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This is Not a Love-Sim. Obsession over in-game romance?


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#126
Jake71887

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McBeath wrote...

@ Jake71887

Just noticed your banner, and I salute you for ensuring that the hands of gamers worldwide do indeed stay above the keyboard. Well done Sir.


Lol, it's a dirty job, but if someone doesn't do it we'd all be dirty! :police:

#127
Paragon-King

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intersect wrote...

As far as the love interests go, romance is as part of a complete RPG as anything else, more so in my opinion than how many weapon upgrades you can get. One last thing, the OP claims the romance-people are 15 year olds who are only interested in in-game sex. Yet the OP is actually the one equating in-game romance with sex, seems like someone needs to figure out who is the one being less mature...


*Zouns approves +50*

Took the words right out of my mind...

#128
Malificis

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Zouns wrote...

intersect wrote...

As far as the love interests go, romance is as part of a complete RPG as anything else, more so in my opinion than how many weapon upgrades you can get. One last thing, the OP claims the romance-people are 15 year olds who are only interested in in-game sex. Yet the OP is actually the one equating in-game romance with sex, seems like someone needs to figure out who is the one being less mature...


*Zouns approves +50*

Took the words right out of my mind...


Did you not also read my reply to that post? 'intersect' is twisting my initial post. romance is fine just not too much at too high a cost.

#129
OfficerDonNZ

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Malificis wrote...

Come on people. This isn't a love-sim its an RPG.


You're new to Bioware games aren't you? Image IPB

Pretty much every game that Bio have made since Baulder's Gate II has had romancable compaions/NPC's.

#130
jtav

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Guys, the shipping here is actually fairly mild. I've been involved in HP fandom for years and I'd kill for the level of respect I've seen toward the competing Shepard ships.

#131
kennyme2

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Dude, don't generalize ppl who value romances. It's insulting to see you call those ppl 15 year olds and so on.



I value the in game romance because it is the epitome of a relationship between Shep and a person. It signifies that yes, these two ppl love each other or atleast care deeply for each other.

#132
jojon2se

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I'm sure the creators let their own judgement decide in the end. Some of the best parts of ME2 are the jabs at related fanbase banter, even while appeasing it. :D



If Yahzee is reviewing ME2, I hope he has swung by the BW/ME2 forums - should provide fodder for an entertaining ZP episode. :9

#133
Jake71887

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jtav wrote...

Guys, the shipping here is actually fairly mild. I've been involved in HP fandom for years and I'd kill for the level of respect I've seen toward the competing Shepard ships.


Respect? No, no... I love you :wub:

#134
Malificis

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kennyme2 wrote...

Dude, don't generalize ppl who value romances. It's insulting to see you call those ppl 15 year olds and so on.

I value the in game romance because it is the epitome of a relationship between Shep and a person. It signifies that yes, these two ppl love each other or atleast care deeply for each other.


last time i reply to one of you people. I refer to the people who completely miss the point.

I like the romances, they are a good thing. I value them.
I do not however, want them to cause a problem by being too prevalent in ME3 at the expense of other elements.

#135
Nhani

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Malificis wrote...
Hmm i suppose so. Yes players get emotionally involved, hence the balance is quite good at the moment. But it gets many involved via a route I dislike as it is...inferior. Why can they not do it by making characters deep and interesting rather than the current route of relying almost entirely on romance?

David Gaider, lead writer for Dragon Age: Origins, actually remarked something on these forums some months back that I found very interesting - he noted that as character interactions became more deep, more real, people started having greater and greater expectations of what you should be able to talk to them about, and what they should respond to, and that people actually found it breaking when they couldn't do that.

Now, I'm quite certain the point in time at which he said this was far too late for the observation to have any weight on the development of Mass Effect 2, but it's an interesting observation regardless. As I recall, he raised the question of whether it's better to acknowledge to the player that a character is just a flat construct so they won't expect them to act.. well.. real, or try to make them as deep and extensive as possible and set people up for disappointment when the illusion finally falls apart.

