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Don't release until Ultimate Sacrifice is fixed


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#26
-Zippi-

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I agree completely. Losing the emotional DLC gear is horrible, and if they make the Ultimate Sacrifice worthless (like it never happend) it would be very sad. The warden should be remembered as a legend.

Hope there will be a delay if necessary to fix this.

(Btw: Also hope there will be a patch for origins soon - the story-bugs at the end if Alistar is not king are a shame for this fantastic game).

Modifié par -Zippi-, 14 février 2010 - 11:12 .


#27
StartatZero

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I think if I import a dead warden it should start a new game with the orlesian warden, but still have the decisions of my dead warden. Maybe that's what they do, we haven't played it yet...

#28
melkathi

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StartatZero wrote...

I think if I import a dead warden it should start a new game with the orlesian warden, but still have the decisions of my dead warden. Maybe that's what they do, we haven't played it yet...


Nothing in the FAQ even remotely suggest that though. On the contrary.
Add to that that the devs had said before that it may not be possible to do so.

Don't you think that if you could import just the decissions, they would have added that to the FAQ, instead of risking the discontent on the forum?

#29
Isavald

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So let me ask this of those of you who made the "ultimate sacrifice" their first time through, prior to knowing much if anything about awakening, what if there had been no expansion dealing with your first character?

What if there had been no expansions at all? Does simply ending DA:O as a game in a whole with your sacrifice deem it worthless? Or did you just auto-assume you were going to get some type of continuation to satisfy you for it?

The idea behind continuing your dead warden is that some people may now have not wanted that choice. You want an Orlesian Warden?  just accept it takes place on a different time line, like all the other origins. 

The ending of your game is only as meaningless as you want it to be. It is the fantasy genre, some imagination is involved, thus the "role-playing". It is also in fact just a game, subject to the laws of reality in terms of production.

It may sound like I'm willing to settle for less, I think I'm just being realistic and know that a game cannot cater to everyones specific desires.

I don't accept crap, if the expansion sucks it sucks. But I don't think Bioware wants to be a company known for producing cookie-cutter cheap garbage with so many other events on the horizon. I'll remain optimistic rather than pile into a droving mass of "boycotting" and judging a game of which little has been released and I have not even played.

#30
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StartatZero wrote...

I think if I import a dead warden it should start a new game with the orlesian warden, but still have the decisions of my dead warden. Maybe that's what they do, we haven't played it yet...


My belief and hope is that they are scrambling to get this implemented, but aren't saying anything until they know it can be done.

My message to Bioware: if it takes an extra week, take an extra week.

We waited a month for that piddling Return to Ostagar for heaven's sake -- we can wait an extra few days for something central to the game!

#31
Mikey_205

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Hardly I think it would require a lot of forward planning on the voice acting etc.. to get actors to voice different lines depending on outcomes in Origins in the third person to the Orlesian Grey Warden. Who knows maybe the Orlesian can set it up like KotOR II. Regardless Bioware have decided a long time ago whether to do this or not, its not something a week or even month long delay could fix.

#32
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Mikey_205 wrote...
Hardly I think it would require a lot of forward planning on the voice acting etc.. to get actors to voice different lines depending on outcomes in Origins [...] Regardless Bioware have decided a long time ago whether to do this or not, its not something a week or even month long delay could fix.


They did plan for it. Every major player choice in Origins will be reflected in Awakening for those players who import a character. Until recently, the lead writer believed that including a dead character's choices under that system would be no problem.

Unfortunately, it turned out to be a technical challenge.

Preparing many possible versions of the expansion to reflect different paths in Origins is not the problem -- that work is done.

I suspect the issue may be that the game is set up to look to ONE character for choice-dependent variables, and getting it to check both a dead Warden's choices before the game and a live Orlesian's choices during the game would confuse the issue.

This doesn't seem insurmountable : The Orlesian could be --- purely from a programming perspective --- set up as a respec and reskin of the Origins character. Perfectly doable, but something that might take a bit of extra time to set up.

