Aller au contenu

Photo

Who will return in Mass Effect 3?


  • Veuillez vous connecter pour répondre
93 réponses à ce sujet

#51
jsblanton2

jsblanton2
  • Members
  • 6 messages
Since there was a dedicated scene with Shep looking at the picture of Liara/Ash before Omega-4, I'd say either one of them are going to be in the next game. Garrus and Tali are favorites, but I could see Tali being made captain of her father's ship (this could be one of the unexpected consequences that carry over to ME3: if she was exiled, she stays with you. If she was cleared of all charges, she heads back to the fleet.)



I'm thinking Zaeed will be back again as DLC. BW wouldn't even really need to create any conversations...just a few more lines for missions/personal stories. Considering he has a decent number of fans and there's no real need for him to be a "deep" character, DLC seems a safe bet.



Mordin seems to be almost universally loved (even the critics seem to make special mentions about him) so chances are good for his return.



Miranda will probably be back again...if BW takes away the LI from this game there will probably be some angry people. With that logic, we can probably assume Jacob will be back as well (for the femsheps).



Thane as a lost LI isn't an issue due to his illness, but he could be a total wild card. Maybe the Hanar can cure Kepral's before he dies, maybe he decides to spend his last days with his son. This one could really go either way, but the stage is set for his absence in ME3.



Jack probably won't be back. She doesn't really add anything besides being perpetually pissed off. She has her fans, but nowhere near the following of Tali, Garrus, and Mordin.



Legion is way too interesting and promising to abandon now (and you barely even get to know him). The future of the geth is probably going to be a major story for ME3, and since Legion is one of the only ones programmed with the ability to talk, he'll probably stick around.



Samara is another wild card. She might stick to her duties as a lone Justicar or she might stay with you until the Reapers are finished. Considering that she explicitly states that she'll stick around coupled with the fact that Justicars are drawn to impossible missions, there's a possibility that she'll be around.



Grunt is likely returning, unless BW is going to give you another Krogan (which seems unnecessary).



Finally, it would be hilarious is we do indeed get the Volus biotic god...whose loyalty power is "Great Biotic Wind".



So here's my thinking for the roster:



-Miranda or Jacob (I'm thinking this will be determined by either LI choice or gender of Shep.)

-Ash or Liara or Kaiden (I could see it being Liara and Ash or Liara and Kaiden)

-Grunt

-Mordin

-Garrus

-Tali

-Legion

-Obligatory new character

-Zaeed as DLC

-Maybe Samara

#52
Kalfear

Kalfear
  • Members
  • 1 475 messages
Really cant use any of the ME2 crew as they could all be alive or dead depending on a persons game!



My bet a whole new crew again with cameos once again as there really no other way to do it.



Liara will be the only returning character From ME1

#53
royceclemens

royceclemens
  • Members
  • 968 messages

Malckeor wrote...

royceclemens wrote...

If you ask me (and I know no one did), my theory is that every single potential love interest male or female love (including Kelly) wil be squad mates and absolutely no one else, save for two or three newbies we haven't met yet.

Because they're the only ones who don't have anything plausible to do after the events of ME2, What with Grunt joining Urdnot, Legion assimilating back into the Geth, etc. And yes, I am including Tali in ths assessment,as there's no way she's getting on the Admiralty Board. But that's another theory for another thread.


Hey... it's possible for tali to become an admiral. :P


I'll try to keep this brief, as I don't want to hijack the subject of the OP's thread, but I'm calling Kal'Reegar for Admiralty Board because he has no opinion about anything, which means Koris, Gerrel or Xen could get into his ear about how to proceed about the Geth and groom their own tie-breaker within the Board.  Tali, on the other hand, has very definite opinions about how the Fleet should proceed, which would be good for one of the Admirals but bad for the other two.  She'll be blocked.