#136
Malificis

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jojon2se wrote...

I'm sure the creators let their own judgement decide in the end. Some of the best parts of ME2 are the jabs at related fanbase banter, even while appeasing it. :D

If Yahzee is reviewing ME2, I hope he has swung by the BW/ME2 forums - should provide fodder for an entertaining ZP episode. :9


Yahzee is a fool. He would seemingly have all games turned into plotless arcade shooters.

#137
Policyofnoreturn

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Boggle. Romance is just as much part of the game as shooting things up. Only difference is some people are more interested in the shooting than in the relationships and vice-versa. I enjoy interacting with NPCs in the game. The only problem in ME2 is that the crew seems to exist to a large extent to be romanced so that if you're the wrong gender or you don't initiate the romance you quickly hit the generic "come back later I'm busy" which signals the end of any meaningful interactivity.



If anything I'd want more varied and profound interactions with the crew (and yes that means romance too) in ME3.

#138
Malificis

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Nhani wrote...

Malificis wrote...
Hmm i suppose so. Yes players get emotionally involved, hence the balance is quite good at the moment. But it gets many involved via a route I dislike as it is...inferior. Why can they not do it by making characters deep and interesting rather than the current route of relying almost entirely on romance?

David Gaider, lead writer for Dragon Age: Origins, actually remarked something on these forums some months back that I found very interesting - he noted that as character interactions became more deep, more real, people started having greater and greater expectations of what you should be able to talk to them about, and what they should respond to, and that people actually found it breaking when they couldn't do that.

Now, I'm quite certain the point in time at which he said this was far too late for the observation to have any weight on the development of Mass Effect 2, but it's an interesting observation regardless. As I recall, he raised the question of whether it's better to acknowledge to the player that a character is just a flat construct so they won't expect them to act.. well.. real, or try to make them as deep and extensive as possible and set people up for disappointment when the illusion finally falls apart.


Gaider is a genius, period.

#139
Badpie

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Malificis wrote...

Come on people. This isn't a love-sim its an RPG. Sure the romances are nice but why are people so obsessed with them? 
In the end, Mass Effect is an RPG. It has a decent story and very good gameplay.
The characters need to be deep and interesting sure but if the community goes on too much about romance sub-plots. There will be a price. The price will be paid by the other elements of the game and the characters we like so much will be too love-sim orientated.
It annoyed me enough already that this has caused such things as Garrus being actually fairly boring if you AREN'T femshep and romancing him. That shouldn't happen!
Sure Tali is a good character but 19000 replies (getting a bit ridiculous) by people who for a large part seem a little...deprived, all calling for a huge Tali romance in ME3? If that happens, the aforementioned price will be high. Even as i write this I think my mere non pro-Tali stance will result in me being flamed by the legion of 15 year old Tali-Obsessives when I am raising a highly important issue.
I don't want Mass Effect to be ruined because people want in-game sex so much. The romances are a good thing but they should not be taken too far. This is not a complaint about explicitness or nudity (I laughed a lot at Miranda "riding" Shepherd fully clothed), but about the loss of other content due to fans wanting more sex.
Must be some people noticing this disturbing trend ;s


I think you're right that this could be a slippery slope.  The game should never fully be about the romance.  And I'm a person who thoroughly enjoys the romance aspect of it.  In fact it's maybe my favorite thing, but that doesn't mean it should be the entire game.

I trust Bioware and all their previous handling of romance to know that they're not going to let it get out of hand.  Yes, the romantic subplots are important and help tell an emotionally engaging story.  But they are also totally optional and I don't think Bioware will ever make a game where if you choose not to take advantage of the romances you'll be missing out on the majority of the game.

But man am I a sucker for the romance.  :wub:

#140
jojon2se

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Yahzee is not to be taken seriously, common mistake. :)


#141
Kwonnern

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Malificis wrote...
I like the romances, they are a good thing. I value them.
I do not however, want them to cause a problem by being too prevalent in ME3 at the expense of other elements.


Let Bioware worry about to what extent certain elements are implemented in their products.

