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Stupid idea: Forced Missions (Horizon, Collectorship)


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#51
Lightice_av

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I just wish that once you receive the mission, you arent forced to do it immeditately.





So you too would leave thousands to die because you're too busy collecting fish? The Collectors don't wait. They strike quickly, empty a colony and leave without a trace. If you waited a second, they would have been gone by the time you got there and Ashley/Kaidan would have been as good as dead.

#52
tonnactus

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OverlordNexas wrote...

Your only saying that due to hindsight . When you first receive the IFF, you don't know its a trap. .

Yes,because it was only the first trap....
The attacked colony where a former squadmember worked...

Not a trap.

A collector ship disabled by a turian patrol(???!!!!!).
Not a trap.

#53
SuperVaderMan

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Lightice_av wrote...

I just wish that once you receive the mission, you arent forced to do it immeditately.



So you too would leave thousands to die because you're too busy collecting fish? The Collectors don't wait. They strike quickly, empty a colony and leave without a trace. If you waited a second, they would have been gone by the time you got there and Ashley/Kaidan would have been as good as dead.

They can at least wait the 30 damn seconds it takes to feed my fish, or buy up the available upgrades from my last mission

#54
JLocke37

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IMO a sense of urgency is completely necessary at certain select times in nearly any video game. For me it would ruin the "immersion" factor if there were not times that it was necessary to drop everything and deal with an immediate threat. Should we tell the Illusive Man that we don't have time to deal with the events on Horizon, despite the fact that thousands are being abducted and a chance like this rarely if ever happens since the collectors attacks are random?



For me, if I had just talked with TIM, and then was given a chance to blow up Jack's base in her loyalty mission, buy some armor upgrades in Omega, do some N7 Missions, then leisurely go to Horizon in what would be about a week later, and see the collectors just start to attack the colony, my immersion would be broken. From a storyline POV, I think these type of "forced missions" are necessary, and from a game play POV no one should have a serious problem because the game scales to your level.



If you expect BioWare to drop these "forced missions", then I think you are going to be in for a world of hurt, since the majority of gamers I think are either indifferent or support the system. The only thing I could see them changing is giving you more time with a new squadmate like Legion.

#55
tonnactus

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Lightice_av wrote...


So you too would leave thousands to die 

Yes.Shepardt would only act,if he have all ship upgrades.
Doing it earlier would be like playing russian roulette.
Risks the existence of the whole humanity for thousands colonists...
Non one would do that.

#56
Treason1

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The OP strikes me as the sort that enjoyed Oblivion for the fact that it was a completely open ended game.



Mass Effect is not such, nor was it intended to be. Different games for different people.

#57
tonnactus

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Treason1 wrote...

The OP strikes me as the sort that enjoyed Oblivion for the fact that it was a completely open ended game.
.

I enjoyed Mass Effect 1 ...
You didnt?
Oblivion i enjoyed too.But as an hack and slay,because something like dialog and moral dont exists there.
So you are wrong.
I enjoy Mass Effect 2 but there are some things i dont like.But some bioware fanboys seems to took it personally.

#58
Guest_Lawgunner_*

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The only part this bothers me is for collector ship on insanity, and that you can't bring legion anywhere unless you want your crew to die. I understand horizon being urgent, but the collector ship isn't doing anything since its supposedly been defeated by turians

#59
Jonezyy

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Played for a couple hours. Nows it's 3:15 AM, I'm about to fall asleep and i'm like meh I'll see what he has to say. Three minutes later....Damn it -_- *plays next mission*

#60
Rhofan

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Actualy IFF isn´t forced, is it? I´ve done plenty of stuff before going there...

#61
Weiser_Cain

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Made the game feel rushed.

#62
In Exile

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The only two missions that are forced are the ones where you're chasing after the Collectors, and that's because it's basically a no-brainer. Mysterious enemy that absolutely no is tracking beside you appears out of nowhere and there is only a short-window to do anything. The logical choice? Move as fast as possible.



I'd be wonderful if you'd fail the game for sitting on your hands and making wrong choices, but this is just a waste of design elements.

#63
tonnactus

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I some people want urgency,what sense it make to help for example miranda to "protect" her sister against bad bad daddy...
I mean, humanity is at stake and i dont have any professionals on board???
That is something that can wait.In the time shepardt help others something important could happen where shepardt have to go instantly or he miss the chance...

Modifié par tonnactus, 14 février 2010 - 09:45 .


#64
Sialboats

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Lightice_av wrote...

I just wish that once you receive the mission, you arent forced to do it immeditately.



So you too would leave thousands to die because you're too busy collecting fish? The Collectors don't wait. They strike quickly, empty a colony and leave without a trace. If you waited a second, they would have been gone by the time you got there and Ashley/Kaidan would have been as good as dead.


How about write the story so that such a silly device doesn't need to be used in the first place?

