tonnactus wrote...
KPnuts123 wrote...
What sense does it make to wait for however long before going to Horizon. You have a chance to stop the collectors abducting another human colony.
And i have the chance to be blown up again because my ship isnt prepared enough to fight aganist a collector cruiser.
And so humanity doesnt survive because shepardt dont act rational, put humanity at risks for a unimportant colony.
This is the other possibility.
Please do everyone a favor - play trough the game again, but this time try to pay attention to the storyline, please.
You arrived on Freedom's Progress after the colonists were abducted. You got there and found out the culprits were the Collectors - an enigmatic technologically advanced race that not many people think even exists.
Horizon was an intel gathering mission, basically. TIM informs you that a colony just went silent and you should go there immediately to investigate. Shepard is a ****ing hero and doesn't give two ****s about whether the normandy is equipped properly to deal with the collector ship. You get your anti-seeker-swarms upgrade, make a relatively 'stealthy' drop on the outskirts of the colony and go in to kick ass. With the seeker swarms out of the picture the fight isn't really that tough and Shepard has no legit reason to **** out. On the contrary, the intel he/she could get from the mission is far too valuable to pass by, not to mention the opportunity to save at least some of the colonists from the collectors.
Time goes by and TIM informs you that the collector ship has been disabled. Sure, TIM knows it's a trap but he has (imo) legit reasons for not informing you about either that it's a trap or that you're supposed to look for the IFF. After all, the reapers have the indoctrination tech, so they might as well be able to read your thoughts while you're in their ship (who knows, right?) and catch wind of TIM's plan.
Horizon and the Collector ship are really the only two 'forced' missions, however they do keep the story in motion. Something a lot of the other RPG's lack. I've played Morrowind for upward two years now, still the same character, a ton of mods (tamriel rebuilt, etc) and I still haven't completed the main quest of Morrowind. Been three in-game years. Can't say it's main plot is too immersive. ME2's is.
If you want to do more side quests, loyalty missions or whatever, do them before the IFF. (I always leave Tali's loyalty mission undone before I get legion, though), Yeah, I know you're going to whine about not having enough time with Legion, but it was simply meant to be like that - Either jerk around with legion or save the most of your crew. Can't have both. Man up and make a decision.
I for one welcome Bioware's urgency plot devices. Grinding your character for months before embarking on an urgent mission of utmost importance never makes sense in any of the open-ended RPG's I've played. It's great that Bioware added reprecussions for dicking around too long.
Modifié par madisk, 14 février 2010 - 10:58 .