They are experienced developers, they have been doing these things for years. (and they get better for each and every release)

Do not worry about it. They are professionals.

#142
Guest_SirenCurse_*

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I highly doubt they would cut down on other aspect of the game just so they could add more romance options in Mass Effect 3. Image IPB

Modifié par SirenCurse, 14 février 2010 - 06:44 .


#143
Malificis

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jojon2se wrote...

Yahzee is not to be taken seriously, common mistake. :)


he symbolises the dumbing down of games universally. he symbolises the success of games which are produced purely for money with no plot and boring characters which rely entirely on the populist wish for 6 hour long games using huge explosions and cheese.
i am going way off topic. no more of this.

Modifié par Malificis, 14 février 2010 - 06:44 .


#144
Malificis

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SirenCurse wrote...

I highly doubt they would cut down on other aspect of the game just so they could add more romance options in Mass Effect 2 or 3.


why not? LOTS of people would have them do so. primary objective is money. what people want  = more money. worrying.

#145
Jake71887

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Malificis wrote...

jojon2se wrote...

Yahzee is not to be taken seriously, common mistake. :)


he symbolises the dumbing down of games universally. he symbolises the success of games which are produced purely for money with no plot and boring characters which rely entirely on the populist wish for 6 hour long games using huge explosions and cheese.


Strange, because those are the games he criticizes most lol.. notice I said most, because he criticizes every game, even the ones he likes. :P

#146
Nhani

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Malificis wrote...
Gaider is a genius, period.

My point was, Gaider suggested - as far as I understood it, in the least - that it might be for the better to have shallower NPC interactions because it'll leave people less disappointed, taking Dragon Age: Origins in retrospect.

Personally, I'd disagree with him on that, but I do think he made a good point.

Modifié par Nhani, 14 février 2010 - 06:47 .


#147
MerinTB

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Malificis wrote...

SirenCurse wrote...

I highly doubt they would cut down on other aspect of the game just so they could add more romance options in Mass Effect 2 or 3.


why not? LOTS of people would have them do so. primary objective is money. what people want  = more money. worrying.


Already been answered.  By several people.  Including me.

Tali isn't the only obsession, you know...  there is obsessing over other people's likes.

#148
Malificis

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Nhani wrote...

Malificis wrote...
Gaider is a genius, period.

My point was, Gaider suggested - as far as I understood it, in the least - that it might be for the better to have shallower NPC interactions because it'll leave people less disappointed, taking Dragon Age: Origins in retrospect.

Personally, I'd disagree with him on that, but I do think he made a good point.


As far as the industry at the moment is concerned he may be right, though i dont want to see this happen. If you set the bar higher and higher, eventually you cant jump it anymore no matter how hard you try.
hmm. disappointed is a good thing in this example. means theres progress. better "disappointed" than "disinterested".

#149
Malificis

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MerinTB wrote...

Malificis wrote...

SirenCurse wrote...

I highly doubt they would cut down on other aspect of the game just so they could add more romance options in Mass Effect 2 or 3.


why not? LOTS of people would have them do so. primary objective is money. what people want  = more money. worrying.


Already been answered.  By several people.  Including me.

Tali isn't the only obsession, you know...  there is obsessing over other people's likes.


indeed Merin i read your post and edited by topic slightly.
the reply to such a post would be extremely long as it would end up as an argument over subjectivity/perspective and i dont have time at the moment.

Modifié par Malificis, 14 février 2010 - 06:51 .


#150
Tamcia

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Malificis wrote...

SirenCurse wrote...

I highly doubt they would cut down on other aspect of the game just so they could add more romance options in Mass Effect 2 or 3.


why not? LOTS of people would have them do so. primary objective is money. what people want  = more money. worrying.


And? If majority want this, then this is the path they should take. Or you think that majority should be disregarded and only some priviledged minority have a say?

In theory look at other companies: how many take the strategy of ignoring their main customer base needs?

Also: don't let the many romance topics fool you, its an important part of the game, but it won't be refocused as far more important at other game aspect expense.