Squad Setups
#1
Posté 14 février 2010 - 10:25
If you guys are willing, could you list your squad ability setups and explain why you chose the evolutions you did?
Also, what weapons do you guys equip your squadmates with?
For shotguns, do you keep the Scimitar, or use the new DLC Eviscerator?
I'm guessing no one gives teammates the Geth Pulse Rifle, since its biggest advantage (nearly unlimited ammo) doesn't help your teammates, but what about the Collector Assault Rifle?
And does the Incisor come in handy for your teammates, who can bypass its huge ammo requirements?
#2
Posté 14 février 2010 - 10:41
Max:
Heavy Throw
Heavy Warp
Heavy Energy Drain
Power Armor
Raider
Miranda (Carnifex heavy pistol, Tempest)
Max:
Warp
Overload
Cerb Leader
Jacob (Eviscerator, Carnifex)
Max:
Squad Incendiary Ammo
Heavy Barrier
Cerb Veteran
That's for the beginning of the game anyway, I haven't gotten around to using anyone else.
#3
Posté 14 février 2010 - 10:44
#4
Posté 14 février 2010 - 10:49
Heavy Charge 10
Champion 10
Squad Cryo Ammo 10
Inferno Ammo 10
Area Reave 10
Shockwave 1
Tali:
Explosive Drone 10
passive skill 10
AI Hacking 3
energy drain 6
Miranda
Heavy Warp 10
Area Overload 10
passive skill 10
Slam 1
when I get Legion:
AI Hacking 3
Drone 10
passive 10
geth shield 6
Sometimes I take Samara/Thane/Grunt
#5
Posté 14 février 2010 - 10:51
Personally I prefere to give the teammates always the heavy ammo option.
Give Shepard the squad ammo option, if you like to use characters who don't have ammo powers. Cryo squad ammo is pretty fun (and powerful).
#6
Posté 14 février 2010 - 10:52
Shotguns are useless on Squaddies since you dont always have full control of them so you cant let them rush. They will die so fast, its pointless.
Moreover, I think that ME2 differs from ME1 as far as it goes with squadselection. Since your teammates dont get an davantage from doing many missions, it doesnt matter how frequently you use one. So you always pick the ones fitting best to your enemies at the current mission.
\\\\this obviously only matters on HC/Insanity. On all difficulties below you can just pick the squaddies with the biggest boobs and be fine.
Modifié par entekk, 14 février 2010 - 10:53 .
#7
Posté 14 février 2010 - 10:56
Skyblade012 wrote...
For Miranda, Heavy Overload or Area Overload? And Unstable Warp or Heavy Warp?
You have to remember that you can only max 3 powers with the squadmates and 5 with Shepard. I gave Miranda Heavy Warp, Cerberus Leader and Crippling Slam.
#8
Posté 15 février 2010 - 12:39
#9
Posté 15 février 2010 - 02:01
#10
Posté 15 février 2010 - 01:13
#11
Posté 15 février 2010 - 02:44
Atmosfear3 wrote...
IMO, the aoe specs for rank 4 skills are superior to the heavy versions. Reason is simply they have better uptime (typically 9sec vs 12sec base CD). Also, on higher difficulties, it is very useful being able to strip multiple targets of their defense.
Agree.
On collector missions I always bring Mordin and Miranda, because with double machine guns they rip apart barriers, use Mordin's area incineration on husks, and switch them both to heavy pistols for Harbinger/ Scions. Especially when I have squad cryo ammo going. They are awesome.
If you don't have biotic abilites to combo with Miranda , choosing heavy warp for her is fine.
AoE evolutions are just so much more useful I've found, especially on Insanity.
Zaeed with squad disruptor ammo is very amazing on Geth missions.
Shotgun squadmates like Grunt, Jacob and Jack need specific instruction to be effective. You gotta put them in cover up closer than they would normally go. Sometimes on heavy mechs, when they focus solely on you no matter what, you can safely direct them to just stand right behind the mech and then it's pretty fun to watch it drop
Modifié par amrose2, 15 février 2010 - 02:45 .
#12
Guest_docdoom_*
Posté 30 mars 2010 - 06:09
Guest_docdoom_*
You start off with a single point in both Warp and Overload.
I'm playing through a second time so I've got her at Lvl 30 technicaly, thus I maxed out her Cerberus ability to Tactician (my choice) with warp at level 3, the single point in overload and am left with 13 points.
It will take 4 more to get Warp fully powered and 10 to slam fully powered. Am I missing something as I don't see how to get Slam, Warp and her passive ability maxed out?
I must've missed something or added a point at the start...I'm not going crazy am I? *nervous twitch*
#13
Posté 30 mars 2010 - 08:15
Unstable has a shorter cooldown for squadmates.9s instead of 12.Skyblade012 wrote...
For Miranda, Heavy Overload or Area Overload? And Unstable Warp or Heavy Warp?
#14
Posté 30 mars 2010 - 08:18
Samara gets a cooldown through her class talent.Simz1986 wrote...
only for warp. area reave and overload still 12 seconds
#15
Posté 30 mars 2010 - 08:28
Grunt: Max Concussive, Passive, and Fortification. Evolve the passive to improve regen rate.
Thane: Max Throw, and Passive, with 3 into warp. Evolve the passive to improve wep damage.
Legion: 2 AI hacking, 3 Drone, Max Passive, Max Geth Shield Boost. Evolve the passive to improve wep damage.
Samara: Max Throw, Passive, and Reave. Evolve the passive to decrease cooldown. Evolve Reave to its AOE form.
Jack: Max Shockwave, Passive, and Warp Ammo. Evolve the passive to decrease cooldown. Evolve Warp Ammo to its squad form.
Zaeed: Max Concussive, Passive, and Inferno Grenade. Evolve the passive to increase wep damage.
Mordin: Max Incinerate, Cryo, and Neural Shock. Evolve all to their AOE forms.
Those are the most important squad mates, in my opinion. Pretty much everyone else can be left out, unless you happen to want a lot of Squad Ammo team mates. There are some squadmates that are just plain outclassed. Garrus is an example. Unless you're facing a shield heavy level (which there will be in the early game), he is outclassed by Zaeed due to the weapon damage and his bonus being useful.
Modifié par TheBellTolls4Me, 30 mars 2010 - 08:31 .




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