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'm sorry, but I can't hold back...


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#26
Saberdark

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A lot of the behavior people are talking about in this thread comes about when you accidently turn on hold position. Make sure you always have that off or tactics won't work right and your guys will just stand there doing nothing, ignore orders, not follow anyone, etc.

#27
zaarin_2003

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EccentricSage wrote...

I think they should patch it to where, when in 'hold position' if you set a character to agressive they should atack anything near them, and be able to move far enough to continue atacking an enemy they just knocked down.  If you have them set with the tactic that they should atack an enemy who atacks a certain allie, this should also over ride the hold position.  This would fix much of the trouble I have with the combat tactics.  I realy don't want my allies running to my side when I had them set up in very strategic positions.


This would fix it for me definately. I need hold on all the time so I can move my characters independently, putting the mage at the back, rangers flanking etc. But when you have hold set on, they don't bother walking 3 feet towards someone they've just knocked over. I use some tactics; one of them being 'Attack nearest enemy.' Clearly with hold on, none of them bother! Don't get me wrong, I actually want to micromanage things, hense the lack of tactics slots being used. ... but I don't like telling people to do the same thing twice because they've forgotten!

Modifié par zaarin_2003, 16 février 2010 - 01:47 .


#28
Janni-in-VA

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"One interesting thing I read here, is yes, I do have hold enabled. I thought that if you don't then you can't spread your party out during combat and they walk around in a big clump?"

Oh heavens, no! As a couple of other posters have noted, your tactics won't work if your party's positions are held. Look through each character's tactics carefully. Click through some of the various options regarding aggression and behavior to see what changes. Make your own changes to correct some of the issues you see. For my NPCs, the Number One tactic is that when health is less than 50%, they're to use a health poultice beginning with the least powerful. Same thing for mages' mana level. As a result, I seldom have to tell a character to stop and take a poultice. If your tanks are drawing too much aggression and dropping like stones, turn off certain talents which increase/draw aggression such as Taunt.

For example, I had issues with Leliana drawing her blades rather than using her bow, which is what I wanted her to do. Went to tactics and looked through the slots. Yes, most of them were set up to use archery talents with rogue and dual wield talents tied to melee attacks. Look up at the top and check the presets. Oh, duh! Set her to Archer, and now she does what I want her to do. I've threatened to take away Wynne's and Morrigan's blades because they don't hang back and throw spells the way I'd like, but I suspect I can find a way around that also. I've modified their behavior considerably, but not eliminated it entirely.

"Don't get me wrong, I actually want to micromanage things...."

Then simply turn off tactics for your NPCs.  You can then move them around like chess pieces to your heart's content.  I still wouldn't use hold just so they'll continue to attack that creature they just Shield Bashed to the ground.
It's just a basic fact that if you're playing on a level tougher than Easy, there will be times when you'll need to pause and issue some direct commands. I've repositioned characters, told a mage to keep throwing a certain spell, and pumped health poultices into my tank because they were taking damage faster than the tactics had them drinking.

While I can certainly understand letting off steam about the AI and offering constructive criticism as to how it might be better, when it comes down to playing we just have to work with what we're given. We'll just hope that down the road we're given something better. Personally, I have no problem with the AI, but I play with a different mindset and a different approach. Just as a casual observation, it seems to me that most of the complaints about the combat system or the AI result from the game's system not being a good fit with a particular player's style of play.

Modifié par Janni-in-VA, 16 février 2010 - 02:23 .


#29
necavitus

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What I'm getting tired of is that, just before a fight, I'll tell Wynne and Morrigan to cast some crowd control on the mages, switch back to my rogue, and then get owned by said mages since they decided to staff attack whatever was in front of them instead.  Why even be able to issue direct commands to your characters if they completely ignore them, resulting in your whole party getting blown up again and again?

#30
Anwarddyn

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necavitus wrote...

What I'm getting tired of is that, just before a fight, I'll tell Wynne and Morrigan to cast some crowd control on the mages, switch back to my rogue, and then get owned by said mages since they decided to staff attack whatever was in front of them instead.  Why even be able to issue direct commands to your characters if they completely ignore them, resulting in your whole party getting blown up again and again?


Sounds to me like you have certain targeting parameters set in their tactics. When you manually switch their target under pause you are probably selecting a target that is not a priority as set in their tactics. So as soon as the AI regains control again they go back to doing what you have told them to do in their tactics.

If you want them to do something contrary to the tactics you have set out then you have to disable their tactics while you expect them to perform whatever it is. Always works in my game.

Modifié par Anwarddyn, 16 juin 2010 - 07:45 .


#31
FieryDove

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EccentricSage wrote...

I personally agree with OP that the companion tactics need improovements.

