Modifié par Average Gatsby, 17 février 2010 - 01:43 .
Frozen/Cryo'd Damage Bonus (Thanx 4 Response / Does Fire against Frozen Get Bonus?)
#1
Posté 14 février 2010 - 10:11
#2
Posté 14 février 2010 - 10:52
#3
Posté 14 février 2010 - 10:56
#4
Posté 14 février 2010 - 11:32
#5
Posté 15 février 2010 - 03:46
#6
Posté 15 février 2010 - 04:00
Acero Azul wrote...
when they are frozen it seems no matter how much life they have one incinerate makes them explode
Usually when most enemies are at health just about any offensive ability will kill them.
#7
Posté 15 février 2010 - 08:13
#8
Posté 15 février 2010 - 08:21
Average Gatsby wrote...
still looking for answers
While we are at it can we get the damage bonus from using Warp ammo on targets affected by Biotics as well?
#9
Posté 16 février 2010 - 02:39
#10
Posté 16 février 2010 - 09:19
#11
Posté 16 février 2010 - 09:37
#12
Posté 16 février 2010 - 11:02
My current insanity game is a Soldier whom I don't plan to use Adrenaline Rush with, so my strategy has shifted to using Cryo on my Sniper rifle, and Inferno on my shotgun and/or pistol.
I haven't gotten super far as yet, but it totally decimated the YMIR mech on Freedom's Progress. The problem is, it won't freeze until you knock off both shield and armor. As soon as both were down, it froze on the first shot and instantly shattered on the subsequent shotgun blast from literally almost full health.
My special ability is Energy Drain.
Not sure how well it's going to work overall, but it should be fun.
Modifié par ShadowWolf_Kell, 16 février 2010 - 11:04 .
#13
Posté 16 février 2010 - 06:01
#14
Posté 16 février 2010 - 06:45
#15
Posté 16 février 2010 - 07:28
#16
Posté 16 février 2010 - 09:11
Testing Parameters:
Map: Freedom's Progress
Enemy: YMIR Heavy mech
Difficulty: Insanity
Method: Using the console command "God" for a more controlled testing enviroment. My method consist on standing right in front of the YMIR at melee distance and shooting it with the predator heavy pistol always in the 88 number printed on the chest. If I receive a missile, first thing is to reassume the position and aim. With the cryoblast I've used a rank 4 full cryo and shoot only one or twice each cryo to be sure of: a) I'm hitting the right spot;
Results;
Without cryo: I can replicate most of the times the same amount of shots: 26 to destroy it
With Cryo: I'm having some difficulties to reach a single shot count: most of the times the range is 16-17 shots. That's a 53%-61'72% range of damage increase.
It's a very difficult testing, we don't have the tools or information to know
a) how damage is handled
Dev help would be very helpful. What I've really found is that distance affects normal weapons A LOT!; melee wise I need 26 shots to destroy the red bar of an YMIR, at medium distance I need more than 30, even 40 shots (making sure I'm not missing shots)
Modifié par Vikotoru, 16 février 2010 - 09:26 .
#17
Posté 16 février 2010 - 09:16
I did a simple test using a new engineer at the very beginning of the tutorial.
I measured how much damage one shot with the starting heavy pistol did without cryo and with cryo. I found a couple things:
1. The target has to be completely frozen for any extra damage to be done. Thus, when you start shooting directly after the cryo, it will not do extra damage until the thing is totally frozen.
2. Once it is completely frozen, it looks like it does SLIGHTLY less than 100% damage. I did the test in hardcore mode. In my test, two pistol shots took the mech's health down such that the tip of the red health bar was at the very end of the letter 'a' in health. One shot on a frozen enemy took the mech's health down such that the tip of the red health bar was just touching the letter 'l' in health. The difference is extremely miniscule. Thus, I would say the bonus is probably 90%, maybe 95%. Certainly, it is more than 75%.
This is good news in terms of the fact that Cryo seems to add a lot to damage. However, it is bad news in that I believe I have found that no extra damage is done until fully frozen. In many cases, an enemy will only be fully frozen once it has fallen over, and at that point will frequently be fallen behind cover.
Modifié par lessthanjake9, 16 février 2010 - 09:31 .
#18
Posté 16 février 2010 - 09:31
2) How do you know it's 100%, have you take screenshots, shot account? were you at the same distance while shooting to the normal - frozen enemy.
Sorry but I need more than a "Im pretty sure" evidence to accept a 100% damage increase, my testing is against this, I can be making mistakes but Im taking screenshots, counting red bar's pixel lenght etc..
#19
Posté 16 février 2010 - 09:32
Vikotoru wrote...
1) Of course, that's pretty simple
2) How do you know it's 100%, have you take screenshots, shot account? were you at the same distance while shooting to the normal - frozen enemy.
Sorry but I need more than a "Im pretty sure" evidence to accept a 100% damage increase, my testing is against this, I can be making mistakes but Im taking screenshots, counting red bar's pixel lenght etc..
I edited my post. It is actually SLIGHTLY less than 100%. It is from eyeballing, yes, but I explained above what I saw.
And you say "thats pretty simple" to #1, but I was surprised at how long into the animation it took for the extra damage to be applicable. The mech had to be falling over for the damage increase to work. I suspect that is why you got such low damage increase numbers in your tests, because many of your shots were done at time when no damage increase was occuring.
Modifié par lessthanjake9, 16 février 2010 - 09:35 .
#20
Posté 16 février 2010 - 09:36
Also, something else that deserves testing: Standard Damage bonus verses incinceration/incediary ammo bonus against cryo'd enemies.
#21
Posté 16 février 2010 - 09:40
Average Gatsby wrote...
Devs and community managers, here the cries of those who want to know more about Cryo!
Also, something else that deserves testing: Standard Damage bonus verses incinceration/incediary ammo bonus against cryo'd enemies.
I too want devs to say what the real number is.
But as I said above, I have found it to be VERY SLIGHTLY below 100% damage increase. I would be quite surprised if the bonus weren't 90% (maybe 95% or 85%, but I really think 90%).
#22
Posté 16 février 2010 - 09:42
#23
Posté 16 février 2010 - 09:50
Unfortunately, I believe this hurts Cryo Ammo. If you get the enemy down to health and then freeze them right away, you arent going to be getting the extra damage for like another 1 second, and thus you'll have already shot off a fair bit of health before the damage bonus kicks in.
Modifié par lessthanjake9, 16 février 2010 - 09:51 .
#24
Posté 16 février 2010 - 09:56
New Testing method: Same mech, Image editing;
at 1920x1080 a widow shot takes 50-52 pixels from the red bar
against a frozen target it takes almost 102pixels so: 100% more damage
This method seems to be far more accurate even with the primitive methods I'm using
Modifié par Vikotoru, 16 février 2010 - 10:00 .
#25
Posté 16 février 2010 - 09:58
Modifié par Vikotoru, 16 février 2010 - 10:00 .




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