Hope there will be a delay if necessary to fix this.
(Btw: Also hope there will be a patch for origins soon - the story-bugs at the end if Alistar is not king are a shame for this fantastic game).
Modifié par -Zippi-, 14 février 2010 - 11:12 .
Modifié par -Zippi-, 14 février 2010 - 11:12 .
StartatZero wrote...
I think if I import a dead warden it should start a new game with the orlesian warden, but still have the decisions of my dead warden. Maybe that's what they do, we haven't played it yet...
Guest_distinguetraces_*
StartatZero wrote...
I think if I import a dead warden it should start a new game with the orlesian warden, but still have the decisions of my dead warden. Maybe that's what they do, we haven't played it yet...
Guest_distinguetraces_*
Mikey_205 wrote...
Hardly I think it would require a lot of forward planning on the voice acting etc.. to get actors to voice different lines depending on outcomes in Origins [...] Regardless Bioware have decided a long time ago whether to do this or not, its not something a week or even month long delay could fix.
distinguetraces wrote...
I suspect the issue may be that the game is set up to look to ONE character for choice-dependent variables, and getting it to check both a dead Warden's choices before the game and a live Orlesian's choices during the game would confuse the issue.
This doesn't seem insurmountable : The Orlesian could be --- purely from a programming perspective --- set up as a respec and reskin of the Origins character. Perfectly doable, but something that might take a bit of extra time to set up.
Burningwolf wrote...
Humm what about those of us who's Warden is shacked up in some little Villa in Orlais with Leliana?(Thats how I inferred *travelling*)
Personally I see it as a non-issue.If your dead your dead.Take the default.If you want your choices import someone alive.
Modifié par RangerSG, 15 février 2010 - 12:43 .
StartatZero wrote...
I think if I import a dead warden it should start a new game with the orlesian warden, but still have the decisions of my dead warden.
Deception_2112 wrote...
Not worth delaying release for this...Half the people may have made the sacrifice the other half didn't, why should others have to suffer a delay so the minority can have what they want? Some people are pissed about it, but the majority whilst disappointed can live with it. It's not like the Dead Warden's choices are going to b a major impact, it's just going to affect minor details in Awakenings.
DJ0000 wrote...
Deception_2112 wrote...
Not worth delaying release for this...Half the people may have made the sacrifice the other half didn't, why should others have to suffer a delay so the minority can have what they want? Some people are pissed about it, but the majority whilst disappointed can live with it. It's not like the Dead Warden's choices are going to b a major impact, it's just going to affect minor details in Awakenings.
Exactly, I never sacrifice my Warden's, why should I suffer?
The best soution would be to release it and work on a patch for those who do the sacrifice. Though if, like me, you play on PS3 you would probably never get the patch if they did.
distinguetraces wrote...
I strongly, strongly feel that it's worth delaying the release of Awkening until a fix or at least a decent workaround has been found for importing a dead character's decisions.
I'm already disappointed that romaces won't continue because the voice actors were deemed too expensive. The ultimate sacrifice ending is the one I picked for my main character, the one with a face that looks like me. If his storyline is just wiped out completely ... well, I'll be pissed.
Guest_distinguetraces_*
Bryy_Miller wrote...
Don't buy the game until a fix, maybe?
Modifié par distinguetraces, 15 février 2010 - 07:00 .
StartatZero wrote...
I think if I import a dead warden it should start a new game with the orlesian warden, but still have the decisions of my dead warden. Maybe that's what they do, we haven't played it yet...
Thourton wrote...
What part of "Ultimate Sacrifice" did you misunderstand?
Why the hell did you kill yourself if you wanted your character's story to continue? It seemed rather obvious to me that "Ultimate Sacrifice" was a permanent decision -- that character's story ends... death tends to have this side effect.StartatZero wrote...
I think if I import a dead warden it should start a new game with the orlesian warden, but still have the decisions of my dead warden. Maybe that's what they do, we haven't played it yet...
This makes no sense. An Orlesian Warden is a completely separate character with a separate background. Again, if you want your decisions to carry into the expansion, why do you not pick one of the ending options that doesn't kill your character?
Guest_distinguetraces_*
Thourton wrote...
What part of "Ultimate Sacrifice" did you misunderstand?
Why the hell did you kill yourself if you wanted your character's story to continue? It seemed rather obvious to me that "Ultimate Sacrifice" was a permanent decision -- that character's story ends... death tends to have this side effect.
distinguetraces wrote...
For the Ultimate Sacrifice choice to be meaningful, the dead Warden's world has to persist after his death.
Guest_distinguetraces_*
Thourton wrote...
distinguetraces wrote...
For the Ultimate Sacrifice choice to be meaningful, the dead Warden's world has to persist after his death.
Is this not happening in the expansion?