Worked great with ME1. The STG team had encamped, Liara would become madder and madder as she stayed trapped in the Prothean ruins, Feros was under a fricking siege, Noveria and Ilos had no real time-sensisitve content. The latter two could have hypothetically started whenever the player arrived. Saren could have spent the time the player took to get to Ilos setting up his Geth and trying to get into the complex. The breach in at the Hot Labs could have begun a few hours or a few days before the Normandy entered Hanshan. It's explainable and really doesn't leave room for gaping plot holes... like why the Collectors attacked Horizon to lure out Shepard when they just could have tracked him down and then gunned him down in a back alley of Omega or over one of those un-charted worlds that he frequents so often.

But, yeah, we can't think of such things because we're a bunch of narrow minded babies who need a plot shoved down our throats to enjoy a game.

Excuse me for even voicing a contrary opinion. Only Trolls go against the consensus, right?



:?

Modifié par Sialboats, 14 février 2010 - 09:56 .


#65
ZennExile

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Mass Effect 3 needs to be beyond this. It needs to be open branching story arcs so the decisions you make are cumulative. Instead of this half-assed black/white right wrong crap. The journey in ME3 needs to actually be based on the choices you make. What missions you "CHOOSE" to take and how you "CHOOSE" to complete them. There needs to be many more choices that have consequences attached. The black and white crap is so utterly beneath a developer like Bioware I was disgusted to see that was the only choice in ME2.

Forcing the player into missions removes the choice. It destroys the roleplay elements. And it severely limits character development. How renegade "AND" paragon you are should matter. Who you save and who you ignore should matter. What missions you take should matter.

I am sick and tired of these "meaningful choices" boil down to a dialogue option of positive, negative, or nuetral. And why the hell is there always "just enough" content to finish the game? Why is everything linear and boring? It's a galaxy full of potential and Bioware trimmed it back to the size of a Volkswagon and filled it with meanfaced clowns... Lets get a galaxy in ME3 and fill it with content. Not just enough to finish the story, but 3 or 4 times enough to finish the story. Enough so you can finish the story many different ways instead of A or B.

Bioware needs to put some effort into it this time. ME2 was a half finished waste of potential.

Modifié par ZennExile, 14 février 2010 - 09:55 .


#66
tonnactus

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Sialboats wrote...


Worked great with ME1. The STG team had encamped, Liara would become madder and madder as she stayed trapped in the Prothean ruins, Feros was under a fricking siege, Noveria and Ilos had no real time-sensisitve content. The latter two could have hypothetically started whenever the player arrived. Saren could have spent the time the player took to get to Ilos setting up his Geth and trying to get into the complex. The breach in at the Hot Labs could have begun a few hours or a few days before the Normandy entered Hanshan. It's explainable and really doesn't leave room for gaping plot holes... like why the Collectors attacked Horizon to lure out Shepard when they just could have tracked him down and then gunned him down in a back alley of Omega or over one of those un-charted worlds that he frequents so often.


I agree.No one wants Oblivion or Fallout where you could kill nearly everyone...

The freedom of Mass Effect 1 was enough.As a commander and spectre,the player should decide what to do,not the illusive man.

#67
Cascadus

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Stupid idea: making this thread.
How 'immersive' would it be to find that after The Illusive Man says the Collectors are at Horizon right now, you spend like five days doing side-quests, you come to the colony and find that the Collectors were just biding their time, waiting for Shepard to come because they're so polite. That happened with Ilos (the mission was literally called 'Race Against Time'!), yet Saren was actually nicer than the game and books made him out to be, as he was polite enough to wait for Shepard to find that last League of One medallion before initiating the end of all organic life as we know it. It's immersion breaking and ridiculous. And if you hate 'forced missions' so much, I suppose you absolutely HATED the fact that after Ilos, you couldn't go the the Normandy and find those last heavy metal deposits before preventing the imminent Reaper invasion. Grow up, ME2 has a story to tell and having events like Horizon or the Collector Ship happen any time you want is flat-out unrealistic and stupid.
Also, last time I checked, you could choose any time you wanted to go to the Reaper IFF. Clear up every side-quest, scan every planet, etc. Hell, the game doesn't even 'rail-road' you into going to the Omega-4 Relay immediately after. You can start doing other recruitment missions if you want, spend as much time as you like meandering about, but BioWare also attached an actual meaning to these 'Race Against Time' events in which you are actually racing against time and punished for meandering about.

Modifié par Cascadus, 14 février 2010 - 10:08 .


#68
smudboy

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tonnactus wrote...

That has nothing to do with a roleplaying game.They throw the player in difficult missions,if they prepared for that or not.(Weapons,abilities)

Hopefully they remove that for Mass Effect 3.


OP = complete and absolute fail.

#69
tonnactus

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Cascadus wrote...

