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Small things that should be in next patch.


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#1
Mavkiel

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Hey all, I was wondering what everyone thinks should be added in the next patch. Lets keep things relativly simple and realistic.

1) Get rid of Ammo icons on side of gun. Not refering to the holographic colors, but the bullet picture. For some reason this just annoys the heck out of me. The color on side of the gun is enough to tell you what ammo is being used.

2) Create a toggle to get rid of tutorial messages. I dont need prompts telling me how to launch probes on the 30th planet I have scanned. I don't need reload prompts, etc etc.

3) Let us create our new sheps face before playing out the entire start sequence. I cannot tell you how many times I had to restart because I created a truely ugly character.

4) Let us use dlc armor for the applicable companions. I cannot for the life of me figure out why my humanoid shaped companions cannot use cerebus armor and etc. This would also allow people to avoid the wearing gas masks in outer space issue.

Modifié par Mavkiel, 15 février 2010 - 12:17 .


#2
Kordras

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Agreed with 3, 100%. At least let us skip the video. :P

#3
AnathamaDye

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I have to agree with #3!!! I hated that I had to redo the entire prologue just to fix something I didn't like.

#4
Sphaerus

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Mavkiel wrote...

Hey all, I was wondering what everyone thinks should be added in the next patch. Lets keep things relativly simple and realistic.

1) Get rid of Ammo icons on side of gun. Not refering to the holographic colors, but the bullet picture. For some reason this just annoys the heck out of me. The color on side of the gun is enough to tell you what ammo is being used.

2) Create a toggle to get rid of tutorial messages. I dont need prompts telling me how to launch probes on the 30th planet I have scanned. I don't need reload prompts, etc etc.

3) Let us create our new sheps face before playing out the entire start sequence. I cannot tell you how many times I had to restart because I created a truely ugly character.

Just to be a killjoy...

1)  Can guarantee you they're not changing that.  Working as intended.

2)  Not impossible to see a patch "fixing" excessive tips.

3)  Working as intended, will not be seen in a patch.

#5
Grand_Commander13

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Most important thing they could patch: real stats on the weapons. Ms. Norman was kind enough to post the multipliers for most of the weapons, but all we have for raw damage is stuff pried from .ini files that I know can't tell the whole story (look at the Geth Pulse Rifle stats for crying out loud!). I really wish Bioware would provide full information on items in-game; my favorite mod for Dragon Age is Improved Tooltips which actually tells you how much damage/whatever your abilities will do (well, how the number is calculated anyway, which is better anyway).