Alistair.... ugh.... USE THE POLTACE USE THE POLTACE I SAID USE THE FN POLTACE!!!   Alistair Dies. 


Maybe you need to readjust your tactics. I never use the agressive/defensive/etc. ones and set my own up. Use largest Health poultice if health is less than 50% is always the first tactic. They will do things on top of the list first, if its near the middle/bottom, well...chances are they won't do it in time without you pausing.

Alistair is an awesome tank, taunt and threaten are a mages best friend. Shield bash/pummel/any stun attack are excellent in getting a mob that has overwhelmed you to let go.

Sten...well he is the STEN...yes he is slow...haste is his best friend and even then he's not all that fast, but eh.

In order to prevent AI from targeting your mages, equip them with items that have the efect 'decrease hostility', and


These don't work...and I believe it. According to several modders many properties are not functioning or scripted correctly. Increase/decrease hostility/intimidation, +healing, lucky, weakens nearby darkspawn and several others.

The best thing since mages can do mega damage is CC. Control the mobs, hold them, stun them, sleep them, freeze (cone of cold)  works well many times.

#32
Elhanan

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It appears to help a little if you set Enemy; Nearest Visible; Attack at the end of your other other specified commands, and set Default, Defense, or Ranged depending on how far you wish them to roam.

#33
Yrkoon

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zaarin_2003 wrote...


Whats with the heavy anti-mage bias? Enemies will happily run past your whole team to single out the mage, which, given they die if they're sneezed on, is infuriating!

For as long as I've been gaming, this has been the established tactic  of  enemies:  kill the mage first.     And it should be yours too.   Because if you leave an enemy mage alone,  he'll eventually decimate your whole party.

By the way,  now that you've noticed  the enemy's pattern of behavior, why aren't you adjusting your  fight plan?  I don't know about you, but  when the mobs decide to foolishly go after my mages,  I give them a painful greeting.  I get my mage to learn Cone of Cold and Glyph of Paralysis

'Overwhelm' - do I even need to explain what is unfair with this 'ability'? Wolves could take over the world if only they could be bothered - don't worry about the Darkspawn, worry about the wolves and their impossible to counter attacks.

Please fix this!

Forget about "immobilizing" the wolf or spider or dog.  There IS a 'fix'  for Overwhelm and it doesn't require any spell, talent or mod.  It's called  a high armor rating.  If your armor rating is about 30, you'll get overwhelmed... but take no damage.

Modifié par Yrkoon, 17 juin 2010 - 11:15 .


#34
MindYerBeak

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I had fun in my last playthrough with Morrigan Cone of Colding my party members on auto. She doesn't care if party members are in the way. I send the Thief off to kill a baddy and he runs back whenever someone takes a potshot at your Mage. Then, during the heat of battle during Pause you click on an action and it doesn't register, making you have to click twice.



In my 2nd playthrough I'm micromanaging my team. What annoys me is when a strategic battle lies ahead. There I stand, Alexander the Greyt, and press Pause. Issue commands. A Kasperov moment, I know exactly how to position myself. Unpause. What happens? My Beloveds ignore my commands, run to their designated spot and stand there reading a comic. I then have to issue all my commands a second time, wasting precious battle time. I get Crushing Prisonned instead. Timing is important in battles and my team members don't have time to read the Dandy and the Beano whilst being attacked. Did the real Alexander have this problem, I wonder? I'll bet he didn't forget to unhold his party members like I do at times.



The Baddies go for the person wearing the heaviest armour in the first instance, especially if Taunted. Certain spells bring aggro down on your Mages, Glyphs in particular. The best way I found around this is to have your tank wear massive armour, or use Glyphs during mid battle.




#35
swk3000

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The Tactics idea was great. I had no problem with it in FFXII. The Behavior system, on the other hand, combined with the cooldowns, seems to have screwed the entire system into a very small bucket.

#36
Guest_follis2_*

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My experience is that Dragon Age didn't become really enjoyable until I decided to micro-manage every action for every character apart from the completely basic auto-attacks. That was the only way to make sure the characters did what I actually wanted them to. If you're struggling with the tactics setting, my advice is micro-managing.

#37
asaiasai

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I can not say i have any problems ewith the tactics set up but i also have 19 plays now and i have a certain spell set for every character in the game and a tactics set for every character as well. Th e only real issue i have is that i can not just create a tactics set up and transfer it to another character, and i want to be able to cross PC character lines. In 19 games now Wynne's tactice have been the same fro the last 10 but i have to set them up with each replay where i would just like to have a basic template and just overrite her current set up with the previous setup. I think the tactics work better than having a human controlled party member, a former WoW player here, and DAO removes the idiots from the party experience, if we fail at the fight it is my fualt and as of late that just does not happen, but as i said i have tactics down to a science now.



Asai