Stupid idea: making this thread.
How 'immersive' would it be to find that after The Illusive Man says the Collectors are at Horizon right now, you spend like five days doing side-quests, you come to the colony and find that the Collectors were just biding their time, waiting for Shepard to come because they're so polite.

Like one other mentioned it:Narrow minded.
The colony could be big so the collectors need some time to achieve their goals before shepardt comes....
Roleplaying means to have some freedom.Otherwise i could play shooters.

Modifié par tonnactus, 14 février 2010 - 10:13 .


#70
KPnuts123

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What sense does it make to wait for however long before going to Horizon. You have a chance to stop the collectors abducting another human colony. I don't know anyone who would think twice about heading straight there.



You have to move as fast as possible or would you rather see Ashley/Kaiden turned into reaper mulch because you couldn't be arsed to go nd save a colony?

#71
Skilled Seeker

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This is the first game were the youtube comments are better than the forums. Its all doom and gloom here over any tiny thing. Ungrateful people...

#72
tonnactus

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KPnuts123 wrote...

What sense does it make to wait for however long before going to Horizon. You have a chance to stop the collectors abducting another human colony.

And i have the chance to be blown up again because my ship isnt prepared enough to fight aganist a collector cruiser.
And so humanity doesnt survive because shepardt dont act rational, put humanity at risks for a unimportant colony.

This is the other possibility.

#73
madisk

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tonnactus wrote...

KPnuts123 wrote...

What sense does it make to wait for however long before going to Horizon. You have a chance to stop the collectors abducting another human colony.

And i have the chance to be blown up again because my ship isnt prepared enough to fight aganist a collector cruiser.
And so humanity doesnt survive because shepardt dont act rational, put humanity at risks for a unimportant colony.

This is the other possibility.


Please do everyone a favor - play trough the game again, but this time try to pay attention to the storyline, please.

You arrived on Freedom's Progress after the colonists were abducted. You got there and found out the culprits were the Collectors - an enigmatic technologically advanced race that not many people think even exists.

Horizon was an intel gathering mission, basically. TIM informs you that a colony just went silent and you should go there immediately to investigate. Shepard is a ****ing hero and doesn't give two ****s about whether the normandy is equipped properly to deal with the collector ship. You get your anti-seeker-swarms upgrade, make a relatively 'stealthy' drop on the outskirts of the colony and go in to kick ass. With the seeker swarms out of the picture the fight isn't really that tough and Shepard has no legit reason to **** out. On the contrary, the intel he/she could get from the mission is far too valuable to pass by, not to mention the opportunity to save at least some of the colonists from the collectors.

Time goes by and TIM informs you that the collector ship has been disabled. Sure, TIM knows it's a trap but he has (imo) legit reasons for not informing you about either that it's a trap or that you're supposed to look for the IFF. After all, the reapers have the indoctrination tech, so they might as well be able to read your thoughts while you're in their ship (who knows, right?) and catch wind of TIM's plan.

Horizon and the Collector ship are really the only two 'forced' missions, however they do keep the story in motion. Something a lot of the other RPG's lack. I've played Morrowind for upward two years now, still the same character, a ton of mods (tamriel rebuilt, etc) and I still haven't completed the main quest of Morrowind. Been three in-game years. Can't say it's main plot is too immersive. ME2's is.

If you want to do more side quests, loyalty missions or whatever, do them before the IFF. (I always leave Tali's loyalty mission undone before I get legion, though), Yeah, I know you're going to whine about not having enough time with Legion, but it was simply meant to be like that - Either jerk around with legion or save the most of your crew. Can't have both. Man up and make a decision.

I for one welcome Bioware's urgency plot devices. Grinding your character for months before embarking on an urgent mission of utmost importance never makes sense in any of the open-ended RPG's I've played. It's great that Bioware added reprecussions for dicking around too long.

Modifié par madisk, 14 février 2010 - 10:58 .


#74
Sir Ulrich Von Lichenstien

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addiction21 wrote...

Supid Idea: There are no waffles in the future.


Tis true, don't you know, future is all about the nachos. Perhaps you need to get out of the Dragon Age and into the Mass Age... ;)

On-Topic:
Twas needed for the Horizon mission otherwise some peoples poor sweet love would have probably been taken and then instead of Lilith they would have been seeing Ashley or Kaidan getting juiced.

As for the 2nd mission it comes at a time when basically you can just continue with the story if you wanted to (seeing as need 8 people to unlock the collector ship mission).


Edit: As Madisk has stated, by the time you get to the collector mission you could possibly have everything ready (part from one obvious character) for a trip through the suicide mission once you've gone and got the IFF.

Modifié par Sir Ulrich Von Lichenstien, 14 février 2010 - 11:07 .


#75
AtreiyaN7

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They're there to propel the story forward at certain points. If you fail at Horizon and/or the Collector ship, man, I'm sorry for you. *shrug*