But bringing it back to the subject at hand (kinda), if Tali's an Admiral, then she won't be a squaddie.  And as we all know, No Tali=Pitchforks and Torches.  BioWare knows this and will act accordingly.

#54
DirtyVagrant

DirtyVagrant
  • Members
  • 1 101 messages
Tali is only 24... and the last time she led teams of quarians, alot of them died... she doesn't have the experience to take up the responsibility of becoming an admiral. She only came of age in the eyes of her people two years prior to the events of the Alarei. Do you think it's a good idea to make someone fresh out of boot camp or college a four-star general or a leader of a government? I'm always befuddled when people say she should or will become an admiral.

#55
chubert

chubert
  • Members
  • 13 messages
Hello this is my first post. I usually just read these forums but this post caught my eye. In Mass Effect 3 you should have most from Mass Effect 2 returning and those from Mass Effect 1 Liara/Aashley/Kaidan.



Mass Effect 2 was about building your team. Mass Effect 3 should be more about story. I would'nt mind haveing no new characters as long as they develope the Mass Effect 2 characters more. I dont want to play another game where I go recruiting squadmembers again.



As for those importing a save with dead characters. Well then they will have to make sure that they have a save where everyone survives. Its really not that hard to have everyone survive. I did it my first try. You either have to rush through the game or alternate between paragon/renegade too much to not get enough points to pass their loyality arguments check.



So in other words, import a save where everyone lives or you dont get to use that character in Mass Effect 3. This is just my opinion of course.

#56
screwoffreg

screwoffreg
  • Members
  • 2 505 messages
Everyone who yet lives will make some sort of return and play a role before the end. Shepard Commander stands alone though.

#57
stillnotking

stillnotking
  • Members
  • 923 messages
One possible resolution to the "what if they're dead" problem is to have a very similar (i.e. identical dialogue) stand-in for squadmates that bit it in ME1 or ME2, the way Morinth stood in for Samara. It would be a stretch to come up with a justification for why the new character sounds the same as the old one in every case, though. It would be inelegant at best.

I'm honestly very curious to see how BW resolves this. It seems like a no-win situation for them.

#58
screwoffreg

screwoffreg
  • Members
  • 2 505 messages

stillnotking wrote...

One possible resolution to the "what if they're dead" problem is to have a very similar (i.e. identical dialogue) stand-in for squadmates that bit it in ME1 or ME2, the way Morinth stood in for Samara. It would be a stretch to come up with a justification for why the new character sounds the same as the old one in every case, though. It would be inelegant at best.
I'm honestly very curious to see how BW resolves this. It seems like a no-win situation for them.


They have written dialogue for characters that are dead or aren't used before.  Just because someone failed miserably at saving their team doesn't mean there won't be reams of lost dialogue.  Look at Dragon Age or Baldurs Gate.  You could be a jerk and kick everyone out and solo the game, but at the loss of a massive story experience with your team mates.

#59
stillnotking

stillnotking
  • Members
  • 923 messages

screwoffreg wrote...

stillnotking wrote...

One possible resolution to the "what if they're dead" problem is to have a very similar (i.e. identical dialogue) stand-in for squadmates that bit it in ME1 or ME2, the way Morinth stood in for Samara. It would be a stretch to come up with a justification for why the new character sounds the same as the old one in every case, though. It would be inelegant at best.
I'm honestly very curious to see how BW resolves this. It seems like a no-win situation for them.


They have written dialogue for characters that are dead or aren't used before.  Just because someone failed miserably at saving their team doesn't mean there won't be reams of lost dialogue.  Look at Dragon Age or Baldurs Gate.  You could be a jerk and kick everyone out and solo the game, but at the loss of a massive story experience with your team mates.


That is true, but there's a big difference between having optional squadmates within a game and having optional squadmates between games.  The first contributes to replayability, the second impedes it: BioWare can't really say "Yeah, you know that game you played two years ago?  You have to go play it again if you want the full ME3 experience."