#33
melkathi

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distinguetraces wrote...


I suspect the issue may be that the game is set up to look to ONE character for choice-dependent variables, and getting it to check both a dead Warden's choices before the game and a live Orlesian's choices during the game would confuse the issue.

This doesn't seem insurmountable : The Orlesian could be --- purely from a programming perspective --- set up as a respec and reskin of the Origins character. Perfectly doable, but something that might take a bit of extra time to set up.


That's what I think. The game uses a story.xml file. With a dead warden and an orlesian one, there would be two files which both give info for the same character but different persons.

#34
Burningwolf

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Humm what about those of us who's Warden is shacked up in some little Villa in Orlais with Leliana?(Thats how I inferred *travelling*)



Personally I see it as a non-issue.If your dead your dead.Take the default.If you want your choices import someone alive.

#35
RangerSG

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Burningwolf wrote...

Humm what about those of us who's Warden is shacked up in some little Villa in Orlais with Leliana?(Thats how I inferred *travelling*)

Personally I see it as a non-issue.If your dead your dead.Take the default.If you want your choices import someone alive.


Well, it's an issue if the Orlesian Warden then assumes a canonical ending that would make the Ultimate Sacrifice not happen. And I think this is what is spinning the forum up.

I don't care if someone hand-waves (note correct spelling, "waive" is a homonym) their dead PC to play it again. Honestly, if Bio wouldn't have included this option, there would've been complaining (and indeed, there already was) and someone would've made a mod to do it. I think it's pointless, and my Sacrifice Warden is going to stay dead. But what does bug me is if I want to import that game, but can only do it if I bring her back....or if I want to play the Orelsian Warden, and he arrives in a world where the Sacrifice did not happen... that's not permitting a "hand-wave" that's waving the Ultimate Sacrifice out of existence. And it disrespects the players who made a very difficult decision they thought was consistent with their characters.

Note: We do not *know* that is what is going to happen...it's just that seems to be the direction things are going. And it's a poor one. I'd rather Bio wait until they can get the tech to allow a proper Sacrifice story for Awakening to work as well. But I'm betting EA has the screws applied.

Modifié par RangerSG, 15 février 2010 - 12:43 .


#36
Maria Caliban

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StartatZero wrote...

I think if I import a dead warden it should start a new game with the orlesian warden, but still have the decisions of my dead warden.


That's what the original poster is asking for. I doubt very much they'll delay Awakening to allow this though.

#37
DJ0000

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Deception_2112 wrote...

Not worth delaying release for this...Half the people may have made the sacrifice the other half didn't, why should others have to suffer a delay so the minority can have what they want? Some people are pissed about it, but the majority whilst disappointed can live with it. It's not like the Dead Warden's choices are going to b a major impact, it's just going to affect minor details in Awakenings.


Exactly, I never sacrifice my Warden's, why should I suffer?

The best soution would be to release it and work on a patch for those who do the sacrifice. Though if, like me, you play on PS3 you would probably never get the patch if they did.

#38
RPGlover732

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DJ0000 wrote...

Deception_2112 wrote...

Not worth delaying release for this...Half the people may have made the sacrifice the other half didn't, why should others have to suffer a delay so the minority can have what they want? Some people are pissed about it, but the majority whilst disappointed can live with it. It's not like the Dead Warden's choices are going to b a major impact, it's just going to affect minor details in Awakenings.


Exactly, I never sacrifice my Warden's, why should I suffer?

The best soution would be to release it and work on a patch for those who do the sacrifice. Though if, like me, you play on PS3 you would probably never get the patch if they did.


Slefish much?

A larg portion of people di the US. how would it be if bioware flipped it so you Had to be dead in awakening, wouldnt that ****** you off? All i wanted was that my dead wardens choices go over... this problem can be fixed as long as in the orlesian origin you can pick what happend

#39
Bryy_Miller

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distinguetraces wrote...

I strongly, strongly feel that it's worth delaying the release of Awkening until a fix or at least a decent workaround has been found for importing a dead character's decisions.

