Malificis wrote...
Eradyn wrote...
I get what you're saying. I disagree. I'd like to see more realistic integration of the romances in ME3. Not necessarily a "Love-Sim," but for the LI and NPC's to at least reflect the change in relationship status. In ME2, it's rather jarring how the LI goes back to pre-Omega 4 relay dialogue after you've consummated the relationship. It would be nice to see a little more continuity.
In ME3, I'd like to see a greater integration of relationships in the game. I want there to be inter-squad dynamics, I want the LI and romance-status to somehow be incorporated in the game. For example, LI's use slightly different dialogue when speaking with the PC during scenes than they would if you were just friends.
Conversely, I'd love it if there were viable paths of interacting on different relationship levels, not just as lovers. People should be able to take a "friendship" path or a "detached but professional" path, or even an "enemies/rival" path and have that NPC interactions and dialogue change slightly to reflect this.
In short: My desire is for a more realistic incorporation and reflection of the player's status with NPC's (and LI's in particular). I thought DA:O did a fabulous job of going in the right direction, and I sincerely hope ME3 reflects a progression over that game (granted they are made by two different teams). No, romances shouldn't be the core focus, but relationships ARE hallmarks of BW games, and I just want to see them take the next step.
NPCs far deeper in DAO. This was great.
Romances are also a good thing. There are many who seemingly want them to be the "core focus" and this is what i am afraid of.
But what you mention will take unbelieveable amounts of work and budget. Not sure its worth it compared to alternatives.
My concerns are primarily for the RPG aspects of the game. I love RPG's and were ME not an RPG I wouldn't be here. Romances and (more importantly) "relationships" in general are integral to RPG's, which are far more than menus and inventory. Believable relationships (including on a romantic/LI level) are important for the immersive quality of an RPG. It is a worthy investment since it only further bolsters the game's story-telling quality. Yes, what I'm wanting will require a good chunk of the budget and require more effort, but I feel the end-results (a far more impressive, believable, immersive RPG world) would make it worth it. Relationships are the hallmark of BW games, it would benefit them to improve on this, I believe.
Again, not to say that ME3 should turn into a love story with some other aspects tacked on, but a believable, "organic" love story and friendships (and other degrees of a relationship) should certainly be incorporated and weaved into the game's overarching story branches. I believe ME3 would be stronger for it when the alternative is flat(ter?) character interaction with little to no payoff or immersive value.
Modifié par Eradyn, 14 février 2010 - 05:41 .





Retour en haut