Look at the ME1->ME2 transition.  No character who could possibly die in ME1 was available for your squad in ME2.  That is not a coincidence.

#60
Gill Kaiser

Gill Kaiser
  • Members
  • 6 061 messages

stillnotking wrote...

screwoffreg wrote...

stillnotking wrote...

One possible resolution to the "what if they're dead" problem is to have a very similar (i.e. identical dialogue) stand-in for squadmates that bit it in ME1 or ME2, the way Morinth stood in for Samara. It would be a stretch to come up with a justification for why the new character sounds the same as the old one in every case, though. It would be inelegant at best.
I'm honestly very curious to see how BW resolves this. It seems like a no-win situation for them.


They have written dialogue for characters that are dead or aren't used before.  Just because someone failed miserably at saving their team doesn't mean there won't be reams of lost dialogue.  Look at Dragon Age or Baldurs Gate.  You could be a jerk and kick everyone out and solo the game, but at the loss of a massive story experience with your team mates.


That is true, but there's a big difference between having optional squadmates within a game and having optional squadmates between games.  The first contributes to replayability, the second impedes it: BioWare can't really say "Yeah, you know that game you played two years ago?  You have to go play it again if you want the full ME3 experience."

Look at the ME1->ME2 transition.  No character who could possibly die in ME1 was available for your squad in ME2.  That is not a coincidence.

Aye. However, the devs have stated that since this is the last part of
the trilogy, they're free to go all out without having to worry about
the effects on the next one.

Modifié par Gill Kaiser, 15 février 2010 - 06:10 .


#61
vinterviken

vinterviken
  • Members
  • 49 messages
I am hoping all of the characters from ME2 will return. If ME3 takes place right after ME2, then it doesnt make sense that you have to restart from scratch with a new team.

ME1 to ME2 is 2 years. Everyone think you are dead so they have moved on with their lives. If you dont import a save from ME1, there are some aspects that are forced upon you.
Udina is the human ambassador to the counsil.
You didnt save them so it's a all human council
MaleShep gets to meet Ash. FemShep gets to meet Kaiden

ME2 to ME3 is right after the final battle. So anyone alive in that autosave should be around for ME3 if you import it.

If you dont, and start from scratch I am sure Bioware will do similar things to your roster as they did to the background in the beginning of ME2.

In my first playthrough I lost Legion in the ducts. only one that died, but I did reprogram the other geth, so they can still help out. Might be tough without Legion tho. I also had Tali as love interest and used the paragon option during her trial.

Seeing as you can lose any or none of your squadmates in the final battle I think of it like this.

If you start from scratch. (no ME2 import)
Legion. He will be recruitable, but you have to go to where the newly programmed geth are to get him to join you.

Tali. She will be with the fleet. She know first hand how dangerous the reapers are and there are some conflict with the migrant fleet. Some want to try and live in peace with the geth, and others wants to go to war. She might be part of the fleet and you get some quests to help them

Miranda. She will be with you. She left Cerberus and I think the default option will be that you destroyed the base.

Garrus. Will be part of the crew. He is to big of a character to not be included.

Jack. She will probably be out doing personal fun things. Kidnapping, killing, stealing. Maybe she is gunning for TIM.

Mordin. Have refocused on the genophage, but will offer aid to fight the reapers in some way.

Grunt. Back on Thuchanka as second in command. Helping the Urdnot clan to rise to power.

Jacob. Felt betrayed by the Alliance and now by TIM. Might be around to help Shepard, or have gone his own route as a mercenary.

Saeed. He wont be back. He was hired to help out in ME2 as a DLC. Can't really interact with him.

Samara. She will be back in Asari space doing her thing. Will maybe offer some help.

Thane. Think he will spending his last years with his son, to try and patch things up. Maybe son will be recruitable.

Kaiden/Ash. Depending on your gender they will be back. They are still in the alliance, but they recognize the threat so they will join you.

Now if you do an import from ME2 I see that most of the crew that survived will be with you.

