Frozen/Cryo'd Damage Bonus (Thanx 4 Response / Does Fire against Frozen Get Bonus?)
#51
Posté 17 février 2010 - 07:08
How does that bonus damage stack with the bonus weapon damage against "rag dolled" enemies?
#52
Posté 18 février 2010 - 05:02
So if a normal shot from a weapon does 100 damage, then a rank 1 Warp Ammo will do 15 bonus damage for a total of 115 damage. Against targets affected by biotics, the bonus damage is doubled to 30, for a total of 130 damage.
Warp Ammo, like all other ammo powers, uses the weapon's base damage to calculate the bonus. They never take any weapon bonuses into account, so in this case it doesn't get more damage from a target who is in ragdoll.
Another way to look at it is that Warp Ammo, against targets affected by biotics, increases weapon damage by 30/50/70/100% for ranks 1/2/3 and the heavy evolved. In this case, it is the highest damage increase for weapon powers, but it requires an extra step for you to use a biotic on the target.
Modifié par Eric Fagnan, 18 février 2010 - 05:34 .
#53
Posté 18 février 2010 - 05:09
Eric ****nan wrote...
Warp Ammo does double damage to targets affected by biotics. What this means is that the extra damage from Warp Ammo is doubled, not the entire damage from the weapon + Warp Ammo.
So if a normal shot from a weapon does 100 damage, then a rank 1 Warp Ammo will do 15 bonus damage for a total of 115 damage. Against targets affected by biotics, the bonus damage is doubled to 30, for a total of 130 damage.
Warp Ammo, like all other ammo powers, uses the weapon's base damage to calculate the bonus. They never take any weapon bonuses into account, so in this case it doesn't get more damage from a target who is in ragdoll.
Another way to look at it is that Warp Ammo, against targets affected by biotics, increases weapon damage by 30/50/70/100% for ranks 1/2/3 and the heavy evolved. In this case, it is the highest damage increase for weapon powers, but it requires an extra step for you to use a biotic on the target.
Very appreciated, Eric. Thanks.
#54
Posté 18 février 2010 - 06:51
Eric ****nan wrote...
Warp Ammo does double damage to targets affected by biotics. What this means is that the extra damage from Warp Ammo is doubled, not the entire damage from the weapon + Warp Ammo.
So if a normal shot from a weapon does 100 damage, then a rank 1 Warp Ammo will do 15 bonus damage for a total of 115 damage. Against targets affected by biotics, the bonus damage is doubled to 30, for a total of 130 damage.
Warp Ammo, like all other ammo powers, uses the weapon's base damage to calculate the bonus. They never take any weapon bonuses into account, so in this case it doesn't get more damage from a target who is in ragdoll.
Another way to look at it is that Warp Ammo, against targets affected by biotics, increases weapon damage by 30/50/70/100% for ranks 1/2/3 and the heavy evolved. In this case, it is the highest damage increase for weapon powers, but it requires an extra step for you to use a biotic on the target.
If a normal shot from a weapon does 100 damage, then what will be the final total for a target affected by biotics with warp ammo ?
100 (base) + 100 (base damage*2 / standard ragdoll bonus) + 100 (50*2 heavy warp ammo bonus affected by biotic) = 300 ?
Or only 200 (without the standard ragdoll frozen bonus). If it's 200 then warp ammo gives 0 bonus... It could be 250 if it's 100 base + 100 ragdoll + 50 (standard heavy warp bonus). In fact does that bonus damage stack with the bonus weapon damage against "rag dolled" enemies. I have understand that the warp ammo bonus uses only the base damage.
So for a level 1 warp ammo vs affected by biotic it should be 100 + 100 + 15*2 : 230 and 300 for heavy warp...
Modifié par Maestro Vivaldi, 18 février 2010 - 07:14 .
#55
Posté 18 février 2010 - 06:55
Thanks a lot Eric.Eric ****nan wrote...
Warp Ammo does double damage to targets affected by biotics. What this means is that the extra damage from Warp Ammo is doubled, not the entire damage from the weapon + Warp Ammo.
So if a normal shot from a weapon does 100 damage, then a rank 1 Warp Ammo will do 15 bonus damage for a total of 115 damage. Against targets affected by biotics, the bonus damage is doubled to 30, for a total of 130 damage.
Warp Ammo, like all other ammo powers, uses the weapon's base damage to calculate the bonus. They never take any weapon bonuses into account, so in this case it doesn't get more damage from a target who is in ragdoll.
Another way to look at it is that Warp Ammo, against targets affected by biotics, increases weapon damage by 30/50/70/100% for ranks 1/2/3 and the heavy evolved. In this case, it is the highest damage increase for weapon powers, but it requires an extra step for you to use a biotic on the target.
If I understand you there seems to be a distinction between:
-Affected by Biotics
-Ragdolled.
The latter, I presume, would be a subset of the former.
I wander what would be an example of an enemy being "affected" by Biotics but not "rag dolled."
I suppose one example would be casting Pull on a shielded/armored enemy. They seem to glow and stagger for a few seconds even if they don't get lifted up in the air.
So it might be worth it to spam Pull on a squadmate like Jack/Jacob even against enemies with Armor/Barriers/Shields as long as you're using Warp Ammo. Interesting.
Modifié par WillieStyle, 18 février 2010 - 06:58 .
#56
Posté 18 février 2010 - 07:01
#57
Posté 18 février 2010 - 07:05
#58
Posté 18 février 2010 - 07:09
#59
Posté 18 février 2010 - 07:11
+100% damage against Barriers, Armour and HP? Yes please.
#60
Posté 18 février 2010 - 07:27
Since we know that frozen enemies are supposed to get a bonus when hit by "fire type" weapons/abilities, does this mean that a frozen enemy hit by Incendiary Ammo will take 40/60/80/120 (Inferno) damage from to frozen targets over 3 seconds? And what does this mean for Incineration?
#61
Posté 18 février 2010 - 08:01
Does the Warp or detonated biotic rank affect the Detonation damage?
Modifié par themaxzero, 18 février 2010 - 08:02 .
#62
Posté 18 février 2010 - 09:49
Average Gatsby wrote...
I'm just curious, but using this same math/logic:
Since we know that frozen enemies are supposed to get a bonus when hit by "fire type" weapons/abilities, does this mean that a frozen enemy hit by Incendiary Ammo will take 40/60/80/120 (Inferno) damage from to frozen targets over 3 seconds? And what does this mean for Incineration?
As a Van-Charge that uses the squad cryo/ personal inferno combo it seems that frozen enemies don't burn and burning enemies won't freeze. So I don't think you get your DOT from inferno ammo vs frozen targets. But I guess that doesn't matter because you are getting double damage anyway.




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