I'm already disappointed that romaces won't continue because the voice actors were deemed too expensive. The ultimate sacrifice ending is the one I picked for my main character, the one with a face that looks like me. If his storyline is just wiped out completely ... well, I'll be pissed.


Don't buy the game until a fix, maybe?

#40
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Bryy_Miller wrote...
Don't buy the game until a fix, maybe?


If the problem is what I'm guessing it is, it may be fixable but probably isn't really patchable (see my and Melkathi's speculation higher up the thread).

So I suspect that a fix will come before release or never.

Modifié par distinguetraces, 15 février 2010 - 07:00 .


#41
Thourton

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What part of "Ultimate Sacrifice" did you misunderstand?

Why the hell did you kill yourself if you wanted your character's story to continue? It seemed rather obvious to me that "Ultimate Sacrifice" was a permanent decision -- that character's story ends... death tends to have this side effect.

StartatZero wrote...

I think if I import a dead warden it should start a new game with the orlesian warden, but still have the decisions of my dead warden. Maybe that's what they do, we haven't played it yet...


This makes no sense. An Orlesian Warden is a completely separate character with a separate background. Again, if you want your decisions to carry into the expansion, why do you not pick one of the ending options that doesn't kill your character?

:huh:

#42
RPGlover732

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Thourton wrote...

What part of "Ultimate Sacrifice" did you misunderstand?

Why the hell did you kill yourself if you wanted your character's story to continue? It seemed rather obvious to me that "Ultimate Sacrifice" was a permanent decision -- that character's story ends... death tends to have this side effect.

StartatZero wrote...

I think if I import a dead warden it should start a new game with the orlesian warden, but still have the decisions of my dead warden. Maybe that's what they do, we haven't played it yet...


This makes no sense. An Orlesian Warden is a completely separate character with a separate background. Again, if you want your decisions to carry into the expansion, why do you not pick one of the ending options that doesn't kill your character?

:huh:


He ment like if he picked alistar as king then hes king or if he picked loghain to live he is alive in awakening.

#43
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Thourton wrote...

What part of "Ultimate Sacrifice" did you misunderstand?

Why the hell did you kill yourself if you wanted your character's story to continue? It seemed rather obvious to me that "Ultimate Sacrifice" was a permanent decision -- that character's story ends... death tends to have this side effect.


Actually, that seems like an extremely unusual side effect of death.

John Lennon is dead -- permanently! However, I can still listen to "Imagine." His death did not somehow erase all evidence of the things he did while alive.

When people die, the world does not suddenly alter to some "default version" as if they had never existed.

For the Ultimate Sacrifice choice to be meaningful, the dead Warden's world has to persist after his death. No one in this thread is asking for their sacrificed characters to be brought back to life (since in fact, that totally nonsensical option IS being made available).

#44
Thourton

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distinguetraces wrote...

For the Ultimate Sacrifice choice to be meaningful, the dead Warden's world has to persist after his death.


Is this not happening in the expansion?

Everything I've read so far strongly hints that previous choices will effect certain events/cameos in the expansion. Why is the Ultimate Sacrifice ending going to be any different than other endings (other than the absence of the character)?

#45
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Thourton wrote...

distinguetraces wrote...
For the Ultimate Sacrifice choice to be meaningful, the dead Warden's world has to persist after his death.


Is this not happening in the expansion?


No, probably not -- although it will happen for every other ending.

It seems importing a dead character's choices poses a technical problem for some reason -- possibly because the game is only set up to check one story.xml file for character choices, and the new Grey Warden you'll be playing as if you made the sacrifice will have his own separate story.xml file.

#46
MClover

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Hey guys will you stop making useless protest threads. The game is made. It's about one month from release they are either waiting for final approvals or starting the manufacturing and boxing process. The game is all but set in stone. I would say it is done and there's no changing, but video games are always being worked on till the last minute. The importing of the dead warden is just for the few people who could care less about canon and rather play their dead warden than start a whole new character.