Samara/daughter. might be back in Asari space to follow her code/Hunted by the asari (might be a side mission)
Saeed will be another gun for hire and wont be part of your crew. He will have left by ME3 intro.
Kaiden/Ash. will be recruitable.

Jack. Might stick around, or will depart to follow her own path.

The others will be with you.

My thoughts. Don't know either way for sure.

#62
Dieguitoarg

Dieguitoarg
  • Members
  • 3 messages

Gill Kaiser wrote...

stillnotking wrote...

screwoffreg wrote...

stillnotking wrote...

One possible resolution to the "what if they're dead" problem is to have a very similar (i.e. identical dialogue) stand-in for squadmates that bit it in ME1 or ME2, the way Morinth stood in for Samara. It would be a stretch to come up with a justification for why the new character sounds the same as the old one in every case, though. It would be inelegant at best.
I'm honestly very curious to see how BW resolves this. It seems like a no-win situation for them.


They have written dialogue for characters that are dead or aren't used before.  Just because someone failed miserably at saving their team doesn't mean there won't be reams of lost dialogue.  Look at Dragon Age or Baldurs Gate.  You could be a jerk and kick everyone out and solo the game, but at the loss of a massive story experience with your team mates.


That is true, but there's a big difference between having optional squadmates within a game and having optional squadmates between games.  The first contributes to replayability, the second impedes it: BioWare can't really say "Yeah, you know that game you played two years ago?  You have to go play it again if you want the full ME3 experience."

Look at the ME1->ME2 transition.  No character who could possibly die in ME1 was available for your squad in ME2.  That is not a coincidence.

Aye. However, the devs have stated that since this is the last part of
the trilogy, they're free to go all out without having to worry about
the effects on the next one.


After having completed my first play through of ME2, I actually played ME1 just to see which choices I had made.  I had imported my savegame but it had been so long I didn't remember much....  I actually had no clue who the reapers were till the very end of the game...

I believe most core party members, plus Liara, will be back in ME3...  most people will have either the full team alive or just one or two people die at the suicide mission... the only way to have more deaths is to deliberately
try that outcome...

Also most people who actually care about having lots of characters in ME3 have probably recluited them all in ME2and done all their loyalty missions...  those who didn't, those that just wanted to fly through the game won't mind not having many squadmates anyway...

I guess if you start a new ME3 game without importing a save or having played the previous games, you're perhaps given a choice as to which team mates survived or you just get some of them by default...

And as a bonus for Bioware, those who want to fully experience ME3 with all the options will be buying ME 1 and 2 if they haven't played them before...

#63
Shepard546

Shepard546
  • Members
  • 12 messages
Joker. Only character strong enough to survive.

#64
goatman42

goatman42
  • Members
  • 440 messages

Kalfear wrote...

Really cant use any of the ME2 crew as they could all be alive or dead depending on a persons game!

My bet a whole new crew again with cameos once again as there really no other way to do it.

Liara will be the only returning character From ME1

While its true that this is the easiest way for Bioware to work with, doing that would be an incredibly bad move on Bioware's part.A good story doesn't abandon main characters in the final act and replace them with new characters. Imagine if in "Return of the Jedi" Leia, Han, and Chewy just left, and Luke was saving the day with a new group of people we never heard of.

Bioware should put there energy into creating the multiple situations needed to keep the characters in, instead of creating new characters.

#65
Splinter Cell 108

Splinter Cell 108
  • Members
  • 3 254 messages
Lets hope they all return, otherwise why save anyone. Although I'd save Garrus either way. I want everyone back, I became too attached to all of them.

#66
Chief Savage Man

Chief Savage Man
  • Members
  • 121 messages
I hope that the first half of ME3 is about recruiting an army. Mission summaries seem to allude to assembling a massive force to resist the Reapers. With that in mind, here's my predictions.



