmosphere as it likes; it seems to use some kind of rocket engine to break the escape velocity, so its mass effect drive core alone isn't strong enough. Presumably it only has limited amounts of rocket fuel, so it can't repeatedly enter and exist a gravity well without refueling. Furthermore, the Normandy could get reinforcements for all that the Collectors know, and the colony's GARDIAN is clearly a significant threat to them once it actually activates. Again, you're overestimating the capabilities of this ship.
#42
Posté 14 février 2010 - 06:25
Lord_Nikon wrote...
actually neither are forced, you don't HAVE to go and talk to TIM, you can and do missions between finding out that he wants to chat and actually chatting with him (though I haven't done a recruit mission between, because horizon pops up after you finish the starting missions, and I generally WANT the collector new shiny gun)
actually, for the horizon quest, you are forced to. I got the "TIM wants to speak with you" thing from EDI, and I tried to open the galaxy map, and Joker said "change of plan, TIM wants to speak with you in the --- room. Patching him through now." I was like WTF? but it's fine, since I was playing on Veteran.
ALthough the mission that really pissed me off is the Reaper IFF. Should Shepard dictate when it should be installed? EDI just goes "well we got it I'll just install it right away." Nevermind that I might need some materials or buy the remaining upgrades, since money is so hard to come by (you have EXACTLY enough money to buy what you need) f**k that s**t, off to get the -SPOILER- crew kidnapped! I wish it would go like this:
EDI: Installing the Reaper IFF now.
Shepard: Um... no. I still have things to do, and we do not know what will happen if we activate it.
EDI: But-
Shepard: No buts. I'm the commander, and I say don't install it until we're ready.
#43
Posté 14 février 2010 - 06:35
We have to act NOW! or it will be too late.
#44
Posté 14 février 2010 - 06:41
#45
Posté 14 février 2010 - 06:47
So its goo to see an RPG add in a sense of urgency by forcing you to play out the story. It only happens in a few spots, so its not that bad. Its much less realistic to believe you have a sense of urgency when you spend all your time on side quests and never even advance the story
#46
Posté 14 février 2010 - 06:52
[quote]Ever heard of something called worst case??
So you let thousands die because there might be something that you can't handle.
[/Quote]
Yes.Better then to mindless charge into danger and risk the life of all humans.
[Quote]
When you're practically on a planet's surface, it's not possible to see something that's on the other side of the planet.
[/Quote]
See??Is this a joke?Collectors/Reapers dont have some patrols,radar that give them a warning so everyone could suprise them?
[Quote]
so it clearly can't just pop in and out of the atmosphere as it likes;
[/Quote]
It was fast enough to escape the guardian systems and dont give the normandy a chance to finish it off.
[Quote]
Furthermore, the Normandy could get reinforcements for all that the Collectors know, and the colony's GARDIAN is clearly a significant threat to them once it actually activates. [/quote]
Yes,thats problem.The collectors Know a lot through people like maybee the shadowbroker.
That the alliance would send reinforcements because a cerberusteam want that...
Even when they know nothing,the fact allone that the colony defense isnt right callibrated show them how important it is for the alliance.
#47
Posté 14 février 2010 - 07:04
Lord_Nikon wrote...
ALthough the mission that really pissed me off is the Reaper IFF. Should Shepard dictate when it should be installed? EDI just goes "well we got it I'll just install it right away." Nevermind that I might need some materials or buy the remaining upgrades, since money is so hard to come by (you have EXACTLY enough money to buy what you need) f**k that s**t, off to get the -SPOILER- crew kidnapped! I wish it would go like this:
EDI: Installing the Reaper IFF now.
Shepard: Um... no. I still have things to do, and we do not know what will happen if we activate it.
EDI: But-
Shepard: No buts. I'm the commander, and I say don't install it until we're ready.
Your only saying that due to hindsight . When you first receive the IFF, you don't know its a trap. There is no logical reason not to begin working on it.
Modifié par OverlordNexas, 14 février 2010 - 07:04 .
#48
Posté 14 février 2010 - 07:13
tonnactus wrote...
That has nothing to do with a roleplaying game.They throw the player in difficult missions,if they prepared for that or not.(Weapons,abilities)
Hopefully they remove that for Mass Effect 3.
lol, something tells me OP got WTFBBQ'd and decided to nerdrage
#49
Posté 14 février 2010 - 07:14
#50
Posté 14 février 2010 - 07:18





Retour en haut