Miranda: Remains a loyal part of your crew. Perhaps a mission involving putting the daddy issues to rest once and for all.



Jacob: Dull as dirt. Might just disappear into the Alliance or something like that.



Jack: I hate Jack and I think she might just screw off after your mission. Who knows though?



Tali: Tali will be required to call in favors with the Migrant Fleet. If you played it right, then you're a damn hero to the quarian people.



Legion: Simply must be back. The geth appear to be a massive power in the galaxy and a substantial portion of the available forces against the Reapers.



Thane: Might be dead, might not. Depends on the timeline I guess.



Garrus: He'll be back. He's like your best friend.



Grunt: Will either return to Tuchanka and team up with Wrex to rally the krogan people to fight the Reapers or he will stay with you while Wrex does it himself. If Wrex is dead, who knows.



Samara: Has nothing better to do if you killed Morinth.



Morinth: She's nuts and will probably bugger off.



Zaeed: Due to his DLC nature, he'll probably just fall off the face of the earth.



Mordin: His curiousity about the Reapers will definitely keep him around.



Liara: Will likely involve a mission to deal with the SB.



Ash/Kaiden: I bet they stay with the Alliance and probably feature in a few interactions depending on if Shep goes back to the Alliance or stays in Cerebus.



Wrex: Will feature in a krogan storyline not as an NPC because you have to import a game from ME1 to have him in the first place.

#67
Tamcia

Tamcia
  • Members
  • 766 messages
Hope everyone. Its the last of the series,, would suck to get a note: "oh sorry, during transition between ME1 and ME2 the following characters: xxxx, xxxx, xxxxx died/do not care/whatever reason and will not join you.



The absolute must are (in priority):



Liara + Tali + Garrus + Joker



Samara + Thane + Mordin + Legion + Miranda



Jacob + Grunt



Jack and Zaed - don't care about them.



Wrex - Well he lived and he is clan leader now, probably soon Krogan leader. I see him as returning but not as squad member, but hell I'd like to fight a single battle alongside him one last time.



Side Characters: Chakwa, engineer team, cook and of course Kelly!!! It would be awesoem to get a counseling session with Kelly :D



Again if Bioware reading: for the love of all thats awesome, I'm not going around recruiting new people.I believe most of the players like the old characters and would prefer them over new ones. It's part of the game and is of significant importance, so don't just throw them out into secondary roles (like Liara and Kaidan/Ash have now - thats gonna be beyond epic fail in ME3).

#68
Kosmiker

Kosmiker
  • Members
  • 987 messages
Me.

I always return.

#69
PiercedMonk

PiercedMonk
  • Members
  • 234 messages

stillnotking wrote...

One possible resolution to the "what if they're dead" problem is to have a very similar (i.e. identical dialogue) stand-in for squadmates that bit it in ME1 or ME2, the way Morinth stood in for Samara. It would be a stretch to come up with a justification for why the new character sounds the same as the old one in every case, though. It would be inelegant at best.
I'm honestly very curious to see how BW resolves this. It seems like a no-win situation for them.

I can't help but feel that would be kind of a cop-out.

Sure, if Mordin's dead--not going to happen in my playthrough, but apparently it occurs for a lot of folks--we could go find the nephew he mentions and recruit him. However, having said nephew speak exactly the same as Mordin, with the same voice, and the same sense of humour would take away from what makes Mordin so unique and awesome. Not to mention any dialogue referencing Mordin's past with the genophage project, his time on Omega, or his experiances with the STG would need to be altered.

The same goes for every other character. I suppose one of Miranda's clones could fill in for her--though referencing her ast with Cerberus would be a bit odd--and Legion is hardly unique amongst the geth, but replacing Thane with a second drell assassin, Samara with another asari Justicar, or Jack with a different foul mouthed biotic abused from childhood would completely break immersion.

BioWare's only option if they want to have the squad from 'Mass Effect 2' still be the squad in 'Mass Effect 3' would be to make all new characters that can fill the same party function as any dead members, yet are unique in personality.

Considering the amount of extra writing, voice acting, design and animation that would require, I doubt it's a viable option.

#70
PiercedMonk

PiercedMonk
  • Members
  • 234 messages

Gill Kaiser wrote...

stillnotking wrote...

screwoffreg wrote...

stillnotking wrote...

One possible resolution to the "what if they're dead" problem is to have a very similar (i.e. identical dialogue) stand-in for squadmates that bit it in ME1 or ME2, the way Morinth stood in for Samara. It would be a stretch to come up with a justification for why the new character sounds the same as the old one in every case, though. It would be inelegant at best.
I'm honestly very curious to see how BW resolves this. It seems like a no-win situation for them.


They have written dialogue for characters that are dead or aren't used before.  Just because someone failed miserably at saving their team doesn't mean there won't be reams of lost dialogue.  Look at Dragon Age or Baldurs Gate.  You could be a jerk and kick everyone out and solo the game, but at the loss of a massive story experience with your team mates.


That is true, but there's a big difference between having optional squadmates within a game and having optional squadmates between games.  The first contributes to replayability, the second impedes it: BioWare can't really say "Yeah, you know that game you played two years ago?  You have to go play it again if you want the full ME3 experience."

Look at the ME1->ME2 transition.  No character who could possibly die in ME1 was available for your squad in ME2.  That is not a coincidence.

Aye. However, the devs have stated that since this is the last part of
the trilogy, they're free to go all out without having to worry about
the effects on the next one.

That doesn't change the fact that they have a finite amount of resources to create the game. All that voice work takes up a lot disk space, not to mention time and money before hand. Personally, I'd rather they devote those resources to making the best story possible, as opposed to trying to figure out a way to work in every possible combination of surviving squadmates, as well as necessary replacements.

Don't get me wrong; I'll be pleasently suprised if Jack, Mordin and Jacob are squadmates again, but it will be a suprise.

Although, a good deal of the fun in most BioWare games is getting to know new characters. If, as people are speculating, we jump right from 'ME 2' to 'ME 3', than there won't really be all that much more to learn about the returning squadmates. I'd really prefer it if Garrus didn't spend the whole game telling me about how he's fine tunning the guns, with nothing new to say.

However, cameos, along with a whole new squad solves all problems, provided it's done well.

Shepard knows the reaper threat is coming, and he or she is probably smart enough to realise that Normandy, kick-ass though it may be, is not going to be able to take on an entire armada of pissed off, xenocidal, cthulu-esque machines on it's own. So why not send the surviving, very competent people he's been associating with off to try and prepare the galaxy? The council can't be relied upon on that front, and even if Cerberus is still a viable resource, it's ultimately only one small organization.

So, Mordin's probably most useful in a lab some where, so he can have a whole team of scientists working on some way to disable the reaper threat. Jeff Goldblum with a macbook isn't going to cut it.

Tali can return to the Migrant Fleet to convince the quarians they need to prepare for the immenent invasion. Legion could do likewise for the geth, and Grunt could rally the krogan.

A renegade Miranda and Jacob might be best suited for coordinating Cerberus efforts, whereas as paragons, they could attempt to turn Cerberus cells over to the cause and undermine any actions TIM might take against Shepard.

Paragon or Renegade, Jack is Jack, and I'd love to see her set up as Pirate Queen of the Terminus Systems, organising a fleet of scoff-laws and ne'er-do-wells to throw against the reapers.

Garrus already put together one team, no reason he couldn't do it again, and there's probably nobody Shepard would trust more as a Plan B in case he or she ends up KIA again.

I don't have any really good ideas as to how Thane, Samara/Moring or Zaeed could contribute at this point. Zaeed could reassert control of the Blue Suns, I suppose. Thane could do what he does best and eliminate anyone actively plotting against Shepard. Take that, Turian Councilor! As for the pychotic asari and her daughter, I guess one way or another, they could rally other asari to Shepard's cause.

Just because they're not likely to be squadmates, there's no reason the 'ME 2' characters can't contribute.

#71
scrappydoo555

scrappydoo555
  • Members
  • 88 messages
I can't really see any viable way of have all surviving ME2 crew join you in ME3, just way too many variables. There would be far too much work for Bioware to make everyone recruitable, especially if people are going to use a save where some of them die and will never get to recruit them in ME3, It would be such a waste of time. Also If Bioware make some of them recruitable and say some are off doing their own things. A person who's save only includes the non-recruitable characters will be at a disadvantage and miss out on alot of the game. I don't think Bioware will punish people like this. Also we have to take into account people who might have never played ME1 or 2 as Bioware will want to appeal to those too in order to sell the most amount of copies. I think there will be some new characters and some old like liara and Kaiden/Ashley and all ME2 characters will have NPC roles, perhaps with side quests but nothing that would affect the outcome of the main story.


#72
Thresher Maw

Thresher Maw
  • Members
  • 50 messages
I imagine only a very small amount of characters will return as playable. Probably only one or two. This is due to the fact that every character has the potential to die in ME2 combined with the import function.



If many characters remain playable in ME3, how will a person cope if they had everyone die in ME2? There will have to be generic interchangeable replacements for such players to use. Either that, or there will have to be such a large amount of characters that you can recruit that it won't even matter if you're missing out on, say, eight characters, due to them all dying in ME2. The first scenario forces a lack of character development and meaningful character specific quests due to the need for interchangeability. The characters would be fairly generic, in other words. In the second case resources are stretched out over a large number of characters so no individual gets any meaningful amount of focus, also resulting in a lack of character development and meaningful quests for those characters.



Therefore, it seems to me that the only plausible scenario is that just one or two characters will remain playable. I'm guessing two. Assuming an identical character count is present in ME2, at worst a player will have 9 allies and at best a player will have 11. This isn't too bad; the difference isn't significant enough for Bioware to be forced to develop extra characters for those who had the two returning characters die.



My prediction is that Garrus and Tali will remain playable. For those who don't import a save, I'm betting one of them will be dead depending on gender (same as what was done with Kaiden/Ashley). It seems like Bioware is trying to portray Garrus as Shepard's best friend, sort of. So it's hard to imagine him being cut. Miranda seems like a better choice than Tali since she's more important to the story, given her connection to TIM. However, Bioware would have to be crazy to cut Tali given her overwhelming popularity.

#73
Slakky

Slakky
  • Members
  • 252 messages
I think everyone is sort of assuming the player will be a d*ck on purpose and kill everyone possible in ME2; while I'm sure the average case is around 3 fatalities +/- the crew on the first attempt.



It would be totally possible and even desirable to do ME3 with existing characters. If you lived through ME2, you had to have at least one loyal squaddie + two possible ME1 characters, which is more than enough to get through a game with. You could use Citadel, Cerberus, or private sector people as crew fill-ins depending on your character's orientation.



That said, I think everyone except Samara, Zaeed, and Thane will be back in some major capacity if you kept them around in ME2.

#74
Nozybidaj

Nozybidaj
  • Members
  • 3 487 messages

goatman42 wrote...

While its true that this is the easiest way for Bioware to work with, doing that would be an incredibly bad move on Bioware's part.A good story doesn't abandon main characters in the final act and replace them with new characters. Imagine if in "Return of the Jedi" Leia, Han, and Chewy just left, and Luke was saving the day with a new group of people we never heard of.

Bioware should put there energy into creating the multiple situations needed to keep the characters in, instead of creating new characters.


Imagine if in "Empire Strikes Back" Leia, Han, and Chewy just left, and Luke was saving the day with a new group of people we never heard of.

#75
fateofman

fateofman
  • Members
  • 122 messages
jesus will return in ME3